But I really was just trying to be helpful. For once.
In that link to the editor you sent, it looks like the thread stopped about a month ago. Did this code ever come to fruition or is it still in development?
~Ulrika~
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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10-27-2004 11:33
But I really was just trying to be helpful. For once. In that link to the editor you sent, it looks like the thread stopped about a month ago. Did this code ever come to fruition or is it still in development? ~Ulrika~ _____________________
Chik-chik-chika-ahh
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Morgaine Dinova
Active Carbon Unit
Join date: 25 Aug 2004
Posts: 968
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10-29-2004 10:02
It's a very good idea, Ulrika.
And no, it would not require porting much of the server at all, because you didn't ask for a fully functional multi-user local world. Being able to "build objects, write scripts, and upload animations" is only a tiny subset of SL server functionality. You're really just asking for a local object designer/viewer (actually most of that is client-side already), an LSL compiler and execution environment with simulated events, and offline animation preview which is no biggie since animations are local anyway. It would be a lot of work, but nothing compared to a full server-side system. No database, no zones, no streaming, no additional avs, no moving self, no vehicles, no teleports, no inter-sim handover, no sim/client cache protocol, no plot management, no object access permissions, no physics, no login, and the vast majority of all UI options non-functional. This is something that sounds doable as an open-source project. Philip said yesterday that using open-source more widely in SL is limited only by their dev resources for managing it, and the dev resources have just been given a shot in the arm by the new investment. It might be a good time now to ask for opening up the LSL compiler, and if that were open then I think your local environment might become feasible. It would definitely be a lot of work though. Maybe try mentioning it at the next PL Town Hall? Edit: The following isn't strongly related to Ulrika's suggestion, but I was wondering to myself how much local world-wandering would still be possible offline purely on the basis of world data stored in the client cache at the last exit. A 1-Gbyte cache can hold quite a lot of objects. With relatively little effort it should be possible to make a cache viewer that gives the appearance of a world you can move in! _____________________
-- General Mousebutton API, proposal for interactive gaming
-- Mouselook camera continuity, basic UI camera improvements |
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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10-29-2004 12:00
It actually was very helpful, Kris! In that link to the editor you sent, it looks like the thread stopped about a month ago. Did this code ever come to fruition or is it still in development? ~Ulrika~ Kalleb is presently too busy. I have been in talks with him, on and off, trying to obtain his source for integration into OSMP. No luck yet, but who knows what the future holds? I'll bug him about it again one of these days. _____________________
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