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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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03-08-2005 07:17
I'd like to see some form of NPC implemented in SL. *stampstamp*
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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03-08-2005 11:04
Use my friggin' animator then. Someone? Anyone?
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Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
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03-08-2005 21:07
Perhaps everyone would each get one, but you could buy one from someone else if they didn't want to use theirs? Hm, no, there's the problem of alts. Each premium member gets one? Probably best to just make them count for 10-20 prims each or something. neko yes but why would i pay more for alt whouldnt that lagg me todeath if i ran that on the same some and nor do i want to spend money on a second comp yet its would be a innefficeint use of the servers not to metion if i take a good name with a alt that what will the new guy do if he wants that name dosent seem fair to hord names. also when we create something its usely out lives that avatar tha made it for manny months till some thing better of that is mabe if i use alts as npc every thing i built dies with the account. |
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Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
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03-08-2005 21:27
yes but why would i pay more for alt whouldnt that lagg me todeath if i ran that on the same some and nor do i want to spend money on a second comp yet its would be a innefficeint use of the servers not to metion if i take a good name with a alt that what will the new guy do if he wants that name dosent seem fair to hord names. also when we create something its usely out lives that avatar tha made it for manny months till some thing better of that is mabe if i use alts as npc every thing i built dies with the account. Byron, 1 - You have missed the point. If one wants to limit the number of NPCs running around to avoid lag and other server load problems, one needs to think of a way to impose a cost of some kind to the users, proportional to their load on the servers. My proposal is to limit them to one per customer, and my remark about alts is that I don't think alts should be a way to get around this limitation. I was not suggesting using alts as NPCs. 2 - I hope you will take this as a constructive suggestion. Your posts are very difficult to read and understand. I think we would all be able to appreciate your ideas more if you could try to standardize spelling, punctuation, grammar, etc. (However, if English is your second language, we do understand. You might want to indicate your country of origin in your profile.) neko _____________________
Help build InnerLife, a biofeedback adventure in Second Life
Please Vote: Prop: 203 - Support local devices beyond mouse and keyboard Prop: 201 - Scriptable Avatar Prims/NPCs/Mannequins/Animals Prop: 199 - Capes, Cloaks, Coats, Veils, Belts, etc. |
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Jim Herbst
Registered User
Join date: 22 Feb 2005
Posts: 67
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03-08-2005 22:56
what about the cardboard version of Lee linden in the island sandbox sim (its not there anymore) it was spitting out mean spirited and witty comments constantly! (and countless "your mom" comebacks.) Boy, that was a crowd-drawer!
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Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
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03-15-2005 10:37
Byron, 1 - You have missed the point. If one wants to limit the number of NPCs running around to avoid lag and other server load problems, one needs to think of a way to impose a cost of some kind to the users, proportional to their load on the servers. My proposal is to limit them to one per customer, and my remark about alts is that I don't think alts should be a way to get around this limitation. I was not suggesting using alts as NPCs. 2 - I hope you will take this as a constructive suggestion. Your posts are very difficult to read and understand. I think we would all be able to appreciate your ideas more if you could try to standardize spelling, punctuation, grammar, etc. (However, if English is your second language, we do understand. You might want to indicate your country of origin in your profile.) neko there shouldnt be a limit becausewhat if you own you own sim or making you own game dosse that mean the monster tocan make stops at 3 or 10. if you leave something ingame in land that has auto return it would automaticly returned so its no a problem. or put in a autodie script in it |