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Please bring back fee based teleporting

Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
10-10-2004 16:04
I cannot tell you how many times lately I have tried to fly to a destination after teleporting to a telehub, only to get stuck in a building that suddenly rezzes, or I end up overshooting my destination because of horrible lag. Please give us back the option to teleport directly to any place in world for a fee. I have never explored areas around a telehub - when I teleport somewhere, I have a destination in mind anyway. Leave telehubs as they are, with free use, but please give us back the option of not having to deal with flying through a bunch of sims just to get to our destinations. Telehubs are farther and farther away as land grows - having to fly 700m or more is just annoying, and technologically frustrating because the system is not made for it. It is worth it to me to pay a small fee to be able to instantly teleport.
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Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
10-10-2004 16:08
Seconded. Woo.
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Phil Murdock
PM Adult
Join date: 21 Jun 2004
Posts: 116
10-10-2004 16:09
Excellent Idea
Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
10-10-2004 16:41
I'd definately pay to teleport directly to my destination. I'm always getting stuck in half-rezzed structures.
Selador Cellardoor
Registered User
Join date: 16 Nov 2003
Posts: 3,082
10-10-2004 16:44
Cristiano,

In my opinion:-

The idea of being able to teleport directly to one's destination is great.

The idea of having to pay for the privilege is terrible.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
10-10-2004 17:14
Selador,

Free teleporting would destroy the telehubs altogether. I would just like the option.
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Cristiano


ANOmations - huge selection of high quality, low priced animations all $100L or less.

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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
10-10-2004 17:35
signed

OH SORRY THE POST HAS TO BE TEN CHARACTERS LONG SO HERE ARE SOME MORE CHARACTERS IS THAT OKAY VBULLETIN?!?!?!?!?!
CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
10-10-2004 17:47
Another possibility - enable direct teleports only to locations where the owner of the parcel have made a landmark and gave it to you. You will be able to teleport directly to that location.

If the creator of the landmark and the owner of the destination parcel are equal - allow direct teleport.

Ditto for events: In the event window, using Teleport should drop you off right where the event landmark is specified.

The rest of the teleports can continue using the telehubs, which are not -that- of a bad idea really... its actually an intresting way to make you remember that there is a world outside.

Re: teleport fees... a big, fat, NO.
Tito Gomez
Mi Vida Loca
Join date: 1 Aug 2004
Posts: 921
10-10-2004 17:54
I second your request, even if it means paying.

There have been quite a few times I cannot get where I am going because there is an event taking place maxxing out the server between the telehub and my final destination.

-tito
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
10-10-2004 18:07
From: CrystalShard Foo
Another possibility - enable direct teleports only to locations where the owner of the parcel have made a landmark and gave it to you. You will be able to teleport directly to that location.

If the creator of the landmark and the owner of the destination parcel are equal - allow direct teleport.

Ditto for events: In the event window, using Teleport should drop you off right where the event landmark is specified.

The rest of the teleports can continue using the telehubs, which are not -that- of a bad idea really... its actually an intresting way to make you remember that there is a world outside.

Re: teleport fees... a big, fat, NO.


9 times out of 10 I don't have a landmark to where I am going, so that idea does not help. The current system actually makes me less likely to go out to places, not more likely. I agree that events should have direct teleports. We are all well aware thtat there is still a world out there, and I am not asking to take the telehub option away. We had a system in place that allowed us to fly for free or teleport for a fee (there were no telehubs at the time), and it worked out well - it was a pain to fly 2700 m :) If the fee is nominal enough, it won't be burdensome, and the option to teleport and fly always remains.

I do agree that we should be able to teleport for free to any parcel of land that we own.
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Cristiano


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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
10-10-2004 20:00
From: Cristiano Midnight
I cannot tell you how many times lately I have tried to fly to a destination after teleporting to a telehub, only to get stuck in a building that suddenly rezzes, or I end up overshooting my destination because of horrible lag. Please give us back the option to teleport directly to any place in world for a fee.
The answer to lag isn't to reduce usage but to fix the design problem that is causing lag.

"SL will take over the world." Remember that line? It was repeated recently too.

Well that's not going to happen unless the scalability problem that we have at present is fixed. So, a call for a workaround that has the effect of reducing usage achieves the exact opposite of what is needed, which is to stress massively that you need scalability if you have large-scale goals.

It's not actually hard, you just have to worship the gods of decoupling. I've worked on that in multi-million customer ISPs, it just requires the right mindset to refactor the bottlenecks and coupling points.
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Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
10-10-2004 21:05
Yeah, having to fly through 10 sims you dont care about, downloading lots of stuff on the way, doesnt do anyone's bandwidth any good.

Azelda
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-10-2004 21:22
From: Azelda Garcia
Yeah, having to fly through 10 sims you dont care about, downloading lots of stuff on the way, doesnt do anyone's bandwidth any good.

Azelda


The interesting flipside of this, of course, is flying through a bunch of stuff you don't care about, and then seeing something that does catch your eye -- and making a detour for it. It's happened to me a fair bit.

So for me, it's an AND situation. Do I think the option should be there for efficiency's sake, like Cristiano pointed out? Heck yeah. Just because there are traffic jams IRL doesn't mean we have to waste more precious time away if we can use the digital domain to get somewhere directly. It gets tiring doing it to each event, or to ask a friend "TP ME PLZ!" ;)

And currently, as for "teleporting anywhere", Fran and Rathe have got something magical going on :D

/invalid_link.html

w3rd.
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
10-10-2004 21:31
Can we be paid for every TP that fails?

TPing is far too buggy to implement this at the moment.
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Daemioth Sklar
Lifetime Member
Join date: 30 Jul 2003
Posts: 944
10-10-2004 21:33
I sign for Cristiano's original idea.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
10-10-2004 23:01
From: Morgaine Dinova
The answer to lag isn't to reduce usage but to fix the design problem that is causing lag.

"SL will take over the world." Remember that line? It was repeated recently too.

Well that's not going to happen unless the scalability problem that we have at present is fixed. So, a call for a workaround that has the effect of reducing usage achieves the exact opposite of what is needed, which is to stress massively that you need scalability if you have large-scale goals.

It's not actually hard, you just have to worship the gods of decoupling. I've worked on that in multi-million customer ISPs, it just requires the right mindset to refactor the bottlenecks and coupling points.


That's all wonderful, and I agree. However, the technology already exists for us to teleport directly to any location - it is used in summoning players, and in teleporting home. It also used to exist as an option at all times, for a fee. Reducing lag would still not reduce the annoyance at having to fly across multiple sims to get to your destination. I am asking it for as an option, not as the only behavior.
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Cristiano


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Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
10-10-2004 23:56
Hmm, Hiro has a point, but I think the fix for that would be instead of paying on clicking Teleport, you pay when your avatar has reached the destination. By checking to making sure you're there before taking out your money, fixes any issues with broken ports.

I however disagree with charging for it, I never used it back when we had to pay, so I wouldn't use it now either. I'm THAT cheap.

I do however agree with having the ability to teleport to a location. I rarely, very rarely, look at things around a telehub, if I'm exploring, sure, I'll use a telehub as a starting point sometimes, but otherwise I'm usualy *going somewhere* and don't have time/care to stop.

Also the whole problem of having remote locations away from a telehub, is created by telehub only travel. Why would I go somewhere if I have no reason to go there? Oh... because its by a telehub. I don't go to locations far from telehubs if theres no reason for me to go there, i.e. someones house etc. Same thing would apply to directly teleporting, if I don't have a reason to be there, I'm not going to be there.

So in short, I do think we should be able to teleport to a location, but I don't think we should have to pay for it.

An option to prevent getting teleport traffic would be to have the ability to turn off direct teleporting to your land, to prevent people from randomly teleporting to your land. But thats kinda a different discussion.
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Selador Cellardoor
Registered User
Join date: 16 Nov 2003
Posts: 3,082
10-11-2004 02:29
Cristiano,

<<Free teleporting would destroy the telehubs altogether. I would just like the option.>>

Yes, I hadn't considered that. :eek:
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Land Baron
Adding value, posthaste!!
Join date: 9 Oct 2004
Posts: 28
10-11-2004 04:50
I say to you stop! Stop what you say!

Telehubs are the CANDY of Land Barons such as myself! How dare you deny us the profit we so richly deserve! I curse your idea most strongly, the fellow Barons at the lodge will be in an uproar over this, I can promise you!

*chortles and asks the driver to speed him to the lodge, posthaste!*
Phil Murdock
PM Adult
Join date: 21 Jun 2004
Posts: 116
10-11-2004 04:53
A plus side of Charging is it would be a good way for the lindens to control Inflation.

One of their concerns with all the added land should be controlling a stable market. This would a be way to suck up lindens now that the price of land has dropped more than 50% in the last 2 months.
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
10-11-2004 05:51
From: Cristiano Midnight
Free teleporting would destroy the telehubs altogether...


at the risk of sounding flippant, so?

the telehubs serve no purpose. somebody please correct me if i'm wrong.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-11-2004 06:11
The telehubs serve the noble purpose of creating zoning without the need for enforcement, i.e., they keep clubs and malls the hell away from me.
Millie Thompson
Resident Moderator
Join date: 18 Dec 2002
Posts: 364
10-11-2004 06:52
It would be a great idea. Often times flying over someone's land you run into ban lines who's textures haven't rezzed yet and you miss the "Not authorized" message wondering "What the??" and keep ramming your nose into the area till you do notice it's restricted.

And since Adelphia is poo anyway with their connection in my area excess flying over areas leaves me often times over shooting my destination by a sim and a half. ^^
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Snark Serpentine
Fractious User
Join date: 12 Aug 2003
Posts: 379
10-11-2004 08:35
Telehubs serve the useful purpose of keeping hordes of random wanderers away from edge of the world land. Oh yeah, and something about "better retail land" closer to the hub, or something. I've no objection to the telehub system, however, I suggest/repeat:

Free teleports directly to Linden-sponsored events.
Zebulon Starseeker
Hujambo!
Join date: 31 Dec 1969
Posts: 203
10-11-2004 08:54
I'm aware there's a way around the telehub system involving the use of a scripted objects you have to wear. The reliablity might be questionable, but i've seen it at work and it reminded me alot of the pre-telehub system (sans payment).
I won't go much into detail til the creator decides to make them available, but I'm sure It'll make some waves.
Regardless of who comes up with a way to subvert the teleport system we have right now via crafty-scripting...how long til the lindens come in and counter or cripple it to keep things the way they are?


Zeb
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