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disable sit-safety!!!

Sion Zaius
newbie since 2003
Join date: 25 Dec 2003
Posts: 37
01-16-2006 12:57
i know its annoying to be pushed around... BUT!

if you sit in real life, anyone can push you!

why are you in a fixed position when you sit in second life?

i know this would give griefers a chance to really annoy people,
but hey, wouldnt make that secondlife more emotional? you can still abuse report 'em.

sion zaius.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-16-2006 13:54
The reason you're safe when you sit is because it cuts down on lag.

What happens is that standing avatars are physical objects, every time they move the physics engine has to check if they need to interact wit the objects around them. If you were sitting on a physical object (say a vehicle) then every time you or the vehicle moved, you'd have to check to see if you'd collided with the vehicle you were sitting on... that's ludicrous, so what SL does is to treat your avatar as part of whatever object you're sitting on.

At the same time, this means that if you're giving a class and there's a bunch of avatars sitting around on benches, the physics engine isn't wasting time doing individual collision detection for each avatar... they're just treated as part of the bench. Again, that allows SL to handle many more avatars in a single area than it could possibly manage otherwise.

This is how sit-teleporters, sit-elevators and other non-physical vehicles, real vehicles, all kinds of things work. Turning it off would break all these things, make SL laggier, and benefit nobody. I can't imagine the Lindens taking this suggestion seriously.
Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
01-16-2006 13:58
All the pushing in SL is damn terrible. You can't stand up in any sandbox, it's ridiculous.

If you weren't safe sitting down I think most people would have quit by now.
Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
01-16-2006 14:16
We definitely need people to get more emotional about their second lives.

It would also be really peachy if, when in a damage enabled area, if you died you had to pay $5 to get back into SL. Wouldn't that be great! I know it might annoy some, but others might have fun.
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
01-16-2006 15:43
there are a lot of issues with push that need revising all at the same time. for instance:

Inverse cube push effect drop off = wrong.
maximum strength = wrong.
amount of energy and energy use to apply a push = wrong.
calculations needed to apply it accurately = wrong.
and yes, the fact that sitting can't be unsat with a strong enough push = wrong.

what push should do:

Push should essentially be an applied impulse where the number you tell it to push something is as accurate as if an applied impulse was called from the object or avatar itself. The only variable should be the distance and available energy which should ONLY cause the push to drop off if the amount of energy needed is exceeded.

There are a couple of reasons that it should work that way. It removes the need to for position and position prediction, mass compensation, and distance compensation calculations from script which can be hardcoded and done automatically much faster and efficiently. It also allows limits to be set more intuitively. A push limit should not depend on distance. If the max push amount is set to say 500 then it should be 500 applied impulse on top of the object as well as at the limit of the objects energy.
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Dragon Steele
Artist/conservationist
Join date: 3 Jan 2005
Posts: 183
01-16-2006 19:17
As someone who was attacked by a push script I say Bullox! to your suggestion.

Only a griefer would even ask for such a thing.
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
01-16-2006 19:26
heh, griefing is perfectly easy the way it is now. what I'm asking for would make useful things possible.
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
01-16-2006 20:07
From: Sion Zaius
i know its annoying to be pushed around... BUT!

if you sit in real life, anyone can push you!

why are you in a fixed position when you sit in second life?


I dunno, why the hell can we fly and teleport? WALK ONLY TRANSPORTATION IN SL!
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Gearsawe Stonecutter
Over there
Join date: 14 Sep 2005
Posts: 614
01-16-2006 20:13
If you would really like to be pushed around, turn physics on for your chair. or better yet just the pillow you are sitting on. why you are at make an invisible pillow. It always fun to throw yourself around. Stand on a large box with physics and give it good shove upward, stand back and watch the bodies fly:-)
Zonax Delorean
Registered User
Join date: 5 Jun 2004
Posts: 767
01-17-2006 07:52
From: Sion Zaius
i know its annoying to be pushed around... BUT!
if you sit in real life, anyone can push you!


If you fly in real life, people will look amazed at you :-)

But to your question: NO!
Sitting is the only thing that makes you invincible against the numerous griefers (in the sandbox, at an event, etc). It must stay!
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Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
01-17-2006 08:09
I suspect you only want this, because you think you will be selling more shields. :rolleyes:
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-17-2006 08:11
From: Rickard Roentgen
heh, griefing is perfectly easy the way it is now. what I'm asking for would make useful things possible.
How does pushing a sitting avatar make "useful things possible"? Don't push the av, use llApplyImpulse or llMoveToTarget in the object they're sitting on.
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
01-17-2006 08:40
good point, I forgot that was the topic :), I just want better push when they're not sitting.
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Sion Zaius
newbie since 2003
Join date: 25 Dec 2003
Posts: 37
01-17-2006 14:22
what happens if you sit on a chair in reallife?

anyone can move you around (push). for me, a second-life should physically be like the first life.


it would be fun if i fall to the ground when someone bumps be when im sitting on a chair.

regarding accusation selling more shields - dear lindens, just implement an option like "pushes affect me".

i would not sell any shield anymore, but i'd like secondlife to be more emotional.

it would be cool if every sim would be a combat sim, and when you die you loose everyone you have. in real life you'd loose everything too.

the murderer should go to prison for a few months then.

i'm just missing the KICK in secondlife.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-17-2006 14:47
From: Sion Zaius
for me, a second-life should physically be like the first life.
Tell you what, I'll agree with that if you'll tell me how I can touch my left elbow with my right hand while standing on one leg... using only the tools available in Second Life. I don't need to bring up Poser to do that in RL, now do I?

Pushing someone on a chair? Christ. What a stupid stupid stupid thing to worry about when so much else in SL needs fixing first.
Sion Zaius
newbie since 2003
Join date: 25 Dec 2003
Posts: 37
01-17-2006 15:02
From: Argent Stonecutter
Christ.

i'm not religious.

however tell me, what needs fixing? whats wrong with secondlife?

and just to remind you - this forum is called feature suggestions, and not "bug-fixing".
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
01-17-2006 15:37
I think the idea of SL is that only the basics are hard coded and the majority of stuff is scripted. I mean, can you imagine how big the client would be if it included every damned thing anyone would ever think of doing?

If you want to fall off your chair when someone bumps into you, script the chair to make it so - you could make a complex version with animations, slight nudges etc. if you want, but it shouldn't be more than a couple of lines of code just to knock you off.


On an aside, Argent's example does actually refer to something that's missing from SL though - we really do need a way to animate avatar's dynamically.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
01-17-2006 15:41
Your suggestion was phrased as if it were fixing a shortcoming. Personally, I don'tthink it is. But if you want feature suggestions...?

* Bendable prims.
* Hole prims or anti-prims, boolean prim operations.
* Scriptable animations.
* Scriptable Linden-style trees.
* llDetectedFace() or llDetectedPos() for touch.
* Non-humanoid skeletons.
* llTeleportObject().
* Texture layers.
* llSetObjectPos().
* Editable water height.
* Underground building.
* Multiple attachments per attachment point.
* llSendGrieferToTheCornfield().
Sion Zaius
newbie since 2003
Join date: 25 Dec 2003
Posts: 37
01-17-2006 15:47
From: Argent Stonecutter
blahblah


this would make YOU happy, but normal residents woudlnt even notice a change if those things would be implemented.

EGOIST!
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scripting is like sex. so do not interrupt me! :eek:
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
01-17-2006 15:53
From: Sion Zaius
this would make YOU happy, but normal residents woudlnt even notice a change if those things would be implemented.

EGOIST!
Hell yeah they would! Content creators get better tools => other users get better content.
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Sion Zaius
newbie since 2003
Join date: 25 Dec 2003
Posts: 37
01-17-2006 15:59
ooohhkkaaayyy!! however this is my thread, and its about unsitting people.

so quit talking about other features :)
_____________________
scripting is like sex. so do not interrupt me! :eek:
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
01-17-2006 16:05
Hey, I just wrote a script for your chair:
CODE
key sitterKey=NULL_KEY;

default {
changed(integer change) {
if (change & CHANGED_LINK) {
sitterKey=llAvatarOnSitTarget();
}
}

collision_start(integer num_detected) {
llUnSit(sitterKey);
}
}
It's certainly not perfect and I haven't tested it, but I think it should work well enough to prove my point. :p
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
01-17-2006 18:03
no no, see a push won't unsit them with that ;). anyway, we want to impose our will on others, duh.
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
01-17-2006 18:09
From: Rickard Roentgen
no no, see a push won't unsit them with that ;). anyway, we want to impose our will on others, duh.
lol

We could script it so it would though. :p
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Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
01-17-2006 18:11
From: Sion Zaius
what happens if you sit on a chair in reallife?

anyone can move you around (push). for me, a second-life should physically be like the first life.


it would be fun if i fall to the ground when someone bumps be when im sitting on a chair.

regarding accusation selling more shields - dear lindens, just implement an option like "pushes affect me".

i would not sell any shield anymore, but i'd like secondlife to be more emotional.

it would be cool if every sim would be a combat sim, and when you die you loose everyone you have. in real life you'd loose everything too.

the murderer should go to prison for a few months then.

i'm just missing the KICK in secondlife.


Yup, hes lost it..

If you tell people you can fly in RL you'll go into the loony house..

You wouldn't be able to go to a vending machine and buy, oh I dunno, shields, dynamite, guns either... You wouldn't be able to create plywood blocks out of thin air.

We do not need SL to be more like RL, heck if you're missing the kick from SL and want it to be more like RL, try playing RL for a bit!! Its out there, trust me!

Theres no way, in a million years they'd implement this..
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