I'm fairly new here, so sorry if I'm missing the point.
Since you can have (phantom?) prims that people can walk through, and solid ones that they can't walk through, how about a 3rd type which has an access control list, and is solid unless you're on the list (or vice versa)
You could put an invisible hollow cube around your house to stop people entering, but people could still fly over it, you could apply a semi-transparent force field texture if that sort of design was appropriate to your area's appearance.
Perhaps this can already be done? I've not looked into scripts in great detail but can a prim alter it's property to be solid most of the time, then be non-solid on command?
Since you can have (phantom?) prims that people can walk through, and solid ones that they can't walk through, how about a 3rd type which has an access control list, and is solid unless you're on the list (or vice versa)
You could put an invisible hollow cube around your house to stop people entering, but people could still fly over it, you could apply a semi-transparent force field texture if that sort of design was appropriate to your area's appearance.
Perhaps this can already be done? I've not looked into scripts in great detail but can a prim alter it's property to be solid most of the time, then be non-solid on command?
Actually, why even make it hollow?
It would work really well if it were a solid cube.
People have ways of making themselves phantom, in order to go through solid objects. I think that is the flaw in this ointment.