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What kind of teleporters do you prefer while shopping?

VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-04-2008 09:04
I am curious if the basic approach of "landmark Givers" is a valid way to set up a transportation system in a store that is rather large with many areas.

Or are there better ways? What's easiest to use for the " shoppers" ?

:) \m/
Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
09-04-2008 09:07
I like a board best where I can click the location and TP to it, I get to many LM's now and refuse 90% of them.
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Dementia Lane
Dead Soul Designs
Join date: 23 Apr 2007
Posts: 101
09-04-2008 09:10
I agree, constant landmarks to different parts of a store would get bothersome. Especially for someone with a huge inventory.

A regular teleport system would work nicely with the teleporters on a sign or teleport board. Most of the freebie teleport scripts bounce you around though, but you can find better scripts out there for a decent price.
Ghosty Kips
Elora's Llama
Join date: 2 May 2008
Posts: 2,386
09-04-2008 09:13
Put those signs at the teleport points in the store too, not just at the entrance.
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Alicia Sautereau
if (!social) hide;
Join date: 20 Feb 2007
Posts: 3,125
09-04-2008 09:15
tp board

decline all lm`s unless it`s from some one i know, a place i want to keep/visit later or self made

using lm`s in the same store i`d either: leave or fly around and if it`s a no fly zone just leave immidiatly
Ghosty Kips
Elora's Llama
Join date: 2 May 2008
Posts: 2,386
09-04-2008 09:21
Oh yeah, nothing says 'vacate the sim' like a no-fly zone. :)

Almost as fast as 'no scripts'.
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Fand Aeon
Registered User
Join date: 17 Nov 2007
Posts: 258
09-04-2008 09:27
I have to agree, the TP board, and if I get to a sim or mall and I can't fly....I leave.
Zaphod Kotobide
zOMGWTFPME!
Join date: 19 Oct 2006
Posts: 2,087
09-04-2008 09:42
I prefer a place that is designed and laid out intuitively enough that teleporters aren't needed.

Ditto the no fly. Unless it's a roleplay area warranting the restriction, it is simply as retarded as can be to restrict flying.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-04-2008 09:59
ok.. so then what is a good script to use? I have one but it has a slight "bounce" to it and I want the teleporters to be super precise and smooth.

btw I never listen to people who say they would never do something.. because they all lie... they do it but just won't admit it to you
Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
09-04-2008 10:06
From: VonGklugelstein Alter

btw I never listen to people who say they would never do something.. because they all lie... they do it but just won't admit it to you

What does that have to do with anything? :confused:
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-04-2008 10:14
From: Ann Launay
What does that have to do with anything? :confused:



teleporters is the subject.. let me know if you need me to post 6,262 times to make that clear.
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-04-2008 10:18
From: Dementia Lane
I agree, constant landmarks to different parts of a store would get bothersome. Especially for someone with a huge inventory.

A regular teleport system would work nicely with the teleporters on a sign or teleport board. Most of the freebie teleport scripts bounce you around though, but you can find better scripts out there for a decent price.


one of the dilemas is.. how to you get people back to the directory without putting a 30 Prim Board at every location?
Fand Aeon
Registered User
Join date: 17 Nov 2007
Posts: 258
09-04-2008 10:21
From: VonGklugelstein Alter
teleporters is the subject.. let me know if you need me to post 6,262 times to make that clear.



Wow, let me post this for 228 times. I hope your customer service is nicer than your forum manners. The reason no fly was mentioned (as least by me) is that there are some sims that use TP and have restricted flying making you use their tp systems.
Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
09-04-2008 10:25
From: VonGklugelstein Alter
teleporters is the subject.. let me know if you need me to post 6,262 times to make that clear.

Um, yeah, got that, but what was the point of the mini-rant about people saying 'never'? No one did in this thread.

And, wow, condescending much?
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From: someone
I am bumping you to an 8.5 on the Official Trout Measuring Instrument of Sluttiness. You are an enigma - on the one hand a sweet, gentle, intelligent woman who we would like to wrap up in our arms and protect, and on the other, a temptress to whom we would like to do all sorts of unmentionable things.

Congratulations and shame on you! You are a bit of a slut.
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-04-2008 10:26
From: Fand Aeon
Wow, let me post this for 228 times. I hope your customer service is nicer than your forum manners. The reason no fly was mentioned (as least by me) is that there are some sims that use TP and have restricted flying making you use their tp systems.



make it 229 ..haha

I was talking to the one that posted without any input on the subject.. no prob with the no fly comments .. as it is related... sortof


:)
Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
09-04-2008 10:34
I'm happy to walk through even a large store, as long as there are signs pointing me to the different areas.

I've seen several stores with big, clear signs or maps throughout the store, with the signs or maps being clickable for teleporting. That's an attractive way to provide teleporters throughout the store, and it's also helpful to someone like myself who would prefer to walk rather than teleport. (And you don't want to discourage people from walking; more browsing means more possibilities of impulse purchases.)
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-04-2008 10:40
yes walking and browsing is great.. I like to mix up the product a bit to create interesting contrasts and surprises .. but unfortuantely in a large store you will get a bunch of lag from a overload of textures. I am trying to solve that by spreading out the displays over greater distances, which makes getting around a prime concern.
Ann Launay
Neko-licious™
Join date: 8 Aug 2006
Posts: 7,893
09-04-2008 10:42
From: VonGklugelstein Alter

I was talking to the one that posted without any input on the subject..

'The one' says: If you were trying to keep this purely about teleporters, maybe you shouldn't have gone off topic to begin with...I mean, I wouldn't have had anything to respond to if you hadn't. :)
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From: someone
I am bumping you to an 8.5 on the Official Trout Measuring Instrument of Sluttiness. You are an enigma - on the one hand a sweet, gentle, intelligent woman who we would like to wrap up in our arms and protect, and on the other, a temptress to whom we would like to do all sorts of unmentionable things.

Congratulations and shame on you! You are a bit of a slut.
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
09-04-2008 10:49
ok.. I pardon you for interrupting my thread and yes.. you did a nice job spicing it up... :)

so .. what kind of teleporters are good? haha
Amity Slade
Registered User
Join date: 14 Feb 2007
Posts: 2,183
09-04-2008 10:55
From: VonGklugelstein Alter
yes walking and browsing is great.. I like to mix up the product a bit to create interesting contrasts and surprises .. but unfortuantely in a large store you will get a bunch of lag from a overload of textures. I am trying to solve that by spreading out the displays over greater distances, which makes getting around a prime concern.


I would think that controlling the texture overload problem would be more of a matter of smart use of textures (small file sizes, multiple textures in one file). I can can really tell the difference between a store that uses one texture per product, and a store that uses one texture for, say, 16 products. The the former choke my load time, the latter seems to have all the products pop up quickly.

But if you have the luxury of space, and want to have a layout of displays separated by distances, one store that does it well in my opinion is Nyte & Day. It puts the distance between it's separate sections, though they aren't too far apart for walking around to browse. One section is still in sighting distance of another. In front of the teleport landing point is a map of the store, which is clickable for teleporting.
Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
09-04-2008 10:55
What kind of distances are we talking about? 300 meters or less you just use the sit hack in signs as suggested. More then that and you have to go a different route.
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EREBUS Beck
Perpetually Confused
Join date: 9 Jun 2007
Posts: 50
09-04-2008 10:58
LM's to different parts of the store within the same sim? No way. If I find a product or section I want to come look at again, I'll make my own LM.

A TP board or something is preferable. With TP's placed in easy to find locations and easily visible (meaning large with clear white on black or some other easy to read/see writing) in each department which lists all the departments.

If you have, lets say, furniture, clothing and gadgets, it should be divided into AT LEAST those three categories. However, I prefer Furniture - Living Room, Furniture - Bedroom, etc. and Clothing - Men's, Clothing - Women's clothing, etc.

If the store is big and fly is disabled, I leave without bothering to look around. If making LM's is restricted to a landing point instead of the exact location I'm standing, I won't come back.
Marcush Nemeth
Registered User
Join date: 3 Apr 2007
Posts: 402
09-04-2008 11:13
From: VonGklugelstein Alter
one of the dilemas is.. how to you get people back to the directory without putting a 30 Prim Board at every location?

Intuitive layout of the mall. Try to group the different sections logically in broad yet defining terms. If all goes well, then 5-10 locations should be enough, which means the boards shouldn't require much more than 5-10 prims a piece either :)
The smaller the place is, the less sections you'll actually want.
on a 1048 sqm piece of land, you don't want more than 3 sections actually. But with a whole sim at your disposal, you can actually work with more than 10 sections. But prims shouldn't be much of an issue then either. But, when it gets over 10-12 sections, visitors will start to lose track of what's there, so they might not even visit it all anymore, because it's too much, too confusing, etcetera. (research has shown that the avarage person starts to lose track when their eyes have to count groups bigger than 12)
Cheree Bury
ChereeMotion Owner
Join date: 6 Jun 2007
Posts: 666
09-04-2008 11:24
From: VonGklugelstein Alter
one of the dilemas is.. how to you get people back to the directory without putting a 30 Prim Board at every location?


If you have a teleport board at the original landing point, I can always get back to that point. I don't need help with that.

I prefer the one-click sit hack teleporters to get me to the area of interest.

I do not necessarily leave if flying is disabled, but I tend to cam around more in those places. It all depends on how badly I need your product.
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Rifkin Habsburg
Registered User
Join date: 17 Nov 2005
Posts: 113
09-04-2008 11:54
I recently redid my teleporter/landmark giver.

I made it a large, colorful sculpture to attract people's eyes, and to unify my areas across the sim. I have a problem with people coming to my shop, but not realizing I have many areas over the entire sim.

There are arrows directing you to locations, if you prefer to walk. You can also click on a name to teleport, or click a separate area for a landmark.

I'd appreciate any feedback. Check it out in my sim in Malrif.
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