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After many many years they

Count Burks
Registered User
Join date: 14 Feb 2007
Posts: 1,089
08-19-2009 16:52
finally took steps for mesh support.



This image comes from SLCC found on a blog, it's very strange Linden doesn't find it needed to put something like this on their normal blog, it's only several 100000 creators who will find this important. If you can't see the picture because of hyperlink protection here is the direct link

http://nwn.blogs.com/nwn/2009/08/3d-meshes-in-sl.html#comments
Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
08-19-2009 23:47
Wow, that would be awesome. Thanks for posting that!
Scylla Rhiadra
Gentle is Human
Join date: 11 Oct 2008
Posts: 4,427
08-19-2009 23:52
From: Count Burks
it's very strange Linden doesn't find it needed to put something like this on their normal blog, it's only several 100000 creators who will find this important.

The probable reason it isn't being publicized by LL itself is, I suspect, clear from the accompanying story:

From: New World Notes
However, [Tom] Hale made no promises on when they'd be available, so for now at least, this is just a tantalizing glimpse of what's to come.

*Sigh*
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Scylla Rhiadra
Clarissa Lowell
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Join date: 10 Apr 2006
Posts: 3,020
08-19-2009 23:55
:/

Whenever it appears as part of the SL experience, it couldn't be soon enough. It might revitalise the membership, too. I hope it is soon.

Imagine what people will create with the new meshes... :)
23rdDjin Negulesco
Unfinished Build Master
Join date: 30 May 2007
Posts: 661
08-19-2009 23:56
HULK SLmash!!!
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Blot Brickworks
The end of days
Join date: 28 Oct 2006
Posts: 1,076
08-20-2009 02:02
Hulk will be toast mid september.
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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
08-20-2009 02:18
*sigh*

Just a statue. Now if that was a fully articulated AVATAR mesh I'd get excited.
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Day Oh
Registered User
Join date: 3 Feb 2007
Posts: 1,257
08-20-2009 02:28
Sculpts?
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Pie Psaltery
runs w/scissors
Join date: 13 Jan 2004
Posts: 987
08-20-2009 05:36
I wonder if LL got permission to use the Hulk image from Marvel comics?
Treasure Ballinger
Virtual Ability
Join date: 31 Dec 2007
Posts: 2,745
08-20-2009 07:34
From: Argent Stonecutter
*sigh*

Just a statue. Now if that was a fully articulated AVATAR mesh I'd get excited.


Probably I am not understanding what you mean here. I saw the SLCC presentation of this mesh support thing, at SLCC.......Statue? Seemed like a fully mobile avatar to me......?
Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
08-20-2009 07:48
From: Pie Psaltery
I wonder if LL got permission to use the Hulk image from Marvel comics?



LOL

Bravo
Marianne McCann
Feted Inner Child
Join date: 23 Feb 2006
Posts: 7,145
08-20-2009 08:15
From: Treasure Ballinger
Probably I am not understanding what you mean here. I saw the SLCC presentation of this mesh support thing, at SLCC.......Statue? Seemed like a fully mobile avatar to me......?


Naw, it was a statue -- but I do wonder if avatar mesh support could end up as part of this at some point. Might be worth pushing for, now that its clear it's being developed. Either way, it's kinda exciting stuff.
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Argent Stonecutter
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Join date: 20 Sep 2005
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08-20-2009 08:25
From: Treasure Ballinger
Probably I am not understanding what you mean here. I saw the SLCC presentation of this mesh support thing, at SLCC.......Statue? Seemed like a fully mobile avatar to me......?
I got that from the blog: "Hulk like full articulation in metaverse. What you're looking at above is a Second Life statue built on a mesh, created from industry standard 3D modeling software."
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Treasure Ballinger
Virtual Ability
Join date: 31 Dec 2007
Posts: 2,745
08-20-2009 08:32
From: Argent Stonecutter
I got that from the blog: "Hulk like full articulation in metaverse. What you're looking at above is a Second Life statue built on a mesh, created from industry standard 3D modeling software."


Ok; to me a statue is stationary. This thing was running and jumping all over the place, lol.
Argent Stonecutter
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Join date: 20 Sep 2005
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08-20-2009 08:33
From: Treasure Ballinger
Ok; to me a statue is stationary. This thing was running and jumping all over the place, lol.
Or else Wagner was mistaken.
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Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
08-20-2009 11:57
Notes the lack of prims in that scene...

should I be worried? Meshes won't replace prims, right?
Vance Adder
Registered User
Join date: 29 Jan 2009
Posts: 402
08-20-2009 12:08
Coming to an SL near you in 2015. :P
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
08-20-2009 12:56
From: Argent Stonecutter
I got that from the blog: "Hulk like full articulation in metaverse. ."

/me grunts!

Hulk like smooth sim crossing! Hulk no like SVC-22!
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Argent Stonecutter
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08-20-2009 13:10
Hedgehulk!

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Rhonda Huntress
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Join date: 21 Dec 2008
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08-20-2009 13:20
From: Count Burks
After many many years they

lol

Many many years ago, there was no such thing as second life. :rolleyes:
Argent Stonecutter
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08-20-2009 13:25
One, two, many, many-one, many-two, many-many, lots, lots-one, lots-two, lots-many, ...

OK, many-many years ago SL was in beta, no?
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Meade Paravane
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08-20-2009 13:31
From: Argent Stonecutter
Hedgehulk!

lol! :)
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EF Klaar
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Join date: 11 Jun 2007
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08-20-2009 13:36
New mesh = new wardrobe?
Count Burks
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Join date: 14 Feb 2007
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08-20-2009 13:38
If you look at the little screen for the inventory on the picture you will see there is an object in there selected named Hulk, this indicates that this isn't an early form of experimentation with mesh based objects but something that already made plenty of progress, if you read up on that blog you also see other pictures posted showing examples of dynamic lighting. If Linden already got to that point this indicates that mesh based objects aren't in their early form. As for avatars, once the viewer can handle mesh objects the steps for mesh based avatars aren't huge, they require more work but if the viewer can handle actual meshes, something it couldn't in the past the most important part of the work has been done.

It also isn't a surprise that Linden kept working on this and was motivated enough to make this happen as demand for this was very high and other platforms offer or will be offering this in the future. They are essential objects to have in a virtual world and should have been created at the point the sculpted prim was introduced. It seems there is a viewer named the release candidate that has dynamic lighting already integrated but it just isn't set on by default.

http://nwn.blogs.com/nwn/2009/04/official-shadows.html
Rock Vacirca
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Join date: 18 Oct 2006
Posts: 1,093
08-20-2009 13:45
You are now starting to see the LL response to all those features in the Blue Mars threads.

Rock
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