Script which gives a landmark when item is purchased
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BJ Manatiso
Registered User
Join date: 6 Feb 2008
Posts: 12
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09-03-2008 11:04
I have seen, and used, a number of scripts which provide a landmark when a prim is touched. However, I cannot find a script which provides a landmark when an item is purchased. The script(s) which do that obviously exist but I can't find them! Do I need to buy scripts which do that from a script writer?
Thanks!
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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09-03-2008 11:06
The simplest way is just to include a landmark in the pack of items that is sold.
It can be done with a script, if you are using a scripted vendor rather than a "for sale" vendor. (A "for sale" vendor could also use a script but it would be slightly more awkward.)
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Cristalle Karami
Lady of the House
Join date: 4 Dec 2006
Posts: 6,222
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09-03-2008 11:16
I would hate that. Just pack it in with the product.
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Ghosty Kips
Elora's Llama
Join date: 2 May 2008
Posts: 2,386
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09-03-2008 11:18
Agreed. Just put the LM in with the product.
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Holocluck Henly
Holographic Clucktor
Join date: 11 Apr 2008
Posts: 552
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09-03-2008 11:27
What they said.
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Ruthven Willenov
Darkness in your light
Join date: 16 Jan 2008
Posts: 965
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09-04-2008 08:58
if you are displaying the actual object and they are buying a copy, they probably obviously would never "open" it, thus not receiving the landmark as desired. as long as the root prim of the object is empty, you could put a copy of the item inside the display object, along with the landmark and whatever else you want to sell with it, set it to buy contents instead of the copy, it will only sell them what is in the root prim. need the root prim to be scripted for display purposes? just set the needed scripts it so it's no mod, no trans, and name it something like "not needed, delete me". just a suggestion for an easy work-around you want someone to buy a "copy" of the displayed item, rather than buying from a poster/vendor
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pnc Blessed
Registered User
Join date: 27 Oct 2007
Posts: 136
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09-04-2008 09:57
I think there are two options here. 1. Get a vendor system. 2. Have a vendor script that when someone activates the PAY option and pays for the goods you use llGiveInventory to give them the object and the land mark and you could also use llMapDestination to put the map right in front of them there and then.
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Immortal Wingtips
Registered User
Join date: 5 Apr 2008
Posts: 32
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09-04-2008 22:09
If your script gave me a landmark each time I purchased an item, I'd keep declining the landmark, and eventually would shop elsewhere due to the annoyance.
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Sleepy Xue
I script Pretty HUDs
Join date: 22 Jun 2008
Posts: 57
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09-04-2008 22:18
I agree; however, if you just WANT to know how it is done. I can make a script for you.
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Patasha Marikh
Here to watch the show
Join date: 27 Oct 2006
Posts: 294
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09-05-2008 05:27
From: Immortal Wingtips If your script gave me a landmark each time I purchased an item, I'd keep declining the landmark, and eventually would shop elsewhere due to the annoyance. Just wondering, in RL do you quit shopping at stores who put their addresses on their sales receipts? Oh put a card for the store in your bag? Or if you do delivery food do you quit ordering from a place that puts a menu in the bag? Is clicking the decline button really that traumatic for you? I can't tell you how many times I was more annoyed when I've cruised around shopping in SL, bought something, unpacked it later, found I really liked it and wanted more like it (shoes for example), not remembered the parcel where I bought them, finding no LM in the box and the maker not listing their store in their profile, then having to trudge over to the website go into my transaction history to locate the sim. I would much rather take a chance with upsetting the rare reactionary in SL who is running around just looking for something to be offended by, because most likely they will never buy from me again, than I would be losing repeat business because someone who liked my store couldn't find it again.
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Eclectic Wingtips
Registered User
Join date: 21 Dec 2007
Posts: 795
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09-05-2008 05:46
From: Patasha Marikh Just wondering, in RL do you quit shopping at stores who put their addresses on their sales receipts? Oh put a card for the store in your bag? Or if you do delivery food do you quit ordering from a place that puts a menu in the bag?
Is clicking the decline button really that traumatic for you?
I can't tell you how many times I was more annoyed when I've cruised around shopping in SL, bought something, unpacked it later, found I really liked it and wanted more like it (shoes for example), not remembered the parcel where I bought them, finding no LM in the box and the maker not listing their store in their profile, then having to trudge over to the website go into my transaction history to locate the sim. I would much rather take a chance with upsetting the rare reactionary in SL who is running around just looking for something to be offended by, because most likely they will never buy from me again, than I would be losing repeat business because someone who liked my store couldn't find it again. I think there is a big difference between having a LM put inthe folder or box you get upon buying an item (the equivilant to a store putting a card in the box or an address on a ecipet or even the menu in the bagof take away). To everytim you purchaes having the blue pop up come up and having to decline it, esp if you are buying 4 ot 5 items from the same store. (the equivilant to a store assistant offering you a card everytime you pick up an item to try on). I likebeing given LMs in folders. However if someone offers me a lm when i tp into a store i do find it frustrating, same with notecards etc. I do think the OPs bet bet is to simply pack a LM into the item they are selling rather than making people accept or decline one every time they buy an item from you
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Patasha Marikh
Here to watch the show
Join date: 27 Oct 2006
Posts: 294
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09-05-2008 06:04
From: Eclectic Wingtips I think there is a big difference between having a LM put inthe folder or box you get upon buying an item (the equivilant to a store putting a card in the box or an address on a ecipet or even the menu in the bagof take away). To everytim you purchaes having the blue pop up come up and having to decline it, esp if you are buying 4 ot 5 items from the same store. (the equivilant to a store assistant offering you a card everytime you pick up an item to try on).
I likebeing given LMs in folders. However if someone offers me a lm when i tp into a store i do find it frustrating, same with notecards etc.
I do think the OPs bet bet is to simply pack a LM into the item they are selling rather than making people accept or decline one every time they buy an item from you What is the big difference? Just when you have to decide not to accept the landmark? At the store, or later when you upack it? If you buy 4-5 items from the same store and they include LM's, either way you are still received 4-5 landmarks. Of course you can avoid seeing that blue popup with boxes if you open them and drag the contents individually to your inventory instead of using 'copy to inventory' but then you are creating more work for yourself creating a new folder for your purchase, dragging things (dragging is much more strenuous than clicking as we all know) and dealing with the inventory's inevitable expand/collapse guaranteeing that your new folder will end up stuffed somewhere unfindable.
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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09-05-2008 06:16
 Tbh, I'm really unclear how one would actually script such a thing, unless the sale was through a "Pay" vendor (in which case it's trivial). If you buy a copy of an item, the original gets a CHANGED_OWNER event--but it doesn't know who did the buying, so it doesn't know to whom it should give the landmark, right? The purchased copy also gets a CHANGED_OWNER event when it's first rezzed, but then all it could give would be a landmark that it contained anyway. And for unboxed items like clothes delivered as a folder of the selling prim's contents, I don't think there's any event at all.
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Eclectic Wingtips
Registered User
Join date: 21 Dec 2007
Posts: 795
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09-05-2008 06:38
From: Patasha Marikh What is the big difference? Just when you have to decide not to accept the landmark? At the store, or later when you upack it?
If you buy 4-5 items from the same store and they include LM's, either way you are still received 4-5 landmarks. Of course you can avoid seeing that blue popup with boxes if you open them and drag the contents individually to your inventory instead of using 'copy to inventory' but then you are creating more work for yourself creating a new folder for your purchase, dragging things (dragging is much more strenuous than clicking as we all know) and dealing with the inventory's inevitable expand/collapse guaranteeing that your new folder will end up stuffed somewhere unfindable. The biggest thing? Is when I am clicking decline on LMs i have occassionally clicked decline on the item i just purchsed. All in all it is damn bloody annoying.I dont wan t the lm popping up while im shopping in your tore. I want to unpack the item when im ready and want to sort out things. I dont want to be forced to do it in a storecos you are dropping me lms or notecards or other junk i dont want to deal with while i shop
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
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09-05-2008 06:41
i think this is the best advise. of course, it is even better now that i am promoting it. From: Ruthven Willenov if you are displaying the actual object and they are buying a copy, they probably obviously would never "open" it, thus not receiving the landmark as desired. as long as the root prim of the object is empty, you could put a copy of the item inside the display object, along with the landmark and whatever else you want to sell with it, set it to buy contents instead of the copy, it will only sell them what is in the root prim. need the root prim to be scripted for display purposes? just set the needed scripts it so it's no mod, no trans, and name it something like "not needed, delete me". just a suggestion for an easy work-around you want someone to buy a "copy" of the displayed item, rather than buying from a poster/vendor
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Patasha Marikh
Here to watch the show
Join date: 27 Oct 2006
Posts: 294
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09-05-2008 07:02
From: Eclectic Wingtips The biggest thing? Is when I am clicking decline on LMs i have occassionally clicked decline on the item i just purchsed. All in all it is damn bloody annoying.I dont wan t the lm popping up while im shopping in your tore. I want to unpack the item when im ready and want to sort out things. I dont want to be forced to do it in a storecos you are dropping me lms or notecards or other junk i dont want to deal with while i shop I do not believe you have every shopped at my store, if so you would realize I don't give LM's with purchases. I do the box thing. It's bloody annoying to read a popup? It is really reading like you look for reasons to complain. I'm sorry, but why don't you just accept them and later at your convenience sort your notcards by date and delete all the new offensive notecards you received that day. I would still find that less annoying to delete 3-4 duplicates than not receiving one to begin with and have to dig for 10 minutes to find the store again.
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Nina Stepford
was lied to by LL
Join date: 26 Mar 2007
Posts: 3,373
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09-05-2008 07:10
i dont think ive ever needed a landmark thats been given with a purchase anyway. if i rez a chair and want to buy another, i can hopefully get the store tp from the creators profile picks.
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Ghosty Kips
Elora's Llama
Join date: 2 May 2008
Posts: 2,386
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09-05-2008 07:19
From: Patasha Marikh It's bloody annoying to read a popup? It is really reading like you look for reasons to complain. No, I tend to agree. I assume I'm going to get such things when I first land in a store - it's almost a given - and I'll decline those LMs and notecards out of habit. I don't *want* to sort them later, and there's a 99% chance I didn't want it to begin with, especially if it's my first visit. I've declined other things by accident the same way myself. I realize the lm & notecard at the door is the way things are done, but I don't personally care for it either.
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Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
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09-05-2008 07:26
From: Patasha Marikh What is the big difference? Just when you have to decide not to accept the landmark? At the store, or later when you upack it?
The difference for me is the placement of the landmark in my inventory. If it is in the box, it ends up in the folder with the item so I know where to go back to get similar items. If your script offers me the landmark, even if I accept it, it will end up in my Landmarks folder making it hard for me to associate the two a few months from now.
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Patasha Marikh
Here to watch the show
Join date: 27 Oct 2006
Posts: 294
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09-05-2008 07:27
From: Ghosty Kips No, I tend to agree. I assume I'm going to get such things when I first land in a store - it's almost a given - and I'll decline those LMs and notecards out of habit. I don't *want* to sort them later, and there's a 99% chance I didn't want it to begin with, especially if it's my first visit.
I've declined other things by accident the same way myself. I realize the lm & notecard at the door is the way things are done, but I don't personally care for it either. This isn't about getting notcards when you land or enter, but notecards with purchases.
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Eclectic Wingtips
Registered User
Join date: 21 Dec 2007
Posts: 795
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09-05-2008 07:32
From: Patasha Marikh I do not believe you have every shopped at my store, if so you would realize I don't give LM's with purchases. I do the box thing.
It's bloody annoying to read a popup? It is really reading like you look for reasons to complain. I'm sorry, but why don't you just accept them and later at your convenience sort your notcards by date and delete all the new offensive notecards you received that day. I would still find that less annoying to delete 3-4 duplicates than not receiving one to begin with and have to dig for 10 minutes to find the store again. /me giggles cos i very very rarely complain. I simply gave an opinion, you asked why and i explained why i found it annoying. I like my inventory organised *shugs* and dropping thins on me when i dont want them is frustrating, makes my inventory extremely messy and can result in my declining the items I am being given as well
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
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09-05-2008 07:33
From: Cheree Bury The difference for me is the placement of the landmark in my inventory. If it is in the box, it ends up in the folder with the item so I know where to go back to get similar items. Excellent point. It makes me realize that the *only* time I use landmarks from stores is exactly when it's in the folder with the items I bought. In fact, though, I often use it backwards: I find the folder with the item I want by searching Inventory for the name of the store on its landmark.
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Patasha Marikh
Here to watch the show
Join date: 27 Oct 2006
Posts: 294
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09-05-2008 07:48
From: Eclectic Wingtips /me giggles cos i very very rarely complain. I simply gave an opinion, you asked why and i explained why i found it annoying.
I like my inventory organised *shugs* and dropping thins on me when i dont want them is frustrating, makes my inventory extremely messy and can result in my declining the items I am being given as well *Giggles* listening to someone say they rarely complain as they compain. Actually the original post wasn't a request for opinions. It was a request fo assistance with a script. Jumping in with your 'opinion' sounds like complaining.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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09-05-2008 10:59
Put object and landmark in prim. Set prim to sell contents.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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09-05-2008 11:02
Maybe a nice thing to have would be the ability to see some types of things after accepting, but not others. For instance, see snapshots and notecards but not landmarks.
/me leaves the thread now - sorry for the distraction.
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