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CNET Article Claims 28,000 Users of SL

DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
05-09-2005 16:49
Link to the article (the SL section is on page 2): Link

Several interesting tidbits of info are included in the article, including:
"Second Life" has 28,000 people online today, and some inhabitants are already making more than $100,000 a year in real-world money by selling digital wares constructed inside the world or running full-fledged role-playing games.

And later, Philip suggests the world was built to "ultimately support a peer-to-peer model."
Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
05-09-2005 16:51
ROFLoL!!!!!!!!

Been stated for awhile

$100,000 US per year?? I've questioned it before and continue to do so.

Is it $100K gross-gross in the marketing depts. dreams?
Is it $100K gross-gross via. a per annum straight line projection?

I'll stop 'cause I don't wanna cause confusion re: Net or even (holding breath) net-net...

Pleeeaaazzeeee!!!

:rolleyes:
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
05-09-2005 17:01
The thing is, we're never going to get beyond the 30,000 mark while we have the pernicious techi-wiki crowd sitting here and strangling all of Second Life.

The pernicious use of pernicious scripting to perniciously control the entirety of the grid is pernicious in the extreme. There should be limitations on the pernicious amount of resources scripts can use, as their pernicious execution is a pernicious drain on our world.

I am appalled at the pernicious alliances and partnerships set up between individuals who got here before me, as are all of the new users who arrive here.

Pernicious.

edit: Charter accounts are pernicious.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
05-09-2005 17:14
Yay, the Open Source Metaverse Project made news.com!
The reporter was, uh, totally clueless and said we were based on some quake technology just because we allow you to import Quake's MD2 format for animated meshes.
Our website:
http://metaverse.sf.net
Stop by our forums and say hello:
http://manageddreams.com/osmpbb/
Some of our latest screenshots showing SL-compatible primitives:
http://sourceforge.net/project/screenshots.php?group_id=136861
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
05-09-2005 17:49
From: Merwan Marker


Is it $100K gross-gross in the marketing depts. dreams?
Is it $100K gross-gross via. a per annam straight line projection?


You dork, if you are going to try to show off, spell it right :p It is per annum!

:)
_____________________
Cristiano


ANOmations - huge selection of high quality, low priced animations all $100L or less.

~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more.

Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
05-09-2005 17:53
From: Cristiano Midnight
You dork, if you are going to try to show off, spell it right :p It is per annum!
:)

Ugh - caught me dude!
Didn't know you kared!

:eek: :D
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
05-09-2005 18:12
Check this thread out, Merwan:

From: someone

A chinese woman in Germany earns six figures a year speculating on Second Life real estate, accoring to Mr. Rosedale.


/120/86/38859/1.html
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
05-09-2005 19:14
From: blaze Spinnaker
Check this thread out, Merwan:

/120/86/38859/1.html

Yep I posted at that thread when it first emerged.

All pretty strange...

:eek:
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
05-09-2005 20:08
Ohh, AnsheGrid will get a boost! :D
Beau Perkins
Second Life Resident.
Join date: 25 Dec 2003
Posts: 1,061
05-09-2005 21:10
you mean you're NOT making $100,000 yet in SL? You people must be slow.
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Merwan Marker
Booring...
Join date: 28 Jan 2004
Posts: 4,706
05-09-2005 21:18
From: Beau Perkins
you mean you're NOT making $100,000 yet in SL? You people must be slow.

Pfft
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Urusula Zapata
I love my Pugs!
Join date: 20 Mar 2004
Posts: 1,340
05-10-2005 03:52
I probably made $100,000 in Lindens, but I spent $L150,000. :o
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Dalea Kojima
Registered User
Join date: 31 Mar 2004
Posts: 27
05-10-2005 04:00
Isn't a $ around 250 $L?
That would mean that woman makes 25000000 $L per year?

Wow!



Dalea
Deklax Fairplay
Black Sun
Join date: 2 Jul 2004
Posts: 357
05-10-2005 11:27
From: DoteDote Edison
And later, Philip suggests the world was built to "ultimately support a peer-to-peer model."
Haha, He said something even better than that.
From: CNET
Today, all of those servers are run by Linden Labs, but the world was built to ultimately support a peer-to-peer model, where players might add their own 16-acre plot into the world from their own computer, said Linden Labs' chief executive officer, Philip Rosedale. For security reasons--including the fact that a real currency is traded inside the world--the company hasn't taken that step yet, however.

"Interesting virtual worlds are ultimately going to be so huge that they couldn't possibly take the centralized approach," Rosedale said. "But pragmatically, we run all the servers today, since it gives you reliability."
Phillip. Throw us a bone here. "Reliability"? Is that pronounced "m4d c4$h"? Argh.

Does anyone really still care about the 'chinese german girl making six figures'? Where do you think that money goes :)
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Better Dead Than Red!
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
05-10-2005 11:48
From: Enabran Templar
The thing is, we're never going to get beyond the 30,000 mark while we have the pernicious techi-wiki crowd sitting here and strangling all of Second Life.
...

The thing is, we're never going to get beyond the 30,000 mark using a centralised infrastructure that won't support the 20k+ accounts we have now. But who cares? Second Life is big enough. Linden Lab will do better to let SL coast and embark on a project of building similar software based on an infrastructure that will support professional use of the software. But they won't. So who cares?

I should prequote this: "Today, all of those servers are run by Linden Labs, but the world was built to ultimately support a peer-to-peer model, where players might add their own 16-acre plot into the world from their own computer, said Linden Labs' chief executive officer, Philip Rosedale. For security reasons--including the fact that a real currency is traded inside the world--the company hasn't taken that step yet, however."

and issue my equally automated reply: " "
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
05-10-2005 11:57
BTW, this is also quoted from the article: "But pragmatically, we run all the servers today, since it gives you reliability."

I have a more verbose reply for that one: HA HA HA HA HA...
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
05-10-2005 11:58
Philip's going to hell for lying, and when he gets it's going to take a millenium to load because of the lag... But no one in hell will care, because they'll be GOM'ing souls.
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"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight

Ad aspera per intelligentem prohibitus.
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
05-10-2005 12:05
Now Jarod, that's not nice. You should have more respect for the people that work so hard to provide you with the wonderful experience that is Second Life. It's not like you've wasted month's worth of income on it over the past couple of years with nothing to show for it.

You must apologize post haste forthwith.
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
05-10-2005 12:07
I'm sorry... Sorry that you're delusional.
_____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight

Ad aspera per intelligentem prohibitus.
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
05-10-2005 23:15
From: Khamon Fate
The thing is, we're never going to get beyond the 30,000 mark using a centralised infrastructure that won't support the 20k+ accounts we have now. But who cares? Second Life is big enough. Linden Lab will do better to let SL coast and embark on a project of building similar software based on an infrastructure that will support professional use of the software. But they won't. So who cares?


I'm not sure you understood that I was posting completely in jest. But your point is well taken.
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From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
05-11-2005 01:57
Hahaha, Phil claimed LL gave us reliability? OMG this is the funniest thing ever.
My idea of reliability is an uptime in the 'five nines' and although that's obviously unrealistic for a piece of software that's constantly changing LL could certainly do one heck of a lot better.
If by reliability they mean the whole grid goes down if the asset server loses a hard disk, or that the whole authentication subsystem fails to work when someone deletes a large amount of calling cards... then yeah, SL is reliable. SL also shows it's extreme and utter reliability when you can bring down any sim just by rezzing a few interpenetrating toruses, or when we keep losing inventory items at random, or... bleh, i could go on forever.
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
05-11-2005 02:03
Thats prolly it, Eggy. We can rely on it to fuck up regular as clockwork. We can rely on it to be the most unstable thing on our PC's. We can rely on it to beat the shit out of our hardware. We can rely on bugs and exploits being there 2 or so years later. Etc. So yes. Technically there is a lot you can rely on about SL :)
Sox Rampal
Slinky Vagabond
Join date: 10 Sep 2004
Posts: 338
05-11-2005 02:04
From: DoteDote Edison
Link to the article (the SL section is on page 2): Link

Several interesting tidbits of info are included in the article, including:
"Second Life" has 28,000 people online today, and some inhabitants are already making more than $100,000 a year in real-world money by selling digital wares constructed inside the world or running full-fledged role-playing games.

And later, Philip suggests the world was built to "ultimately support a peer-to-peer model."


Yes - and I'm the laughing gnome. :D
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
05-11-2005 06:05
From: Eggy Lippmann
If by reliability they mean the whole grid goes down if the asset server loses a hard disk, or that the whole authentication subsystem fails to work when someone deletes a large amount of calling cards...

Robin said "The heavy load on the asset server has declined, so you should be able to log - in and teleport without much delay" in the announcement forum. That means it's all fixed right?
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
05-11-2005 07:19
Sigh.... fuh fuh fuh.

SL is a piece of shit software that raped my puppy and stole my grandmother. It's reliability is second only to the burning, fuzzy mold in my refrigerator. It's such an obvious fact that a sack of dead monkeys can do better, that I will in fact not do anything but complain on the official forums about it.

I hate this software so much, I think I'll keep my account and continue paying this horrible, baby-killing company a monthly fee so that they might gouge out my eyeballs and blenderize my intestines 40 hours a week.

fuh... fuh... fuh...

LF
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