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What is the #1 thing you'd like to see LL do which you think is low priority for them

Kim Manilow
total spaz
Join date: 8 Jun 2004
Posts: 154
02-17-2005 17:11
That thing where you click on something to edit it and the camera position moves. :mad:
Kayin Zugzwang
A Superior Grouch
Join date: 7 Jun 2004
Posts: 269
02-17-2005 18:57
Things I'd like that Linden Labs doesn't have time for/low priority for... hm.

Double textures -- being able to overlap two textures and use transparency/opacity to blend them. I know you can simulate this but it doubles the prims you need to make anything. Custom Bump Mapping would make me do a backflip. I'd also like to see better Permissions and easier ways to set sub object permissions... such as..

"Set all Sub Scripts to No Copy No Modify" "Set all Sub Objects No Copy" and such. And the ability to view what permissions a person will have if you give them an object.

But al in all I think performance and sim crossing are my biggest concerns which are actually being addressed.
Oneironaut Escher
Tokin White Guy
Join date: 9 Jul 2003
Posts: 390
02-17-2005 19:22
I think when we ever get a proper llTakeCameraControls, it'll open up a huge realm of possibilities as far as constructed experiences go in SL.

I'd really like to be able to (with permission) completely control someone's camera view and make it move from point to point and orientation to orientation.

I'm assuming everyone is thinking Havok 2 isn't a low priority to the Lindens and that's why THAT hasn't been mentioned so far.
Tikki Kerensky
Insane critter
Join date: 12 Aug 2004
Posts: 687
02-17-2005 20:14
Fix Michi's sit!
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Yashu Vindaloo
Velvet Dominant
Join date: 24 Aug 2004
Posts: 121
02-17-2005 20:16
fix ghosting.... but if that is not low enough, then fix the ugly sun/moon reflections...
Nekokami Dragonfly
猫神
Join date: 29 Aug 2004
Posts: 638
02-17-2005 20:48
Client API. (Despite all my pleas for new clothing and prim types, this is the one thing I'd like most, and no, I don't think this is nearly enough of a priority for them.)

neko
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
02-17-2005 21:11
Inventory

it's so user unfriendly that i haven't ever bothered to do a real inventory cleanup & organization. Consequently I have a huge inventory that i loath.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
02-17-2005 21:11
Inventory

and


Havock2 *sob*
Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
02-19-2005 02:00
Getting rid of the damn minors.
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MrsJakal Suavage
Purple Butterfly
Join date: 18 Jul 2004
Posts: 1,434
02-19-2005 02:12
Inventory! :)
Nikolaii Uritsky
Filthy Old Man
Join date: 30 Dec 2004
Posts: 671
02-19-2005 02:27
From: Les White
Remove ankle shadows, or at least make them an option, and maby poke out the eyes of the person who thought they were worth including. I'd bet it's the same person who thought the sun/moon reflection looks good.


YES.
katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
02-19-2005 08:38
INVENTORY
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
02-19-2005 12:44
Implementing synchronous script2script communication :D

:dodges tomatoes:
==Chris
Carnildo Greenacre
Flight Engineer
Join date: 15 Nov 2003
Posts: 1,044
02-19-2005 23:10
Outbound and object-to-object XML-RPC.
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
02-19-2005 23:12
WWW backwards compatibility.
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Hiro Pendragon
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
02-20-2005 00:19
Set of 2D graphical functions to modify the graphics on a face (for example, text...)
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
02-20-2005 00:23
From: Alondria LeFay
Set of 2D graphical functions to modify the graphics on a face (for example, text...)

Pffft... that's part of what I just said. ;)
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Hiro Pendragon
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
02-20-2005 02:23
HTML-on-a-prim :D
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
02-20-2005 02:42
From: Eggy Lippmann
HTML-on-a-prim :D

I actually like the idea better of an integrated HTML browser that pops up a window. HTML on a prim would require rasterizing a whole page and then stretching to the prim as a whole image = slow and ugly and blurry.

I'd love to see: llOpenBrowserMenu(string link);
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