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"No Push" option for avatars

Agatha Palmerstone
Space Girl
Join date: 23 Jan 2005
Posts: 185
07-06-2005 10:34
From: Lum Kuhr
I'm fairly new here, so sorry if I'm missing the point.

Since you can have (phantom?) prims that people can walk through, and solid ones that they can't walk through, how about a 3rd type which has an access control list, and is solid unless you're on the list (or vice versa)

You could put an invisible hollow cube around your house to stop people entering, but people could still fly over it, you could apply a semi-transparent force field texture if that sort of design was appropriate to your area's appearance.

Perhaps this can already be done? I've not looked into scripts in great detail but can a prim alter it's property to be solid most of the time, then be non-solid on command?


Actually, why even make it hollow?
It would work really well if it were a solid cube.

People have ways of making themselves phantom, in order to go through solid objects. I think that is the flaw in this ointment.
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Lum Kuhr
Registered User
Join date: 29 Jun 2005
Posts: 93
07-06-2005 10:36
From: Samuel Frost
the problem is walls don't block people. Simply by turning your camera angle and sitting on an animation or any object within the invisible wall and you can get inside any establishment


I think there lies the bug that needs to be fixed then.
I can see how that behaviour would be useful for getting into vehicles, but perhaps blocking this behaviour could be made optional?
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