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Prim limit question

Kenichi Chen
Registered User
Join date: 10 Jul 2003
Posts: 76
10-20-2003 16:41
This is a interesting issue with no real easy solutions due to server limitations and our desire to create things. One thing that might help in a future version is some kind of prim counter and warning when you are exceeding some predetermined prim per land ownership ratio. Not to be a switch where you cant build but a reminder that you are being a tad greedy. We are a community here and we should try and work together. Otherwise we will soon find out that all the haves will end up with all the prims just because they can....and they might not be the ones who will make the most interesting builds....most artist are starving afterall....
Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
10-20-2003 17:10
Well hard saying what would work for all.

What works for one may not work well for another :-(

I wasn't proposing that it was a final only good idea, just open to more ideas as they come.

Also, if you want a great texture for a greek pillar that reduces the primes severly LF let me know. I built a Greek/Roman palace for Lyn and my wedding a while back, and my first version of the pillar caused bad sim crashes due to the concentration of primes in a small area and the server trying hard to calculate av to object collisions on it/them.

Aaron Linden and I painfully discovered that they were the cause of random crashes in the old outlands way back when.

I'll try to see ya in-world to show ya.
_____________________
From: 5oClock Lach
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world.


Mega Prim issues and resolution ideas....
http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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