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Morals, rules and GLIntercept

RockAndRoll Michigan
Registered User
Join date: 23 Mar 2009
Posts: 589
09-28-2009 12:54
From: falney Finney
The product came full perm, I brought it want to mod it. Creator doesnt want to give me the source files purely because of the size but said he doesnt mind me downloading and modifying it.

The sculpts are in the file but... ... I dont know how to import the sculpt map files in an editor. I currently have Maya, 3DS Max and Blender. The third of which I cant stand. So if you can shine some light on how to import the sculpt map onto either Maya or 3DS I will love you =3


I question very seriously the supposed creator's statement that they don't want to give you the source files "purely because of the size." You can get exactly the same information that they propose you get from this content stealing software directly from them by having them drop the item from their own SL inventory onto your profile. To them there is no "size" issue involved because LL's own servers will deal with transferring the data to you.

This smells very much like somebody who has illegally obtained this content and has no right to give you any permissions whatever regarding copying it, therefore the need for them to have you use software which was created solely for the purpose of stealing other people's content to get it.

My advice to you, tread warily here.
Casper Priestman
slightly demented
Join date: 27 Nov 2006
Posts: 144
09-28-2009 15:31
From: Eazel Allen
After you been in sl a while you will realise that alot of dumb people out there dont have an imagination . Every idea I have ever brought to sl has been copyed.
And I can guarentie you you have made people that didnt know about this program aware it excists now 100% end of.


Sounds like sour grapes to me. And how do you mean copied...imitated or outright duplicated without your permission and using the same texture IDs? The programs mentioned in this thread are LL approved for archival purposes by the creators or those they give express permission to. While unethical people can misuse them, this should not deter honest people from discussing their use. While the programs were named, no instructions were given on how to use them, and as far as importing sculpt maps and exporting a model to tweak in another application that's standard chat in the Building Tips subforum where very respected creators and developers try to smooth the work pipeline for content creation. Honestly, I'm more apt to call certain 3rd party viewers as being distributed mostly for dishonest use rather than the methods mentioned here. As Ann Otoole said, Linden Labs has the power to simply put an end to literally all of the misuse that goes on with certain programs, or at least enough to calm people down and going on witch hunts and pointing fingers.

While at first I was suspicious of the OP's claims, I have no doubt she's operating above board and is genuine in her request. That said, the rest is conjecture.
Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
09-28-2009 15:53
I think it's better to know about things like GLI before one spends a lot of time creating a texture-based SL business, than finding out about it the hard way after investing a lot of time and money into work that is stolen. It helps one make a better decision about whether or not to open such a business in the first place.

And it's really not the same to hear about how easy it is to steal content, compare to the experience of using something like GLI, knowing first hand how easy it is to obtain and use the tools.
falney Finney
Freedom is just a word
Join date: 18 Dec 2006
Posts: 66
09-29-2009 14:11
I dont think the ligitimacy of the creator can be questioned. Atleast not on an SL level. Im not saying who they are but they are the only person providing this in SL and they talk like they really know what they are doing. Though it is amazingly good quality. Not saying they havnt duped it from some other source, that I dont know. But its currently, most definately unique in SL.

The shapes are very well defined and texture quality quite high, I found the sculpts are slow to load too. And by source files I mean the .max files for 3DS and with the quality of the sculpts I can understand them being large, and if he is on a slow internetconnection then it may easily take a while to upload them.
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RockAndRoll Michigan
Registered User
Join date: 23 Mar 2009
Posts: 589
09-30-2009 09:50
From: falney Finney
I dont think the ligitimacy of the creator can be questioned. Atleast not on an SL level. Im not saying who they are but they are the only person providing this in SL and they talk like they really know what they are doing. Though it is amazingly good quality. Not saying they havnt duped it from some other source, that I dont know. But its currently, most definately unique in SL.

The shapes are very well defined and texture quality quite high, I found the sculpts are slow to load too. And by source files I mean the .max files for 3DS and with the quality of the sculpts I can understand them being large, and if he is on a slow internetconnection then it may easily take a while to upload them.


The point is that he has already uploaded them or else the product would not exist in SL for you to use a texture ripper to take a copy of it. His argument that he doesn't want to send you the originals because "of the size" is pure falsehood, "size" hasn't got a bloody thing to do with it. All he has to do is transfer the textures from his inventory that he has already uploaded, and he's done, he doesn't even have to send you any actual data.

This is what makes his integrity extremely questionable. Either that or he doesn't understand a thing about what he's doing in SL and needs somebody to explain the facts to him.
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
09-30-2009 16:40
Real artists do not care about copiers because for them creating is an urge, as irresistible as thirst or sleep.

Real artists are crappy businessmen and are proud of standing for something that is better than money.
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Micheal Moonlight
Registered User
Join date: 4 Sep 2005
Posts: 197
10-01-2009 04:08
From: Eazel Allen
I wish people would stop mentioning names of copying software in these forums.Alot of thiefs are stupid thats why they steal and you lot keep teaching them how.


obscurity is never a valid way to try and protect things.... especially not when you can just google 'copy secondlife textures' and poof you get the same info... we need SL to fix it, or just tolerate it.
Micheal Moonlight
Registered User
Join date: 4 Sep 2005
Posts: 197
10-01-2009 04:10
I would help with how to do this.... but I'd need proof you actually paid the multiple thousands of dollars for that software... since it only takes basic knowledge of the program which comes in the user manual to acomplish it.
Micheal Moonlight
Registered User
Join date: 4 Sep 2005
Posts: 197
10-01-2009 04:13
From: Lindal Kidd
I don't think anyone called YOU an evil person. The suspicion here is falling mainly on the "creator" who won't give you the stuff he/she "created" but is asking you to rip it instead. This leads to some question as to whether they truly ARE the creator, you see.



Don't be so sure... the programs she's using arn't so bad, but the other one people hate with a passion, I use to move things *I* create between my personal sim, and SL.... but oh no, just because I have the software and sign into SL with it, some people think i'm worse then satan himself.
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
10-01-2009 04:42
From: Kyrah Abattoir
Real artists do not care about copiers because for them creating is an urge, as irresistible as thirst or sleep.

Real artists are crappy businessmen and are proud of standing for something that is better than money.


Oh, so you are back huh? Little sabbatical over?

I have a potato sack for you shortie.
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
10-01-2009 04:43
From: Kyrah Abattoir
Real artists do not care about copiers because for them creating is an urge, as irresistible as thirst or sleep.


I agree with this.
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
10-01-2009 06:48
From: Kyrah Abattoir
Real artists do not care about copiers because for them creating is an urge, as irresistible as thirst or sleep.

Real artists are crappy businessmen and are proud of standing for something that is better than money.


I can agree with this.

Won't stop me from creating, but it still sucks to have your work copied and someone else taking credit. That IS one thing a "real artist" cares about ;)
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Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
10-01-2009 07:00
From: Kyrah Abattoir
Real artists do not care about copiers because for them creating is an urge, as irresistible as thirst or sleep.

Real artists are crappy businessmen and are proud of standing for something that is better than money.


Errrr...
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
10-01-2009 07:07
From: Briana Dawson
Oh, so you are back huh? Little sabbatical over?

I have a potato sack for you shortie.


Well i realised i would never die sooo, you really felt i was gone?
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tired of XStreetSL? try those!
apez http://tinyurl.com/yfm9d5b
metalife http://tinyurl.com/yzm3yvw
metaverse exchange http://tinyurl.com/yzh7j4a
slapt http://tinyurl.com/yfqah9u
Jig Chippewa
Fine Young Cannibal
Join date: 30 Oct 2006
Posts: 5,150
10-01-2009 07:10
From: Kyrah Abattoir
Real artists do not care about copiers because for them creating is an urge, as irresistible as thirst or sleep.

Real artists are crappy businessmen and are proud of standing for something that is better than money.


I have had real "conversations" (a euphemism) about this in my real artistic world. As a Real artist (not in 2D format) I can assure you that we DO care about copiers despite the irresistible urge to create (which is quite resistable at 3 in the morning).

Further, most are not "crappy businessmen", but a mixture of both genders who - if they are in the "scene" - have management or representation who provide exposure and business detailing. The idea of management as a scam is a true stereotype in a business that is highly competitive and only attracts the seriously-inclined personality.

While I agree that what I produce is better than money, I must, nevertheless, eat and sleep in comfort, drive several very sweet vehicles and enjoy weeks when I can rest and feel my life has quality and meaning. This all means I must have "lakhs" of money that is a steady income from my "art"

A rich artist is not a diminished artist; a rich artist represents exposure and success in a world that favours the Philistine.
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Micheal Moonlight
Registered User
Join date: 4 Sep 2005
Posts: 197
10-01-2009 11:55
and actually even in the real world artists get stolen from and will complain about it... Robert Bateman and Trisha Romance being two that come to mind immediately... with art shops selling 'prints' that were just cut out of coffee table books and never ment to be distributed as 'prints'. (not that it stopped me from buying... having 4 of the bateman's done that way on my walls).
Benski Trenkins
Free speech for the dumb
Join date: 23 Feb 2008
Posts: 547
10-01-2009 19:29
Who can truely devine a 'Real Artist'
I don't care how driven you are to create... when you are doing all that work, yet someone else makes a fortune over it and, even worse than money, takes all credit for your creation, after putting your sole and energy into it, you surtenly will be mad.

If I stumble upon a stolen piece of work, in any form, I will inform the true creator if I know her/his name.

I strongly believe that credit should go to the true creator.

Example: I do use the ban device on my sim for a sertan viewer. If someone claims to use that viewer for whatever ppurpose, may it be crabbing textures lost in inventory the person made themself, but forgot to back-up. That 'sound' like a legit reason.

My answer to those: then there is nothing to worry about, just don't viisit otheer sims with this viewer. There is no legit reason for them to back-up their stuff on my sim.
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RezzVendor: http://slurl.com/secondlife/Creative%20Hearts/56/104/23
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