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Get rid of the telehubs!

Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
11-17-2004 18:28
From: Cross Lament
So... you want to implement one artificial impediment to teleport travel, to replace another? :p

You expect a n00b on an L$50 stipend a week to pay for teleports?

Uhhh... no.


Exactly. Ergo, they fly and see more of the world. I did this as a newbie, it didn't kill me. In fact, it increased my enjoyment of the world and gave me a sense of distance. Boy, that event in Teal is almost 10 Sims away... better start flying that way now.

From: someone

'Urban centers' can't really exist in the traditional sense in a virtual environment like this. There aren't any of the outside pressures that exist in the real world that cause people a need to gather in particular places. This is just a feature of these sorts of environments. Trying to artificially induce these sorts of things are either going to a) not work, or b) not be fun.


Perhaps we need to introduce a need for people to group together then? There's already an early version of this going on as we speak: the preponderance of "malls" going up everywhere. Obviously people feel that putting their vendors up next to each other will increase the chance of a sale. I would imagine that these groups of malls and whatnot are proto-cities in our virtual landscape.

Essentially, I care less about these developing cities (skyscrapers are cost-prohibitive anyway) and more about preserving the remoteness and quietness of areas.

Why, exactly, should all of the land in the world have an equal value for a club or a casino? Why can't some places be seen as more "remote", and hence less desirable for flashing signs and ugly vendors?

I'd love to see more quiet, tucked-away pieces of land that develop a sense of neighborness, rather than blocky clubs every 50 meters.

LF
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
11-17-2004 18:32
From: someone
Well, I think there should be a fee to teleport (like in 1.0), otherwise the game falls apart at the community level... why fly when you can teleport anywhere, instantly, for free?

i dunno. i don't see flying helping build community when everyone jets off from the telehub as fast as they can. you can build community (not really sure what that means) by going to events you like, or building stuff and people seeing it, or hanging around shops or the start area or cool places. community doesn't depend on space or distance for me.

if you want to explore you'll go explore. if you want to be somewhere you want to be somewhere and you don't want to explore and nobody bothers. teleport, zooooom, arrive. oops i forgot the "waste time flying" step after the zoom. :D

as far as vehicles... just my opinion but i kinda think vehicles in sl are just to own something neat or drive around a small area. 30 prims isn't enough to make much with and for whatever reason i can never drive over a border without getting stuck so there goes vehicles for efficient transportation.
Jack Digeridoo
machinimaniac
Join date: 29 Jul 2003
Posts: 1,170
11-17-2004 18:35
From: Jack Wishbringer
I like them. They're great landmarks, great meeting points, social centres, and discourage blatent laziness!


uhh :confused:
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Almarea Lumiere
Registered User
Join date: 6 May 2004
Posts: 258
11-17-2004 19:35
In that case, I think it's time to re-examine the whole notion of the grid being analogous to terrain. With unrestricted telporting you're essentially linking right to the place you want to go.

It's a lot like web pages on the internet. Now who would suggest re-organizing the internet so that each web page had a neighbor to the "north", "south", etc. So that after browsing a page you could fly "south" to see some other random, unrelated page? Silly, huh?

But the grid does no more than that for us now. In addition, we lose privacy, since anybody can look across the property line to see our cool next new product that we're developing. Or you neighbor can (and often does) put up an ugly build that you have to look at each day. To put it another way, these random geographically-inspired links are either: (1) used for griefing; or (2) not.

If we're going to take this no-telehubs thing to its logical conclusion, shouldn't everybody have their own private island? From 512 sqm on up, you'd appear to be in the middle of an infinite expanse of water. Now you've got privacy, a nice view; and all you need is a URL to teleport to your friend's place or to the mall.

Better in every way. Yes, I think you're on to something here.
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
11-17-2004 20:06
From: Almarea Lumiere
In that case, I think it's time to re-examine the whole notion of the grid being analogous to terrain. With unrestricted telporting you're essentially linking right to the place you want to go.

It's a lot like web pages on the internet. Now who would suggest re-organizing the internet so that each web page had a neighbor to the "north", "south", etc. So that after browsing a page you could fly "south" to see some other random, unrelated page? Silly, huh?

But the grid does no more than that for us now. In addition, we lose privacy, since anybody can look across the property line to see our cool next new product that we're developing. Or you neighbor can (and often does) put up an ugly build that you have to look at each day. To put it another way, these random geographically-inspired links are either: (1) used for griefing; or (2) not.

If we're going to take this no-telehubs thing to its logical conclusion, shouldn't everybody have their own private island? From 512 sqm on up, you'd appear to be in the middle of an infinite expanse of water. Now you've got privacy, a nice view; and all you need is a URL to teleport to your friend's place or to the mall.

Better in every way. Yes, I think you're on to something here.


Yes, and it's called Activeworlds, and was a dismal failure.

Telehubs aren't a foregone conclusion; they popped up in version 1.1. Prior to that, you COULD teleport wherever you wanted, instantly... for a fee. The fee was proportional to the distance between you and your destination. The farther you teleported, t he higher the price.

To me, it's a much more elegant solution than simply plopping telehubs everywhere. The vast majority of users I see at telehubs either 1) are AFK, 2) in appearance mode, or 3) instantly flying off to their intended destination. In over a year of their existence, and my use of them, I have had exactly ONE positive, random encounter. One.

Compare that to the (in my opinion fun) flash mobs of version 1.0... ooh, new event! Watch as everyone piles onto Stage4, raining avatars.

This also facilitates the necessity of vehicles within Second Life. Don't want to pay to teleport? No problem! Simply buy Cubey's Handy-Dandy-Super-Jetpack5000 and fly anywhere in the world within a few minutes.

This also brings up a way for users to invent our own infrastructure in the way of bus systems, subways, airports, taxi services, and so on. With telehubs in the picture, these wonderful ideas are usually seen as redundant and silly.

The use of teleporter fees would also constitute another drain on the Linden dollar, contributing to the end of inflation.

I've waited a year to hear a good reason for the telehubs to exist, and I've yet to hear them :)

LF
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-17-2004 21:09
From: Torley Torgeson
Or Stargates... ha ha ha... oh wait... *sighs*


I sure want a way to beam right into the middle of Midnight City. It's getting redundant having to fly the same extra meterage over and over again.

Telehubs could still exist to a degree in the future but be largely supplanted by a new alternative of transportation. You know, paradigm shifts and all that. ;)


Hmmm... :)

/invalid_link.html
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
11-17-2004 22:38
telehubs do some very important things -

they cause a price difference in land based on proximity.
they create areas that are more trafficked vs less trafficked.
they DO condense commercial interests around themselves
they make the game more ergodic. choice impacts play.


telehubs telehubs hooray!


perhaps a L$ fee could be used for direct teleporting?
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-18-2004 00:02
From: Jauani Wu
perhaps a L$ fee could be used for direct teleporting?


Or, pay someone to travel places for you in advance and then Offer Teleport to you. I'm kidding on some level, but when you really look at it, this is a method of direct teleportation to a location. ;)
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Issarlk Chatnoir
Cross L. apologist.
Join date: 3 Oct 2004
Posts: 424
11-18-2004 08:12
From: Torley Torgeson
Or, pay someone to travel places for you in advance and then Offer Teleport to you. I'm kidding on some level, but when you really look at it, this is a method of direct teleportation to a location. ;)

Not a bad idea at all. Convenience for the riches and source of income for the poors. I can easilly imagine some sort of taxi compagny like that. - client message the taxi and pay - one of the staff go to the place and offer teleport to client
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
11-18-2004 08:17
From: Tito Gomez
As Willow can attest, try visiting us in Maui (we are neighbors). That is remote. Closest hub is in Nuba, a 5 minute flight away.

- Tito


Tito :)

Yes maui is a pain up the jacksy, like REALLY annoying, half the time I can't even get HOME! cos i get bumped off into the middle of oblivion somewhere...

I would say one telehub in like EVERY sim, but that would be quite insane, or would it? seriously tho I would SO pay for direct tping :)

oh and tito.. i hope my sl00ty family and I do not keep you awake at night with our obnoxious, destructive and meaningless behaviour :)

PS... LOVE what your doing with your land :)
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Tito Gomez
Mi Vida Loca
Join date: 1 Aug 2004
Posts: 921
11-18-2004 09:38
From: someone
oh and tito.. i hope my sl00ty family and I do not keep you awake at night with our obnoxious, destructive and meaningless behaviour


He, funny you mention it...

I have four footballers from the UK living next door to me in RL. For some reason they like to throw parties starting at 2 AM, weekdays. Usually 10-15 guys watching video replays of Premier League matches. Very loud, I'd say to be polite. So I finally said, what the heck, if I can't sleep, might as well join 'em. Best decision of the year :)

Moral of the story. If you get really loud, I'll fly in, not to tell you to turn it down, but to join the party!

- T -

ps. If you get into trouble and can't get home, IM me and I will TP you to the isle.
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Willow Zander
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Join date: 22 May 2004
Posts: 9,935
11-18-2004 09:40
You indeed are a gentleman, and the same applies to you hun :)
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Barbarra Blair
Short Person
Join date: 18 Apr 2004
Posts: 588
11-18-2004 09:48
I like telehubs, and I certainly do not want to pay to teleport.

I'd like to see one telehub per sim, or every other sim, actually. I really dread teleporting and then seeing that "643 m" label pop up next to my beacon.

As for flying or driving around, you can do that anytime; if you don't want to teleport, don't!
Oz Spade
ReadsNoPostLongerThanHand
Join date: 23 Sep 2003
Posts: 2,708
11-18-2004 09:53
I wouldn't get rid of them, instead I'd allow us to direct-teleport anywhere and bypass the telehubs if we wish.

My biggest issue is, when I want to get somewhere fast, I'm hindered by a Telehub. When I want to actualy use a telehub, I will, but when I don't want to, don't make me.

My opinion about this has always been one of choice, in SL we are given alot of choices, however Telehubs are something which is forced on us to use, the only option being to have a friend give you a teleport, I dunno about you, but I don't always have a friend waiting at the exact spot I want to go.

I get the concepts behind the Telehub, I get the land marketing, and the urban BS, and all that general crap. But I do not care. I want the choice to go directly where I want and to be perfectly honest, I want it for free. I'll use the Telehubs when *I* damn well choose to, thank you very much.

Edit to add: Flying everywhere, and even flying from a telehub causes issues, laggy buildings, prims that haven't rezzed yet, bandwith consumed by pointless prims downloading that you do-not-care-to-see. If your main objective is to get somewhere without seeing everything on the way, you can't really do that, you're forced to be stuck with whatever is around that Telehub, and to me thats extremely annoying, why should I have to wait for prims I don't even care about to download so I don't fly into them? The only way to get around this is with using scripts that make you fly fast, and fly through objects, not everyone has that, not everyone wants that, and it still causes you to download useless crap.

Currently I do the following, open map, double click a location, arrive at a laggy annoyingly surrounded telehub, fly up if its a no-script zone, turn on scripts, and sonic-boom the hell out of there to my actual location. Or if I want to look around a certain area I'll use the Telehubs as they were originaly intended. See that? Choice. Give me more of it.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
11-19-2004 19:09
It's a great idea. Have direct teleportation for a fee as an option, and if that isn't selected, the person goes to the telehub instead. It's the best of both worlds.

If I didn't have a jetpack I would probably really, really hate telehubs. :) I built mine back in 1.0 because I didn't want to pay to teleport.
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
11-20-2004 08:59
From: Issarlk Chatnoir
Not a bad idea at all. Convenience for the riches and source of income for the poors. I can easilly imagine some sort of taxi compagny like that. - client message the taxi and pay - one of the staff go to the place and offer teleport to client


like taxibots in city of heros. jarod was talking about this one day. they group together and rotate shifts in given areas (usually times and places they're going to playing anyway) then advertise their name so people know who to contact to get there.

in sl, we could form a group that people could join and im when they wanted to go somewhere.

or landowners could subdivide one square of their land and title it TAXI to <sim> contact <name> <time> or <name> <time> et cetera.

what would be really cool though is if we could script a prim to offer someone a teleport when they imd it. now that would be cool.

it would be very hyperlinky webish though. it wouldn't vary the price of land, cause businesses to clump together, or support the economy in any way. it would, in fact, damage our economy in favour of providing people a convenient metaversal atmosphere e.g. businesses would have to rely on good advertising and word of mouth to succeed rather than just being near a telehub.
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
11-20-2004 12:04
Telehubs are an example of the sort of thinking a lot of city planners use inthat it is a great sounding idea but really doesn't take into account how people actually use an area or feature. A better methodology for designing is to look how people actually use an area and develop around it. Much like a colledge campus putting sidewalks where people create paths rather than impose sidewalks where someone thinks they should go.

Telehubs sound like a reasonable idea but they SUCK in actual practice. When I teleport, I have a destination in mind and just want to get there quickly. When I go to my various properties to check my vendors, all I want to do is pop in, look around and pop out. With telehubs, what could take just a few seconds turns into epic journies across several sims.

Typical teleport involves arriving at a telehub and as soon as I arrive I rocket into the air because they are invariably in a canyon surrounded by tall, ugly buildings with advertising and I fly up before they get a chance to rezz, locate my red becon and fly towards it at an altitude that puts me above the tallest buildings and allows enough room to do the sim altitude drop that I have to experience as I have to travel that 700 meters to where I'm going. I do not look at what is below me besides it isn't rezzed up by the time I have zipped over it anyway.

My suggestion, teleporters. You buy a teleporter script that can be put into a prim much like the short range teleporters do now. They can be very creative in their use to enhance a customer's arrival like a recreation of a Star Trek transporter room or a Dr. Who Tardis. A business could set up a teleport room with advertising, club rules etc before arriving into the main event area.

I would love to be able to have customer pop into my store without having to fly there or have people wanting to get to the lot 100 meters away pop into my shop first to get there, they may buy something or perhaps remember my shop later.
Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
11-20-2004 18:48
From: Matina Appleby
What was the point of them again...??


Tedium.

Actually, Telehubs exist, from what I can divine because "links kill community." That's what Cory Linden once told me. I like to think he was talking about how portals, portals, PORTALS!!! hurt the fun of Asheron's Call. How the ability to get from one end of the map to the other in a matter of seconds hurt the adventure of the game.

There's that word again: game

There's your answer: telehubs exist because Second Life is a game.

If SL were a real application, telehubs would be obsolete because they ruin immersion by reminding us of lag, load times, etc. However, since SL is just a video game, they exist to brutally force us to treat it like some alternate-reality.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-20-2004 20:29
Have a fee for teleporting directly to events, and the teleport fee goes directly into the pocket of the event holder. :)


I like Jarod's point a lot. However, there may be a technical reason that no one is telling us.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
11-21-2004 13:22
From: blaze Spinnaker
Have a fee for teleporting directly to events, and the teleport fee goes directly into the pocket of the event holder. :)


I like Jarod's point a lot. However, there may be a technical reason that no one is telling us.


oh for heaven's sake, can we forget the fucking money for a few minutes and talk about something that seriously affects the usefulness of this software. a feature for charging admission to events is already provided in the land settings. wisely, nobody uses it.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
11-24-2004 06:29
I think events would become more compelling if people could get compensated for their time.

This would be a polite way of asking for money and getting it from those who can pay. Especially if there is a solid minimum value.

It would also be a way to maintain a certain degree of community as well a market for vehicles.

And maybe we could tone down a little on the offensive language, it doesn't reflect well on anyone.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
11-24-2004 07:00
so the answer is "no"

i apologize for the offensive language.
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