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"No Push" option for avatars

Vince Wolfe
HC SVNT DRACONES
Join date: 10 Dec 2004
Posts: 242
06-07-2005 08:35
I propose that LL include an option where you have the choice as to whether you will allow yourself to be pushed or not. I am sick and tired of being blasted by security scripts while just trying to fly around SL. Giving us a "No Push" button will allow the scripters to keep their lsl functions while giving players the ability to play SL without being bounced around like a pool ball, ghosted, forced to relog, etc.

If you agree that you would like to have this feature, please vote for http://secondlife.com/vote/index.php?get_id=389
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
06-07-2005 09:44
I support and/or endorse this feature/product.
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Stromko Perkins
Registered User
Join date: 22 Sep 2003
Posts: 87
06-08-2005 01:03
A lot of votes on this proposal may at least make LL consider reducing the griefability of push scripts, or solving this =somehow=. It's not my concern how exactly they do it, so long as they know it's a problem.

Push scripts are used very often for good, under no circumstance should we restrict the function itself, but primarily they seem to be used for evil. Last week, on two occasions, I was at public gatherings that suffered from repeated, severe 'shelling' from area-effect push weapons. Most of us were sitting, but several people were pushed and had their nights pretty well rained on, waiting for them to relog to clear out bugs and return really disrupted the event.

It's not good enough to write reports and get these people banned, there'll always be more frustrated kids signing on to nuke us into oblivion. The best offense is a strong defense.
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
06-08-2005 01:06
Yes! So I can grief people more effectively and for longer without them being able to retaliate with a darn push gun when no Linden is around to help!
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PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
06-08-2005 01:15
Tks man.. I had a thread about this not so long ago... let us have many thread about it so someone some day will listen to us.. and try to make SL a safer place...

Yes I woted..
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-08-2005 01:20
i am agains this motion and i have ne need of justify myself
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
06-08-2005 01:28
So, what you're really saying, then, people, is that you'd rather find yourself teleported home than pushed a little? Yes?

Because think about it: If I have decided I don't want you getting to a certain area and I have put a security script there to push you away, what will I do as an alternative now I can't stop you invading my privacy with push? That's right! I'll just change it to tp you home instead!


*starts working on a 'teleport home' gun*
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Aru Opel
Registered User
Join date: 5 Aug 2004
Posts: 36
06-08-2005 01:34
From: someone
Perhaps the sentiments contained in the following pages, are not YET sufficiently fashionable to procure them general favour; a long habit of not thinking a thing WRONG, gives it a superficial appearance of being RIGHT, and raises at first a formidable outcry in defense of custom. But the tumult soon subsides. Time makes more converts than reason.

-- Thomas Paine - 14 February 1776

Don't misunderstand my use of the previous quote. I will profess no opinion on the subject in this post, I only wish to point out it's futility.
Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
06-08-2005 01:38
From: Kris Ritter
So, what you're really saying, then, people, is that you'd rather find yourself teleported home than pushed a little? Yes?

Because think about it: If I have decided I don't want you getting to a certain area and I have put a security script there to push you away, what will I do as an alternative now I can't stop you invading my privacy with push? That's right! I'll just change it to tp you home instead!


*starts working on a 'teleport home' gun*



I haf one of those :D
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
06-08-2005 01:39
From: Willow Zander
I haf one of those :D


Hehe. well they're much easier to script than a pushgun anyway. a tp home gun must be all of about 4 lines of code :)
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Willow Zander
Having Blahgasms
Join date: 22 May 2004
Posts: 9,935
06-08-2005 01:40
From: Kris Ritter
Hehe. well they're much easier to script than a pushgun anyway. a tp home gun must be all of about 4 lines of code :)



Don't ask me, I am scripting numpty.

All I know is that I love to use it when I am trying to take pictures and PPL KEEP THROWING SHIT ABOUT AND GETTING IN THE WAY -.-
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<3 Giddeon's <3
Heart Wishbringer
The One & Only "Heart"
Join date: 22 Nov 2004
Posts: 284
Push Scripts & Anti Bump Scripts
06-08-2005 05:47
I love my security system, it keeps people away from the work area. We do have big signs all around the area saying "Do not enter- Security System Active" to be nice. The area we have is a tiny spot at the end of a sim.. no other sim on other side.. so I feel no one will fly over us or through us unless they are intentionally trying to land up there, and it's really high up in the air... so.. I am very against removing the ability to have a security system. However.. I suppose if we had a "Cannot Enter This Parcel" thing we could use just for small areas up in the sky, it would be just as good, if not better for others. However, in order to do this we'd have to set up land access.. and that would not let customers into our store would it? So.. until then.. until I can block access just from a work area up in the sky.. I have to use a security system.

At least We are nice about it and have warnings up all over...

As far as being pushed on the dance floor, that can be prevented with anti push scripts, and such.

Maybe the map should light up when we fly near an area that has a NO ENTER security script, so we don't fly though it.
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Vince Wolfe
HC SVNT DRACONES
Join date: 10 Dec 2004
Posts: 242
06-08-2005 07:50
Hmmm, perhaps I should have worded the proposal differently. Maybe we should have the option of being able to stop being pushed AND teleported.
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
06-08-2005 07:55
From: Vince Wolfe
Hmmm, perhaps I should have worded the proposal differently. Maybe we should have the option of being able to stop being pushed AND teleported.


NP. We'll find other ways to keep people from invading our privacy, whatever you do to stifle our tools. People are inventive that way.

Though of course, having the option of not being teleported renders all the land tools useless and opens up the place for griefers everywhere and anywhere.

But it's ok. People never think before they put these proposals together. They see a perceived problem, come up with a knee jerk solution, and don't stop to think through the implications.
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Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
06-08-2005 16:13
if I'm in a place where a tp home gun will work, then by all means :). anyway, llEjectFromLand would not be effected by the antipush option, just llPushObject. so no security scripts effected (or they shouldn't be if they were written even half well).
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Vince Wolfe
HC SVNT DRACONES
Join date: 10 Dec 2004
Posts: 242
06-08-2005 16:22
From: Kris Ritter
NP. We'll find other ways to keep people from invading our privacy, whatever you do to stifle our tools. People are inventive that way.

Though of course, having the option of not being teleported renders all the land tools useless and opens up the place for griefers everywhere and anywhere.

But it's ok. People never think before they put these proposals together. They see a perceived problem, come up with a knee jerk solution, and don't stop to think through the implications.


I realize that you see no value in this proposal Kris. I'm not sure why you see such great value in the ability to knock people around as they explore SL, but *shrug* all this passion does make it appear to be a cornerstone in your SL play. So be it. Don't vote for it.

If you are tired of being tossed around, and forced to relog, then please vote for prop 389!!!
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
06-09-2005 00:54
From: Vince Wolfe
I realize that you see no value in this proposal Kris. I'm not sure why you see such great value in the ability to knock people around as they explore SL, but *shrug* all this passion does make it appear to be a cornerstone in your SL play. So be it. Don't vote for it.


Whilst you can make all the assumptions you want, you don't know fuck all about me, little boy. You don't know under what circumstances I use these functions, where I use them or even if I use them. The fact is this is an ill thought out proposal and in no way is going to solve your problems. It will just shift the problem elsewhere. But I accept that people here are quite happy to vote for ill thought out proposals in response to chicken little problems.

There ought to be a way of putting your votes against a proposal when it's as badly thought out as this one is, and doesn't even begin to get to the problem you're hoping to solve.

Firstly, why do people use security scripts? Primarily to fill a need that SL's tools don't provide: privacy and keeping away undesirables.

Nerfing the function you perceive to be the problem is NOT the answer. Because even if that was the problem, a new batch of security scripts would crop up.

The answer is to come up with a proposal for a set of features/tools that addresses the actual problem. Not just add a button to nerf a popular function for those that cry about it, because the problem will go away for about a nanosecond til an alternative exists, and you'll cause more problems than you solve.

Especially since, as Rickard pointed out - you're all barking up the wrong tree anyway. Whilst it might look like you're getting pushed by a security script, you're actually getting ejected. So if you get a button that nerfs pushing, it wont make a blind bit of difference to the security scripts you're trying to stop 'pushing' you around. hehe.

I guarantee you that all the people voting for your proposition are doing so because they think they'll stop getting thrown around by security scripts. That's not gunna happen, because thats not how they work.
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
06-09-2005 02:07
Alternative proposition to think about:

Clear Flight Path

Discussion thread:


http://forums.secondlife.com/showthread.php?t=49637


Sorry it's not very dramatic and doesn't ban anything, nerf any features and could be implemented immediately :)
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Stromko Perkins
Registered User
Join date: 22 Sep 2003
Posts: 87
06-09-2005 23:01
There's always responsible land owners that talk about their security scripts that people would have to be super-spies to even get close enough to set off, but the majority of these ... whatever they are that's kicking us into log-off land are used absolutely irresponsibly.

If you spend all your time on private islands and sims full of your close friends, then of course you don't get this problem. If you're actually going out there and interacting with the filthy masses, then you will experience many bumps, pushes, ejections, and inevitably crashes.

I actually do have a home in an almost-exclusive sim in a very mature section of SL, I don't experience it much at home, I'm freaking lucky. There are other people who live right next to these psychotic gun-polishing commies, every time these poor people step out their doors they get booted into logoff land.

Either they allow people not to get pushed to death, or they nerf the feature, or they fix that frigging buggy Ejection function, or SOMETHING. I don't care what. I'm sure the Lindens will find something that you'll eventually be able to live with, if they act on this.

That 'clear flight path' one is too obscure, it won't help newbies, I don't think we can even fly that high naturally anymore. :P Also enforcing it might well be a pain the butt for scripters that for whatever reason have to do stuff at that altitude. It really seems like a kneejerk unthought-out solution...
Vince Wolfe
HC SVNT DRACONES
Join date: 10 Dec 2004
Posts: 242
06-10-2005 17:57
From: Stromko Perkins
That 'clear flight path' one is too obscure, it won't help newbies, I don't think we can even fly that high naturally anymore. :P Also enforcing it might well be a pain the butt for scripters that for whatever reason have to do stuff at that altitude. It really seems like a kneejerk unthought-out solution...


I agree Stromko, and it's too high. It's not a bad idea, but it would work best at about 75-80 meters. I don't think this will be high enough for some people.
Tamaria Vixen
Registered User
Join date: 23 May 2005
Posts: 26
Precious security scripts and push guns
06-11-2005 22:41
The simple fact is that if you want me off your land, you don't need to throw me. You don't need to teleport me. You don't need to 'eject' me. You just need to prevent me from entering your land. Are you so paranoid as to think that because we don't want to be pushed around that we are all, by default, OBVIOUSLY just trying to invade your privacy?

This proposal targets the most commonly abused feature of LSL. It does not cry out for an end to private land. It asks that we not be pushed around anymore. The constant cries, 'What of my precious security scripts? YOU'RE ALL OUT TO GET ME!' are silly. This proposal is not an attempt to take away your scripts. It is a step forward to improve them for the fairness of life in SL.

The arguments for saving the push, teleport and 'eject' scripts are absurd. What is being proposed here is an option to stop being pushed around. If you find a way of doing that that doesn't violate my rights, then what would I care if you use it? If I were but to bump into an invisible wall while flying from one place to another, I can simply fly around it. But that's not what happens. I get thrown. I lose my vehicle, if I'm using one. I unwittingly enter your private airspace with no warning of any kind that it's even there and I am assaulted as a result.

This is not realistic. In RL, aircraft are free to fly over somebody's home and if they whip out a SAM launcher and shoot the plane down, they go to jail.

This is not fair. I don't know you're there. How am I supposed to? Why do I have to lose my vehicle or have to log out and log back in again because there's an invisible minefield all over SL?

All of your arguments for 'security' cannot offer evidence that these scripts are somehow fair or realistic. If there were a proposal for a new system that allows security to work properly without tossing me, you KNOW I would vote for it. (AHEM! 244? ...Which I voted for?)

And by the way, this proposal will also neuter push guns and bombs that are so often used in SL as well. Even those who coddle their security scripts have to agree that's a good thing.

Find a away to re-write your scripts so as not to toss me, teleport me or violate me. I will happily fly around. That's all I, personally, am asking for.

Sorry this had to be so direct, but the heated arguments for push scripts were getting pretty hostile...And, as the more reasonable of us can see, for no reason.
Ash Qin
A fox!
Join date: 16 Feb 2005
Posts: 103
06-13-2005 09:21
From: Kris Ritter

Nerfing the function you perceive to be the problem is NOT the answer. Because even if that was the problem, a new batch of security scripts would crop up.


Well, I don't see the problem with this proposal then *votes 10*
Samuel Frost
Cyberpunk Writer
Join date: 8 Mar 2005
Posts: 22
07-06-2005 09:59
Any script that just pushs you can be solved by getting yourself an orb of phantom. or by scripting one yourself. Bam, now you have no problem of being pushed at all by anyone or anything. However you can still be ejected from lands, so this proposal isn't going to help get rid of security systems that eject you.

Personally, I have no problem flying around in SL, then again I use my roam's flight booster to soar at 1km above the land, far out of range of any and all security scripts. Also flying so high allows me to avoid interfering with anyone's privacy so if I'm soaring with my roam or flying in my vehicle, I'm not getting any interference in flying by being so high up. Learn to take the time to clear the peak height of skyboxes (somewhere around 750m or so, I forget the exact number) and then fly a bit higher to clear the range of any security device.

Now granted, this doesn't help new players telling them to fly 1000m's up. But that's where I think the natural flight ceiling should be extended so high up.
Lum Kuhr
Registered User
Join date: 29 Jun 2005
Posts: 93
07-06-2005 10:16
I'm fairly new here, so sorry if I'm missing the point.

Since you can have (phantom?) prims that people can walk through, and solid ones that they can't walk through, how about a 3rd type which has an access control list, and is solid unless you're on the list (or vice versa)

You could put an invisible hollow cube around your house to stop people entering, but people could still fly over it, you could apply a semi-transparent force field texture if that sort of design was appropriate to your area's appearance.

Perhaps this can already be done? I've not looked into scripts in great detail but can a prim alter it's property to be solid most of the time, then be non-solid on command?
Samuel Frost
Cyberpunk Writer
Join date: 8 Mar 2005
Posts: 22
07-06-2005 10:32
the problem is walls don't block people. Simply by turning your camera angle and sitting on an animation or any object within the invisible wall and you can get inside any establishment, hench the need for securtiy devices to keep people out. Heck, the orb of phantom I mentioned would allow me or anyone else to pass right through anyway.
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