Question To Former Therians or TSO Players
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Douglas Callahan
Fresh Prince Of SL
Join date: 2 Jul 2004
Posts: 349
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05-15-2005 00:02
Before joining SL, I did some research on other possible metaverse games, mainly There and TSO. However, I don't see the fun in either. The graphics I saw for There looked cartoon-cheesy, and I heard that in TSO you had to have your av go to the bathroom and such. Also I read that in There, you can't make anything on your own, without it becoming property of There.
The other main factor that turned me off of There was their lame website, which only had a download for a trial. So I'm wondering, what was good about these games and is SL better?
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Other than that, Mrs. Lincoln, how was the play?
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-15-2005 00:16
There still has its strengths such as vehicle smoothness and realtime letter-by-letter chat bubbles and Try-O-Matics, which I hope could be rolled into SL so SL becomes better. I never played TSO, it didn't appeal to me -- however, I did enjoy single-player Sims. I tried There for about... almost a week. It was quick fun but I couldn't see any real character growth happening, neither on the part of the avatar or myself offline -- and that's something I really value. I like to have crazy, wacky fun but combine that with deep insights. Several things appealed deeply to me about SL, including but not limited to: - sense of community (going beyond socialization to actual collaborative projects), as promoted on the website and press articles -- this was quickly confirmed to me by some of the earliest avatars I got to know in here

- extensive customization of avatar and expansion of the world, meaning there's always more to look forward to
- bursts of random chaos like something out of a Dali-loves-Lichtenstein explosion
- personal communication with Lindens as humans and not robostaff
- ONE-TIME $10 fee (technically it's $9.95, LOL, whatever)
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Leilany LaFollette
Not old, just older
Join date: 11 Jan 2004
Posts: 686
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05-15-2005 00:17
Personally, I'm a huge fan of The Sims, so of course, TSO sounded like a great idea. It was a lot of fun during beta, but right after it went live it pretty much croaked. Lack of content and excess of greening and skilling killed it, IMHO. I know play The Sims 2, when I'm not playing WoW or in SL. There always sucked for me. I never found the fun in it, except for the people, my friends who had come from TSO. A huge turnoff was having to pay for absolutely everything you did in There... even creating. When it comes to games, I don't really like to say *better* or *worse*... I rather say *different* and Sl is definitely different 
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Es el libertador. Es el océano, lejos, allá, en mi patria, que me espera...
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-15-2005 00:18
From: Leilany LaFollette When it comes to games, I don't really like to say *better* or *worse*... I rather say *different* and Sl is definitely different  Ayuh... seconded... hehehe... SL is extremely lateral -- everything is so wack, I mean the business model, the way the grid is set up to accomodate all people in the same "world" without locking them out on different serverspaces, the creative imagination-coupled-with-pop culture mindset, and more. 
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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05-15-2005 01:31
I really hated the letter-by-letter chat thing in There. You sit there watching and waiting for the poor soul to finally get it typed out, and you watch them back up and correct typos a couple of times . . . TORTURE.
coco
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-15-2005 01:39
From: Cocoanut Koala I really hated the letter-by-letter chat thing in There. You sit there watching and waiting for the poor soul to finally get it typed out, and you watch them back up and correct typos a couple of times . . . TORTURE.
Have you ever seen me type? It's like washing dishes. LOL... I understand why you feel that way though. 
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
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05-15-2005 01:42
Depends on what you want a game for.
TSO is way more fast off the draw becauseyou jump in and start making game money immediately and can buy a house and furnish etc. -- things it will take weeks to do here.
There is more democratic access to things like hugging and kissing so if you want the games for dating or socializing TSO has more options to quickly socialize and rewards socializing way more than SL.
If you want to have a place to show off your computer programming, PSP skills, and CAD-like building/drawing, SL is the place for you.
_____________________
Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
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Malana Spencer
Registered User
Join date: 18 Sep 2003
Posts: 368
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05-15-2005 02:20
From: Leilany LaFollette Personally, I'm a huge fan of The Sims, so of course, TSO sounded like a great idea. It was a lot of fun during beta, but right after it went live it pretty much croaked. Lack of content and excess of greening and skilling killed it, IMHO. I know play The Sims 2, when I'm not playing WoW or in SL. There always sucked for me. I never found the fun in it, except for the people, my friends who had come from TSO. A huge turnoff was having to pay for absolutely everything you did in There... even creating. When it comes to games, I don't really like to say *better* or *worse*... I rather say *different* and Sl is definitely different  I agree with you Leilany 100% on all points. I too was beta for TSO was so much fun in beta..died after. There...well it's ok to occassionally visit I guess, never could get into it. just not "my" thing I guess. & SL..well SL is def different.
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Lance Hedges
Brian Peppers!!
Join date: 23 May 2004
Posts: 151
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05-15-2005 12:32
lol One thing tosay, if you ever want to paly There play it before SL, I tried palying it like 5 months into SL...to me it sucked anus. the only intresting part to me was that I could take someones motercycle and launch it into a ditch. If your into cellshaded lookin people and no camerea angle fuctions, go for it
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Douglas Callahan
Fresh Prince Of SL
Join date: 2 Jul 2004
Posts: 349
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05-15-2005 12:34
hehe, k. You all have convinced me that I've made the right decision with SL, no need to try the others. Thanks for the input. 
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Other than that, Mrs. Lincoln, how was the play?
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Sox Rampal
Slinky Vagabond
Join date: 10 Sep 2004
Posts: 338
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05-15-2005 12:43
Never played THERE or TSO - someone sent me a pic of herself naked in SL and that was me hooked 
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Freedom is a wonderful thing but ONLY if you have someone to defend it.
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Owl Patel
Fish miner.
Join date: 7 Jul 2004
Posts: 2,300
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05-15-2005 12:59
I played the trial of There... Right when I thought that it was pretty good, I saw a sign that was selling new clothes... but you had to pay RL cash for them... Well, not directly... but they give you no money whatsoever to start with, and I saw no way of earning any... so you pretty much payed RL cash for everything. Another thing about There was that it was run the IE... why the hell was it run through an internet browser? Of course it's on the internet, but why do you need a browser? Then I figured I would see what else was there. I tried to walk around and explore... but my AV was like a snail. So, I looked for the run option... nope, couldn't find one. A vehicle? Not on the UI... I checked the help file, and it said nothing about actually moving faster. And that's when I logged onto SL and built a water balloon gun  . I also played WoW, but after lvl 10, I found it extremly repetitive, and the only friend I met said she was going to only make jokes about sex from then on. Then she talked about touching herself... And that's when I logged onto SL and made a big castle, and made a catapult. I don't think i'll ever leave SL after my MMO experience... I love my SL a LOT... now if I could just log on...
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The immortal words of Relk: From: Relk Akula I'm not an elitist..well actually I am.
I am superior to any idiot rap-head.
I am superior to many of you.
Any skater is superior to many of you.
I acknowledge that, and I am proud to say it. http://www.overthar.com/ -High Reagent Patel
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Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
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05-15-2005 13:14
From: Torley Torgeson There still has its strengths such as vehicle smoothness and realtime letter-by-letter chat bubbles and Try-O-Matics, which I hope could be rolled into SL so SL becomes better.
What is "Try-O-Matics"?
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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05-15-2005 13:17
A Try-O-Matic is basically a way for you to try stuff for free without buying it yet -- a great way to preview what clothes might look like on your avatar without the risk of wasting L$ if you find it fits you really badly, for example. It's been brought up a few times, and Jesse Linden started a thread about it before:
/13/9a/44483/1.html
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Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
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05-15-2005 13:19
From: Torley Torgeson A Try-O-Matic is basically a way for you to try stuff for free without buying it yet -- a great way to preview what clothes might look like on your avatar without the risk of wasting L$ if you find it fits you really badly, for example. It's been brought up a few times, and Jesse Linden started a thread about it before:
/13/9a/44483/1.html That does sound like a great tool. I can not tell you how much $L I have waisted because I thought I might like the clothing or the lighting was "adjusted" on the pic and it looked totaly different once on the avatar.
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Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
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05-15-2005 13:51
I played TSO for nearly two years. It was my first On Line game experience. I met a Lot of wonderful people, and formed some Long Lasting relationships, which still exist today in SL. So,, why am i in SL? A few reasons really, First, and foremost, BOREDOM. TSO, despite the people, is a Very limited environment. Constraints on appearance, Building, Interaction, All served to Grossly limit what was possible there. EA Promised us many things at the beginning in the way of Custom Content, but at every turn, they Renegged, stating what was promised was just not possible. (Even tough third party programs assisted with one aspect.)Within a short period of time, i had seen it all,, done it all, and was left with social interactions only (And those too were limited by game environment). Another reason for leaving was the Presence of those persons who sought to Alleviate their boredom by Harassing others, and the Inability, or Unwillingness of the TSO staff to deal with same. Second Life, and the peole at Linden Labs have provided us with a truely versatile, and dynamic On Line environment. I Tell people Off lline who are curious about it, "If you can Imagine it, you can do it in SL". As my toy says,, "it is a steep learning curve at first." But after a short time, I was Building along with everyone else. I have urged my friends from TSO (Many of whom were moving to games like SWG) to move to SL, and they have found the same thing I have. A place where we can make our Visions "Real" and share them with others. Something you just can't do as effectively in TSO, or There, or SWG.
Angel.
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Maeve Morgan
ZOMG Resmod!
Join date: 2 Apr 2004
Posts: 1,512
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05-15-2005 13:54
And Don't forget the 12 year old hookers in TSO and the annoying brats in There voice chat
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 Located in SharkEverything under $100L
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Jana Fleming
SL Resident
Join date: 25 Oct 2004
Posts: 319
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05-15-2005 14:44
Hi, I was a beta tested for TSO and actually still have an active account. I tried There during it's beta as well. As much as I loved TSO and still do, it really is no comparison to SL. I enjoy being able to create, build, and just generally express my individuality so much in SL that going back to TSO permanently would only be an option if SL closed down.....or if one day soon I'm not able to log into SL lol.
There was a turn off for me because of the cartoonish-looking characters. That's just my personal opinion but I couldn't play it for very long.
Soooooo SL looks like a winner, if i can log on soon that is. If you find any other interesting games of similar genre, send me a private message. I'd love to try out something new. Makes you wonder why there aren't more of these type games.
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Mirra Hathor
Reality Deviant
Join date: 4 Jul 2004
Posts: 160
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05-25-2005 07:28
I got involved in There during beta & still have the lifetime membership. I had fun in that game-- even met my rl hubby in There. w00t!
As a creator/ designer, I found it limiting, expensive & unecessarilly cumbersome to get stuff in game. Its hard to be an R rated person in a fully PG world. There has a net-nanny attitude & enforces it with woeful inconsistency. The housing market at the time I played was a seller's market from Hell & they were glacially slow to balance it. Overall, There was fun but did not need to have all the frustrations associated with it.
Someone in There told me about SL- I was sold at the avie customization part, but he went on to explain a bit about land, building and the over 18 age requirements. So I tried SL. I liked it. I sold my There stuff off & cashed out my Therebux.
I have been in SL the better part of a year now. There are only 2 things I like better about There over SL- the vehicles generally work better in There and if you have a house in There you CAN have total privacy(for what it's worth).
So here I am in Wilmot, playing in the snow that Therians begged for, wearing my skinny little thong (with my hiney cheeks exposed) at my Neo-gothic castle & wondering for a moment how the weather is in There today & realizing I have 3 images ready to upload... which can only mean I have things to make yet today... OOOoooOOOOooh!!!
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Arcadia Codesmith
Not a guest
Join date: 8 Dec 2004
Posts: 766
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05-25-2005 07:57
From: Douglas Callahan So I'm wondering, what was good about these games and is SL better? TSO plays more smoothly from a visual standpoint. The multi-character interactions are better. It has better game elements for people who would rather play than just shop, socialize or build. The pets and NPCs were a nice addition. Support and rules enforcement are superior. The building interface is more user-friendly, though not as flexible. It has professional-grade content. If TSO had launched with user customization of content rather than sliding it to the back burner again and again, I might still be playing. That's the only thing SL offers that's any better than the dozens of other offerings currently available. LL needs to play to that strength, giving us better creation tools and options that allow us to balance ease of use with raw nanomanagement capabilities.
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Katja Marlowe
Registered User
Join date: 15 Apr 2005
Posts: 421
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05-25-2005 08:04
I played both TSO and There.
TSO I burned out on after 4 months, when most of the really great people I knew weren't playing anymore.
There, I lasted longer, but there's only so much that can be done in There for fun before you exhaust it all. For example, you can paint ball, but then when you get bored, you can buggy, but then when you get bored you can play spades, but...it's like a finite amount of activities to do. The voice chat is cool, but everyone pressures you to use it all the time, like if you type a lot in There, there must be something odd about you. *shrugs*
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Moxie Grumby
the errant Miss Cupcake
Join date: 29 Apr 2005
Posts: 48
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05-25-2005 08:10
I beta tested fro TSO as well - it was an incredible experience.
However I might miss some of the avvie interactions - just the sheer ease of movement around the SL world is enough that I will probably finally retire my sim there.
In TSO everyone is trying to do the same things only better - in SL there is much more variety of EVERYTHING because users are able to create whatever they can think of.
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Angel Coral
Otherworldly
Join date: 12 Dec 2003
Posts: 224
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An adult playground
05-25-2005 08:23
I came from TSO back in December of 2003 after having played TSO for a year. Even before I found SL I was searching for a better forum and tried various adult chat rooms and EverQuest. I looked into There as a friend of mine had just been accepted as a beta tester, but it all seemed too cartoonish and the PG rating immediately turned me off. It was the limitations in activities and creativity that drove me away from TSO as well as the PG environment. I specifically wanted to be in an adult only game with more flexibility in play. I heard about SL from a friend that left TSO. One evening I checked out the SL website and thought it very promising. That night I mentioned it to a TSO game friend of mine. We both downloaded SL and were hooked that same night. I think the avatar customization sold me on the game; but I also found that I simply loved exploring the new world and I took great joy in the beauty of it all. The only time I went back to TSO was to try to bring some friends with me to SL and to give my holdings to my daughter who was still playing TSO. While SL isn’t perfect, it is a perfect playground for me. angel
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Newfie Pendragon
Crusty and proud of it
Join date: 19 Dec 2003
Posts: 1,025
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05-25-2005 08:26
I used to be a die-hard TSO player, even was a member of one of the die-hard player groups in the game. After a while though, the forced requirements of socializing/greening/etc, combined with Maxis' adding of useless features rather than useful content, eventually made me get bored. Then when they scuttled the forums, I decided it was time to find a different spot.
Tried There...felt too much like a cartoon, the graphics sucked eggs. I stayed a total of three days.
- Newfie
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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05-25-2005 10:58
I was in There for a couple months as a requirement of the same university course that brought me into SL. We studied many online worlds, actually, and SL was the only one that held my interest, which of course is why I'm still here year & a half later. TSO was not one of the worlds we studied, and I've never played it or any of the Sims games, so I can't comment on that, but if you'd like my opinion of There, here's the first paper I wrote on it. Pretty much says it all I think: From: Chosen Few, in a paper for the class TempReal Feb 03, 2004 18:53 First Impressions of There - It's not all there in There
How does that song from Disney's Robin Hood movie go? "Every town has ups. Every town has downs. Some towns' ups outnumber the downs, but not in Nottingham."
Friar Tuck may have been singing about gloomy days in mideival england, but his lyrics are just as applicable to 3D online worlds. If each world is a town, then There is definitely a Nottingham.
I went into There for the first time today, and I must say I was very surprised at how different of an experience it is from Second Life. The look of the world, the interface, and most notably the people of There appear to be very unlike those of SL.
The first thing I noticed upon getting started was how little freedom There allows for self expression, forcing the user to choose a permanent gender, and then only allowing 3 choices each for hair style and skin color. This is in stark contrast to SL, which allows the user almost infinite liberty to create and re-create his or her appearance. I’m sure it’s possible to customize a There avatar further as one progresses in the world, as I saw individuals with some different outfits and hair styles, but I glimpsed no one who looked particularly unusual or inhuman. I’m sure that most of the people I’ve met in SL would feel quite stifled by this apparent lack of creative freedom, as did I.
The second major difference I noticed between There and SL is that There’s user interface is much more restrictive than that of SL. The camera controls consist of just a few angle choices available from a pull-down menu, a far cry from the almost complete 360 degree freedom that SL’s camera allows at the touch of the alt button. Furthermore, it seemed (at least to me) not to be anywhere near as intuitively understandable as SL’s interface. For example, right clicking on an object does not pull up options for the object, as any Windows user would expect, but instead causes your avatar to jump backwards.
I also found There’s balloon style chat to be somewhat annoying. It’s all too easy for people to fail to notice portions of conversations, particularly when in groups of 3 or more. The only potential benefit I can think of for this format is that it makes reading the name of the speaker unnecessary in order to know who is talking, perhaps allowing the speaker to be identified a split second faster than in SL, where all text is displayed in a more traditional linear scrolling progression. However, this is obviously trivial at best, and hardly makes up for the potential of not being able to see all that is typed in a fast-paced conversation. In addition, this format causes the situation that you can’t “hear” anyone you can’t see, which I consider to be quite silly. If someone is standing in back of you, it is impossible to see anything they type.
Additionally on the subject of chat, it's worth noting that There's interface publishes everything the user types, letter for letter, before the user even hits the ENTER key. This not only makes every typo visible before it gets back-spaced and fixed, but it forces you to choose you words very carefully every time you speak. You have no way to rephrase a sentence before everyone sees it if it turns out you don't like the way it sounds.
I find SL's approach of putting the avatar into a special animation to incidcate when the user is typing be far superior. Everyone knows the user has something to say while he or she is typing, but they can't actualy see any of the text until he or she is ready for them to. This allows the user to prepare his or her thoughts much more naturally, without the need to be constantly on guard against letting the odd poor choice of words slip out.
Despite the fact that some of the There users I met were under the impression that its graphics looked great, I couldn’t help but find it to look very 2-dimensional, almost cartoonish, a bit Flash-like. Perhaps there are options for display settings that I haven’t found yet, but as far as I could see There exhibits almost no 3D shading, no bump mapping, and very little in the way of interesting or complex textures.
The population of There is probably the most striking difference it has with SL. There users, from what I can tell so far, are much more reminiscent of a typical online gaming community than are SL users. Many of them gave every indication they were the exact type of rude, insulting, petty, and immature people whom I had been so happily surprised to find did not inhabit Second Life. What’s more, they seem to be incredibly territorial, some calling me a spy and ordering me to leave when I mentioned I use Second Life, and one calling SL a "Japanese paper doll looking game" and then accusing the Lindens of having some grand conspired scheme to somehow send people spam by collecting credit card numbers.
This last person was absolutely convinced that the reason SL registration asks for your credit card number is so that Linden Labs can then use it to somehow track your real world purchases with that card, and then use that information to decide what type of spam to send you. I tried to explain that had Linden or any other company really wanted credit card demographic information that badly, it would obviously be far easier and cheaper to obtain a categorized list directly from the credit card companies (as would any targeted mass marketer) than it would be to devise such an elaborate scheme involving the countless thousands of man-hours necessary for the programming and maintenance of the SL world. However, this person was far more interested in watching himself type than in any real discussion. He responded only by calling me a "griefer SL spy" and then he ordered me to stop calling him a "liar", which of course I hadn't done in the first place. He then made it a point to declare what a great mentor he was for newbies, and how much he loves to help people, just before he and his buddy told me if I did not leave There by the count of 20, they were both going to “make life very uncomfortable” for me.
He actually counted …all the way from 20 to zero, on screen.
I could hardly believe what a childish display these two were putting on, and I was more than a bit curious to see what they were going to cook up at the end of the count. Apparently however, they were not quite as creative or daring as they were boasting. The best they could do was to hurl a couple more insults my way and then disappear.
The one and only nice person I did meet was a guy named Teely, who volunteered to be my mentor. He took me flying around on his hover craft, and explained a few things about the workings of There. Along the way, we had an interesting conversation about 3D modeling, during which my new friend explained to me that a talented modeler can make real money in There.
He said he had a friend who makes his living (about $500 a week) doing nothing but selling his creations to other There users. This person is able to do this depite the fact that There keeps approximately 80% of all sales revenue.
According to Teely, people actually buy and sell There dollars and items via Pay Pal, and There's users take its economy very seriously. I got the impression that while there may be people who are clearly benefiting, the degree to which some people feel attached to this particular online world borders on dangerous, possibly self-destructive.
One more notable difference between There and SL is that There, unlike SL, apparently can import models from outside programs. According to my newfound mentor, objects in There are first created in Gmax and then uploaded. I see certain advantages and disadvantages if this is indeed the case.
I’ve only ever used Gmax very briefly, about a year ago, but from what I can recall its modeling tools, limited as they are, are a lot more robust than those in SL, meaning there is a potential for much more complex and interesting models to be made for There than for SL. The downside of using Gmax though is that it's likely no where near as easy for the novice modeler to grasp than is the SL interface, possibly explaining why good models are so highly prized and expensive in There.
I’ll have to play around with Gmax again to remember how good or bad it actually is, and I’ll have to learn more about how it interfaces with There before I can decide if it’s worth trying to do any kind of extensive modeling for There. The idea of making some real money off my models is an intriguing one, but if the people I met today (Teely excepted) are any indication of the potential clientele, I don’t know if it’s worth the hassle.
I guess I’ll have to see if I can prove the good friar wrong.
Unfortunately, I was never able to execute that last line. Try as I might to enjoy There, all I could do was hate it more every time I went into it.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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