Get rid of the telehubs!
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Matina Appleby
Snow Princess
Join date: 24 Mar 2003
Posts: 281
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11-17-2004 05:32
What was the point of them again...?? When ever i buy a piece of land not too close to the telehub its a pain getting there - my Seefeldt land? I have to try getting across 3 "I ban everyone cuz i dont like to be bothered when building- and I can cuz i pay"-zones. This is their choise to do but heck I paied for my land too and its a pain getting to it. Not to mention my friends or guests - have you tried having an event at a place like this? Yes I can tp one and each but its still a pain. Reason I stoppeed eventing - this was driving me nuts.. ok enogh ranting -
Lindens listen up - IF i want to fly by and look at the world - believe me i WILL and i DO - when i am in a hurry or dont fell like getting everywhere else - or no where at all i want a direct! teleport. Please lets go back only this time ok?
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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11-17-2004 05:34
Agreed.
If I want to explore, I will.
As it is, I know where I'm going, thanks. Let me get there.
(Actually I don't care a bit because the only time I use telehubs any more is to get from my private island to the mainland. I dun need to tp any more for other reasons. mweeee. but I do agree with the sentiment.)
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Jack Wishbringer
Second Life Resident
Join date: 9 Nov 2004
Posts: 41
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11-17-2004 05:42
I like them. They're great landmarks, great meeting points, social centres, and discourage blatent laziness! It's nice to have to walk / fly places.
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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11-17-2004 05:44
I actually got stuck INSIDE a telehub recently, the damn thing was solid tho... was VERY perculiar.. I didn't like it 
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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11-17-2004 05:45
From: Jack Wishbringer I like them. They're great landmarks, great meeting points, social centres, and discourage blatent laziness! It's nice to have to walk / fly places. What?! Telehubs are social centers? Only social thing done at telehubs is 'oops sorry for being on your head. bye' and LAZINESS??????!!!!!!! They're avatars. They don't need a sodding fitness regime. And no, it's not nice to walk or fly places when the chances of getting there in one piece without being thrown around by unrezzed builds and stupid people with land bans are slim. And if they ARE going to keep them they need to be better placed, or the method used to determine which is closest needs to be rethunked.
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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11-17-2004 05:51
From: Willow Zander I actually got stuck INSIDE a telehub recently, the damn thing was solid tho... was VERY perculiar.. I didn't like it  remind me to drop you a copy of my phantomiser later 
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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11-17-2004 05:53
Oh I have one now... I am a n00b when it comes to anything but shopping and particles, I wasn't aware of what it did...
*slaps forehead*
D'OH!
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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11-17-2004 05:56
From: Willow Zander Oh I have one now... I am a n00b when it comes to anything but shopping and particles, I wasn't aware of what it did...
*slaps forehead*
D'OH! You bought one?! o.O Sorry to hijack the thread... really.. because I do actually support the feature suggestion.. but thats like a couple of lines of script and takes about a minute to write. If you want a free to copy attachment that turns you phantom, ask me. Don't BUY one. sheesh. (Cue irate Av Ghoster sellers  )
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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11-17-2004 05:57
Lord NO! I didn't buy one! my stalker gave me one, so I can run away from him faster without pesky buildings getting in the way!
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Jack Wishbringer
Second Life Resident
Join date: 9 Nov 2004
Posts: 41
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11-17-2004 05:57
From: Kris Ritter What?! Telehubs are social centers? Only social thing done at telehubs is 'oops sorry for being on your head. bye'
and LAZINESS??????!!!!!!! They're avatars. They don't need a sodding fitness regime.
And no, it's not nice to walk or fly places when the chances of getting there in one piece without being thrown around by unrezzed builds and stupid people with land bans are slim.
And if they ARE going to keep them they need to be better placed, or the method used to determine which is closest needs to be rethunked. Sorry, I appear to have been mistaken, I had assumed I had an opinion...  Does it matter? That's just how I see it. Post how you see it and be done, that's how I look at these Feature Suggestions. The Feature Suggestion is up for debate, but my opinion is not.
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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11-17-2004 05:57
From: Kris Ritter Sorry to hijack the thread... really.. because and DON'T goddam lie!!! 
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*I'm not ready for the world outside...I keep pretending, but I just can't hide...* <3 Giddeon's <3
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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11-17-2004 06:00
From: Jack Wishbringer The Feature Suggestion is up for debate, but my opinion is not. Nor is my opinion of your opinion.
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
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11-17-2004 06:01
I endorse and support that opinion...
/end troll
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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11-17-2004 09:23
GEtting back on-track..
For the last year I've asked every couple of months or so what exactly the point of the telehubs were, as they apparently weren't doing their jobs of making distinct "urban" centers and "rural" areas (shops and whatnot along the telehubs, houses and apartments farther away).
Every time, i get the tired "well, just wait, you'll see it soon enough"
Sorry, it's been a year, the experiment is a dismal failure. Shops do NOT crowd around telehubs, because it's well-known that most folks that are using a telehub have a prior destination to get to (clubs, houses, whatever) and hence do not bother to stop at anything along the telehub route.
The concept is nice... we'd have some very nice "cities" built around the bus stop that is the telehub, if they actually forced the issue. But they don't. They're just an annoyance, especially when you have to wait for 500 meters of things to rez when you teleport in and fly to your destination.
Not only that, but they're too close together to really get a "remote" feel to anything. What's remote when it's only half a kilometer away from the "city center"?
I'd say, get rid of the telehubs. Instead, make the telehub land owned by the lindens a sort of "community center" thing, like they have in those new Hidden Lake sims. Event center, bulletin board, blah blah.
Also, remove the prerequisite for having to teleport to a telehub before flying off. Return to version 1.0's way of paying money to teleport depending on distance. Yes, I know, that can get expensive... and therein lies the beauty! Do I want to save myself the time by just teleporting INSTANTLY to the event? Or do I want to save myself the money by hoofing it all the way (or jetpacking, or driving, or sailing). It would be a great boon to vehicle sellers, as more people would use them in order to save money. I used vehicles all the time before telehubs (I was a cash-strapped newbie) to get from point A to point B.
Abolish the telehub. It's time has come and gone.
LF
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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11-17-2004 09:59
What Lordfly said with two exceptions. Vehicle loss across sim boundaries is still too common to make vehicles practical for distance transport. Also, charging for insta-teleport based on distance traversed is the opposite of the intrinsic costs; that is, from LL's perspective, a longer teleport means less world they have to shove down the pipe to you. Furthermore with "Offer Teleport" I think very few would be willing to pay for teleports.
But you are dead right, the urban/rural dichotomy just never "materialized".
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Tito Gomez
Mi Vida Loca
Join date: 1 Aug 2004
Posts: 921
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11-17-2004 10:07
From: someone Not only that, but they're too close together to really get a "remote" feel to anything. What's remote when it's only half a kilometer away from the "city center"? As Willow can attest, try visiting us in Maui (we are neighbors). That is remote. Closest hub is in Nuba, a 5 minute flight away. The only practical way to have events in Maui is by TPing your guests. Another annoying fact is that many times the servers between the Nuba telehub and Maui are full, so you cannot even fly through them. In a couple of ocassions I forgot to reset my start location to 'home' and was unable to get to my own land (before I realized I could change it before I connected to SL). From: someone Return to version 1.0's way of paying money to teleport depending on distance Wasn't around in 1.0, but it sounds like a practical approach! You got my support! From: someone I actually got stuck INSIDE a telehub recently, the damn thing was solid tho... was VERY perculiar.. I didn't like it Yes, there are two or three telehubs I have hit as of lately that basically trap you in. Annoying to the extreme! - Tito
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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11-17-2004 10:33
From: Jack Wishbringer I like them. They're great landmarks, great meeting points, social centres, and discourage blatent laziness! It's nice to have to walk / fly places. That's great that you like them, but they should be optional. I am with Matina on this, I hate them. It is such a waste of resources and an excercise in frustration to fly across multiple sims through partially rezzed buildings that you are suddenly inside of and are as easy to get out of as a hedge maze. If I want to explore, I will. Generally, I have an exact place in mind and would prefer to go to. There are far too few telehubs as it is, and the problem gets worse as the world grows. I went somewhere the other day that was 900 some meters from the telehub. That's just sillly, and I gave up flying there after being hit by lag, floating through the ground, and ending up inside of a gothic temple. Give us options, please.
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Kim Anubis
The Magician
Join date: 3 Jun 2004
Posts: 921
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11-17-2004 11:30
I like telehubs, and I think the latest hub -- with its pleasant atmosphere, games, and event area -- is a step in the right direction for improvement. It is a community center, and I've had a lot of fun hanging out there and meeting new people, or just kicking back with friends. It's nicer than Ahern.
Shopping areas do spring up close to telehubs, and I find they are particularly good for selling inexpensive impulse-buy items. I also find there's sparser construction far from hubs, at least in newer sims, where nothing has been built on many parcels but for a "for sale" sign.
I wouldn't support doing away with telehubs, but I would support improving telehubs and adding the option of paying to teleport directly.
BTW, I freakin' WISH I lived five minutes from a telehub. I wish I lived TWENTY minutes from a telehub. I like to travel by plane, and I'd like to live in the wilderness.
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Cosmo Drago
Pixel Dust Addict
Join date: 28 Aug 2004
Posts: 377
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11-17-2004 11:47
I'm in favor of eliminating the current Linden imposed telehubs. I say change them into a landowner option. Allow the landowner to specify that when someone requests a teleport to their parcel, that the postulant will either be allowed to arrive at the exact coordinates they have requested or they will be redirected to the "hub" coordinates elsewhere on that parcel (or any other parcel owned) specified by landowner. For example, the landowner could choose from: • Allow teleport • Redirect teleport to <parcel x,y,z> • Do NOT allow teleport I foresee a lot of people getting imbedded in prims because of negligent landowners not specifying proper "hub" coordinates (LOL  ), but it would still be an option for the landowner to work out. Perhaps avatars could even be deflected to the nearest open area.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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11-17-2004 11:53
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
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11-17-2004 16:23
no telehubs. teleport anywhere anytime. no teleport fees. having to fly through laggy banny rezzy sims of crap to get where i'm going makes me growl and that scares my kitties. do it for the kitties.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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11-17-2004 16:26
From: Zuzi Martinez no telehubs. teleport anywhere anytime. no teleport fees. having to fly through laggy banny rezzy sims of crap to get where i'm going makes me growl and that scares my kitties. do it for the kitties. Well, I think there should be a fee to teleport (like in 1.0), otherwise the game falls apart at the community level... why fly when you can teleport anywhere, instantly, for free? There goes vehicle sales, to say the least. I agree with the concept of telehubs, but they're obviously not working. Something else has to be done. LF
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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11-17-2004 17:53
we need Runes!!!! thats what we need  <kidding> 
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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11-17-2004 18:01
Or Stargates... ha ha ha... oh wait... *sighs* I sure want a way to beam right into the middle of Midnight City. It's getting redundant having to fly the same extra meterage over and over again. Telehubs could still exist to a degree in the future but be largely supplanted by a new alternative of transportation. You know, paradigm shifts and all that. 
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Cross Lament
Loose-brained Vixen
Join date: 20 Mar 2004
Posts: 1,115
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11-17-2004 18:10
So... you want to implement one artificial impediment to teleport travel, to replace another? You expect a n00b on an L$50 stipend a week to pay for teleports? Uhhh... no. 'Urban centers' can't really exist in the traditional sense in a virtual environment like this. There aren't any of the outside pressures that exist in the real world that cause people a need to gather in particular places. This is just a feature of these sorts of environments. Trying to artificially induce these sorts of things are either going to a) not work, or b) not be fun.
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