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SL Weather rumour

Xenon Tobias
Registered User
Join date: 10 Jul 2008
Posts: 6
05-11-2009 06:35
Has anyone else heard that SL is going to acquire a weather system ?
Handy Skytower
Registered User
Join date: 17 Aug 2008
Posts: 127
05-11-2009 06:41
I heard that long ago, in beta stages, SL actually had weather but it was too complicated and they took it out.

I for one would LOVE to see changing weather patterns!

(specially if they could stop the rain from going through prims!)

As long as sim owners could override it.

Handy.
Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
05-11-2009 06:42
There are quite a lot of buildings that would benefit from being in the path of a tornado:D
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Drivin Sideways
100% recycled pixels
Join date: 30 Oct 2007
Posts: 502
05-11-2009 06:45
The addition of weather woudl be nice, but can they keep it from raining/snowing INSIDE buildings?
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3D Scientist
Registered User
Join date: 21 Apr 2009
Posts: 65
05-11-2009 06:46
I'd like to see the clouds cast shadows. Shouldn't be too hard.
Conifer Dada
Hiya m'dooks!
Join date: 6 Oct 2006
Posts: 3,716
05-11-2009 06:47
At the moment the shadows in the 1.23 RC viewer only appear up to about (guessing) 30 metres away. But cloud shadows would be good.

Eventually, we could even have wet surfaces becoming reflective - but I'm not offering to work out how!!!!!
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Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
05-11-2009 06:49
Clouds on the horizon
Raining on our parade
Tomorrow the sun will shine.
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Xenon Tobias
Registered User
Join date: 10 Jul 2008
Posts: 6
05-11-2009 06:51
From: Drivin Sideways
The addition of weather woudl be nice, but can they keep it form raining/snowing INSIDE buildings?



Presumably if that were achieved it might be the first step towards avvy's and other obects moving within a vehicle without have to use poseballs or being linked in.....


which would be a vast step forward.
3D Scientist
Registered User
Join date: 21 Apr 2009
Posts: 65
05-11-2009 07:05
From: Conifer Dada

Eventually, we could even have wet surfaces becoming reflective - but I'm not offering to work out how!!!!!


This is a regular 3D engine doing the rain thing:

http://vimeo.com/2814500?pg=embed&sec=
Amaranthim Talon
Voyager, Seeker, Curious
Join date: 14 Nov 2006
Posts: 12,032
05-11-2009 07:07
From: Sling Trebuchet
Clouds on the horizon
Raining on our parade
Tomorrow the sun will shine.

/me applauds.
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Bree Giffen
♥♣♦♠ Furrtune Hunter ♠♦♣♥
Join date: 22 Jun 2006
Posts: 2,715
05-11-2009 07:22
I guess we'll need to get umbrellas and wet see thru dresses. At least all those people with shiny skin will be able to walk around without looking funny.
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Alexander Harbrough
Registered User
Join date: 22 Feb 2009
Posts: 601
05-11-2009 07:47
From: Sling Trebuchet
Clouds on the horizon
Raining on our parade
Tomorrow the sun will shine.


The sun will come out tommorrow. Bet your bottom dollar that tommorrow, there'll be sun!
Oryx Tempel
Registered User
Join date: 8 Nov 2006
Posts: 7,663
05-11-2009 08:28
I actually suggested this as a JIRA a long time ago. I still think it would be cool.

http://jira.secondlife.com/browse/SVC-2808
Ron Khondji
Entirely unlike.
Join date: 6 Jan 2007
Posts: 224
Bad idea.
05-11-2009 08:50
The weather is the only really constant factor in SL.

You cannot count on anything else (low lag, asset servers, region servers, etc.) and now you wanna take away the nice weather as well?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
05-11-2009 09:16
From: Conifer Dada

Eventually, we could even have wet surfaces becoming reflective - but I'm not offering to work out how!!!!!
Bring back First Look 57575's reflections?



Ironically, this was turned off because of resource costs... but the requirements for reflections in 2007 were less than is required for full Windlight now... let alone shadows.
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
05-11-2009 10:06
Argent, I've heard tales of mirrors like that still possible via some obscure debug settings. Maybe someone can recall...
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Steampunk Victorian, Well-Mannered Caledon!
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
05-11-2009 10:15
From: Desmond Shang
Argent, I've heard tales of mirrors like that still possible via some obscure debug settings. Maybe someone can recall...
Up until some time in the late 'teens or early 1.20s you'd been able to enable a somewhat less complete version of the reflections in FL 57575 using the debug settings, but trying to turn the resolution up to anywhere near full was a great way to crash your computer.

It was only stable and high quality in that single First Look release, and even then it only worked right on Mac. After that they said something like "sorry, this is not going to be supported, takes too much horsepower".
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
05-11-2009 10:20
From: Argent Stonecutter
It was only stable and high quality in that single First Look release, and even then it only worked right on Mac. After that they said something like "sorry, this is not going to be supported, takes too much horsepower".


But I just upgraded to a GTX 285!

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Steampunk Victorian, Well-Mannered Caledon!
Sling Trebuchet
Deleted User
Join date: 20 Jan 2007
Posts: 4,548
05-11-2009 10:25
They already have weather in Caledon.







Desmond reigns!
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Maggie: We give our residents a lot of tools, to build, create, and manage their lands and objects. That flexibility also requires people to exercise judgment about when things should be used.
http://www.ace-exchange.com/home/story/BDVR/589
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
05-11-2009 10:26
Yes, Desmond, I do understand the meaning of "irony".
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Ephraim Kappler
Reprobate
Join date: 9 Jul 2007
Posts: 1,946
05-11-2009 11:00
Funnily enough I was wondering about this today. I'm working on a set of rainy window textures and I was just cursing the boringly persistent dry weather in SL.

Still, I don't think I'd appreciate drizzle inside the house.
Bradley Bracken
Goodbye, Farewell, Amen
Join date: 2 Apr 2007
Posts: 3,856
05-11-2009 12:03
From: Ron Khondji
The weather is the only really constant factor in SL.

You cannot count on anything else (low lag, asset servers, region servers, etc.) and now you wanna take away the nice weather as well?


Amen, my brother!
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
05-11-2009 12:06
From: Conifer Dada
There are quite a lot of buildings that would benefit from being in the path of a tornado:D

only if we can get destructible prims and declare large swathes of the mainland "tornado alley"

From: Desmond Shang
Argent, I've heard tales of mirrors like that still possible via some obscure debug settings. Maybe someone can recall...

not really obscure... or useful... turn on water reflections, flatten it to stillness and mount the whole world (or just your scene) sideways... Torley referenced a video of it in action
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
05-11-2009 12:24
From: Void Singer

not really obscure... or useful... turn on water reflections, flatten it to stillness and mount the whole world (or just your scene) sideways... Torley referenced a video of it in action
The mirror effect made any shiny prim work like a mirror. You enabled RenderDynamicReflections in debug.
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Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

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Lindal Kidd
Dances With Noobs
Join date: 26 Jun 2007
Posts: 8,371
05-11-2009 12:39
From: Ephraim Kappler
Funnily enough I was wondering about this today. I'm working on a set of rainy window textures and I was just cursing the boringly persistent dry weather in SL.

Still, I don't think I'd appreciate drizzle inside the house.


Have it rain just outside the window...a moving texture on a mostly-transparent prim, or a particle effect.

This would be like the "diorama" windows featured in some houses, like my skybox. A RL scene is textured on prims located a couple of meters from the window, so you can see a parallax effect...the window frame moves with respect to the exterior scene as your point of view changes.
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