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Land Objects Options

Ace Cassidy
Resident Bohemian
Join date: 5 Apr 2004
Posts: 1,228
01-01-2005 11:09
If LL can't or won't put this in the UI, then adding functions to LSL to manage this sort of thing would be just as useful. Perhaps they could add something along the lines of

list llObjectOwners(vector pos, float radius)
- returns a list of keys of all owners of objects within "radius" of "pos"

list llObjectsOwnedBy(key id, vector pos, float radius)
- returns a list of keys of all objects owned by "id" within "radius" of "pos"

llReturnObject(key id) and/or llDeleteObject(key id)
- returns and/or deletes object "id"

To avoid problems, all of these would only work on land owned by the script owner.

- Ace
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
01-02-2005 06:49
Bump
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
01-07-2005 13:05
d'accord! I agree! Ich stimme zu!
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Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
01-08-2005 14:15
Heck, I don't even own land and I want this feature. :D
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Ale Bukowski
Gnomes Landscapers Master
Join date: 2 Apr 2004
Posts: 129
01-09-2005 01:59
"agreed"/"yay"/" :) "/"good idea"/"bump"
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
01-09-2005 02:07
I like the idea of this feature so much that I want two of it. :D
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Techzen Omega
Registered User
Join date: 31 Dec 1969
Posts: 58
01-10-2005 01:16
TTT


"It never troubles the wolf how many the sheep may be. " - Vergil
jester Knox
Sculpter of Water
Join date: 22 Apr 2004
Posts: 204
01-10-2005 08:42
i want this too :-)
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Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
01-10-2005 10:12
Other mirror-images of this need:

1) Individual prim limits on land
The ability to set:
A) How many prims members of the land's tagged (or owned) group can rez.
B) How many prims everyone else can rez.
Limiting how much of a parcel's recources people can use when they don't own the land or pay for it, seems to ME to be a very good idea.
Also:
C) Grant/Limit on an avatar-by-avatar basis, especially by LSL function

2) Return objects by avatar key... button and/or LSL function
This was something once thought to be a side effect of another LSL function, but that rumor turned out to be untrue. A button in the About Land window's Objects tab that then asks for a player's name. An LSL function that takes a player's key.

2 a&b) As a side note, LSL functions to Invite and Eject members, by key, from a group the object's owner belongs to would be nice... But might need a new permissions type to make it safe. ("The object 'Group Controler' would like to be granted your officer status in the group 'Silly Buggers'. Is this okay?" [yes],[no] )

EDIT: Added 1-C
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~ (Nonsanity)
Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
01-31-2005 09:10
boing.
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Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
01-31-2005 20:54
Yes, please!

neko
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