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Textures -- anyone else having problems

Philip Linden
Founder, Linden Lab
Join date: 18 Nov 2002
Posts: 428
12-14-2004 12:43
Looks like we are close to complete now.... everything looks pretty well loaded.

Next patch we are shooting for no load time - so this problem of waiting for loading post-update should get better or go away.
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Philip Linden
Chairman & Founder, Linden Lab
blog: http://secondlife.blogs.com/philip
Tiger Crossing
The Prim Maker
Join date: 18 Aug 2003
Posts: 1,560
12-14-2004 13:44
That's great to hear. Though I didn't see anything wrong for the one minute I was in-world after the grid came back up. But then, I'm notorious for using only 1 or two textures for an entire build. All my stuff looked fine. :)

Philip... If we had more combinatorial texture options, I could live with a personal pallete of 12 building textures for EVERYTHING. :)
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~ Tiger Crossing
~ (Nonsanity)
Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
Anyone FBug Reported to Lindens?
12-14-2004 14:43
And shouldn't this thread be in Technical Issues?
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The difference between you and me = me - you.
The difference between me and you = you - me.

add them up and we have

2The 2difference 2between 2me 2and 2you = 0

2(The difference between me and you) = 0

The difference between me and you = 0/2

The difference between me and you = 0

I never thought we were so similar :eek:
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