I didn't see any posts here, sculpted prims are up on the preview grid.
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Sculpted Prims |
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Logan Bauer
Inept Adept
![]() Join date: 13 Jun 2004
Posts: 2,237
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05-05-2007 17:00
I didn't see any posts here, sculpted prims are up on the preview grid.
Maya exporter Blender Export Process |
Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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05-05-2007 17:32
Nice!
Now if only I could use maya to actually do anything cool. I'd like to see mobius strips and klein bottles! I'll pay premium for those textures. ![]() |
Seifert Surface
Mathematician
![]() Join date: 14 Jun 2005
Posts: 912
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05-05-2007 18:21
Mobius strips are probably better done with standard prims than sculpties. I'm waiting for the non-sphere stitching options before having a go at a Klein bottle: I think the way to do that will be with two torus stitched prims.
_____________________
-Seifert Surface
2G!tGLf 2nLt9cG |
Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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05-05-2007 19:17
Probably, but it'd still be a kick to have it as a sculpie.
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Maya Remblai
The one with pink hair.
Join date: 25 Mar 2006
Posts: 434
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05-05-2007 19:48
I tried the Blender method, and all I ever get is pastel colored maps that make bizarre spiky cubes or tiny breadstick things in SL. Granted I always avoided Blender, due to its UI being very hard for me (Wings 3D forever, woo!), but I followed the instructions exactly, starting from a cylinder and everything. The only thing I didn't do was make a vase...Like I said, I don't like Blender ;P I planned on making the models in Wings, then exporting the mesh and rendering the sculpt map from Blender.
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SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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05-06-2007 07:33
If someone has a few spare minutes, how bout writin a WYSIWYG sculpty editor?
![]() _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
Selma Serrurier
Registered User
Join date: 21 Nov 2006
Posts: 9
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05-06-2007 12:49
Well...tried the sample texture maps and they seem pretty simple to use. Anyone know where to find those sample textures to apply to the maps that they are showing on the blog? Apple, banana, etc.?
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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05-06-2007 15:43
The samples are in your Library inventory when you log into the beta...
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Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
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05-06-2007 17:40
And for those that would like to try something in PhotoShop
/8/75/180494/3.html#post1498712 make simple height maps |
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
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05-06-2007 18:15
Nice! Now if only I could use maya to actually do anything cool. I'd like to see mobius strips and klein bottles! I'll pay premium for those textures. ![]() really? I have the mobius strip done. |
Seifert Surface
Mathematician
![]() Join date: 14 Jun 2005
Posts: 912
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05-06-2007 18:36
Couple of imbeddings of the projective plane (another non-orientable surface), here.
On the left is Steiner's Roman surface, then Boy's surface, then a couple of prototypes of it. Another view. _____________________
-Seifert Surface
2G!tGLf 2nLt9cG |
Johanna Hyacinth
Disgruntled Linux user
Join date: 6 Dec 2006
Posts: 47
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05-07-2007 04:40
After a little experimentation, I've managed to make POV-Ray spit out some simple sculpt textures... but it's fairly limited in what it can do (sharply convex areas don't turn out very well, and undercuts are out of the question).
Basically I apply a texture with a color gradient along each of the axes, going from 0 in the appropriate channel at -0.5, through 255 at +0.5. Then I put a spherical camera at the center of the model, put a 100% reflective sphere around the model, and set the model to show up in reflections but be invisible to the camera itself. A really kludgy way to do it, but it still turned up some interesting results. |
Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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05-07-2007 07:07
really? I have the mobius strip done. Awesome. ![]() When sculpies come to the main grid I'll give you a poke. |
tristan Eliot
Say What?!
Join date: 30 Oct 2005
Posts: 494
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05-10-2007 01:07
I'm new to this whole thing and was wondering, can Lightwave can be used to create sculpted prims?
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Griffin McAlpine
Registered User
Join date: 7 Jan 2007
Posts: 16
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what to do when you get bored
05-10-2007 03:58
If you get bored with the standard textures you can always do what Ive been doing for laugh and dropping any old texture into the where you should have a sulptie texture.
you end up with ....um ....i think its been described as "vertex vomit" but some shapes are quite interesting. You can then use a proper sculptie texture as the colouring texture...increase the transparency to let the colours shine through then throw in a smooth animation ....the effect can be sorta pleasing. Course.. you can always put in a photo of the real life you and see how SL interprets you in prim form as..... Hehe ...a replacement for numerology....and probably just as accurate |
Shack Dougall
self become: Object new
![]() Join date: 9 Aug 2004
Posts: 1,028
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Sculptie LOD Bug [rt.lindenlab.com #844025]
05-10-2007 09:23
I reported this as [rt.lindenlab.com #844025]
Some sculptie textures exhibit an LOD bug where the sculptie reverts to a sphere at a near distance, but goes back to its correct shape at a mid to far distance. For example, the Linden texture "Rounded_cube" in the Library. I bumped into this last night when several of my textures from 3ds Max had this problem. I was generating the textures from a cylinder with its top and bottom cut out. So, if you see behavior like this. It's probably a bug and not something you did wrong. |
Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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05-10-2007 14:10
Awesome. ![]() When sculpies come to the main grid I'll give you a poke. Got the Klein Bottle done myself yesterday. It's not a TRUE Klein Bottle, but the limits on the number of verts means I can't do both the "inside" and the "outside" so I just let it auto-connect (making a twist) right where it passes through itself. To the Unknowing it looks like a perfect Kein. UUID of Klein Bottle Texture (512x512, because I liked looking at the pretty colors) e1a1e1e0-b622-ac04-1cb5-6a10be5a135a |
Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
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05-10-2007 14:10
I reported this as [rt.lindenlab.com #844025] Some sculptie textures exhibit an LOD bug where the sculptie reverts to a sphere at a near distance, but goes back to its correct shape at a mid to far distance. For example, the Linden texture "Rounded_cube" in the Library. I bumped into this last night when several of my textures from 3ds Max had this problem. I was generating the textures from a cylinder with its top and bottom cut out. So, if you see behavior like this. It's probably a bug and not something you did wrong. they do know about the bug and acknowledge it. I can't figure why some have this problem and some don't. Last night 7 of them in a row had this problem. I tried all sorts of thing. scaling the object before export, moving it around in the projection map, rotating it at different angles all had the same behavior. |
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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05-13-2007 08:39
Is the Maya exporter for some specific version or require anything else to be installed first? I managed to get Maya 8.0 on Mac, but when I try to run the Sculpted prim script (I simply copy/pasted as it says and added it as a button to the shelf) and it gives me copyright info then the error:
CODE // Error: if (size($parents)240!= 0) // All I have in my scene is a simple NURBS sphere. I'm still trying to get the design I want, but it's not going to much point if I can't export it anyway ![]() What's worse is that none of the lines that are throwing up errors seem to be in the script! [EDIT] Nevermind, it seems the wiki's formatting of the script is seriously messed up, all the lines which have "240" in them have some kind of weird space, removing it and typing space myself then saving fixed the issue. _____________________
Computer (Mac Pro):
2 x Quad Core 3.2ghz Xeon 10gb DDR2 800mhz FB-DIMMS 4 x 750gb, 32mb cache hard-drives (RAID-0/striped) NVidia GeForce 8800GT (512mb) |
Samm Submariner
Registered User
Join date: 24 Jan 2007
Posts: 37
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05-13-2007 14:52
anyone know how to close a mesh? I have a mesh i'd like to convert to a sculpt but so far what I've got out look nothing like the mesh I started with.
I suspect that the problem is that the mesh I have (a freebie I found on the web) is actually hollow with a hole, but I don't know the various packages (I've tried Maya and Rhino) well enough to know how to turn this into a closed mesh, and the help files have not been errr helpful! |
Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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05-14-2007 06:25
I think you're stuck. Best you can do is turn it into two meshs/prims such that each has 1/2 of the hole.
I.E. a sphere can be turned into a hollow shape easily, but you wouldn't be able to add a hole into that, but you could break it appart so that each half is hollow, but without a completel hole. |
Samm Submariner
Registered User
Join date: 24 Jan 2007
Posts: 37
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05-14-2007 10:43
Sorry, i don't want the hole! I want to close the mesh and remove the hole!
i.e if i had half a hollow sphere turn it into a proper solid hemisphere - only the shape is much more complex, and i'm not really familiar with the packages (I was hoping I could just load the shape and run the script but no joy...) |
Kalel Venkman
Citizen
Join date: 10 Mar 2006
Posts: 587
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What it really means
05-14-2007 10:56
anyone know how to close a mesh? I have a mesh i'd like to convert to a sculpt but so far what I've got out look nothing like the mesh I started with. I suspect that the problem is that the mesh I have (a freebie I found on the web) is actually hollow with a hole, but I don't know the various packages (I've tried Maya and Rhino) well enough to know how to turn this into a closed mesh, and the help files have not been errr helpful! By "closed mesh", they mean that it has to be a single polygonal hull with no leaks - in other words, it must have a continuous, unbroken outside surface. The first thing you can do is to merge the vertices - use a radius of zero for this so that only those vertices that are precisely copositional will be merged. This will join your build into one continuous polygonal surface. After that, you have to ensure that the object is "air tight", meaning that it must have a surface completely described by polygons - you can't have any polygons which do not share edges with other polygons. If your mesh has a hole in it, select the object - right-click and select "edge" mode - select one polygon edge of the hole you wish to fill, then from the "Edit Polygons" menu, select "Fill Hole". Works like magic. I think your problem is more semantical than anything else, actually, from your description of it. |
Draco18s Majestic
Registered User
![]() Join date: 19 Sep 2005
Posts: 2,744
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05-14-2007 11:06
Sorry, i don't want the hole! I want to close the mesh and remove the hole! My apppologies for not understanding. |
Yuzuru Jewell
Developer of ROKURO
Join date: 24 Apr 2007
Posts: 86
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I make Sculpted Prim of solid of revolution texture Maker
05-16-2007 02:01
Sculpted Prim of solid of revolution texture Maker.
I make a program ROKURO for windows that makes tga file for Sculpted Prim of beta grid. It makes only solid of revolution Prim without 3D tool (Maya or Blender). You can download From http://kanae.net/secondlife/rokuro01.zip I post this information at texture Forum. but it might have been inapposite.. Please forgive my cross post. |