RFC: SL Commodities
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Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
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02-14-2006 15:45
From: Adam Zaius To stop 20,000 prims rezzing per home. The limit may be per-sim, but the point of it's purely client related. A 'no more than X prims per Ym' is going to be complex to both setup, and bill for. Parcelling and prim allocations is a simple solution to a complex problem. Makes sense.. Now. I'm not back slashing with this. Just a question: How can rezzing many objects at once or constantly crash a sim, if it's more of a client thing?
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The difference between you and me = me - you. The difference between me and you = you - me. add them up and we have 2The 2difference 2between 2me 2and 2you = 0 2(The difference between me and you) = 0 The difference between me and you = 0/2 The difference between me and you = 0 I never thought we were so similar 
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Residual Overlord
Registered User
Join date: 1 Dec 2005
Posts: 23
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02-14-2006 15:46
Reserve, brillant idea SL needs something like this to keep $ invested in the world, it'll keep the amount of Linden that LL makes therefore rising the price of the linden. When will LL stop just making Lindens. Less supply = More demand
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Joy Honey
Not just another dumass
Join date: 17 Jun 2005
Posts: 3,751
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02-14-2006 15:48
From: Marker Dinova I dunno really... I think that's a question best made to the Thread Starter, since he and others are developing whitepaper-long threads about how everyone recieving stipends is on welfare and how every single thing in SL should cost money.
Which reminds me that the initial post actually obstructs one of the common sayings of those who follow this train of thought.. Having to pay to rez a prim will actually make it almost impossible to be able to enjoy SL without having L$. I'm just guessing the OP is trying to make a quick buck selling Lindens....
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Reality continues to ruin my life. - Calvin
You have delighted us long enough. - Jane Austen
Sometimes I need what only you can provide: your absence. - Ashleigh Brilliant
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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02-14-2006 15:50
From: Jonas Pierterson Unfortunately hes actually serious. Sad isn't it?
Almost as bad of a unintentional self parody as the freebie reselling troglodyte parasitic legend. Really? I thought that this was a parody of the sort of braindead first-year hypercapitalist ideological cheerleading that infests any discussion involving L$. Well, I feel a bit disappointed now.
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
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02-14-2006 15:58
I think that was an insult to first years.  Sounds more like first week to me, to be honest. I actually have trouble believing this guy is intelligent. Words I can't use on the forums would be my only comment at this point.
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Good freebies here and here I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride You killed My father. Your a-- is mine! - Hellboy
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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02-14-2006 16:12
From: Marker Dinova Makes sense.. Now. I'm not back slashing with this. Just a question: How can rezzing many objects at once or constantly crash a sim, if it's more of a client thing? I havnt actually seen rezzing many objects at once crash a sim - slow it down, sure (needs to download and parse the contents off the asset server), but if they were physical Havok may not like it much.
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Boliver Oddfellow
CEO Infinite Vision Media
Join date: 22 Sep 2005
Posts: 484
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02-14-2006 16:22
Please all take notice that the OP of this thread has proposed that prims be bought thru the exchnge that the OP just happens to own. Coincedence - think NOT. Just another greddy banker trying to get richer. makes us true capitalists wince
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Infinite Vision: Specialists in Virtual World Projects http://infinitevisionmedia.com
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eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
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02-14-2006 17:00
welcome to SL 1.0
where prims cost $10 to rez, there were a fixed number per sim and if yer neighbor bought them all to use on his 400 sqm house with 430 prim forks, you were SOL, move or never build again
yeah that... did not work
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wash, rinse, repeat
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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02-14-2006 18:41
Don't feed the alt trolls.
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---- http://www.lordfly.com/ http://www.twitter.com/lordfly http://www.plurk.com/lordfly
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Shaun Altman
Fund Manager
Join date: 11 Dec 2004
Posts: 1,011
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02-14-2006 19:02
Buying prims on LindeX to enable you to build things is a very very bad idea. This will DISCOURAGE creativity, which is the basis for Second Life. However, a prim TRANSFER fee (in the form of a sink, not something up for trade on LindeX) would be a very productive idea. Under this method you are free to build and get your business going with the same almost non-existant start-up costs there are today. If you TRANSFER prims between avatars, however you pay L$1/prim + L$1/texture transfer fee to LL.
EXAMPLE:
You build a 27 prim airplane which uses 10 textures, and set it for sale at your store for L$537. The buyer pays L$537, you get L$500, and Governor Linden gets (and destroys) L$37. I'd imagine that a lot of people would try to "game" the transfer fee by using the profile "pay" button to sell items directly and then passing them to the buyer from inventory. This is why I've called it a "transfer fee" rather than a "sales tax". Passing this same airplane from your inventory to another av would still cost you the L$37 transfer fee.
Such a transfer fee program may be so successful as a sink that it may allow welfare dispersals to go back up rather than continue to decline.
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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02-14-2006 19:07
From: Shaun Altman Buying prims on LindeX to enable you to build things is a very very bad idea. This will DISCOURAGE creativity, which is the basis for Second Life. However, a prim TRANSFER fee (in the form of a sink, not something up for trade on LindeX) would be a very productive idea. Under this method you are free to build and get your business going with the same almost non-existant start-up costs there are today. If you TRANSFER prims between avatars, however you pay L$1/prim + L$1/texture transfer fee to LL. EXAMPLE: You build a 27 prim airplane which uses 10 textures, and set it for sale at your store for L$537. The buyer pays L$537, you get L$500, and Governor Linden gets (and destroys) L$37. I'd imagine that a lot of people would try to "game" the transfer fee by using the profile "pay" button to sell items directly and then passing them to the buyer from inventory. This is why I've called it a "transfer fee" rather than a "sales tax". Passing this same airplane from your inventory to another av would still cost you the L$37 transfer fee. Such a transfer fee program may be so successful as a sink that it may allow welfare dispersals to go back up rather than continue to decline. Small catch: Freebie packs. This kills all the free content in SL.
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Shaun Altman
Fund Manager
Join date: 11 Dec 2004
Posts: 1,011
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02-14-2006 19:09
From: Adam Zaius Small catch: Freebie packs. This kills all the free content in SL. No it doesn't. The person giving the transfer pays the fee. As long as someone will pay the fee there's no big deal selling items for less. Again this is why I've called it a transfer fee rather than a sales tax.
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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02-14-2006 19:14
From: Shaun Altman No it doesn't. The person giving the transfer pays the fee. As long as someone will pay the fee there's no big deal selling items for less. Again this is why I've called it a transfer fee rather than a sales tax. Therein lies the problem. Who is going to pay to give content to newbies? A lot of newbies use free content in their decision to stay or leave. Adding in transfer taxes is an abitrary decision - it's not based on any real world scarcity or cost.
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Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
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02-14-2006 19:15
From: Jonas Pierterson Unfortunately hes actually serious. Sad isn't it? Almost as bad of a unintentional self parody as the freebie reselling troglodyte parasitic legend. I think he may BE the freebie reselling troglodyte parasitic legend. P2
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Shaun Altman
Fund Manager
Join date: 11 Dec 2004
Posts: 1,011
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02-14-2006 19:21
From: Adam Zaius Therein lies the problem. Who is going to pay to give content to newbies? A lot of newbies use free content in their decision to stay or leave. Adding in transfer taxes is an abitrary decision - it's not based on any real world scarcity or cost. The people who are benefiting from the freebies they give away encouraging newbies to stay in SL and then come to their stores to buy the better, non-free content. Who else should pay?
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ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
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02-14-2006 19:26
If only the future of SL was dictated by The People. Then we could form political parties and steer the SL Nation in the (R)ight direction.
Too bad we are all just meaningless subjects of his majesty King Phillip. One day there will be a revolution called (Some New MMORPG).
Oneday somebody will say, This New MMORPG is just like SL, 'cept you can make good money running a business because their economic model is 100x better than SL.
And thus the revolution will begin. Citizen populations will start declining. L$ will start falling as citizens cash out. More land will go Up Forsale, so prices will crash. Pretty soon it will be a domino effect as old SL players tell their buddies to ditch SL, this new MMORPG is Da Bomb.
Before the Naysayers respond, let me recall your attention a once popular MMO called (There). Racked with Mudflation out the Wazoo, SL became the sucking sound that rang through the hallways of There HQ.
So The Kingdom of SL might be all that with its outdated version of Havoc. But its just a matter of time that competition fixes this Monarchy that obviously caters to the utopian ideals of Socialism.
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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02-14-2006 19:35
From: ReserveBank Division ...this Monarchy that obviously caters to the utopian ideals of Socialism. I'm a little puzzled here, wasnt your suggestion to add taxes?
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Joy Honey
Not just another dumass
Join date: 17 Jun 2005
Posts: 3,751
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02-14-2006 19:36
From: ReserveBank Division If only the future of SL was dictated by The People. Then we could form political parties and steer the SL Nation in the (R)ight direction.
Too bad we are all just meaningless subjects of his majesty King Phillip. One day there will be a revolution called (Some New MMORPG).
Oneday somebody will say, This New MMORPG is just like SL, 'cept you can make good money running a business because their economic model is 100x better than SL.
And thus the revolution will begin. Citizen populations will start declining. L$ will start falling as citizens cash out. More land will go Up Forsale, so prices will crash. Pretty soon it will be a domino effect as old SL players tell their buddies to ditch SL, this new MMORPG is Da Bomb.
Before the Naysayers respond, let me recall your attention a once popular MMO called (There). Racked with Mudflation out the Wazoo, SL became the sucking sound that rang through the hallways of There HQ.
So The Kingdom of SL might be all that with its outdated version of Havoc. But its just a matter of time that competition fixes this Monarchy that obviously caters to the utopian ideals of Socialism. You're almost a poet - albeit a bad one, but you're better at poetry than capitalism.
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Reality continues to ruin my life. - Calvin
You have delighted us long enough. - Jane Austen
Sometimes I need what only you can provide: your absence. - Ashleigh Brilliant
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ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
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02-14-2006 19:56
From: Joy Honey You're almost a poet - albeit a bad one, but you're better at poetry than capitalism. Want to hear something funny? Since Sept. 2004, the Linden Dollar has been Falling. And (NOTHING) that has been suggested and/or implemented has resolved the cronic problem of Mudflation. So you might PooPoo all my ideas, but if I was you, I wouldn't be too proud of the lackluster performance of the declining L$ value. Which is a reflection of the overall SL Economy. Maybe its time to for a change. Time for a 180 on the current economic policy that isn't going anywhere but down... Down 12% in 4/months... Some Policy.. My proposals hold water and are only held up because of the cry baby liberals who want a free ride and pretty rainbows. Its time to hijack this puppy and shake out the weed smokers and replace them with MBAs..
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Cheyenne Marquez
Registered User
Join date: 19 Sep 2005
Posts: 940
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02-14-2006 21:20
Contrary to some of our resident's beliefs, the SL economy does not trump everything else in SL. There are two things that supersede the economy, and they are... 1. Creativity, and 2. Fun. This idea stifles both in a big way. I give you credit for bringing forth suggestions, but charging a fee for our beloved little boxes isn't the answer. Keep the suggestions coming though 
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eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
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02-14-2006 21:40
From: Cheyenne Marquez Contrary to some of our resident's beliefs, the SL economy does not trump everything else in SL. There are two things that supersede the economy, and they are... 1. Creativity, and 2. Fun. This idea stifles both in a big way. I give you credit for bringing forth suggestions, but charging a fee for our beloved little boxes isn't the answer. Keep the suggestions coming though  best damn post i've read in a month almost makes this threads existance worthwhile
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wash, rinse, repeat
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Shaun Altman
Fund Manager
Join date: 11 Dec 2004
Posts: 1,011
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02-14-2006 21:55
From: Cheyenne Marquez Contrary to some of our resident's beliefs, the SL economy does not trump everything else in SL. There are two things that supersede the economy, and they are... 1. Creativity, and 2. Fun. This idea stifles both in a big way. I give you credit for bringing forth suggestions, but charging a fee for our beloved little boxes isn't the answer. Keep the suggestions coming though  I consider virtual economic exploration and development work to be both: 1. Creative. 2. Fun. It is a shame that you'd wish to deny those who have different interests than you their right to fully enjoy the game by continuing to pilliage the virtual economy with content mass-produced free of any reproduction costs. 
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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02-14-2006 22:02
Seriously... don't feed the troll.
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Michael Seraph
Second Life Resident
Join date: 9 Nov 2004
Posts: 849
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02-14-2006 23:06
Artificial commodities and artificial scarcities are not the foundations for a stable economy.
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
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02-14-2006 23:23
From: someone Such a transfer fee program may be so successful as a sink that it may allow welfare dispersals to go back up rather than continue to decline. What welfare? If you mean the premium stipend..oh wait we PAY for that as part of the monthly fee. From: someone It is a shame that you'd wish to deny those who have different interests than you their right to fully enjoy the game by continuing to pilliage the virtual economy with content mass-produced free of any reproduction costs. Its a shame you'd want to stifle all the welcome freebies that newbies get for the sake of your own image of fun. Currently you can enjoy economic speculation, and no newbies are being hung out to dry. From: someone My proposals hold water and are only held up because of the cry baby liberals who want a free ride and pretty rainbows. Free ride? I pay for premium- that stipend goes nowhere as long as I pay for it. SL is for enjoyment, go take you crap elsewhere. And no, it doesn't hold any water.
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Good freebies here and here I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride You killed My father. Your a-- is mine! - Hellboy
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