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Question about building ,clothing, scripting?

Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
12-03-2004 18:21
I have always wondered... why is it free to build and free to script, but you have to pay to make clothing? Not only to upload but you need an entirely seperate program...
Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
12-03-2004 19:10
To be fair, many of us scripters are pushing to be able to use external tools to edit and manage scripts. In fact many people already do (UltraEdit, SciteEz, etc).

"But Scite is free". Well, GIMP is actually available for free and works rather nicely, though I'm no expert on texture editing, so I could be wrong, but other people who are good at texture editing have confirmed it works rather well.

Azelda
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Lukas Thetan
Antiubiquitous
Join date: 21 May 2004
Posts: 128
12-03-2004 19:42
Have to pay to create and upload animations as well, so it's not exclusively clothing that costs. Have you priced Poser lately?

:)
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
12-03-2004 19:56
Building things means having land, which implies a monthly tier fee.

$L10 or US$20/month?

LF
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
12-03-2004 19:56
From: Azelda Garcia
To be fair, many of us scripters are pushing to be able to use external tools to edit and manage scripts. In fact many people already do (UltraEdit, SciteEz, etc).

"But Scite is free". Well, GIMP is actually available for free and works rather nicely, though I'm no expert on texture editing, so I could be wrong, but other people who are good at texture editing have confirmed it works rather well.

Azelda


My wife uses GIMP pretty much exclusively - When I convinced her to use Linux for 5 years, GIMP was pretty much the decider - since migrating back to Windows (thanks to work and SL) she's continued with it -- She actually prefers it to Photoshop.

So yes, it's a more than adequate alternative to those with the low income blues.

Siggy.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
12-03-2004 19:59
Also - there used to be a 10L$ per prim rezzed cost - although you got that back when you deleted the prim.. there were also taxes for keeping prims in world - $1 per prim per week (adjusted by height and some properties).. At one point building was quite expensive.

Building and scripting also often rely on things like uploaded textures, animations, so also can cost...
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Washu Zebrastripe
Doesn't post enough!
Join date: 26 Dec 2002
Posts: 45
12-04-2004 03:10
Not quite true though, Sens ;)

You *can* make clothing for free, just by using the in world sliders and currently available textures.

If you want to make clothing more customisable, just like creating an object with a texture, then you have to pay to upload an image.

So you could say building isn't free either ;)

Scripters get all the breaks - just about every big release I think ;)
Damien Fate
Goofy designer
Join date: 6 Nov 2003
Posts: 634
12-04-2004 03:12
Oops, I was logged in as Washu :o

Is anyone else finding the "friends" login page to not be working either? I tried this account but it kept rejecting my password r something, so I tried another and it did the same.

It must have worked though, as the above post shows >.>
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
12-04-2004 06:37
From: Lordfly Digeridoo
Building things means having land, which implies a monthly tier fee.

$L10 or US$20/month?

LF


Ther are public sand boxes..
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
12-04-2004 06:38
From: Azelda Garcia
To be fair, many of us scripters are pushing to be able to use external tools to edit and manage scripts. In fact many people already do (UltraEdit, SciteEz, etc).

"But Scite is free". Well, GIMP is actually available for free and works rather nicely, though I'm no expert on texture editing, so I could be wrong, but other people who are good at texture editing have confirmed it works rather well.

Azelda


but there is an upload fee...
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
12-04-2004 06:40
From: Washu Zebrastripe
Not quite true though, Sens ;)

You *can* make clothing for free, just by using the in world sliders and currently available textures.

If you want to make clothing more customisable, just like creating an object with a texture, then you have to pay to upload an image.

So you could say building isn't free either ;)

Scripters get all the breaks - just about every big release I think ;)


And animations, I spaced those out lol... there is no choice but to make outside of game,and then there is upload fees.
Keith Extraordinaire
Build! Must Build!
Join date: 8 Jul 2004
Posts: 59
12-04-2004 10:45
Um, building is free and clothing isn’t?

Sorry, but I see a lot of builds out there with custom texture work. Where do you think those textures come from, the texture fairy? Builders have the same costs clothiers do. We use 3rd party programs such as Photoshop and Paint Shop and spend hours out of game on our textures. We also have countless test uploads and fittings at 10L a pop just as clothiers do.

Frankly, I don’t see a difference.
KX
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
12-04-2004 13:30
Texturing I believe is an entirely different class of creations.
Ryen Jade
This is a takeover!
Join date: 21 Jun 2003
Posts: 1,329
12-04-2004 13:43
From: Lukas Thetan
Have to pay to create and upload animations as well, so it's not exclusively clothing that costs. Have you priced Poser lately?

:)

Yep
www.cnet.com, search for limewire, download limewire, search for poser, install.

Wasted 20 minutes of my time, and THAT costs alot to me!
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Keith Extraordinaire
Build! Must Build!
Join date: 8 Jul 2004
Posts: 59
12-04-2004 13:59
From: Sensual Casanova
Texturing I believe is an entirely different class of creations.


I have no argument there, they are different skills and different goals, apples and oranges if you will.

But, your original complaint was the COST.

The outside programs we use are identical... same cost
The upload fees are identical...same cost

Again, I fail to see the difference… we all pay to play.
KX
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
12-04-2004 14:34
its not so much the cost, and its not a complaint, was simply an observation... as someone mentioned, animations, there is no tools in world to do this, but the Lindens do provide a variety of free textures so building can essentially be done with no cost.
Keith Extraordinaire
Build! Must Build!
Join date: 8 Jul 2004
Posts: 59
12-04-2004 14:58
From: Sensual Casanova
its not so much the cost, and its not a complaint, was simply an observation... as someone mentioned, animations, there is no tools in world to do this, but the Lindens do provide a variety of free textures so building can essentially be done with no cost.


So if that’s good enough for us then why aren’t the clothing and textures that come in that same inventory also good enough?

Making clothing outside of SL is an option not a necessity. And thank the SL gods for giving us that option.

Sure we builders could just use those textures everybody has in inventory and you see everywhere. But what a stale boring place SL would be. We make our custom textures for the exact same reasons clothiers make theirs. It’s not out of necessity, that there isn’t another option given to us for free, It’s because we want more, better, unique, our own.

Why are you trying to divide us on this? We dress prims, they dress Avatars. We both want to make SL a more interesting and dynamic place to be. And we too pay hundreds of dollars for an outside program to do it.

KX
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
12-04-2004 16:39
Lol this isnt a slam against builders, you are missing the point entirely.
Keith Extraordinaire
Build! Must Build!
Join date: 8 Jul 2004
Posts: 59
12-04-2004 18:27
A slam no, just not acknowledging the costs of what we do. You are a builder, you hire other builders, you know what is involved in custom work.

From: Sensual Casanova
I have always wondered... why is it free to build and free to script, but you have to pay to make clothing? Not only to upload but you need an entirely separate program...


What point did I miss? Your question inferred that only clothiers have this extra burden. What I am saying is we are one and the same.

*Grin* come on Sensual, are you saying you products are all textured in default game textures? Just give us our due. All the furniture maker, decorators, gardeners, home contractors… all us builders have the same costs the clothiers do. We might not get the prestige the clothiers get but the tools and the costs are the same.

edit for me build but can't spell
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
12-04-2004 20:01
Keith I dont know what your problem is or why you are putting words in my mouth, I was curious to know why there is a fee for some things in SL and not for others, your need to defend builders is not necessary.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
12-04-2004 20:22
Sensual,

I believe the simple answer is that items that are brought into SL from external sources incur a cost, while items created purely inworld do not for reasons of resource storage costs. Textures, sounds, animations, etc... uploaded take up storage space. The fee was originally intended probably as a way to control the uploading of massive amounts of stuff and leaving a bunch of crap on the servers. $10L was a lot when we had taxes and other things that completely ate up our L$. The fee doesn't have the same intended control factor that it once did.

I also agree wth you that texturing is separate from building, even if one generally involves the other. Scripting is useless too without building, but they are separate things. Clothing is is a weird hybrid in that it involves texturing, but also involves slider settings in appearance, so it is separate as well from the underlying concept of texturing. Interesting question.
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Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
12-04-2004 21:14
I think Cristiano has it right. Uploaded textures, sounds, and animations all take up space in the assets database; if there were no cost associated with uploading them, it'd be easy for someone to fill up the database with gigabytes of stuff. Prims used to cost L$ to rez; now prims require land ownership, which costs money. In both cases, this acts as an impediment to someone creating thousands of new entries in the assets database, because the cost of that storage is being passed along.

It doesn't cost L$ to make a script, but there's no real danger of anyone creating thousands of scripts; there aren't any available on the web for uploading.

Various script calls -- like llEmail -- have delays built in to them, to keep scripts from using too much of Linden Lab's bandwidth. In his recent Town Hall, Cory Linden suggested that higher-performance RPC might have a small L$ cost associated with it; again, this would pass along the costs of the bandwidth. And if we ever get a way to create notecards via a script call, I think it's likely that it will have a small L$ cost associated with it.
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
12-04-2004 21:36
Which still makes me wonder as WHY... lol
I mean scripts use resources, but is free to make.. so do prims etc etc... again I am not complaining... its only $10.. I just dont know why lol
Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
12-04-2004 21:37
Ahh I just read Jakes post, and its becomnig a bit clearer I suppose. :D
Azelda Garcia
Azelda Garcia
Join date: 3 Nov 2003
Posts: 819
12-05-2004 02:29
Y'know, in a way, it does seem strange to have to pay for uploads. My initial reply was talking about editors, hence my discussing the fact that scripters tend to use off-world ones in any case. However, the cost of upload shouldnt be any larger than the cost of download? This is especially true since if the line is symmetric (?), then Linden would have spare inbound bandwidth, since most of their date is outbound streaming?

One could argue that the cost is the cost of storing on the asset server, and one could argue that it is the cost of the streaming the texture down to the clients after the upload.

However, the cost of streaming to clients is independent of the number of different textures, merely of the number of textured objects.

The cost of storage on the asset server is an ongoing cost, not a onetime cost.

As far as strategic issues, charging for uploads is penalizing content creators, which may or may not be a good thing. Argument for penalizing content creators: the main target market of SecondLife is content creators. Argument for not penalizing content creators: the target market of SL is social users, and the content within SL is a key Selling Point.

Tentative conclusion: maybe charging for upload should be abolished?

Azelda
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