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Favorite places

Koukla Twilight
CloneTrooper CDR
Join date: 28 Jan 2004
Posts: 49
03-17-2005 10:58
It's great that we have a spot we can teleport to directly called Home, but it sure would be nice to be able to have this same feature for our favorite places. Perhaps a limit of 3 or 4 favorite places so we won't have to use the telehubs and can go directly there. It's very time consuming for those of us that conduct business in numerous locations or frequent a place daily, not to mention the lag, at least for me, that is associated with going to a hub then flying where I need to be when I go there daily. Talk about efficiency, having favorite places would make traveling to a few destinations of our choosing much better.
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Robin Linden
Linden Lifer
Join date: 25 Nov 2002
Posts: 1,224
03-17-2005 21:07
We've been debating the telehub system, and whether we shouldn't rethink the way we've structured transportation. The original thinking was that telehubs would serve as central places for gathering, focal points for commercial development, and magnets for more urban styling. The result is only partially consistent with that thinking. We also placed them relatively far apart, to encourage local travel (walking, flying) on the assumption that you'd have a chance to meet more people in a random sort of way. I'm not convinced that has happened either, although I could be mistaken.

Thanks for your feedback on the system. If anyone else has ideas to contribute, please add to the discussion.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
03-17-2005 21:13
BOOYEAH MOGGINS...

I do wonder if there would be some neat, folding way this could be integrated with Profile Picks -- that is, if you have a place selected as a Pick, then you can access it directly as a "home" location and TP right into the middle of it. Since you have a finite # of Picks, it gives you reasonable space to select what's important to you without crampin' your style, y0.

Furthermore, this would also tie into the idea of having a Favorites menu for each SL Resident that would be like a web browser's bookmark system and let you elegantly access stuff from a standard menu on the top instead of always having to pull up the Map menu or look into a cluttered Landmarks folder. I would imagine "Picks" would be one hardcoded subfolder, and the others could be user-designated.

Save time on your travels! :D

EFFICIENCY! :D
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Versu Richelieu
Problem Child
Join date: 28 Jun 2004
Posts: 134
03-17-2005 22:22
Gee, (yes, i said 'gee' cause i really mean this) i would LOVE a 'return' or a 'back' button that we could return to the last place we were. Not a hub, but the very spot we last teleported from. I run all over the place, doing this and that on builds and would like to be able to get back quickly to what i was doing when i got tp'd away to fix a wall or move a lampost.
Maybe stick it on the Map window under "Go Home"??

Maybe something for 1.6.1?????pleeeeeeze!!!! :D
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Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
03-18-2005 07:05
I actually like the idea of forcing people to fly/walk to destinations. My shop gets sales it would not have gotten if people were not flying around.

I do think that we should be able to TP directly to any land we own or any group land. To only be able to TP to one of my parcels is very annoying.
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Koukla Twilight
CloneTrooper CDR
Join date: 28 Jan 2004
Posts: 49
03-18-2005 08:00
Robin, I went to a telehub today that seemed to emulate the idea you were referring to, a meeting place of sorts. The hub called Hidden Lakes Telehub in Waterhead is awesome. There were between 15-20 people just hanging out, much like they do at the welcome area. Telehubs provide a good centralized spot for a region, and as Beau pointed out, many of us receive business from the passerbys but the point still is that it would be nice to have a few places we can teleport directly to.

I like Beau's idea about having the extra direct teleports being land that we group own or is our own. But to broaden that thought out for those who don't own land but enjoy a few select spots regularly, it would be a welcomed feature to have a couple favorite places that we can tp to directly. :)
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The place for gags, explosives, weapons, animations and gestures. Clone Trooper AVs available, buy yours, join our group, have the chance to move up in rank and enjoy the experience at our Clone Trooper Headquarters..
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Marcos Fonzarelli
You are not Marcos
Join date: 26 Feb 2004
Posts: 748
03-18-2005 08:03
At the very least, it would be nice to be able to teleport to every parcel of land we own.
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
03-18-2005 08:15
From: Marcos Fonzarelli
At the very least, it would be nice to be able to teleport to every parcel of land we own.


Myself, I think the way telehubs are setup today is best overall. However - IMO Marcos' suggestion is a good one - being able to teleport directly to any land that you own. (It'd be interesting to see if people would buy 16m plots for this purpose).

While it'd sure be convienient to be able to teleport to any place you're a group member of.... I worry this would allow commercial establishments to move to de-facto residential areas much easier. Especially with clubs, they tend to have large groups.... if everyone in the group could teleport directly to the club, having a club 1000m from the telehub wouldn't be so bad anymore.

Purely my opinion - but Telehub zones naturally become defacto Commercial areas, and places far from the telehub tend to become more defacto residential.

As a commercial landowner, from a harmony perspective I prefer conducting my buisness in a location that's further from the residential areas. If people could teleport directly anywhere, at will - in time, I think you'd start to see a decentralization of the commercial areas away from the telehubs - and more strife and unhappiness in the residential areas as commercial venues move in.

Travis
Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
03-18-2005 08:28
Some very good points in here. This would be my proposal.

Telehubs stay as is.

A person could TP directly to any land they own, or group land that they are an OFFICER to, not just a member of.
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Tito Gomez
Mi Vida Loca
Join date: 1 Aug 2004
Posts: 921
03-18-2005 08:31
It'd be nice if a substantial area (maybe 150m minimum on each direction) around telehubs was Linden Public Land. Rezzing with 5000000000 stores right on top of you, is no fun. I don't see anyone standing around socializing in commercial telehubs.

It'd like to see maybe 10 open slots for places we could teleport directly to at any time.

Tito
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
03-18-2005 08:38
Make the telehubs a transportation "hub" instead; you have to take various forms of transportation to them (flying cars, trains, subways, whatever) to get from one place to another; better yet, allow the players to make their own transportation options from telehub to telehub (sort of like how airports have airlines bid on using hubs), and compete with each other for the "best" transportation option; let them charge a fee maybe, etc. etc.

The telehubs as they are now are useless, and have been since version 1.1... they need further development, or outright removal.

LF
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Olympia Rebus
Muse of Chaos
Join date: 22 Feb 2004
Posts: 1,831
03-18-2005 08:46
From: Beau Perkins
I actually like the idea of forcing people to fly/walk to destinations. My shop gets sales it would not have gotten if people were not flying around.

I do think that we should be able to TP directly to any land we own or any group land. To only be able to TP to one of my parcels is very annoying.


I kinda like this too.
Makes the world seem more interconnnected.
I often teleport to the nearest telehub instead of my default home, because it seems more like I'm returning home as the local landmarks come into view.

Recently I participatred in Cubey's walk across the continent. We started at one end and walked to the other. Walking from one landmark to the next made the land as a whole seem much more real and part of an interconnected whole.

Another thought,
Much RL builds reflect the fact that we walk/ride/drive places. Even before cars and horses we had a network of roads, lined with our builds. If humans could instantly port from one place to another, builds as a whole would be an unorganized chaotic mess.
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Saul Lament
Mean & Evil
Join date: 24 May 2004
Posts: 163
03-18-2005 09:08
I don't mind the telehubs as a whole. They have in many ways 'forced' me to see and experience things I would not have otherwise.

However, with that being said, it is a royal pain the butt to deal with something on land you own but is not your home location. For me this is group land, as I own no land in my own name. I sure would like to be able to TP directly to it.

Basically if it is mine, I want quicker access to it. If it is just a destination, I don't mind using the telehubs.
Jim Lumiere
Registered User
Join date: 24 May 2004
Posts: 474
03-18-2005 09:11
From: Robin Linden
... We also placed them relatively far apart, to encourage local travel (walking, flying) on the assumption that you'd have a chance to meet more people in a random sort of way. I'm not convinced that has happened either, ...


What I've observed about telehubs is they are places people /leave/. And I don't see much interaction between people in telehubs. Even if you land on their heads or they land on yours .. nobody ever says Hi, Hello, or even "Get off my head" :)

I'm curious if LL is able to pull any reporting about the amount of time spent on telehub land ... just how fast do people leave it?

And some telehubs just feel like /traps/ ... you have to fly impossibly high to get out of the malls that smother them. I like having a mall near a telehub .. but dislike when it becomes a steel trap, with rusty teeth biting into my flesh. :eek: I can't tell you the number of times I've ended up boxed in some merchant's stall or caught under a roof that I couldn't see because it hasnt rezz'd yet .. and I didn't fly quite high enough. So have to wait patiently for it all to rez so I can see how to get out.

I'd love a list of places I visit frequently ... and for the telehub system to be available for when I want to explore. I don't know what the solution is to mall owners crowding the telehubs and maybe defeating some of their purpose.

I believe Watershed works because there isn't any mall built around it yet, so there is /room/ and an attractive environment for people to gather in. Maybe the answer is for Linden to control more of the land around telehubs ... and provide that environment.

I think the purposes Robin set out for the telehub system are great .. and would like to see them succeed.

Jim :)
Lance LeFay
is a Thug
Join date: 1 May 2003
Posts: 1,488
03-18-2005 09:19
I like the old system.


*ducks*


How about we combine Marcos' idea with it?

EDIT: By old I mean pre-telehub.
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Ewan Took
Mad Hairy Scotsman
Join date: 5 Dec 2004
Posts: 579
03-18-2005 09:20
Please let us TP direct to our destination! I'd love to avoid the 'send you home' security systems and the 'how dare you even FLY over my land' attitude of a hell of a lot of people on here.
Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
03-18-2005 09:29
As for the rezzing issue you all are talking about. I have found, if I wear a flying device and set the speed as quick as possible, I fly right through all unrezzed objects and rarely get trapped anymore. Plus I get to my destination in seconds.

I have a flight bracelet that was given to my for free. If you want it just IM me when im in world.
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katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
03-18-2005 09:38
The current telehub system serves only to create high price shopping land areas for a limited number of members. I hate to get trapped in the rezzing nightmare and flying long distances over varying height builds is a terrible.

I would like to see more "home" location options for direct teleporting and I wonder why the default fly height is so low. Seeing the builds on the ground is nice as we fly over but for me its usually a nightmare trip where i get trapped in buildings rezzing around me as I fly.
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
03-18-2005 09:41
From: someone
We also placed them relatively far apart


Not far enough, IMO. By my estimate, the telehubs are approximately 1km from each other (about 4 sims between each as the crow flies), though this seems to vary.

What has ended up happening is mawls and clubs crop up all around telehubs... but not just the telehub sim, but in the 8 sims all round them. This in turn causes lag in the surrounding 12 sims due to child processes (I hope I have my terms right :) ) because Club Hoochie Hair has a million active scripts or whatever.

I attempted to illustrate this with the attached diagram.

Black squares with 'T' are telehubs, mawls, shops, lag.

The 8 darkest grey sims immediately surrounding the telehub. Look around in world, many clubs and shops infest^H^H^H^H inhabit these zones because they are still close enough to the hub, but the landbarons are charging only $8/m instead of $20/m for the immediate telehub zone.

The 12 lighter grey sims around the darker 8 are 2 sims away from the hub, but affected by all the child processes.

The green sims are those that would be lease affected by child processes immediately the result of telehub sprawl. I know where I would choose to live! BUT, out the 196 sims represented in this diagram, only 25 of them are green! Of course, the grid of telehubs is not laid out quite this neatly, so I am sure there are more ‘green’ sims in general… but the general idea is there.

Get rid of half the telehubs and suddenly there’s A LOT more green sims… something like the second attachment (though I’m not saure I laid that out right).

Anyway… something to think about.

-Ghoti
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Shiryu Musashi
Veteran Designer
Join date: 19 Nov 2004
Posts: 1,045
03-18-2005 09:43
From: Ghoti Nyak
Get rid of half the telehubs and suddenly there’s A LOT more green sims… something like the second attachment (though I’m not saure I laid that out right).


And arbitrarlily ruin half of landowner's investments, nice lottery.

At that rate i would get rid of ALL telehubs and put all the possible resources in increasing technology to support vehicle decently, forcing people to actually travel like in the real world.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
03-18-2005 09:53
Judging from some of the comments in this thread, it seems to me that there isn't a common definition of what a telehub should be *for*.

Some folks feel it should be a meeting/gathering place
Other folks feel it should be simply a way of getting from point a to point b.

I think of the telehub system in the context of the interstate freeways in the US. Commonly, where there is a freeway exit, commercial areas abound. In fact - the closer you get to an exit, the more likely you are to find a gas station, shops..... congestion.

As you move away from a freeway exit, you get more green spaces - residential and rural areas.

Probably why some folks complain when there's talk of putting in a new freeway exit in their backyard :eek:

Imagine if in RL there were no exits to the freeway.... instead, everything everywhere was equally interconnected, and you could get anywhere in the same amount of time. IMHO.... what would happen... is instead of commercial stuff gravitating to where traffic is highest.... commercial stuff would gravitate to where land is cheapest.

I think the same would go for SL. Nullify the telehubs - and your busiest, laggiest commercial buisnesses will gravitate to the formally inexpensive, residential areas.

Now.... *fewer* telehubs, as Ghoti suggests.... maybe that's not a bad idea. But I think that's only viable going forward. Existing telehubs should remain unchanged.

Travis
Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
03-18-2005 09:55
From: someone
At that rate i would get rid of ALL telehubs and put all the possible resources in increasing technology to support vehicle decently, forcing people to actually travel like in the real world.


I fully support that proposal! :)

-Ghoti
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
03-18-2005 10:13
I agree that the current use of telehubs doesn't accomplish what it was set up to do. It was intended to create urban and rural zones -- the farther you are from a telehub, the longer the travel time, so it becomes rural. This hasn't happened to any degree, other than creating a mall at every telehub.

It was supposed to create gathering places, but telehubs are exit only places, where arrivals are most often fly off immediately.

I suggest one of these:

1. Make telehubs outgoing as well as incoming. If you want to teleport, you have to go to a telehub to do it. This would effectively double the traffic through telehubs and double the isolation of "rural" areas.

OR

2. Eliminate free teleportation, except TP home and TP to private islands. Telehubs aren't working anyway. Get everyone to fly. Currently it takes only a couple of minutes to fly across the world with a freely available speed boost.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
03-18-2005 10:24
From: Cubey Terra

It was supposed to create gathering places, but telehubs are exit only places, where arrivals are most often fly off immediately.



Cubey - you've been around a lot longer than me... so I'd consider you a better authority on this than I could be. Are you certain that all telehubs were built by the Lindens with the intention of being gathering places, or is that statement an opinion/preference?

This comment isn't intended to be a judgement on your opinion... I just wanted to clarify. If the Linden's did create the telehubs to be gathering places, this surprises me... and yes, you're absolutely right.... Telehubs as they are today are exit-only places.

I guess the question is... is having telehubs as an exit-only place a bad thing. I think it depends on who you are. Is there a way to please everyone? :)

Travis
Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
03-18-2005 10:27
From: Ewan Took
Please let us TP direct to our destination! I'd love to avoid the 'send you home' security systems and the 'how dare you even FLY over my land' attitude of a hell of a lot of people on here.


My thoughts exactly. You could see the red security bars coming before but these new devices which toss you afar, knock you off your boat or plane, or force a relog only leave you annoyed. Not conducive to travelling much less exploring and certainly not the frame of mind you want your potential customers to be in.

Not having multiple teleport home options places a premium on having all ones land in one location. I kept an nice lakefront property when I tiered up as sort of a weekend getaway. The mall lag encountered at the telehub makes the relatively short trip tedious and reminds me of going up north on a holiday weekend. The SL version of being stuck in rush hour traffic.
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