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Weird thing, Please need help to take it out

Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
03-20-2008 14:02
From: Yosef Okelly
TP at least 1 full sim away. It can not follow you. It will be returned or hang around the sim waiting for you to come back all depending on how it was scripted.
Well ..... I think if it was incredibly smart it COULD theoretically follow you (unless LL's rolled out the fix to LLGetObjectDetails). But if you were to TP to a place where running scripts is not allowed, you would definitely lose it.

But I doubt this little joke is all that smart. TP away, and don't go back for an hour, I betcha it'll be gone.
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
03-20-2008 14:03
From: Letty Heartsdale
I gotta be honest, something about the word "F***tard* just brightens my day and hits the funny bone


It makes me wonder if she's a victim of a prank by Jumpy
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Trout Recreant
Public Enemy No. 1
Join date: 24 Jul 2007
Posts: 4,873
03-20-2008 14:19
From: Letty Heartsdale
Yosef, if it were scripted to wait for you to come back, how do you get rid of it completely? Say I re-enter my favorite place, and like an eager dog it resumes it's position by my side.


/me getting a little paranoid F***tard is going to happen to me


Well, if it's as Yosef described, then there's an object somewhere in the sim that's doing it. If the owner of the property where it's located has auto return on, it will auto-return eventually. If not, I guess you could ask the owner to help you find and return it. Unless you can find it yourself, you really aren't going to know who to blame. It would appear and follow you around as long as the object was active.

Does this object attach to the object owner? The SLEX ad that Yosef put up said that the owner had to wear the device to make it work. If so, when the owner leaves, the object will go away, too, wouldn't it?
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03-20-2008 14:23
Somebody doesn't like campers.
Senga Tsarchon
Clinging to the future
Join date: 16 Dec 2007
Posts: 185
03-20-2008 14:29
From: Aniela Szondi
That happened today, while away and camping. When I back I had this sign over my head, following me where I go. I logged off and back, I take out ALL my clothes and attachments and it still there. Cannot touch it, so is not an attachment.

I take a shot: http://brasilacimadetudo.lpchat.com/images/placa_001.jpg

Any help will be very apreciated.

thank you very much in advance!
Aniela

Aniela, did you manage to get rid of that thing?

How did you do it? And were you able to identify the owner?
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
03-20-2008 14:44
From: Nika Talaj
Well ..... I think if it was incredibly smart it COULD theoretically follow you (unless LL's rolled out the fix to LLGetObjectDetails)

They have, as far as I'm aware; I have been getting ZERO_VECTOR responses when things leave the sim.
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
03-20-2008 14:50
From: Trout Recreant
Does this object attach to the object owner? The SLEX ad that Yosef put up said that the owner had to wear the device to make it work. If so, when the owner leaves, the object will go away, too, wouldn't it?
Yes ... if you wear it. But you can also simply rez an object and tell its script which avatar you want it to follow, without them having to attach it or own it.

Select the object (may have to turn on View Transparencies) and find out its owner, then AR them or, if you know them, give them an earful :).

To get rid of it, TP away (and, if it follows you, TP away to a sandbox without scripts enabled) and you'll lose it. It will hang out in the sim waiting for you to come back ... perhaps forever I suppose if the scripter wrote it that way. But since that would attract a lot of attention, I bet it has a timer and dies a while after the target AV leaves.
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Cunundrum Alcott
A Sardonic Pessimist
Join date: 15 Jan 2007
Posts: 773
03-20-2008 14:50
*feels and evil chil thinking of phrases she would set over the heads of some people here*
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
03-20-2008 14:51
From: Ordinal Malaprop
They have, as far as I'm aware; I have been getting ZERO_VECTOR responses when things leave the sim.
Calloo! Callay! Thanks, Ordinal ...
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Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
03-20-2008 14:51
From: Cunundrum Alcott
*feels and evil chil thinking of phrases she would set over the heads of some people here*


* covers his head with his arms, ducks and runs.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
03-20-2008 15:29
Not a follower at all. It's a particle (hint from the vendor sign in-world: "tag always faces your camera!";). The bad news, per http://lslwiki.net/lslwiki/wakka.php?wakka=llParticleSystem: "Targets seem to have no distance limit (up to 739,104m tested so far)--even across sims."

Since the emitter seems to be a HUD, I'm guessing that when the target logs out, things are pretty lit-up at 0,0,0 of the sim in which the HUD-wearer is located, at least for a while.

Off the top of my head, I'm not thinking of a countermeasure.

I wonder what happens if the HUD-wearer logs in to a different sim from the one where the target is located... how would the emitter "know" that its target was in-world at all? If that works, then it would be a strong disincentive for the victim to revisit that camping spot--which may have been the point of tagging the victim in the first place.
Tim Gagliano
Registered User
Join date: 22 Dec 2006
Posts: 95
03-20-2008 15:40
You would seriously AR the owner? I am not claiming responsibilty... but it is funny :)
Trout Recreant
Public Enemy No. 1
Join date: 24 Jul 2007
Posts: 4,873
03-20-2008 15:46
From: Tim Gagliano
You would seriously AR the owner? I am not claiming responsibilty... but it is funny :)


Sticking it on someone as a joke then removing it is one thing. Sticking it on some stranger who is probably new to SL and doesn't know how to remove it, then leaving it there is not so cool. I think it's AR-able, but whomever pulled the prank is probably pretty safe, since someone who is new wouldn't be able to remove the tag, much less find the object and AR the owner. Picking on new people who can't defend themselves is just mean.
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Ray Musketeer
Registered User
Join date: 22 Oct 2005
Posts: 418
03-20-2008 15:48
From: Bradley Bracken
If there has to be an object for the particles to come out, couldn't she just do a search in inventory under "worn"?



A part of me wishes I was.

If the avi attached it, it would show under worn, don't believe thats the case. Using edit and outlining as suggested should work. Also, before deleting the offending object, again as suggested, edit and get the owner not the creator and file AR.
Colette Meiji
Registered User
Join date: 25 Mar 2005
Posts: 15,556
03-20-2008 15:48
From: Trout Recreant
Sticking it on someone as a joke then removing it is one thing. Sticking it on some stranger who is probably new to SL and doesn't know how to remove it, then leaving it there is not so cool. I think it's AR-able, but whomever pulled the prank is probably pretty safe, since someone who is new wouldn't be able to remove the tag, much less find the object and AR the owner. Picking on new people who can't defend themselves is just mean.


A "Kick me" sign put on with superglue
Stormy Dyrssen
Out of the loop
Join date: 21 Nov 2007
Posts: 832
03-20-2008 15:53
From: Tim Gagliano
You would seriously AR the owner? I am not claiming responsibilty... but it is funny :)


It would be a funny a prank if they at least gave a notecard that says " Ha Ha....ok...here is how you remove it...."
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Jannae Karas
Just Looking
Join date: 10 Mar 2007
Posts: 1,516
03-20-2008 16:37
From: Bradley Bracken
If there has to be an object for the particles to come out, couldn't she just do a search in inventory under "worn"?



A part of me wishes I was.


:eek:

Is it possible to attach an object to another person's avi?
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
03-20-2008 16:39
From: Jannae Karas
:eek:

Is it possible to attach an object to another person's avi?

No.
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Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
03-20-2008 16:42
From: Qie Niangao
Not a follower at all. It's a particle (hint from the vendor sign in-world: "tag always faces your camera!";). The bad news, per http://lslwiki.net/lslwiki/wakka.php?wakka=llParticleSystem: "Targets seem to have no distance limit (up to 739,104m tested so far)--even across sims."

Since the emitter seems to be a HUD, I'm guessing that when the target logs out, things are pretty lit-up at 0,0,0 of the sim in which the HUD-wearer is located, at least for a while.

Off the top of my head, I'm not thinking of a countermeasure.
GAHH sorry didn't read the early part of the thread carefully. A big particle, emitted once every 20 seconds or so? (Do particles still have a max lifetime of 30 seconds?)

So, this would stop whenever the HUD is no longer worn by the griefer or when s/he logs out, yes?

Hmmmm if the griefer wearing the HUD logs out and then back in again, I suppose the HUD could try to start the particle system up to the same target, and if the target were inworld presumably it would just work. But, this thing looks like it's targeted more for teasing nearby folks (I assume the list of avatars you choose from is picked up from a sensor), so hopefully on_rez it clears the particle system.

Perhaps the frequent forum poster who was involved in its creation will drop by and enlighten us?
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
03-20-2008 17:33
Played around with this a while (not the actual device; rather, fiddling with how I think they must be using llParticleSystem), and I can't seem to make it as nasty as I expected. For one thing, I haven't replicated the wiki's claim that particles will go vast distances: it'll follow my target some distance outside the sim but not all that far at least in my limited testing. (I'm also not actually getting particles when the emitter is a HUD--which is correct according to the wiki, but not what I thought I remembered actually happening.) Not sure how far I want to take this.
Ray Musketeer
Registered User
Join date: 22 Oct 2005
Posts: 418
03-20-2008 17:44
You might also try turning on you scripts beacon along with all else said,
Maggie McArdle
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Join date: 8 May 2006
Posts: 2,855
03-20-2008 17:51
From: Bradley Bracken
It makes me wonder if she's a victim of a prank by Jumpy

nooooooo never mention s/he who must not be named!!! gawd Bradley!!!
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Kesseret Steeplechase
Registered User
Join date: 12 Nov 2006
Posts: 89
03-20-2008 18:04
I know exactly how it works (at least with testing the product this is what I know)
1. you can knock it offworld and remove it. I do this by teledashing repeatedly against a sim border (ocean border) I'm sure there's always a more effective way- I do things the hard way.
2. I believe it will wait up to 10 mins for you in the same sim
3. tping away to another sim SHOULD remove it, but going back before 10 minutes (I stopped testing the time limit after I hit 10 mins) will get it to find you again.
4. To find the actual item you need to edit box drag a WIDE berth around you and you can find it. I have done it a few times.
5. Don't AR the creator, please.

Anyone who has the product can remove tags from people. The person who put the tag on doesn't have to remove it.

Anyway hope these help and I don't condone people using this product to be jerkwads. :)
Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
03-20-2008 18:29
From: Kesseret Steeplechase
I know exactly how it works...
Thank you! It makes a lot more sense that there was a follower component.

(Note about the "pure particle" scheme: I now remember that, particles being client-side, for a viewer to see particles it must have rezzed the emitter prim. So indeed, HUD-emitted particles appear to originate at 0,0,0 of the sim, but only the HUD-wearer sees them because only the wearer rezzes the HUD.)
foehn Breed
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Join date: 16 Jan 2006
Posts: 1,142
03-20-2008 18:53
From: Maggie McArdle
nooooooo never mention s/he who must not be named!!! gawd Bradley!!!


gawds Bradley indeed!
Haven't you ever heard of the Beetlejuice/Candyman thing?!
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