Localhost Single-User Simulator
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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10-25-2004 22:39
I think a great feature to SL would be the addition of a local-host miniature single-user SL. Similar to how Neo and Morpheus practiced their fighting skills in a small simulator away from the Matrix, this would be a program run on the local host that would provide the user with an empty small white space, say 100 m cubed. In this space the user would be able to build objects, write scripts, and upload animations. When connected, the user would have the option of uploading objects and scripts created in the mini SL to the real SL.
This would eliminate the frustration that users have when building during periods of high load or lag. Additionally, it would allow for content development when users are offline. For instance, I have a commute on a train which I sometimes use to make animations in Poser but often wish I could instead create some objects for SL.
What do you think?
~Ulrika~
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Chik-chik-chika-ahh
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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10-26-2004 00:45
I think it's a great idea, but you're not gonna get it 
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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10-26-2004 00:53
I think Eggy is correct, as per the last two or three times it was suggested and discussed.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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10-26-2004 01:04
What if we sold it as a way to take a little load off the asset server system? all them clothing textures, avatars, not-quite-right attachments and script revisions that never got uploaded.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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10-26-2004 01:15
LL doesn't want to give out the server. Maybe in a distant future, but not now. Also: It doesn't run under windows and would have to be ported. It is comprised of various independent parts that would have to be integrated. It would vastly increase the size of the download. It would take considerable development time and detract from their ability to focus on what really matters.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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10-26-2004 01:16
From: Kris Ritter I think Eggy is correct, as per the last two or three times it was suggested and discussed. OMFG Kris, you are agreeing with me, are you sure that was what you intended to post?
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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10-26-2004 01:17
I'm pretty sure that the same points that have been brought up every time someone has suggested this (about once or twice a month since SL started) are still all gonna be pretty much the same. A very, very quick lookup (that anyone can do... really! hint: try the search button. It's cool.) reveals the following threads on the subjects. There are plenty more than this, too.... so I really don't see the point of discussing the same thing over again. Yes, we want it. No, it's not going to happen. But by all means, if you want another thread on the subject, carry right on Offline Editor Scripting IDE Offline scripting utility, might be cool if SL is down! OffLine Tools Offline clothing viewer Offline Sandbox Offline avatar editor AT home OFFLINE building. offline "sandbox"? Offline object creation: Quick Hack? Let us work offline
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
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10-26-2004 01:24
From: Eggy Lippmann LL doesn't want to give out the server. Maybe in a distant future, but not now. This may be the only insurmountable problem. From: Eggy Lippmann Also: It doesn't run under windows and would have to be ported. It is comprised of various independent parts that would have to be integrated. It would vastly increase the size of the download. Porting might not be all that difficult, depending on how the server's coded. Still could be multiparted, with a central "switch" and loader. Optional and seperate download. From: Eggy Lippmann It would take considerable development time and detract from their ability to focus on what really matters. Oh yeah, make that the other currently insurmountable problem. 
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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10-26-2004 11:14
From: Kris Ritter A very, very quick lookup (that anyone can do... really! hint: try the search button. It's cool.) reveals the following threads on the subjects. There are plenty more than this, too.... so I really don't see the point of discussing the same thing over again. Yes, we want it. No, it's not going to happen. But by all means, if you want another thread on the subject, carry right on  A very, very quick lookup (that anyone can do... really! hint: try the search button. It's cool.) reveals the following threads with the same tired "search first" advice. There are plenty more than this, too... so I don't really see the point of people posting the same tired search advice over again. But by all means, if you want to sound nasty and give the same "search first" advice, carry right on  (links found while looking for matching topics in a rage omitted) ~Ulrika~
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Chik-chik-chika-ahh
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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10-26-2004 11:21
*gets ready to re-install softice
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If you'll excuse me, it's, it's time to make the world safe for democracy.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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10-26-2004 12:14
I thought The Matrix was fiction. Learn something everyday...
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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10-26-2004 14:39
From: Malachi Petunia I thought The Matrix was fiction. Learn something everyday... The Matrix is fiction. It's a movie about a future dystopia where machines have enslaved the human race and use them as an energy source. In order to keep the humans passive they hook them up to a giant simulator called "the Matrix" that presents the captive humans with what seems like reality. It's similar to the way we recreate reality in the game "Second Life", where it's "energy source" is the cash it sucks out of us every month.  It's so similar, that I used it as an analogy to a proposed feature that existed (fictitiously) in the world of the Matrix but could actually exist (in reality) in the game of SL. I'm sorry if you thought my analogy was instead a claim that the Matrix was real, although, given it takes place in the future after a horrific Earth-shattering war, I'm not sure I understand how you came to the conclusion it was real. I guess that's the big problem with those one-line replies. One never knows if they're deeply insightful, misguided, or sarcastic one liners which serve no other purpose than to exercise someone's ability to throw sarcasm at real topics. Nonetheless, I think if my proposal was not unique, at least my analogy between SL (real) and the Matrix (fictitious) was and damn it, isn't that half the battle? I mean, a PBJ sandwich cut on the diagonal is always a welcome sight. ~Ulrika~
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Chik-chik-chika-ahh
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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10-26-2004 14:40
From: Jack Digeridoo *gets ready to re-install softice Are you alluding to reverse engineering the protocol? Has anyone ever tried to do that with SL? Couldn't we make our own server? ~Ulrika~
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Chik-chik-chika-ahh
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Essence Lumin
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Join date: 24 Oct 2003
Posts: 806
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10-26-2004 20:02
From: Ulrika Zugzwang I mean, a PBJ sandwich cut on the diagonal is always a welcome sight. ~Ulrika~ PBJ sandwiches cut parallel are no fun at all.
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Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
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10-26-2004 20:04
No Ulrika I don't know how to do that but someone else might.
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If you'll excuse me, it's, it's time to make the world safe for democracy.
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Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
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10-26-2004 20:23
> Has anyone ever tried to do that with SL? Couldn't we make our own server? http://metaverse.sourceforge.net
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Djiket Nyak
Join date: 30 Sep 2004
Posts: 116
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10-26-2004 20:27
From: Ulrika Zugzwang I think a great feature to SL would be the addition of a local-host miniature single-user SL. Similar to how Neo and Morpheus practiced their fighting skills in a small simulator away from the Matrix, this would be a program run on the local host that would provide the user with an empty small white space, say 100 m cubed. In this space the user would be able to build objects, write scripts, and upload animations. When connected, the user would have the option of uploading objects and scripts created in the mini SL to the real SL.
This would eliminate the frustration that users have when building during periods of high load or lag. Additionally, it would allow for content development when users are offline. For instance, I have a commute on a train which I sometimes use to make animations in Poser but often wish I could instead create some objects for SL.
What do you think?
~Ulrika~ Sounds kewl, but you could also get some cheap 512 land maybe? And put a hollow cube 75 meters high in a good lag-less sim.
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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10-27-2004 06:01
From: Malachi Petunia I thought The Matrix was fiction. Learn something everyday... wake up, coppertop 
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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10-27-2004 06:04
From: Ulrika Zugzwang I mean, a PBJ sandwich cut on the diagonal is always a welcome sight.
~Ulrika~ add some sliced banana and yer talkin'
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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10-27-2004 06:06
Has anyone thought of building a simple cad prgram that matches with the coordinates of SL --and then importing those coordinates into a script that can rez the objects?
I'm no coder --but that at least seems fairly do-able.
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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10-27-2004 06:11
Yes.
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
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10-27-2004 07:52
From: Kendra Bancroft Has anyone thought of building a simple cad prgram that matches with the coordinates of SL --and then importing those coordinates into a script that can rez the objects? Wha?! That's a brilliant idea! We could use a program like 3D Studio, save the file, and convert it into a script and files! ~Ulrika~
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Chik-chik-chika-ahh
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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10-27-2004 08:02
I know how you some people hate for me to try to be helpful and post links to relevant information, but some people might be interested to read the following thread. Or then again some people might not. External Model building tool?
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Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
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10-27-2004 09:11
From: Kris Ritter I know how you some people hate for me to try to be helpful and post links to relevant information, but some people might be interested to read the following thread. Or then again some people might not. External Model building tool?what I'm talking about is far simpler.
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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10-27-2004 09:33
From: Kendra Bancroft what I'm talking about is far simpler. Forgive me. All I had to go on of your idea was what you said: "Has anyone thought of building a simple cad prgram that matches with the coordinates of SL --and then importing those coordinates into a script that can rez the objects?" All I had to go on of Kallebs was that he was writing a 'very functional' dedicated modeler that sends the info to SL to build in prims via scripts (presumably something like Xylors machine). Which sounded pretty much the same kinda thing to me, and also addresses a part of Ulrika's original request. If I'm wrong, I'm wrong. But I really was just trying to be helpful. For once. (And a couple of other interesting things were said in that thread too)
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