(aka Player Government)
City of Neaultenburg..
These forums are CLOSED. Please visit the new forums HERE
Cool things done by player zoning |
|
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
01-25-2005 18:37
(aka Player Government)
City of Neaultenburg.. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
01-25-2005 19:04
Here's another player zoned area, DarkWood.
Not entirely sure how the politics work, though. _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
|
Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
|
01-25-2005 19:20
Why do your pictures repeat?
_____________________
I LIKE children, I've just never been able to finish a whole one.
|
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
01-25-2005 19:21
Picasa 2.0 grid collage, just the way it works.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
|
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
|
01-25-2005 19:44
Why do your pictures repeat? I thought it was some really subtle and clever commentary on the fact that the exact same thread on zoning just sort of re-happens every week. |
|
Lo Jacobs
Awesome Possum
Join date: 28 May 2004
Posts: 2,734
|
01-25-2005 20:36
Those examples are great; however it looks like each of the sim's builds were done by one person. I don't really like that. Not everyone is a great builder, and not everyone likes the same style of building. While there is something to be said for things matching and looking uniform and all that, it's bringing developmental housing to my mind.
Instead of "houses" it's "housing." Eeek! When did we all turn into hamsters? _____________________
http://churchofluxe.com/Luster
![]() |
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
01-25-2005 21:23
yeah, the consistent quality really sucks.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
|
Lo Jacobs
Awesome Possum
Join date: 28 May 2004
Posts: 2,734
|
01-25-2005 21:48
yeah, the consistent quality really sucks. Shhhh, you missed my point. I did say that those were great examples, didn't I? They are very well-built buildings. The fact is that I don't like lack of variety. I'm against zoning anyway but All Of Those Buildings Look The Same, no matter how well done they are. What if you don't want to live in a sim where everything looks the same, dammit? You want to turn SL into Disneyland? You have Neualtenburgtown, New York Cityland, Beverly Hillstown ... the upcoming Chinatown ... It's great that these people have chosen to do this with their sim, and usually their sim DOES look better as a whole. Sure it's great to visit! And the effort and time they've put into their sim makes it all the more worthwhile to visit and applaud. But I don't want ALL of SL to be like that! You would be stifling the creativity of a lot of people if you subjected them to building laws made to bring their builds into accordance with these zoning standards. _____________________
http://churchofluxe.com/Luster
![]() |
|
Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
|
01-25-2005 21:56
Shhhh, you missed my point. I did say that those were great examples, didn't I? They are very well-built buildings. The fact is that I don't like lack of variety. I'm against zoning anyway but All Of Those Buildings Look The Same, no matter how well done they are. What if you don't want to live in a sim where everything looks the same, dammit? You want to turn SL into Disneyland? You have Neualtenburgtown, New York Cityland, Beverly Hillstown ... the upcoming Chinatown ... It's great that these people have chosen to do this with their sim, and usually their sim DOES look better as a whole. Sure it's great to visit! And the effort and time they've put into their sim makes it all the more worthwhile to visit and applaud. But I don't want ALL of SL to be like that! You would be stifling the creativity of a lot of people if you subjected them to building laws made to bring their builds into accordance with these zoning standards. Well stated Lo, I agree wholeheartedly. I think the system "as is" is working fine. There are many examples of sims or portions of sims that are group controlled, most of them themed. These groups become de facto local governments the moment they decide to cooperate in any fashion. _____________________
“Time's fun when you're having flies.” ~Kermit
|
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
01-25-2005 21:57
As long the conversation is not "either/or"
We can have zoned land alongside non zoned land. We can have anarchies alongside player governments. That, in a way, is variety in itself - no? _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
|
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
|
01-25-2005 23:21
Here's another player zoned area, DarkWood. Not entirely sure how the politics work, though. ![]() I spoke with David Cartier of DarkWood the weekend of our first election (two weeks ago) and he said that they converted to a benevolent dictatorship due to infighting. I explained how we attempted to solve that problem with multiple branches of government but he was unswayed. ![]() He is a brilliant builder (as you can see by his city) and has much experience with large group projects. I'll consider our project a success if he ever begrudgingly admits that things might be working. Also, I should mention that while I do talk about the Nberg project a lot still, I am no longer in charge. The new Representative Assembly has taken over responsibility of the city. ![]() ~Ulrika~ _____________________
Chik-chik-chika-ahh
|
|
Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
|
01-25-2005 23:30
The fact is that I don't like lack of variety. I'm against zoning anyway but All Of Those Buildings Look The Same, no matter how well done they are. What if you don't want to live in a sim where everything looks the same, dammit? You want to turn SL into Disneyland? You have Neualtenburgtown, New York Cityland, Beverly Hillstown ... the upcoming Chinatown . Additionally, the city only covers about 1/3 of the sim (it's relatively small). If the Representative Assembly were to choose to stay there (we'll have to move eventually) and expand, they would mostly likely do so by varying the architecture across the terrain to allow for more variety for the visitor and builder. ~Ulrika~ _____________________
Chik-chik-chika-ahh
|
|
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
|
01-25-2005 23:36
Varney has a weak zoning in place - basically we keep much of the land owned by people who make nice builds, and about 1/4 of the sim is Japanese themed.
No pictures handy, sorry _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
|
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
|
01-26-2005 03:14
do places like Boardman and Lusk count as player-zoned? i am unsure as to the exact definition but i like the way they are laid out, like suburbia. a nice, mostly-quiet place to live.
_____________________
|
|
Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
|
01-26-2005 06:31
Boardman is Linden run, and there are building rules. It was empty a few weeks ago until a few of us deicided to move in. It is very easy to get around.. the streets are great for bikes! It looks decent now, but Brown, which is essentially the same sim, same road grid and everything is still empty. I'd love to see people who want to live in a zoned area give Brown a try.
_____________________
|
|
Rose Karuna
Lizard Doctor
Join date: 5 Jun 2004
Posts: 3,772
|
01-26-2005 06:44
They are very nice builds, nice to visit, but just not my cup of tea. I prefer a mix of the good, the bad and the ugly. I enjoy seeing change and I love seeing the next new thing someone comes up with.
I'm like this in RL even, the one criteria I had for the realator who helped us find a home was "NO Home Owners Group or Gated Community". We already have zoning in some sims, your right, there is room for both, but people should never be forced into zoning if they have already bought land in an un zoned sim and they should always have a choice, (by that I mean land available in both mediums, zoned and unzoned.) _____________________
I Do Whatever My Rice Krispies Tell Me To
![]() |
|
Soren Romulus
Senior Member
Join date: 5 Jun 2003
Posts: 159
|
01-26-2005 08:21
Great pictures of both cities, blaze. You left our our modern suspension bridge though. ![]() I spoke with David Cartier of DarkWood the weekend of our first election (two weeks ago) and he said that they converted to a benevolent dictatorship due to infighting. I explained how we attempted to solve that problem with multiple branches of government but he was unswayed. ![]() He is a brilliant builder (as you can see by his city) and has much experience with large group projects. I'll consider our project a success if he ever begrudgingly admits that things might be working. Also, I should mention that while I do talk about the Nberg project a lot still, I am no longer in charge. The new Representative Assembly has taken over responsibility of the city. ![]() ~Ulrika~ Obviously another Mis-quote..If DarkWood was a Dictatorship..There would be more order there..So...Luckily, we are nothing like Nberg..I would rather have a few hate me for trying to hold onto a Theme set not by me but by those who created it in the first place, then a lot of people hating me for my Ignorance.. Plus..never heard of a Dicator who has to pay for people to keep there sim..Plus the only thing David has built in DarkWood is a Forested hill as of late and that is only Linden Trees...The images that were shown were of The Rivendell Project, created by me on MY land, the town center, created by many of the folks there, Gardinya Floras Fortress, David Valentines' Outpost, Elror Gullwings' Eldamar and a host of other builds.. Soren Romulus (supposed Dictator of DarkWood and if so..WHERE IS MY THRONE?!?!??!) |
|
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
|
warning symbolic logic ahead
01-26-2005 09:00
Z: a sim has player enforced zoning
C: a sim has consistent building The thread starter asserts that Z => C. This is not a necessary causal connection at all as it could be equally true that ((P => Z) & (P =>C)) for some P or (C => Z). I have also seen instances of (Z & ~C) as well as (C & ~Z). Furthermore as the number of sims with player enforced zoning are so small it could also be a spurious correlation. Thus Z has not been established as a necessary or sufficient condition for C. Nice try though. |
|
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
|
01-26-2005 09:15
Z: a sim has player enforced zoning C: a sim has consistent building The thread starter asserts that Z => C. This is not a necessary causal connection at all as it could be equally true that ((P => Z) & (P =>C)) for some P or (C => Z). I have also seen instances of (Z & ~C) as well as (C & ~Z). Furthermore as the number of sims with player enforced zoning are so small it could also be a spurious correlation. Thus Z has not been established as a necessary or sufficient condition for C. Nice try though. granted. ~O => C is the correct premise where O: other land owners in the sim. that says nothing for V though as a view can marred across a sim border. _____________________
Visit the Fate Gardens Website @ fategardens.net
|
|
Gardinya Flora
Village of Cotessa
Join date: 8 Feb 2004
Posts: 57
|
01-26-2005 09:23
Great pictures of both cities, blaze. You left our our modern suspension bridge though. ![]() I spoke with David Cartier of DarkWood the weekend of our first election (two weeks ago) and he said that they converted to a benevolent dictatorship due to infighting. I explained how we attempted to solve that problem with multiple branches of government but he was unswayed. ![]() He is a brilliant builder (as you can see by his city) and has much experience with large group projects. I'll consider our project a success if he ever begrudgingly admits that things might be working. Also, I should mention that while I do talk about the Nberg project a lot still, I am no longer in charge. The new Representative Assembly has taken over responsibility of the city. ![]() ~Ulrika~ Agreed Soren, another dramatic "misquote". Memory serves me correctly, we had a summit meeting when you first took over Community Liason when Eve Cartier stepped down. Within that meeting, we all, that attended (how many sessions of same meeting was that... to accomadate all members?), took a majority "vote", to hold our land, and build within Fantasy/Medieval theme with our own idea's, or go with what David Cartier had wanted, rebuilding by grid and moving lands around to accomadte that style of uniform build. If you visit Darkwood theme, you will see........ majority won the "vote", and all has built to their own idea's within theme of the sim, including partial of Dore. Now call me blonde, but if we were under "dictatorship", my vote would not of counted along with everyone else that put their votes in. We have a Community Liason, that helps work in between other members when needed, tolorates alot of "whining" .......hmmmmmm........ better name... the townsquare shrink For someone that has been through the loop how many times and used as a verbal abuse venting board, accused of unfounded hearsay, has taken from his own wallet to tier up to save our community from being auctioned off by Linden's. Worse, tolorates all the drama that others continue to stir up, even those, that are not members, and do not know the full story, or facts prior to publishing publically. I would say, for all he has done, there isn't one individual thus far I've met, then can walk in his shoes, and hold their head high as Soren has shown. I would also like to point out, this conversation of the internal of Darkwood, had nothing to do with the orginal thread post.... I believe... it was on the creativity of build. On a lighter note....... for all to know..... Soren... don't know where your throne is, but mine is coming out of the attic and being set in "MY" kingdom in the fortress so that all knows, on "my" land in Darkwood........ I am... Queen Bee )_____________________
To know the heartaches of dissappointments ... is to beable to cherish the many happinesses of our lives
|
|
Elror Gullwing
Registered User
Join date: 6 Sep 2004
Posts: 306
|
Long Live The Queen.....
01-26-2005 13:05
Your most humble servant and drone of the hive respectfully agrees with you and bows low in your presence.....
While not offended by the characterization of Darkwood as some sort of dictatorship, i am always concerned that so many issues, dirty laundry, and outright falsehood ends up on the Forums. We all need to work together to ensure that Darkwood, the community, and the theme are protected and continued to the betterment of Darkwood and its resident members. And under the leadership of our Leader, the Officers, and Members of Darkwood, in toto, I am optimistic regarding our future. Change /is/ inevitable. And it is up to us to control change and our destiny..... I amar prestar aen ********** 'The world is changing' Han mathon ne nen ********** 'I feel it in the water' Han mathon ne chae ********** 'I feel it in the earth' A han nostron ned wilith [sic!] ********** 'I smell it in the air' E. |
|
Kendra Bancroft
Rhine Maiden
Join date: 17 Jun 2004
Posts: 5,813
|
01-26-2005 13:14
Obviously another Mis-quote..If DarkWood was a Dictatorship..There would be more order there..So...Luckily, we are nothing like Nberg..I would rather have a few hate me for trying to hold onto a Theme set not by me but by those who created it in the first place, then a lot of people hating me for my Ignorance.. Plus..never heard of a Dicator who has to pay for people to keep there sim..Plus the only thing David has built in DarkWood is a Forested hill as of late and that is only Linden Trees...The images that were shown were of The Rivendell Project, created by me on MY land, the town center, created by many of the folks there, Gardinya Floras Fortress, David Valentines' Outpost, Elror Gullwings' Eldamar and a host of other builds.. Soren Romulus (supposed Dictator of DarkWood and if so..WHERE IS MY THRONE?!?!??!) :::cough::: Alqualonde :::cough::: Seriously --I'm very proud to be part of the builds in both Darkwood and Neualtenburg ![]() |
|
Ursula Madison
Chewbacca is my co-pilot
Join date: 31 Jul 2004
Posts: 713
|
01-26-2005 13:15
Here's another player zoned area, DarkWood. Not entirely sure how the politics work, though. Nice pictures, but have you thought of taking them in mouselook so that there isn't a hovering man in the middle of all the shots? ![]() _____________________
"Huh... did everything just taste purple for a second?" -- Philip J. Fry
|
|
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
|
01-26-2005 15:42
Another cool SIM: Cayman
.. Not sure how much of it is zoning and how much of it is just good luck. Anyone know? _____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
|
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
|
01-26-2005 15:50
Another cool SIM: Cayman .. Not sure how much of it is zoning and how much of it is just good luck. Anyone know? private / single-person controlled sims are an example of zoning in the most basic form - an owner decides to make all of the land the same. Most private sims have some semblage of nice-looking-ness for this reason. _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |