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Eliminate ALL Telehubs

Biff Pendragon
Registered User
Join date: 11 Jan 2004
Posts: 37
04-08-2005 12:44
please allow direct-to-destination teleporting.

everytime I go somewhere I crash into overly tall, still loading buildings at telehubs. those with slow connections or computers have particular diffificulty. they'll also have difficulty flying to the new continent but that's already a separate thread.

telehubs may have served a purpose at one time but now the market more fully determines which shops and meeting places succeed.

if sales of telehub land provides LL with a substantial revenue stream this could be replaced with another type of advertising.

telehubs have served their purpose. they are no longer needed. please eliminate all of them.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
04-08-2005 13:09
You know, I'm not sure about permanent elimination of TeleHubs, but it might be a curious experiment to have a "no TeleHubs" day (set up by Lindens reasonably in advance so it wouldn't be a nasty surprise out of the blue) where they were disabled and went gray, and avatars had to fly around from one end to the other, maybe with the point-to-point teleporting as an object if sim crossings are still feared. Might be a curious way to see what the practical response to all of this might be. :)
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
04-09-2005 08:12
In the old days (pre-1.1 to be specific) it was possible to teleport anywhere for a fee that was based on the distance teleported. I think the right answer here is to allow people to teleport for L$ (although cheaper than the old rates, since the world is much larger) or use telehubs for free.
Mojo Bliss
Registered User
Join date: 29 Dec 2004
Posts: 213
04-09-2005 08:33
Maybe fly higher?
Kali Dougall
Purple and Spikey
Join date: 5 Feb 2005
Posts: 98
04-09-2005 08:36
I fully agree with getting rid of telehubs. There is little social or commercial value to them; the goal of most seems to be to get out of there as quickly as possible before they start rezzing. The surrounding land, designed by the Lindens to have a higher value, ends up being of little relevance to most, as most of the older telehubs seem to be surrounded by land that hasn't been touched for a year and a half, the shops often carrying below-par products. They're just a big extra annoyance when getting around, especially when you go to the same place frequently, like a rented space or a friend's land. Don't even get me started on roofed telehubs. The TP-a-friend option, too, is in an awkward place and still requires about 5 clicks to get it done.

So, yes, I'm all for no hubs and direct teleporting. I also don't see any reason that this would need to be balanced by a fee.
ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
~Down with Telehubs~
04-09-2005 08:42
I agree with no telehubs. When I first started SL, I was told how to look up places and go to them by going to the landmark. The first time I did this I thought I had done something wrong because it didn't take me to the place. After standing there for awhile, someone finally showed up at the hub and I asked them what I did wrong. They then told me that I had to fly to the red column. So I did this and ended up stuck inside someones house that appeared around me out of the blue. I couldn't get out so I relogged and luckily came back into Ahern. So my lil newbie self tried again and flew and flew...then I got stuck between a mountain and a wall of something. So I relogged and gave up. I thought this extremely annoying ...and I still do.

Maybe we could be given the option when going to a place.

1. Would you like to go directly to your destination? or
2. Would you like to take the scenic route and hopefully not get stuck somewhere that you cannot get out of?
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daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
04-09-2005 08:47
one of the drawbacks to the 'eliminate the telehubs' idea is that people have paid alot more money for land around the telehubs and will bitch up a storm if their investment is affected.

I know what you mean about the half rezzed skyscrapers around the telehubs, but if you fly up and up then towards your destination you rarely get snagged by one and it's not too inconvenient.

I have rarely allowed the land around the telehubs to rez and have yet to see the 'billboards' so pasionately debated in other posts, so it's not really an issue for me.

the only cool thing I've ever seen while flying out from a telehub is somebodys spaceship in the distance...

Direct teleporting would be convenient but maybe there is a technical reason for telehubs, what if too many people wanted to teleport to a popular locale all at once? The telehubs are built to handle consistant quantity, maybe direct teleporting would cause sims to crash....
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Sukkubus Phaeton, RL, is the official super-model for the artist SLy and RLy known as daz!
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
04-09-2005 18:45
From: Biff Pendragon

telehubs may have served a purpose at one time but now the market more fully determines which shops and meeting places succeed.

...

telehubs have served their purpose. they are no longer needed. please eliminate all of them.


Strongly disagree, Biff - "The Market" that you're referring to that determines which shops and meeting places succeed has a lot to do with telehubs. And without them, I think you'll find a world where instead of having these places centralized - they'll become decentralized along with our residential areas. Telehubs may not have existed in Beta - but the world was a much smaller, and *different* place back then.


Here are what telehubs <tend> to do now:

1. Concentrates commercial buisness around it like a magnet. (Yes, you can find commercial stuff anywhere on the grid. But with the current system, commercial enterprises are most concentrated within 300m of telehubs).

2. For buisnesses that depend upon traffic, the "green-dot effect". There's a good number of folks that when flying around looking for something to do, will tend to stop in & check out a mass of green dots - especially if those dots are not to far from their present location. Having a club or event within 300m of a telehub maximizes this effect.

I like the idea of being able to teleport directly to any plot of land you own - or teleport directly to any group-held or group-associated land you're an officer of. But if you open it up too wide, IMHO - you're going to negatively impact the people that want quiet, residential places, and the people that want their homes as far away from heavy commercial areas as possible.

Telehubs = passive zoning

More discussion on this and similar topics are in these threads:

/120/56/39030/1.html
/120/81/40253/1.html
Michael Psaltery
Registered User
Join date: 6 Jun 2004
Posts: 57
04-11-2005 16:01
From: Mojo Bliss
Maybe fly higher?


Flying higher is impossible, in the case of the aforementioned roofed telehubs. Also, since there is a limit to how high you can fly, and since I've noticed that you tend to fall while flying (start up way high, go 50m & end up bumping into huts 10m off the ground) this just isn't an option.

Further, they've removed the distance to landmark indicators WHY?????! so it's just no fun trying to get around anymore. AV-powered flight is just too bloody slow, as big as the world now is, and in the case of privately-held islands, you HAVE to tp, because there's no ocean sims around to fly over.

Vehicles don't work well, because a) you can't tp a vehicle and b) they still haven't fixed the problems going from sim to sim AND c) even on the main continent there are big gaping holes where there are no sims.... you can't just fly straight across east to west, you end up detouring in all different directions.

Man, wouldn't it be cool if there was an underground public transportation system with stations in sims all over, like a subway. But it would still tend to encourage the clumping of businesses and high-priced real estate, which I myself abhor. I just can't see any technical reason why telehubs can't be eliminated in favor of direct tp. If any landowners are unhappy about that, well, the Lindens have done things that made landowners unhappy before now. And if it's really severe, they can always offer something to make up for it, like a one-time bonus or just buy out the land & make it into 'new land'
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
04-11-2005 17:47
I know the suggestion to allow more home positions has been mentioned tons of times but i have yet to see it implimented. I think it would be cool. Direct TPing would be nice but it would damage things a bit. I think we should be able to set about 5 home spots atleast. And it should allow us to set governer linden owned land as a home. If direct TPing was allowed, it would take snipering to a whole new startrek type level. LOL While i would like the ability, theres some people i dont want sneaking up behind me. :P
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-12-2005 00:41
SL is supposed to be about freedom. Telehubs are a silly, unnecessary restriction of our freedom of movement.
SteveR Whiplash
teh Monkeh
Join date: 24 Sep 2004
Posts: 173
04-12-2005 03:01
Give me multiple "home" locations (5+) and I'll be happy...
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Random Unsung
Senior Member
Join date: 20 Nov 2004
Posts: 345
04-12-2005 09:03
Telehubs don't restrict freedom of movement, they enhance it. Where do you find the restrictions, Eggy? Sure, have point-to-point teleporting, but telehubs still have a reason to exist.

You can't argue with green dots. Follow the green dots, follow the money. The green dots rule.

From: someone
overly tall, still loading buildings at telehubs.



Ummmmm.......as distinct from overly tall, glowing, pulsing, spinning ugly towers NOT near telehubs *cough*???
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daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
04-12-2005 09:26
so when is someone going to make their own teleporter hub?

I remember flying over some assholes land and was teleported somewhere else against my will so I know it can be done.

privatly owned teleporter hubs, it's the answer...
_____________________
daz is the SL pet of Sukkubus Phaeton
daz is the RL friend of Sukkubus Phaeton
Sukkubus Phaeton, RL, is the official super-model for the artist SLy and RLy known as daz!
daz is missing the SL action because he needs a G5 badly
Byron McHenry
Registered User
Join date: 21 Sep 2004
Posts: 204
04-12-2005 09:47
From: Biff Pendragon
please allow direct-to-destination teleporting.

everytime I go somewhere I crash into overly tall, still loading buildings at telehubs. those with slow connections or computers have particular diffificulty. they'll also have difficulty flying to the new continent but that's already a separate thread.

telehubs may have served a purpose at one time but now the market more fully determines which shops and meeting places succeed.

if sales of telehub land provides LL with a substantial revenue stream this could be replaced with another type of advertising.

telehubs have served their purpose. they are no longer needed. please eliminate all of them.

i rather the work on sim crossing and do away it telehubs alltogether.
the problem is with sim crossing as certian speed the sim maby be running at a high capacity and it not processing you avatar right as you enter so you might ghost
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
04-12-2005 09:49
From: daz Groshomme
one of the drawbacks to the 'eliminate the telehubs' idea is that people have paid alot more money for land around the telehubs and will bitch up a storm if their investment is affected.

i spent a small fortune for land at the northern edge of the world but ll had no problem adding a row of sims above it.

i spent another small fortune for a parcel surrounded by land that had, for months, been linden owned but ll had no problem making that land publically available via auction.

i spent yet another, admittedly smaller, fortune on water front land that i'd surveyed before bidding in the auction only to discover after winning that ll had no problem shifting the lines to provide a strip of linden owned land between mine and the water.

what is the problem again?
Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
04-12-2005 10:04
From: Khamon Fate
i spent yet another, admittedly smaller, fortune on water front land that i'd surveyed before bidding in the auction only to discover after winning that ll had no problem shifting the lines to provide a strip of linden owned land between mine and the water.

Now those first two are rotten luck, but this third example seems just plain wrong. How big a strip are we talking about? (Is there any chance it was a side effect of the land height or water height being altered, rather than the property lines?)

I usually try to maintain the pleasant illusion that the Lindens are generally reasonable and fair within the bounds of the humanly possible, but this is stretching my faith a bit.

Oh, and to stay with the topic of the thread, I don't care if telehubs stay or go, but I'd like to be able to directly tp to any landmark I have in inventory. I'd be willing to pay a small fee (e.g. L$10) to do so. At the very least, I should be able to teleport directly to any land I own or land set to a group I am a member of. Possibly also I should be able to teleport directly to any "friend"'s land as well, now that there is a distinction between friends and calling cards, but maybe that's stretching it.

In fact, the "teleport to group" would be a good way to implement private telehub circuits, too. Down with Linden monopolies on the telehub infrastructure! ;) "Pay to join the New MetaTeleport Service, and use our convenient group telehubs to uncluttered terminals in prime locations!" Of course, after a while the areas around some of these new hubs would also get clutttered, so the race would be on to see which groups were able to stay ahead of providing good service at reasonable prices. What a fun game for the capitalist types!

neko
daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
04-12-2005 10:27
From: Khamon Fate
i spent a small fortune for land at the northern edge of the world but ll had no problem adding a row of sims above it.

i spent another small fortune for a parcel surrounded by land that had, for months, been linden owned but ll had no problem making that land publically available via auction.

i spent yet another, admittedly smaller, fortune on water front land that i'd surveyed before bidding in the auction only to discover after winning that ll had no problem shifting the lines to provide a strip of linden owned land between mine and the water.

what is the problem again?
sorry about that mate, I realise that LL is not perfect and things change, If you can afford to buy land in this game your doing well in RL so lets appreciate what we have and take the lumps as part of the challenge. My statement about people bitching was mostly joking btw.
_____________________
daz is the SL pet of Sukkubus Phaeton
daz is the RL friend of Sukkubus Phaeton
Sukkubus Phaeton, RL, is the official super-model for the artist SLy and RLy known as daz!
daz is missing the SL action because he needs a G5 badly
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
04-12-2005 11:57
From: Random Unsung
Telehubs don't restrict freedom of movement, they enhance it. Where do you find the restrictions, Eggy?

Uh... why should I *EVER* have to be for ONE SECOND in a place that has ZERO INTEREST to me?
Telehubs serve two purposes:
1) To waste my time by making me fly through three sims of utterly useless crap before arriving at my destination.
2) To waste my money by making me download three sims of utterly useless crap before arriving at my destination.
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
04-12-2005 11:59
my statement about joking is mostly not bitching. wait that's not right. anyway, my point is that ll should not be any more worried about people with telehub land being upset than they have in the past when they've changed things in the best interest of second life and its residents.

even if they are worried, they should implement point to point porting at least to the extent that we can travel directly to land we, or groups, own and to landmarks in our inventory. they can leave the hubs in place i suppose even though they've admitted that the experiment has failed to produce the results they were expecting.

charge? charge us for saving them loads of bandwidth not having to download everything in every sim we fly through between a hub and our destination even though we've no interest in being there in the first place? give me a break. charge? please.

it ws not a large strip neko, just four meters wide. and i did still have the same amount of land as was listed in the auction. i never even mentioned it to them; just built over it. they never deleted my dock either. it still aggravated me. but that's just me.
Sherrade Stirling
Along for the ride
Join date: 28 Aug 2004
Posts: 149
04-12-2005 12:15
From: ZsuZsanna Raven
I agree with no telehubs. When I first started SL, I was told how to look up places and go to them by going to the landmark. The first time I did this I thought I had done something wrong because it didn't take me to the place. After standing there for awhile, someone finally showed up at the hub and I asked them what I did wrong. They then told me that I had to fly to the red column. So I did this and ended up stuck inside someones house that appeared around me out of the blue. I couldn't get out so I relogged and luckily came back into Ahern. So my lil newbie self tried again and flew and flew...then I got stuck between a mountain and a wall of something. So I relogged and gave up. I thought this extremely annoying ...and I still do.


Wow, that brings back some nasty newbie memories! When I first logged on and teleported around, I too wondered why the destination is not really the destination, I didn't know about the red arrow thing and I didn't know how to make myself fly higher! So if something was in my way, I just never made it lol and yes gave up on SL many times mostly due to this before having a friend help me with some basic functions. Granted I didn't read all of the newbie tutorial and stuff, but come on.. who does!? I think figuring out how to get around and finding hoochie hair were the two things that helped me become an addict lol.

Seriously, the charge for direct tp and/or allowing multiple "home" ports would be greatly appreciated features but I can't imagine telehubs gone completely.
daz Groshomme
Artist *nuff said*
Join date: 28 Feb 2005
Posts: 711
04-12-2005 12:24
From: Khamon Fate
even if they are worried, they should implement point to point porting at least to the extent that we can travel directly to land we, or groups, own and to landmarks in our inventory. they can leave the hubs in place i suppose even though they've admitted that the experiment has failed to produce the results they were expecting.
right on.

AND to extrapolate, as more and more people log on, the popular hubs will experience more load and could possibly start crashing at a certain point.

perhaps hubs will have to die as they concentrate too many people, potentially, and it's only a matter of time before the popularity of Sl will cause the hubs to no longer be usefull...
_____________________
daz is the SL pet of Sukkubus Phaeton
daz is the RL friend of Sukkubus Phaeton
Sukkubus Phaeton, RL, is the official super-model for the artist SLy and RLy known as daz!
daz is missing the SL action because he needs a G5 badly
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
04-12-2005 16:44
Someone mentioned to me in game that adding hubs to every sim would be cool. i think it would help a bit but it depends on who wishes to sell there plot to open one LOL. So that option might be out of the question.