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Inventory Limit for free accounts

MoxZ Mokeev
Invisible Alpha Texture
Join date: 10 Jan 2008
Posts: 870
06-13-2008 07:13
From: Lear Cale
/me has a fit

I'm glad it's up to LL to decide how they run their business, rather than all the folks who want us treated as second class residents, at best a drain on resources and at worst griefers and bots. ;)


I second, third and triple quadruple that!

I'm PIOF and very much used. I buy my lindens on the LX. I pay rent weekly and teach others to build, which in itself stimulates the economy, as people who build are likely to run out and rent a shop to sell what they've learned. If I were forced to go premium, I would very much take offense. I have no need for land, 512 is a joke, and paying a tier beyond the cost of premium for anything more is just not in my budget. I'm happy for those who can afford to put 100s of dollars in this network per month but as for me, I can't.
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:p
Barbara Schwarz
Registered User
Join date: 4 May 2008
Posts: 8
False Assumptions
06-13-2008 10:15
While it is true that I do have payment information on file,
it is incorrect to assume that I used that method to obtain
the Lindens needed to pay for the uploads.

I made what Lindens I have the old fashion way, I earned them.
Pygar Standish
Registered User
Join date: 15 Aug 2006
Posts: 25
06-13-2008 12:47
Seen this issue come up multiple times with multiple skews on the solution.... The problem being that huge inventories do bog down the system and SL is one of the only MMO (quite possibly THE only MMO) that uses central asset servers but does not impose a limit on inventory (bad mix).

I dont think targeting non-premium accounts is the answer, and I think targeting "no payment info" or newbies is not a great answer either...SL not only needs new people, but also newbies are not the big offenders here- the people with 20000 or more objects (some out there have double or triple that much) that just refuse to do anything about it- not box up items and store them in world, not go thru and try to get rid of stuff they ever use- they dont want to hear anything about this.

I think one of the best ideas I have ever thought of for this (with no idea how to or even if it could be implemented) would be to have the inventory system bolstered by an "archive" system of some sort- another set of servers away from the normal resident databases that would allow you extra storage if you absolutly need it, while in your regular inventory you have a cap (maybe about 5000 items or so, that is my own self imposed cap, and still have tons of stuff I could prolly just ditch and never regret it)
Gumby Roffo
Multi grid user
Join date: 16 Mar 2007
Posts: 26
06-14-2008 06:43
From: Pygar Standish

I think one of the best ideas I have ever thought of for this (with no idea how to or even if it could be implemented) would be to have the inventory system bolstered by an "archive" system of some sort- another set of servers away from the normal resident databases that would allow you extra storage if you absolutly need it, while in your regular inventory you have a cap (maybe about 5000 items or so, that is my own self imposed cap, and still have tons of stuff I could prolly just ditch and never regret it)


G'day and you are so on the money with this idea ... it is what apparently happens already.. those items or textures that are not seen offten are relagated to the "" ARCHIVE"
when needed they take a little longer to fetch ... hence some times the occasional " missing texture pic"

Alas the flaw with this process is that it only works for popular places .. like we all go to them ....not.

wherever you rez , you will need to see the textures and items in that place even if your the only one there. so out they come from the archive ( might have been in there 5 minutes) till the next resident pops in to the sim or location.

SO yes archive is in use, and it does help a little.

Gumby ( yes its a late saturday and this is my last till morning)
Lisa Lowe
Registered User
Join date: 14 Oct 2006
Posts: 10
06-16-2008 08:21
From: Charlotte Bartlett
These are also free, but do require RL ID validation in form of a matching PayPal Account / Credit/Debit Card being on file with validation similar performed by PayPal or Ebay. Not use, just checked.

Reason? Content Theft is a major issue in SL, just search on Google, read the blogs, or speak to any experienced creator in world. By having a creator account you get ability to transfer objects to another avatar (that includes setting them to sale for zero or above) / upload images/sounds to Second Life and more importantly exit cash from Second Life.

Current Free Accounts are the same, but do not have the transfer object facility or upload facility or exit cash from platform ability.


Limiting accounts because of content theft? So everyone has these proposed restrictions because a few choose to do that? Content theft is done in many ways and can never be stopped with for instance transfer limitations.

About ID validation. I am way more worried about my rl ID-theft then my content in SL. Therefore I simply refuse to register myself (with real data) on the internet in any way. I do not do online banking, I have no PayPal or eBay account and never use my creditcards online. Same why I would never do the age verification thing with SL (trust me, I am old enough) and some commercial company for them doing that process. (As a result of all this, I will never be able to exit the cash I made in SL so far. So be it. I might make someone else happy with it some time). I am very pleased I can do what I want in SL, without the problem of ID validation. If for some reason they want validation, I will be gone from SL for sure! Therefore the same conclusion counts if there is more restrictions on free accounts causing me not to be able to create content, sell it and make a buck. It will be exit SL for me then.
Bad Bobbysocks
Registered User
Join date: 7 Jul 2005
Posts: 99
06-18-2008 13:08
think inventory caps will be inevitable at some point maybe with a charge introduced for different inventory packages i.e a content creators and so on it can't keep going as it is indefinitely. Spaceand speed costs and someone has to pay for it. As others have said LL is possibly the only business that doesn't limit it that should speak volumes? Most free emails etc pay for the free storage by other means like advertising. Its down to how LL absorbs those costs and as to it killing SL ...thats been said numerous times ..gambling ban ..banking ban ...its still here.
Peace Howlett
Not a n00b
Join date: 1 Nov 2007
Posts: 53
Inventory use solution?
06-22-2008 11:29
I think there is a real battle going on between 'free', and 'premium' accounts, and I have experienced a snobbish culture amongst SL'ers, which reminds me of all the things that made me feel the need to 'escape' from RL, and log in to SL.

First of all, I will apologize if this has been mentioned before, but I personally think 'premium' accounts should be scrapped. And either all accounts become paid for once again, or in its place have an inventory storage charge much like paying our tiers for size of land. Although I think if accounts become paid for once again, people will still have access to unlimited inventory sizes, and thus the problems will again surface, even with less users online, the paying users there, will have an ever expanding inventory, I guarantee that.

Example,

No Charge - upto 10,000 inventory items.

or

US$2/month - an extra 5000 inventory items. (making it 15,000 in total)

or

US$4/month - an extra 10,000 inventory items. (making it 20,000 in total)

and so on..

If fees are not paid inventory items saved after the date 10,000 items was passed, are still accessible but may be deleted from the system after a period of 3 months(no items can be added either), that is unless the user removes the oldest items from their inventory to bring it down to the free maximum, or below...then the newest items will be safe from deletion. Or to save all the confusion that would cause, have the extra (paid for) storage capacity in separate folders within the inventory, items in these folders are due for deletion if fees are not paid.

Maybe have an 'unlimited' inventory use charge for an amount that would cover such a use, and maybe registered creators are able to receive a reduced 'unlimited use' fee?.

This is very rough and actual charges would need a lot more thought, but you see the logic?.



This is just a suggestion, please be kind, :).
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-23-2008 00:06
From: Peace Howlett
I think there is a real battle going on between 'free', and 'premium' accounts, and I have experienced a snobbish culture amongst SL'ers, which reminds me of all the things that made me feel the need to 'escape' from RL, and log in to SL.

First of all, I will apologize if this has been mentioned before, but I personally think 'premium' accounts should be scrapped. And either all accounts become paid for once again, or in its place have an inventory storage charge much like paying our tiers for size of land. Although I think if accounts become paid for once again, people will still have access to unlimited inventory sizes, and thus the problems will again surface, even with less users online, the paying users there, will have an ever expanding inventory, I guarantee that.

Example,

No Charge - upto 10,000 inventory items.

or

US$2/month - an extra 5000 inventory items. (making it 15,000 in total)

or

US$4/month - an extra 10,000 inventory items. (making it 20,000 in total)

and so on..

If fees are not paid inventory items saved after the date 10,000 items was passed, are still accessible but may be deleted from the system after a period of 3 months(no items can be added either), that is unless the user removes the oldest items from their inventory to bring it down to the free maximum, or below...then the newest items will be safe from deletion. Or to save all the confusion that would cause, have the extra (paid for) storage capacity in separate folders within the inventory, items in these folders are due for deletion if fees are not paid.

Maybe have an 'unlimited' inventory use charge for an amount that would cover such a use, and maybe registered creators are able to receive a reduced 'unlimited use' fee?.

This is very rough and actual charges would need a lot more thought, but you see the logic?.



This is just a suggestion, please be kind, :).


Problem with an inventory size based charge is people would just start hiding stuff inside prims instead. Which maybe that might be better for TP, maybe it wouldn't, in anyway seeing anyone can creat unlimited free alts, they would just have alts standing round the bedroom like maids & butlers holding all their stuff for them.
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Bad Bobbysocks
Registered User
Join date: 7 Jul 2005
Posts: 99
06-23-2008 05:55
lol think you just gave LL a way to increase memberships again ..limit inventory make ppl have more alts for the inventory space and dropping your items in a prim isn't always wise I've lost alot of items with that method "missing from database" when I tried to retrieve them
Peace Howlett
Not a n00b
Join date: 1 Nov 2007
Posts: 53
06-23-2008 11:41
From: Tegg Bode
Problem with an inventory size based charge is people would just start hiding stuff inside prims instead. Which maybe that might be better for TP, maybe it wouldn't, in anyway seeing anyone can creat unlimited free alts, they would just have alts standing round the bedroom like maids & butlers holding all their stuff for them.


Your right :(. I was trying to think of a fair solution to the problem. But I still think if things become paid to use once again, these same issues will occur, the database is storing more information than ever, and that will continue to increase, even though memberships are paid for, this will either lead to a needed increase in membership fees to cover costs somewhere.

OK, so paying for extra inventory space will lead to more free accounts being made, why not limit IP address's to 1 (or 2?) connections at any one time?.....or better solution because I'm sure people will log in and out to transfer items stored on alt's, make the first account per IP address free to use, with the inventory limit solution in place.....as all solutions seem to be pointing to paying for accounts once again to simply use anyway, why not make the first per IP free, if people want another free account they have to cancel the first, then they are free to create another free account?. Additional accounts to the first must then be paid for, again as all solutions are pointing towards paying to use 'an' account, why not do this.

Although some IP's do change, so the only other alternative is to register credit card details, as yet again everything points to paying for the membership, those details will have to be provided anyway, that way we have,

1) Age verification

2) Payment information, can buy lindens (pay to increase inventory size, this is must, for fair use)

3) The system can check that we use only one account per person at any one time, different users with the same IP can log in and enjoy free accounts each, each MUST provide credit card information (and can pay for additional accounts to the first free one)

4) The system will remain free to use, and most people will be happy.
Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
06-23-2008 12:13
I suspect that if this did ever happen, it would be a 'grandfathering' thing the way they handled weekly stipend drops. IE, it would only affect free accounts after the day the system was rolled out.

If it wasn't, I'd be on the first boat outta here. I'm an avatar creator and have nearly 30k items, but that's because content creators are usually expected to have copies of everything they make. Mostly to deal with the dozen or so "I bought ____ at your shop and the vendor didn't deliver it" that happens just about every day. ;)
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Visit me in-world at the Avaria sims, in Grendel's Children! ^^
bigmoe Whitfield
I>3 Foxes
Join date: 29 Jul 2007
Posts: 459
06-23-2008 17:00
From: Peace Howlett
Your right :(. I was trying to think of a fair solution to the problem. But I still think if things become paid to use once again, these same issues will occur, the database is storing more information than ever, and that will continue to increase, even though memberships are paid for, this will either lead to a needed increase in membership fees to cover costs somewhere.

OK, so paying for extra inventory space will lead to more free accounts being made, why not limit IP address's to 1 (or 2?) connections at any one time?.....or better solution because I'm sure people will log in and out to transfer items stored on alt's, make the first account per IP address free to use, with the inventory limit solution in place.....as all solutions seem to be pointing to paying for accounts once again to simply use anyway, why not make the first per IP free, if people want another free account they have to cancel the first, then they are free to create another free account?. Additional accounts to the first must then be paid for, again as all solutions are pointing towards paying to use 'an' account, why not do this.

Although some IP's do change, so the only other alternative is to register credit card details, as yet again everything points to paying for the membership, those details will have to be provided anyway, that way we have,

1) Age verification

2) Payment information, can buy lindens (pay to increase inventory size, this is must, for fair use)

3) The system can check that we use only one account per person at any one time, different users with the same IP can log in and enjoy free accounts each, each MUST provide credit card information (and can pay for additional accounts to the first free one)

4) The system will remain free to use, and most people will be happy.


ok you pay for me and I will go along with this, otherwise nada gona happen.
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-24-2008 01:16
From: bigmoe Whitfield
ok you pay for me and I will go along with this, otherwise nada gona happen.

Better idea, you pay for it if you want it, else there are still a few C64 quality worlds you can play for free I think :P
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Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Tilla Albion
Registered User
Join date: 27 Jul 2005
Posts: 1
06-24-2008 18:13
From: Peace Howlett
Your right :(. I was trying to think of a fair solution to the problem. But I still think if things become paid to use once again, these same issues will occur, the database is storing more information than ever, and that will continue to increase, even though memberships are paid for, this will either lead to a needed increase in membership fees to cover costs somewhere.

OK, so paying for extra inventory space will lead to more free accounts being made, why not limit IP address's to 1 (or 2?) connections at any one time?.....or better solution because I'm sure people will log in and out to transfer items stored on alt's, make the first account per IP address free to use, with the inventory limit solution in place.....as all solutions seem to be pointing to paying for accounts once again to simply use anyway, why not make the first per IP free, if people want another free account they have to cancel the first, then they are free to create another free account?. Additional accounts to the first must then be paid for, again as all solutions are pointing towards paying to use 'an' account, why not do this.

Although some IP's do change, so the only other alternative is to register credit card details, as yet again everything points to paying for the membership, those details will have to be provided anyway, that way we have,

1) Age verification

2) Payment information, can buy lindens (pay to increase inventory size, this is must, for fair use)

3) The system can check that we use only one account per person at any one time, different users with the same IP can log in and enjoy free accounts each, each MUST provide credit card information (and can pay for additional accounts to the first free one)

4) The system will remain free to use, and most people will be happy.



This is how it used to be run - your first account is free, after that you pay one-time. IP addresses are a horrible, horrible, HORRIBLE idea to limit anything however. Some internet providers share your IPs with others, and meanwhile the likes of griefers already know how to get around this - it is VERY easy for someone with basic tech knowledge to change their IP, or to disguise themselves as another IP with proxies.

Any changes to this would have to be grandfathered of course, I haven't counted my inventory lately but I know it'll be up there.

If they really want more paying users, I heavily suggest they start increasing the incentives, and start deploying more first land. Lets put the basic premium account at at least 1024 m2, as the only really useful reason to HAVE a premium currently is the land - $1200 L$ a month is not worth what Premium accounts are paying, especially if they can't get meaningful land parcels.

-A former premium user
bigmoe Whitfield
I>3 Foxes
Join date: 29 Jul 2007
Posts: 459
06-24-2008 20:34
From: Tegg Bode
Better idea, you pay for it if you want it, else there are still a few C64 quality worlds you can play for free I think :P



lol, if I wasnt on this limited income I would be jumping at the chance to pay for it myself. but sadly not going to happen. c64= commador 64 right lol. I am half asleep and trying to think.
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cutekid2 Twine
Registered User
Join date: 23 May 2008
Posts: 7
06-27-2008 06:31
From: Gumby Roffo
Im sure this may have been raised before, Im not sure where as there are a multitude of locations I can post a request for changes to SL .
But as the topic mentions I have been wondering how to either get more folks in to SL while moving the usage stats to something useful.

Bots do have some uses as has been discussed many a time, so banning free accounts is not the right way to go. Mainly as it will kill off the new resedient that wants to try before they buy in, I was one of those and had to research deep before I even purchased my first L$.

But if there was some way to put a KB limit on new accounts( read "free" accounts) without having to kill them off totally I think there would be more positives in that. Perhaps improving the current newbiee library with some better skins and tools. Therefore negating the requirement for them to have a vast inventory.

It would make life easier for mentors , knowing that each new AV already had the tools and notecards required to start them off enjoying SL. We would only have to advise them how to find the tools that they have and explain how to utilize them. This would also remove the occurance of sending a newbie to a " mates" shop to get kitted out ( yes it happens).

It would save on server space ( not that bots use much at the moment) and it would provide another positive to become a premium member. " Extra inventory content can be had and land for the price of a premium membership.
Would it affect the metrics... yes initally , would it affect the bottom line... I think you would see an increase in members becoming premium.

Another advantage to this change would be a form of averting the versions of copybot rampant on the grid. As a free or new avatar could only use the available items in their inventoryand not accept or upload any more we would start to see the real purps of IP thieft appear not some borrowed bot/new name that is dumped later.

Griefers would not be able to transfer tools to new generated bots to go about their task ( without a cost) LOL sort of a griefing Tax. And if they wanted those tools well they would have to become a priemum member which then leads on to a ID and payment line for those fun folk.

To wind this off as the thought train has collided with some very nice scotch.

I think this idea many have holes and perhaps huge ones . But after a year and a bit of SL and I have had a bash at almost everything ( except gor ?). Perhaps I should have dot pointed this. I look forward to the communitys thoughts.

Gumby- A paying customer in more ways than you realise.

PS: Yes there are typos in there just don't trip on them.

damb ass
cutekid2 Twine
Registered User
Join date: 23 May 2008
Posts: 7
06-27-2008 06:35
From: Peace Howlett
I think there is a real battle going on between 'free', and 'premium' accounts, and I have experienced a snobbish culture amongst SL'ers, which reminds me of all the things that made me feel the need to 'escape' from RL, and log in to SL.

First of all, I will apologize if this has been mentioned before, but I personally think 'premium' accounts should be scrapped. And either all accounts become paid for once again, or in its place have an inventory storage charge much like paying our tiers for size of land. Although I think if accounts become paid for once again, people will still have access to unlimited inventory sizes, and thus the problems will again surface, even with less users online, the paying users there, will have an ever expanding inventory, I guarantee that.

Example,

No Charge - upto 10,000 inventory items.

or

US$2/month - an extra 5000 inventory items. (making it 15,000 in total)

or

US$4/month - an extra 10,000 inventory items. (making it 20,000 in total)

and so on..

If fees are not paid inventory items saved after the date 10,000 items was passed, are still accessible but may be deleted from the system after a period of 3 months(no items can be added either), that is unless the user removes the oldest items from their inventory to bring it down to the free maximum, or below...then the newest items will be safe from deletion. Or to save all the confusion that would cause, have the extra (paid for) storage capacity in separate folders within the inventory, items in these folders are due for deletion if fees are not paid.

Maybe have an 'unlimited' inventory use charge for an amount that would cover such a use, and maybe registered creators are able to receive a reduced 'unlimited use' fee?.

This is very rough and actual charges would need a lot more thought, but you see the logic?.



This is just a suggestion, please be kind, :).

fuck no
Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
06-27-2008 14:31
From: cutekid2 Twine
damb ass

If you're going to post here with an alt please use one that can string more than 2 words together to make a sentence.

From: cutekid2 Twine
f&%k no

And you should never use words you don't yet understand.
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Level 38 Builder [Roo Clan]

Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Amphithetre Andalso
Registered User
Join date: 22 Feb 2006
Posts: 9
06-27-2008 16:23
Good idea, but not thought through.
I am not a premium member, but I do have my payment info on file, and I buy things in SL a lot.

I am a modder and a bit of a builder and scripter so I have 10,000+ items. I regualry sort through my inventory to make sure it doesn't contain items I don't need. But as of this writing I want to keep each and every one of these items.

I will not be pushed into a corner and be forced to upgrade my account simply to be able to keep items that now have significant value to me. Maybe not in $L, but certainly sentimental.
Tabliopa Underwood
Registered User
Join date: 6 Aug 2007
Posts: 719
06-28-2008 01:25
It makes me smile whenever I see people who dont pay anything to enjoy SL, get petulant when someone mentions that maybe they should.

What I don't get is why some people do get so petulant. They're getting what they get; for free. Its almost like they think this free; and free as guaranteed in the constitution/law are the same thing.

SL is not "free" for them, or anyone else. What you get when you sign up for a basic account is a service made freely available to you, paid for by others.

You'd kinda think that when this happens people would be a little more gracious, as most freebie players in SL are.

So what if LL decide to cap the resources (inventory) made available to basic accounts. However much or little that may be. It's still ... umm! ... free.
Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
06-30-2008 16:16
I can see how a small "tax" on inventory might motivate some to pare down their inventories. But I wonder if it would actually help solve lag or stability problems? Drawing distinctions based on Premium vs. Basic would not get to the root of the problem either.

None of us have access to any of the data that might drive this decision so it's all just pure speculation anyway -- something these forums are very good at. :) Until you know how many are actually affected by the "solution" you are pushing and what the intended and unintended consequences are, you're just drinking Koolaid. :)
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Tegg Bode
FrootLoop Roo Overlord
Join date: 12 Jan 2007
Posts: 5,707
07-01-2008 00:58
From: Snickers Snook
I can see how a small "tax" on inventory might motivate some to pare down their inventories. But I wonder if it would actually help solve lag or stability problems? Drawing distinctions based on Premium vs. Basic would not get to the root of the problem either.

None of us have access to any of the data that might drive this decision so it's all just pure speculation anyway -- something these forums are very good at. :) Until you know how many are actually affected by the "solution" you are pushing and what the intended and unintended consequences are, you're just drinking Koolaid. :)

I'm not sure how you could tax anomous accounts. They have no RL links, so you'd have to take it from their Linden balance in which they would just let it run to -ve $10k
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Free Waterside & Roadside Vehicle Rez Platform, Desire (88, 17, 107)

Avatars & Roadside Seaview shops and vendorspace for rent, $2.00/prim/week, Desire (175,48,107)
Snickers Snook
Odd Princess - Trout 7.3
Join date: 17 Apr 2007
Posts: 746
07-01-2008 01:41
From: Tegg Bode
I'm not sure how you could tax anomous accounts. They have no RL links, so you'd have to take it from their Linden balance in which they would just let it run to -ve $10k
True but anyone with 10k inventory is going to be running $L through it in some fashion. Again, I think this whole thread may be solutions in search of problems that no one can really prove exist.
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Scott Tureaud
market base?
Join date: 7 Jun 2007
Posts: 224
lame, as in stupid not the new age meaning.
07-12-2008 16:39
BAD. free accounts still spend money since they still buy it off the website(s). once the free account hits that KB limit they won't buy much more because they can't.

It kills the accessibility of second life, and devalues estate land since you now NEED the 512 meters to use second life.

lets face it premium sucks a little over 1 thousand linden(spending 9 dollars a month, subtracted from what you get for stipend) is much more valuable than 512 meters of CRAP land.

there are plenty of people who still easily more than 9 dollars a month buy lindens off the website(s), and won't bother with 512 meters of CRAP land(and therefore premium) and therefore would never want to use the premium option.

Forcing premium on everyone will also slow down linden circulation due to it not spending all that cash they would have otherwise just spent on plain old lindens. so creators will be making less of a profit as well.

and finally as a scripter if I need to start ditching my projects and tossing them out I'll just leave and go back to normal programming. It's becoming easier to share your normal programming stuff on the internet with other people, which is what I get out of second life(sure it's not programming but rather scripting but you get the idea).

and Finally you don't make something better to the users by making it worse.
Rebecca Naidoo
Registered User
Join date: 28 May 2008
Posts: 82
07-23-2008 06:47
Making free accounts worse is not the way to go, making paid for accounts better is.
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