Please bring back fee based teleporting
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feniks Stone
At the End of the World
Join date: 25 Nov 2002
Posts: 787
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10-11-2004 09:16
I would rather see the problem get fixed than a work around of charge for teleporting. As was said already, it does give you the opportunity to see areas you might otherwise never see.
Charging for teleporting would really not be terribly affordable for some, and thus would cut down on event attendance. I know that there are some who often dont have enough Lindens to tel.
Back in the day when it did cost, a tel from Venice Bonifacio to Welsh was about 27Linden. With the world that much bigger, it would easily get very expensive to telport. Teleporting is the only way to island sims. Island sims would not get half the traffic they do now. That would truly be a problem.
Maybe more telehubs? Or sub hubs, like a transfer ticket bus ride.
Definitely fix the problem and definitely NO on charging.
fen-
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Aces Spade
Raise you One♠
Join date: 22 Sep 2003
Posts: 2,774
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10-11-2004 10:19
From: Tito Gomez I second your request, even if it means paying.
There have been quite a few times I cannot get where I am going because there is an event taking place maxxing out the server between the telehub and my final destination.
-tito lets bring it back But...without fees hows that for an idea 
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Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
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10-11-2004 12:08
From: Selador Cellardoor The idea of being able to teleport directly to one's destination is great.
The idea of having to pay for the privilege is terrible. In New York City I can walk from to anywhere in the city I want for free, but I'd rather pay a few bucks and take a cab right to where I want to go.
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Daemioth Sklar
Lifetime Member
Join date: 30 Jul 2003
Posts: 944
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10-11-2004 12:12
-Make telehubbing free -Make direct teleporting cost money
Who loses in this? No one. People who want to make an event on time leave early and arrive at the telehub because it's free. People who realize they're late to an event spend 5L and arrive at the event same time as everyone else.
I think it's an awesome idea.
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Daemioth Sklar
Lifetime Member
Join date: 30 Jul 2003
Posts: 944
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10-11-2004 12:13
And just one more comment--this would also provide another money sink. Which would increase the value of the L$ over time (because many people have been irked about it's decline lately as the result of the squished barons.)
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David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
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10-11-2004 13:10
I think a pay-to-teleport option would be wonderful! Since we can only have one home location, this would make getting from one of my plots to another so much easier. I very good service indeed!
On a side note..I wonder why none of the buildings that rez around me, trapping me, have obvious exits. I swear, every damn building I get trapped in is like some puzzle box to get out of. No doors, no stairs, no open windows and no obvious teleporters. It's like they are all designed just to catch eager folks launching off the teleport pads.
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David Lamoreaux
Owner - Perilous Pleasures and Extreme Erotica Gallery
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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
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10-11-2004 21:03
feniks brings up an excellent point. Direct teleports would cost ALOT nowdays going from one side of the continent to the other, and this is the most usefull aspect of direct teleporting, because often there aren't telehubs along the edges. Teleporting to island sims would be as much of a problem because they all have central telehubs. However the costs for alot of direct teleporting nowdays would be so much that average people would not be willing to pay for it. I think the only way you could sanely get by with charging for it would be a hard flat limit of 10L$ per teleport instead of basing it on distance. I'm still against charging for it. 
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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10-11-2004 23:27
From: Daemioth Sklar -Make telehubbing free -Make direct teleporting cost money
Yannow, I was reading this thread and waiting for an elegant solution. Thank you. I support this modified suggestion.
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prak Curie
----------
Join date: 4 Jun 2004
Posts: 346
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10-12-2004 02:01
From: Daemioth Sklar Who loses in this? No one. People who want to make an event on time leave early and arrive at the telehub because it's free. People who realize they're late to an event spend 5L and arrive at the event same time as everyone else. The world does. It is already hard enough to tell one sim from another; direct teleporting would just compound the problem. As Eggy Lippmann pointed out, they are a soft enforcement of zoning. With teleportation, people taking great pains to find a nice plot in a low lag sim far from any telehub could log in one day to find themselves surrounded by clubs and malls. Large populations have always centered around arrival points: harbors/bays, rivers, railroads, roads. If Second Life is ever to become anything more than suburban sprawl; telehubs must remain the only method of instant transportation. In fact, it could get even worse than sprawl. Movement through non-destination areas fosters communication with more people and exploration of new builds. Instant travel will eventual lead to most people remaining on their own plots of land, or those of their friends, all day. The continent will end up little more than a bunch of very small connected islands. If flying from telehubs really is too slow, why not try some of the vehicles on the market? Sure they have problems, but so does teleporting. They really aren't that bad at reasonable speeds and I thought I noticed at least a handful having autopilots. Not only would this get you around faster but you will also be helping to encourage the development of more usable vehicles. Development that isn't nearly as popular as it should be.
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-prak
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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10-12-2004 03:18
From: prak Curie If Second Life is ever to become anything more than suburban sprawl telehubs must remain the only method of instant transportation.
I think you're running down a slippery slope with your arguments. Further, the part I quoted, being the summation of your point, is flawed because we can already port people for free to our location. So take away all of your arguments for stopping sprawl, and what's left? From: someone In fact, it could get even worse than sprawl. Movement through non-destination areas fosters communication with more people and exploration of new builds. Again, I disagree. If I want to go to an event, I go there by one of two ways: 1. I get a port there. 2. I fly there and ignore everything in the way as they all partially rez. If you're intent on getting to an event, especially if you are late, are you going to stop and check out things around you? Eh, not really. I think people explore what they want to explore. I think it's more like that once they already get to their destination, that they see the cool things around it and check them out that way.
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Nick Fortune
National Alchemist
Join date: 30 May 2003
Posts: 74
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10-12-2004 03:58
I miss the old system, but i agree with most of what prak said. I remember the old days, and there was some definate sprawlage going on. 
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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10-12-2004 05:11
Nuke the telehubs altogether - we already can summon someone with a teleport, so just use that instead. It would also discourage the practice of jacking up land 'value' and the popular game of 'surround the telehub with stores' that every seems intent on playing.
There are free flying scripts to get you somewhere quickly too, so why bother with the hub system - all it encourages is retail clogging your hubs, unless that was the point to begin with, because its 'working' really well in that regard.
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
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10-12-2004 06:38
If it weren't for telehubs and the fact that they're as sparse as they are, most of SL would never get seen by anyone except the locals, which would be seen as good by some and bad by others.
A better way of organizing this would be to make large residential multi-zone islands without telehubs for those who want isolation (just one telehub for access, slightly offshore), and conversely to put a telehub in every zone that wants lots of customer eyeballs and high dwell.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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10-12-2004 08:11
From: Hiro Pendragon Yannow, I was reading this thread and waiting for an elegant solution.
Thank you.
I support this modified suggestion. Um, that was my original suggestion - did you actually read the first post? I said to leave the telehub system as is (which is free), and add fee based direct teleporting.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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10-12-2004 08:24
From: prak Curie The world does. It is already hard enough to tell one sim from another; direct teleporting would just compound the problem. As Eggy Lippmann pointed out, they are a soft enforcement of zoning. People taking great pains to find a nice plot in a low lag sim far from any telehub could log in one day to find themselves surrounded by clubs and malls. Large populations have always centered around arrival points: harbors/bays, rivers, railroads, roads. If Second Life is ever to become anything more than suburban sprawl telehubs must remain the only method of instant transportation.
In fact, it could get even worse than sprawl. Movement through non-destination areas fosters communication with more people and exploration of new builds. Instant travel will eventual lead to most people remaining on their own plots of land, or those of their friends, all day. The continent will end up little more than a bunch of very small connected islands.
If flying from telehubs really is too slow, why not try some of the vehicles on the market? Sure they have problems, but so does teleporting. They really aren't that bad at reasonable speeds and I thought I noticed at least a handful having autopilots. Not only would this get you around faster but you will also be helping to encourage the development of more usable vehicles. Development that isn't nearly as popular as it should be. Again, I have not asked for the removal of the telehub system, and I have not asked for free teleports. I agree that the telehubs have some value, but we should have options. As far as movement through non-destination encouraging communication/exploration, I think that is unrealistic. As soon as people get to a telehub, they fly off on their route. Generally, you fly so fast through the sims that half of them haven't rezzed anyway (and get trapped in giant buildings with no exits, as someone else pointed out). I explore sims when I don't have a specific destination in mind. Keeping the telehub system as is while adding fee based teleporting would not interfere with that process. BTW, the theory that telehubs somehow cause zoning is false. I have owned land in three sims that were each 3-4 sims away from a telehub or more, and guess what? Giant club (Club Elite), giant casino (ugh, can't even remember the name), giant club (Club Inferno). The only thing that affects where these places build is available land, not telehub access. The vehicle suggestion is completely unrealistic as well - the sim border problem with vehicles, combined with the instability of SL leads to as much frustration as flying, with the added fun of potentially losing an expensive no copy vehicle (since only certain vehicle makers get why you make vehicles no trasfer/copyable). I would love to use a vehicle, as I own probably a hundred of them or more. However, it does not solve the problem at hand. Finally, most people do tend to stay on their own plots, or their friends. They generally venture out only to go to events, shopping, or to go to clubs/casinos, as the dwell numbers show. Friends generally teleport each other for free anyway, as do many clubs, so again, that has nothing to do with this request anyway.
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
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10-12-2004 10:18
Cristiano, there's no point quoting someone's entire post, unless it's tiny. Cut the quote down to just the point you're responding to, otherwise we don't actually know which point you're responding to. 
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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10-12-2004 14:32
From: Morgaine Dinova Cristiano, there's no point quoting someone's entire post, unless it's tiny. Cut the quote down to just the point you're responding to, otherwise we don't actually know which point you're responding to.  Thanks for the forum etiquette lesson - I was responding to the entire post. Different people use quoting in various ways. I often just take a small portion of the post - here I chose not to.
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Roseann Flora
/wrist
Join date: 7 Feb 2004
Posts: 1,058
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Yes
10-12-2004 14:46
I say yes bring it back.
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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10-12-2004 21:57
From: Cristiano Midnight Um, that was my original suggestion - did you actually read the first post? I said to leave the telehub system as is (which is free), and add fee based direct teleporting. LOL my bad, but no need to get possesive about it.  *chuckles*
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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10-12-2004 23:28
From: Hiro Pendragon LOL my bad, but no need to get possesive about it.  *chuckles* Lol sorry that came out harsher than I meant it to. 
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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10-12-2004 23:40
From: Cristiano Midnight Lol sorry that came out harsher than I meant it to.  S'ok dude, no offense taken. You're always well-spoken in the forums, and it's easy to write something that sounds different from what you mean. I'm all for a friendlier forum, and after battling Ulrika and keeping things civil, I think I'm at a point where I think twice before taking things personally. hehehe
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Nexus Nash
Undercover Linden
Join date: 18 Dec 2002
Posts: 1,084
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10-13-2004 10:43
From: Cristiano Midnight Um, that was my original suggestion - did you actually read the first post? I said to leave the telehub system as is (which is free), and add fee based direct teleporting. 2nd 3rd 4th.. It was liek this back in the day! No telehubs! Just fee to tele! (like 5L$ to tele across the world!) and you could fly! I would like to keep the hubs though!
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Taco Rubio
also quite creepy
Join date: 15 Feb 2004
Posts: 3,349
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09-07-2006 10:38
Bring this back!
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Lecktor Hannibal
YOUR MOM
Join date: 1 Jul 2004
Posts: 6,734
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09-07-2006 10:41
Yes
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Marcus Moreau
frand
Join date: 25 Dec 2004
Posts: 602
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09-07-2006 10:42
I will have to concur with my colleague Lecktor here.
MM
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Marcus Moreau
Disenfranchised island owner...
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