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Flash Animations |
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Seven Overdrive
Registered User
Join date: 19 Jul 2005
Posts: 29
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10-19-2006 17:17
Please LL we need Flash Animations in SL. Having the ability to place flash animations on prims would really be a nice feature to have for content creators.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-19-2006 20:21
Please LL we need Flash Animations in SL. God, I thought the people wanting HTML on a prim were bad enough. |
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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10-19-2006 21:31
I KNOW~! LETS PUT SHOCKWAVE ONA PRIM~!!!!11!!111!!one
(Shockwave, as in the files made with Macromedia Director--the 18 wheeler of Flash--god, some of those run slow enough in a browser by itself). |
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Seven Overdrive
Registered User
Join date: 19 Jul 2005
Posts: 29
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10-19-2006 23:28
yeah whatever. Smooth Anim and texture cyclers just don't cut it anymore. Time for progress.
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Kalemika Dougall
has the IQ of a rock
Join date: 30 Dec 2004
Posts: 131
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10-19-2006 23:30
What part of the above don't you understand?
There's never been an instance I know of EVER where a flash file has been used for a texture in any game. It's not logical. There's better ways around it, vector animation takes WAY too much CPU and someone could easily crash people's viewers by loading themself with prims covered in different flash animations. If you're really desperate, on your own land, Quicktime can play flash animations. |
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Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
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10-20-2006 00:00
Also, you'll be amazed what a texture anim can do. My friend loop a quick movie snapshot and 3d-animations on prim using only textures looping
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon Brown-skinned Utahraptor from an Old Time |
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Seven Overdrive
Registered User
Join date: 19 Jul 2005
Posts: 29
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10-20-2006 00:10
If people have low end machines then they could simply turn flash animations off in their client just llike particles or whatever. Why should those with better systems be punished. It seems some would rather have us all walk around like stick figures in a barren wasteland because they don't want to turn options off in their client.
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Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
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10-20-2006 00:14
Well, even if my machine isn't high, I don't think it is low. And still I am stuck with ~10-15fps in normal places. But a mall fulled of flashy prims?!? I'm certain that only one percent of people can turn on that flashy feature and do not crash. So if only 1% of SL can see it, it probably not a good idea to wasting LL time to add it at all.
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon Brown-skinned Utahraptor from an Old Time |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-20-2006 08:18
They don't make a personal computer powerful enough to do what you want.
If they implemented even HTML on a prim the way some people seem to want... and you went into a mall with 100 prims rendering HTML... not flash just HTML... you would freeze, crash the SL client, or even crash the computer. Flash would make this situation far far worse. Right now just downloading textures is enough of a bottleneck, even on my Athlon 64 XP dual core system with 2GB RAM and a PCI-E nVidia 7600 with 256M VRAM. |
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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10-20-2006 20:34
hey, guess what, you CAN!
Quicktime plays Flash! No interactivity, mind you. _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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10-20-2006 21:15
aye qicktime does indeed along with...
* 3DMF (Mac OS 9 & Windows) * 3GPP * 3GPP2 * AIFF * AMC * AMR * Animated GIF * AU * Audio CD Data (Mac OS 9) * AVI * BMP * CAF (Mac OS X) * Cubic VR * DLS * DV * FlashPix* * FLC * GIF * GSM * JPEG/JFIF * Karaoke * MacPaint * MIDI * MPEG-1 * MP3 (MPEG-1, Layer 3) * M3U (MP3 Playlist files) * MPEG-2** * MPEG-4 * MQV * M4A, M4B, M4P (iTunes 4 audio), M4V (iTunes video) * PDF (Mac OS X) * Photoshop* * PICS * PICT * PLS * PNG * Quartz Composer Composition (Mac OS X) * QCP (Mac OS 9 & Windows) * QuickTime Image File * QuickTime Movie * SD2 (Mac OS 9 & Windows) * SDP * SDV * SF2 (SoundFont 2) * SGI * SMIL * System 7 Sound (Mac OS 9) * Targa * Text * TIFF* * TIFF Fax * VDU (Sony Video Disk Unit) * Virtual Reality (VR) * Wave |
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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10-20-2006 23:28
To bad we can't use the quicktime viewer on a hud, or just a quicktime viewer panel. No need to make a hud out of it. Eliminate the connection between shareable media access and parcel ownership.
Folks who wanted to watch a movie or listen to an mp3 together could do so with their huds or media viewer panels, providing the MST3K style commentary in a group chat instead of having to be in the same parcel _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
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10-20-2006 23:30
hey, guess what, you CAN! Quicktime plays Flash! No interactivity, mind you. Well..I still can't play QuickTime anyway. It crash SL everytime I try to start it. I heard it's related to the latest QuickTime incompatible with SL client or something. And I'm not going to downgrade my QuickTime viewer just so I can view it in SL. _____________________
Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon Brown-skinned Utahraptor from an Old Time |
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
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10-22-2006 09:22
I don't think I've gotten QT videos to play either. It just fails, always has.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-22-2006 11:56
hey, guess what, you CAN! Quicktime plays Flash! |
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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10-22-2006 12:37
Quicktime is limited to one stream per client and one stream per parcel. Thankfully. Yeah, but there's a fair difference between "You can't do it at all" and "You can do it, with some caveats". We use the ability of Quicktime to show PNGs to make a "now playing" marquee in Suffugium, for example. _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-22-2006 17:06
Yeah, but there's a fair difference between "You can't do it at all" and "You can do it, with some caveats". We use the ability of Quicktime to show PNGs to make a "now playing" marquee in Suffugium, for example. But I'm pretty sure that what you're doing is not what the original poster was talking about at all. Having the ability to place flash animations on prims would really be a nice feature to have for content creators. |
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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10-22-2006 17:10
id software has a pretty nifty texture mapped interfaces for digicodes and control pannels, would be nice to have that in sl, kind of simplified html or something
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
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10-23-2006 00:05
But I'm pretty sure that what you're doing is not what the original poster was talking about at all. This sounds like the idea is that the animation would be applied to a portable object... something you could buy, for example... not that you'd apply the media texture to the object and then set the parcel's video URL to the location of the animation. Sure, if they want to used a single flash animation in a build (and don't care how many people can't see it, nor whether it flickers in and out as you cross parcel boundaries), they've got a solution. Oh, true, but the technique would be similar. Nakama uses another elegant solution by having a single movie that is actually several spliced together, and texture offsets so only one shows on any given 'screen'. I think you could do something like what they want, but (as mentioned) not in a way conductive to a possible 'nightmare scenario'. And if that's what they want, I'm nor really crying about it. ![]() _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-23-2006 15:06
id software has a pretty nifty texture mapped interfaces for digicodes and control pannels, would be nice to have that in sl, kind of simplified html or something CODE
this would attach the parameters to the prim, like particle systems or set text, and the client would bake a local-only texture that combined the texture on face 0 with the text "Status: Normal" in green, 5% of the texture height and offset 25% of the way in from the upper right corner... and use that on face 0. |
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Nargus Asturias
Registered User
Join date: 16 Sep 2005
Posts: 499
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10-23-2006 19:15
That would be the function I'd love most.
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Nargus Asturias, aka, StreamWarrior
Blue Eastern Water Dragon Brown-skinned Utahraptor from an Old Time |
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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10-23-2006 20:58
AFAIK, interactive Flash on a prim is the current "sticking point" for uBrowser. If you can solve it, you get a free island for a year.
![]() And yes that means that if/when HTML on a prim comes, it will support interactive Flash ![]() |
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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10-24-2006 16:41
AFAIK, interactive Flash on a prim is the current "sticking point" for uBrowser. If you can solve it, you get a free island for a year. ![]() |
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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10-24-2006 19:22
I hope that nobody ever wins this prize, and that HTML on a prim remains stuck forever. i am suprised LL didn't see the there.com's system of "proximity loading", like only the 3 closest html pannel get displayed or something like this. _____________________
![]() tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u |
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Kalemika Dougall
has the IQ of a rock
Join date: 30 Dec 2004
Posts: 131
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10-25-2006 09:18
Well, I mean, I'm pretty sure we DO proximity loading in a sense.
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