New racetrack sims
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feniks Stone
At the End of the World
Join date: 25 Nov 2002
Posts: 787
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11-03-2003 14:31
The new sims are very cool for vehicles, but what would have happened if they were for expansion? The land would have all been bought up in a massive land hording mad rush.
This needs to be addressed. There should be some limit or fair method for land purchasing. I can't see enough sims coming online at the same time to avoid a mad rush without some system in place.
fen-
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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11-03-2003 16:45
There wouldnt be such a mad rush for land if there wasnt so little land available. Its like the prim limit. Once a sim hits 100% it stays at 100% because everyone starts hoarding prims whenever they become available. In general, when a resource seems inexhaustibly abundant, people tend not to care about it, but if they feel a danger of running out, they will hoard it.
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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Praise the Lindens!
11-03-2003 17:32
Running motorcycles and airplanes in the new vehicle park is the most fun I've had since the heady days of the brand new theme areas in late beta! I think it's for the same reason too - wide open spaces and plenty of people to zoom around with. I love the terrain, especially the canyons and bridge jumps.
I do think the arrangement is a bit limited. It's perfect for vehicle performance, but not much else. So here's what I was thinking:
What were the two most active areas (barring events) prior to this? Jesse and Olive. In each case there are certain freedoms missing from the rest of the world. How about allowing building in the new vehicle sims? Run it like the sandbox, wiping out everything on a daily basis, but during each day people can work on their vehicles or on race courses wherever they want.
Having resident-created courses will give you greater interest over the long haul, because unless the terrain is remodeled every few weeks the excitement will wane. (Hey, that's another suggestion: remodel once in a while.)
Open up build on the land (not sell it, just make it a sandbox.) Here's a few other dreams that are waiting in the wings, that would become possible:
Aerial dogfights - vehicle to vehicle battles.
Crashes and explosions - parts flying off cars if they slam into cliffs or take a dive off a bridge.
Airship battles - picture a couple of flying ships, each with a team of people trying to knock the other ship out of the sky.
Massive obstacle courses - where motorcycles or airplanes have to dodge around or through things to pass checkpoints.
I'm not suggesting that this become the new Outlands, but having some more options open for creative vehicular activity would be great.
*crosses fingers*
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Harald Nomad
Villager
Join date: 28 May 2003
Posts: 123
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To each his/her own!
11-04-2003 06:37
I don't care or mind what happens in the SE corner of the world. I don't care about "mature" sims, since I believe I can be mature (at times) in PG sims. Point here simply is: why does each and every sim has to be fo you? There's enough for everyone. If you're not into speed or racing, then don't go there. If you don't like zone guildelines, don't get land in Boardman/Brown/De Haro/Green. If you don't like amusement parks, noone requires you go to Lindenworld. No reason to try and "save the world".
Most of SL is plain impossible to drive for land vehicles and low altitude hovercrafts. These new sims are perfect for that, simply because there are no buildings whatsoever. James, making 30% buildable means 30% less speed, please don't forget that.
And last but not least, "Fortuna Raceway Park" is a perfect way to keep the speed devils out of residential areas.
SL for rednecks: Saturday night shorttrack and a sixpack.
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Corwin Weber
Registered User
Join date: 2 Oct 2003
Posts: 390
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Re: To each his/her own!
11-04-2003 15:51
From: someone Originally posted by Harald Nomad I don't care or mind what happens in the SE corner of the world. I don't care about "mature" sims, since I believe I can be mature (at times) in PG sims. Point here simply is: why does each and every sim has to be fo you? There's enough for everyone. If you're not into speed or racing, then don't go there. If you don't like zone guildelines, don't get land in Boardman/Brown/De Haro/Green. If you don't like amusement parks, noone requires you go to Lindenworld. No reason to try and "save the world".
Most of SL is plain impossible to drive for land vehicles and low altitude hovercrafts. These new sims are perfect for that, simply because there are no buildings whatsoever. James, making 30% buildable means 30% less speed, please don't forget that.
And last but not least, "Fortuna Raceway Park" is a perfect way to keep the speed devils out of residential areas.
SL for rednecks: Saturday night shorttrack and a sixpack. I think you're misunderstanding a bit.... it's not the fact that these sims exist that bugs people. Personally I'm all for it. I'm not terribly interested in the vehicles, but some people are and I'm all for them having areas where they can be used. I've been down there from time to time.... (again, not terribly interested so I didn't stay long.) 'If you don't like it don't go' doesn't address what's actually bothering us.... the fact that for some reason we can throw in six new sims for vehicles, (and gorgeous ones too) but for some reason we can't extend out existing residential sims as well? (Something which is desperately needed overall, and for mature sims in particular.)
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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11-04-2003 16:12
Rezzed the motorcycle last night and got some air. All I can say is : Fantastic. I ride in RL whenever I get the chance, and the SL open riding experience is certainly comparable in the relaxation dept. Nothing more satisfying than trying to crash a rice rocket over a mountain  -- Keep you eyes peeled, this is just the incentive I need to finally create my Arabian inspired bike and sidecar! As a sidenote, these sims don't have to be all about racing.. the scenery is fantastic and unspoiled -- just the thing to throw your special someone on the back of a bike with a picnic basket and while away a SL afternoon. Siggy.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals. From: Jesse Linden I, for one, am highly un-helped by this thread
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Harald Nomad
Villager
Join date: 28 May 2003
Posts: 123
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Re: Re: To each his/her own!
11-05-2003 06:13
From: someone Originally posted by Corwin Weber but for some reason we can't extend out existing residential sims as well? (Something which is desperately needed overall, and for mature sims in particular.) There's still plenty of space all around, now it's mostly up to residents to use it wisely. Could it be that we rely a little too much on Linden to solve all our problem? I'm sure they already work overtime to get things to work as good as they can. Maybe first talk to people who have 2 or 3 accounts to get a bigger piece of the pie? Or we come up with a solution/suggestion to clean up garbage (good for at least 10% of object usage)? Can we get to a state of mind where we don't have to leave a 4x4 mark in each and every sim? Adding sims costs Linden Labs money, which has to be financed by more residents, who in turn need more space, which requires more sims, which... etc.
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Xavier VonLenard
Registered User
Join date: 21 Nov 2002
Posts: 273
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11-05-2003 06:31
I added a copyable dirt bike to the rez coral in Balance last night.
Have Fun
Xavier
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llSqrt(69) = Eight Something
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Brad Lupis
Lupine Man
Join date: 23 Jun 2003
Posts: 280
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11-05-2003 09:37
I have to agree with Harold here. It's not so much a land famine as so many people think it is, it's that people don't want to take the time to work to make their land nice so they can start building. There is lots of open land all over the place, and so many people forget that we can Terraform. I was talking to a newbie last night who was looking for a big piece of land to build a pyramid. I told him to look around, there is lots of land available. He said he couldn't find anything flat enough for him, so I said to either "Terraform the land, or put it on a platform". People don't want to take the time to raise an island out of the water for whatever they want to build is the problem. A lot of the sims have plenty of land, but it's all underwater. So that's when you need to make a decision on whether or not you want to terraform the land, build a platform for your build (side note): or not even bulid a platform at all, no one says your build has to be on ground of any type, or if your project is even worth it, if you don't want to take the time to terraform. I know terraforming is hard, i've done it before, and it can be frustrtating, but, that's when you need to ask if your build is that important to you or not, and if it isn't, then you shouldn't be complaining about a lack of land.
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Stupidity Should be Painful.
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Corwin Weber
Registered User
Join date: 2 Oct 2003
Posts: 390
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11-05-2003 14:59
This has been discussed in another thread.... yes you can terraform.... but there are limits. I'm actually reasonably good at terraforming.... but in, let's say hawthorne, I'd be able to build a desert island. And that's it. This isn't what I want. (Fortunately I've found a place in Freelon that MIGHT work.... the question is whether I can take the land high enough without seriously annoying my neighbors.)
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Brad Lupis
Lupine Man
Join date: 23 Jun 2003
Posts: 280
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11-05-2003 16:06
Well, that's one of the problems with Hawthorne, and some of those other sims that are filled with water, you can only terraform so much. But let's be reasonable, how many people actually walk from build to build in the world, not many if any. Most people will probably fly out to your build, making that fact that it's on a deserted island a pretty moot point. And there is also the platform idea, still, say effect. Now, if people want, maybe some people can get together and terraform most of the land in some sims to get a nice piece of land above water, but there you'd need to be careful not to upset the residents around there.
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Stupidity Should be Painful.
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Corwin Weber
Registered User
Join date: 2 Oct 2003
Posts: 390
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11-05-2003 22:38
There is only just so much one can do with a strip of land 10-20m wide.
This is a limitation of the game engine. Period. You can't raise land higher than a 45 degree slope on either side. That means you can only have a 45 degree slope which narrows the top of the land, so the bulk of hawthorne that isn't already owned is useless to new builders. (Unless you want a shack. Again, I'm not interested.)
I keep hearing from people over and over again that there's no land shortage. Somehow I suspect the people saying this haven't tried to build something new in a mature sim recently.
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