Recent Techy LL Blog..can someone explain
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Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
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08-25-2007 07:34
It sounds mighty good..all that stuff they are doing with the grid, etc mentioned on the blog.
Any techie able to convert it to language an artist like me can understand?
Is it good news? Havoc here at last? Mono? Does this mean SL can really grow and handle it?
Someone take pity on me and explain what this means.
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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08-25-2007 07:39
Translated:
"Linden Lab knows that Second Life is in a terrible state and we're trying to fix it.. No, really we are!. Honest!!. Don't go! No! COME BACK!!! PLEASE!! COME BACK!!"
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Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
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08-25-2007 07:42
Oh no..not that! Surely there is good news there...please, someone tell me there is good news in the blog!
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
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08-25-2007 07:44
heh spot on From: 2k Suisei Translated:
"Linden Lab knows that Second Life is in a terrible state and we're trying to fix it.. No, really we are!. Honest!!. Don't go! No! COME BACK!!! PLEASE!! COME BACK!!"
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Mickey James
Registered User
Join date: 4 Nov 2006
Posts: 334
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08-25-2007 07:59
Geez ... people gripe that LL is not doing anything to improve SL's stability problems , and then when LL tells us what they are doing, people rip on them for it.
To the OP ... I don't know a lot about everything that was detailed in that post, but two points stood out for me:
1. The migration to Web services. That will mean that communications between the various servers that run everything will go much more smoothly and should help with a lot of problems, including many inventory issues, teleport problems and rezzing/de-rezzing glitches.
2. Reducing failure points and improving failover capabilities. That'll mean fewer or no days when hundreds of regions go down because it's raining in Texas. (If a network connection fails, they'll be able to immediately roll it over to another one-- something that they should have had all along, but glad they're getting around to it.)
A lot of other things in the post sound promising too, but these are the ones that struck me as especially useful to everyone in SL.
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2k Suisei
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Join date: 9 Nov 2006
Posts: 2,150
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08-25-2007 08:04
From: Mickey James Geez ... people gripe that LL is not doing anything to improve SL's stability problems , and then when LL tells us what they are doing, people rip on them for it. . Don't shoot the messenger/translator. 
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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08-25-2007 08:27
I, for one, don't agree with your message/translation. The stuff Ian blogged about have been in the works, very much behind the scenes, for a LONG time now. Cory, Ian, and others have acknowledged _repeatedly_ that they realize that much of the grid infrastructure is old technology that won't scale, and both have spoken publicly about the development effort being put into replacing the old stuff with newer, scalable, standards based technology. Second Life is by no means in a "terrible state" right now, and this blog isn't PR fluff designed to lure customers back. A better translation would be: "Hi folks - remember all that stuff we've talked about in the past that we've had in the works to make the grid better? Well, fasten your seatbelts!" From: 2k Suisei Don't shoot the messenger/translator. 
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Reitsuki Kojima
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Join date: 27 Jan 2004
Posts: 5,328
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08-25-2007 08:32
From: 2k Suisei Don't shoot the messenger/translator.  You're right. In olden days, those who deliberately altered messages were beheaded. Much more dignified.
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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08-25-2007 08:37
From: Reitsuki Kojima I once had sex with an hamster. o rly?
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
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08-25-2007 08:37
we shall see. or not.
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Emer Fitzpatrick
Registered User
Join date: 25 Aug 2007
Posts: 1
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08-25-2007 09:04
Thank God somebody reads the blog. I usually don't worry about it until I read it here. Thanks for the heads up!
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2k Suisei
Registered User
Join date: 9 Nov 2006
Posts: 2,150
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08-25-2007 09:17
From: Zaphod Kotobide A better translation would be:
"Hi folks - remember all that stuff we've talked about in the past that we've had in the works to make the grid better? Well, fasten your seatbelts!" ...we're about to crash.
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Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
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08-25-2007 09:25
You must be lots of fun at parties. From: 2k Suisei ...we're about to crash.
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
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08-25-2007 09:40
What Zaphod said! Edit-> in #7 LOL! When I first saw the title of this thread, I misread it as: "Recent Tetchy LL Blog..can someone explain" 
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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08-25-2007 10:15
It's actually informative for what it does *not* say. Remember "expressive puppeteering" and The Physical Avatar? All that seems to be buried somewhere behind the back-burner now. And still no target date for Mono. But apparently LL has gotten sick of trying to keep the anachronistic physics engine linkable, so at least the Havoc update is getting real attention.
In general, though, it's good that they're sticking with the priorities: stability first, then scalability (which is pretty related to stability at this point), and only then new features. (And just because I personally would trade a dozen WindLights for a working Mono VM--and the voice feature for a bucket of warm spit--doesn't mean that's the right priority for LL or anybody else.)
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Xplorer Cannoli
Cache Cleaner
Join date: 18 Sep 2005
Posts: 1,131
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08-25-2007 10:18
At this point, I am stoked that I am not freezing every minute or so like I was the last few weeks. It makes the game so much less frustrating.
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Imogen Saltair
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Join date: 29 Nov 2006
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08-25-2007 10:42
it rains in Texas?
imogen
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Brenda Connolly
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Join date: 10 Jan 2007
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08-25-2007 11:24
From: Imogen Saltair it rains in Texas?
imogen It didn't the summer I spent there.
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Dnali Anabuki
Still Crazy
Join date: 17 Oct 2006
Posts: 1,633
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08-25-2007 11:36
Dnali takes a deep breath..Tinker Bell won't die if we just believe..believe..believe..
Me is still believing ...crashing 3x a hour...still believing....light at end of tunnel..oh, no its a train....arrrrgggghhhh
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
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08-25-2007 11:52
This blog entry struck me as being a direct result of the "user satisfaction" surveys they've been doing on the login page. I imagine they got a lot of people unhappy about grid instability, and marketing insisted that residents need to be reassured that LL is trying to fix their fragile game.
For me, great news included:
-- The 24 hour quick-response team for the data centers. I think we've already seen that in action once (the blog posting where they said they were onsite, off-hours, in I think Texas, amazed me).
-- Rendering engine rework to handle "a greater variety of hardware platforms", among other things.
-- Mono = less lag YAY
Not so great news:
-- Going to web services FOR scalability??? Lol a new one on me. The unscalable nature of web service architectures has spawned many startups. At least they're open sourcing the libraries.
-- Windlight ... I dread it ... I wish they would provide an option so you could choose to run without. I fear that my Intel graphics chips will just curl up and die.
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Brenda Connolly
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Join date: 10 Jan 2007
Posts: 25,000
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08-25-2007 11:58
Other than the part about 24/7 Customer Service, the rest of that post is technospeak to me, so I'll just say if it makes SL better, than fine with me.
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Ciaran Laval
Mostly Harmless
Join date: 11 Mar 2007
Posts: 7,951
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08-25-2007 12:08
The cynical me would describe it as "All mouth and no trousers", but I'll give them the benefit of the doubt.
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Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
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08-25-2007 13:22
From: Imogen Saltair it rains in Texas?
imogen From: Brenda Connolly It didn't the summer I spent there. It never rains in Texas. But girl don't they warn ya, it pours, man it pours. 
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Rooke Ayres
Likes Shiny Things
Join date: 30 Dec 2006
Posts: 293
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08-25-2007 14:24
The last 3 weeks were so lousy up until Thursday, it made me one very unhappy puppy. ( Y'all probably noticed by my happy shiny demeanor  ) But, the last couple of days haven't been bad... yet. I'm really, really hoping LL keeps SL running a lot smoother from here on out. If LL makes it to the next upgrade without any major systemwide glitches or every-other-day rolling restarts interspersed with hours of bork-bork-bork, then I might concede that LL's heading in the right direction. I'm sure nobody would believe this, but I really would prefer to say good things about LL & SL, and not about how poorly they're doing. I really do hope they're headed in the right direction this time... For all of our sakes.
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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08-25-2007 14:28
From: Qie Niangao (And just because I personally would trade a dozen WindLights for a working Mono VM--and the voice feature for a bucket of warm spit--doesn't mean that's the right priority for LL or anybody else.) There isn't much point to trying to transfer the Windlight programmers to Mono anyway... since they came via an acquisition of WindLight, and that's what they want to do, they'd probably just walk anyway. (Besides, the Windlight people are also working on a larger revision of the rendering code, which might actually improve the client.) I think that Mono, nice though it would be to have, is less important than the stability/scalability work.
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