EDIT - Oh duh, I just saw Pathfinder's thread and it looks like I just repeated what he said but I swear I hadn't read it, I'm just either psychic or his alt

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Cadroe Murphy
Assistant to Mr. Shatner
![]() Join date: 31 Jul 2003
Posts: 689
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05-15-2005 11:18
Ideally I guess long-term storage would be my hard drive but I really get the sense that's not going to happen. There have been a number of problems in SL related to unlimited resource usage. Maybe the combination of a reasonable quota and the ability to pay for extra inventory storage would be a long-term solution.
EDIT - Oh duh, I just saw Pathfinder's thread and it looks like I just repeated what he said but I swear I hadn't read it, I'm just either psychic or his alt ![]() _____________________
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Pathfinder Linden
Administrator
![]() Join date: 15 Mar 2005
Posts: 507
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05-15-2005 11:19
I've wondered if they couldn't somehow seperate inventory into an active section and a long-term storage section. Like the difference between my closet and my garage. I think most of the data in my inventory is old stuff I don't need quick access to but which I don't want to have to throw away permanently. I'm not a database expert, but perhaps it would ease the load if I could tag that old stuff for "storage" and it wouldn't be included in normal searches and inventory download? Just an idea. Heh! Before I read your post, I started a thread about that very idea: /108/8f/46567/1.html Thanks for the constructive idea. _____________________
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Pathfinder Linden
Administrator
![]() Join date: 15 Mar 2005
Posts: 507
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05-15-2005 11:22
Ideally I guess long-term storage would be my hard drive but I really get the sense that's not going to happen. There have been a number of problems in SL related to unlimited resource usage. Maybe the combination of a reasonable quota and the ability to pay for extra inventory storage would be a long-term solution. EDIT - Oh duh, I just saw Pathfinder's thread and it looks like I just repeated what he said but I swear I hadn't read it, I'm just either psychic or his alt ![]() I think it's a classic case of convergent evolution. ![]() _____________________
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Cadroe Murphy
Assistant to Mr. Shatner
![]() Join date: 31 Jul 2003
Posts: 689
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05-15-2005 11:23
LOL. Thanks PF
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Lucifer Ludd
Registered User
Join date: 31 Mar 2005
Posts: 12
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consolation compensation
05-15-2005 11:26
I for one have spent over 10 hours trying to log into SL this past weekend. I, like many others pay more than the basic $9.95 base rate and am very frustrated I'm paying for services that are not being delivered.
In the 1st life when this happens we are often compensated with either a discount or a perk. It would be commendable of Linden Labs would consider doing the same. In either form of a L$ consolation or a discount on our billing to compensate the amount of time wasted trying to log in. On another note, I have referred this game to many new people this past week, only to have them complain that they don’t see the point in signing up for a game they cannot access. Linden is loosing many new customers do to this problem they should have seen this situation coming a long time ago. Thanks for reading, Lucifer Ludd Owner of: The Bad Juju Lounge Tune in: http://216.12.162.53:8950 |
Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
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05-15-2005 11:30
Almost anything that interfaces with the outside world in SL uses the LSL scripting email functions... the GOM ATMs are a great example. The reason there's a small delay in getting any information to the ATM isn't a coding issue, it's LSL's issue... the ATM has to send an email off to the GOM website, the website gets the mail, sends the mail back, to the ATM, which checks its own mailbox, which then displays it to you. Now, imagine 10,000 objects doing this, and you get an idea of the issue at hand. Some people are very efficient at coding, so they aren't the problem... the issue is someone kludging together a script that fires off a hojillion emails every minute for every small piece of information, and then selling that script/giving it away. Suddenly, one person's inability to code is loose on the grid, clogging the infrastructure. Bad News. LF Couldnt this be fixed by hardcoding in a limit to the timeframe a script can query the email server? |
Kelly Linden
Linden Developer
Join date: 29 Mar 2004
Posts: 896
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05-15-2005 11:30
Almost anything that interfaces with the outside world in SL uses the LSL scripting email functions... the GOM ATMs are a great example. The reason there's a small delay in getting any information to the ATM isn't a coding issue, it's LSL's issue... the ATM has to send an email off to the GOM website, the website gets the mail, sends the mail back, to the ATM, which checks its own mailbox, which then displays it to you. Now, imagine 10,000 objects doing this, and you get an idea of the issue at hand. Some people are very efficient at coding, so they aren't the problem... the issue is someone kludging together a script that fires off a hojillion emails every minute for every small piece of information, and then selling that script/giving it away. Suddenly, one person's inability to code is loose on the grid, clogging the infrastructure. Bad News. LF The email issues are related specifically to checking for and receiving email in scripts. Sending email from scripts does not currently cause a problem. The optimizations for llGetNextEmail are already in place on Preview. If you have the know how, or run systems that rely on llGetNextEmail, and an old enough account (created in February or earlier) it would be great if you could hop onto preview and do some testing. The behavior should be the same as the main grid, the changes are purely back end changes. To send email into preview the correct address is {UUID}@lsl.colo.lindenlab.com . If you find any issues please email me at [email]kelly@lindenlab.com[/email] . _____________________
- Kelly Linden
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Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
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05-15-2005 11:32
Its kind of ironic that SL's lack of proper outworld and inworld communication has come back to bite them in the butt.
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Foolish Frost
Grand Technomancer
![]() Join date: 7 Mar 2005
Posts: 1,433
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05-15-2005 11:33
Hey, the warehouse concept from my story might become a reality. Who knew!
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Sean Gorham
Stopped making sense
![]() Join date: 5 Mar 2005
Posts: 229
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05-15-2005 11:51
Sounds like it's time to halt new sign-ups until they can handle them. _____________________
COOL GEAR BY GORHAM Clothing, Animations, Gadgets and More! Serpent Isle | Magenta | Manhunt Mall | Sylvina SLBoutique | SL Exchange |
Prokofy Neva
Virtualtor
![]() Join date: 28 Sep 2004
Posts: 3,698
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05-15-2005 12:09
Obviously just asking everyone to delete stuff from inventory and not use objects that get email messages from outside SL isn't a sufficient solution - we need to quickly redesign to adapt to the conditions we are seeing. Please note what Philip said. He said JUST ASKING EVERYONE TO DELETE...ISN'T A SUFFICIENT SOLUTION. That means he's not asking you to delete, and he's trying to redesign to adapt. I happened to finally delete my trash a few weeks ago because I finally couldn't take it anymore and I've just been in general spring-cleaning mode for some time. I think others are too. Everyone would like to do their part and be helpful. But we need to determine if it really is being asked, and whether it really helps. For example, what effect on the server will it have for 20,000 now suddenly to fill up all their trashes, and then empty all their trashes? Is that going to be like that proverbial high school joke where you flush all the toilets at once and the school blows up? I just have to ask. I'd also like to understand what, besides GOM, is a typical product that talks outside the server that we could reasonably reduce our usage of. _____________________
Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
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Sensual Casanova
Spoiled Brat
![]() Join date: 28 Feb 2004
Posts: 4,807
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05-15-2005 12:27
LOL this made me laugh. The reason is I played this game called UO, it was a fun game. I am unable to recall exactly when this happened but sometime during it first few years of life the db's were getting full and so the developers sponsored a "Clean up Britiania" celebration where you would put anything and everything you did not want/like into a grabage barrel and it would be deleted permantely. For this though you got points to save up and once it was all over you took those points and exchanged them for cool items. Items would be like Deeds of Blessing (no decay/no destroy). hehe that was great, but we shouldnt be awarded to clean up trash... UO was a little different, I am sure we all have notecards, textures, no named objects in our inventories that is nothing but trash and dont even need... _____________________
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Shadow Weaver
Ancient
![]() Join date: 13 Jan 2003
Posts: 2,808
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05-15-2005 12:44
Heh! Before I read your post, I started a thread about that very idea: /108/8f/46567/1.html Thanks for the constructive idea. Funny all this was discussed about 6 months after beta ..OMG Imagine beta users having the right Idea. Sorry Im little peeved here but, the fact remains nothing was done to curtail this when trying to predict the scalability of SL. Not fussing at you Pathfinder its just this has all been discussed before multitudes of times. Each time a solution was offered it was either ignored or not expressly discussed enough to curtail the current environment that we currently face of not being able to log in. In 2 + years I have never had this problem and to be honest of 800+ days of logging into SL I can honestly say that I have only been abscent about 25 of them total. For me this is a major aggrivation, as not only I but the friends I have always have worked ardently towards making scripts that work within the parameters of LSL to curtail excessive Lag and over use of system resources. I find it very amusing as well to find that what has been said by "Oldbies""FIC" or "Beta Testers" has been ignored yet others tout that those that fall into those names have Linden Labs Ears. This is yet another point that what things may "appear" to be is not always true. I hope it gets fixed soon and yes I am quite peeved at the moment but I can still maintain my civility even through clinched teeth of sarcasm. Shadow _____________________
Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>
New Worlds new Adventures Formerly known as Jade Wolf my business name has now changed to Dragon Shadow. Im me in world for Locations of my apparrel Online Authorized Trademark Licensed Apparel http://www.cafepress.com/slvisions OR Visit The Website @ www.slvisions.com |
Zonax Delorean
Registered User
Join date: 5 Jun 2004
Posts: 767
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05-15-2005 12:46
I for one have spent over 10 hours trying to log into SL this past weekend. I, like many others pay more than the basic $9.95 base rate and am very frustrated I'm paying for services that are not being delivered. In the 1st life when this happens we are often compensated with either a discount or a perk. Last time a similar thing happened (maybe around fall??) Linden Labs compensated each (dunno if basic or just premium) player's account with L$ 1000, if I'm correct. It would be the least they could do after they fixed the current issues (though I don't care for the exacty amount of money, but just show something as a symbol). |
Shadow Weaver
Ancient
![]() Join date: 13 Jan 2003
Posts: 2,808
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05-15-2005 12:51
The email issues are related specifically to checking for and receiving email in scripts. Sending email from scripts does not currently cause a problem. The optimizations for llGetNextEmail are already in place on Preview. If you have the know how, or run systems that rely on llGetNextEmail, and an old enough account (created in February or earlier) it would be great if you could hop onto preview and do some testing. The behavior should be the same as the main grid, the changes are purely back end changes. To send email into preview the correct address is {UUID}@lsl.colo.lindenlab.com . If you find any issues please email me at [email]kelly@lindenlab.com[/email] . Just as a clarification Kelly are you saying.. A if you send email out ..its not so much of a burden... B. if you send email out an back in at a rate of every 10 seconds to an exterior server...very bad burden... If this is true then why not suspend incomming email functions such as IM Communications offline. Server to server data transfers of sales from a web based sales system. Currently people are using these systems to "promote" exterior sites as a base to shop at which in turn stops acutual traffic within SL because people don't have to go anywhere to do anything. Oh well Im must ranting I guess but like I mentioned previously a lot of this has been discussed before and as the saying goes..proof is in the pudding. Ciest La Vie. Shadow _____________________
Everyone here is an adult. This ain't DisneyLand, and Mickey Mouse isn't going to swat you with a stick if you say "holy crapola."<Pathfinder Linden>
New Worlds new Adventures Formerly known as Jade Wolf my business name has now changed to Dragon Shadow. Im me in world for Locations of my apparrel Online Authorized Trademark Licensed Apparel http://www.cafepress.com/slvisions OR Visit The Website @ www.slvisions.com |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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05-15-2005 12:51
Considering that LL just put a bunch of new ads on Boing Boing, I don't think they'll be stopping new accounts anytime soon. Hot damn... an ICE CREAM TRUCK for sale? Nice... _____________________
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Jesse Brearly
Registered User
Join date: 20 Mar 2005
Posts: 234
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05-15-2005 12:57
hehe that was great, but we shouldnt be awarded to clean up trash... UO was a little different, I am sure we all have notecards, textures, no named objects in our inventories that is nothing but trash and dont even need... The reasoning behind the reward was that the dev's did not forsee a db problem and therefore did not put limits on housing item limits. They rewarded us as an incentive for taking the time and cleaning up ourselves and as a "We are sorry, Thank you" for doing so also. It was extremely nice of them to do so... this was before EA bought them if I remember correctly. |
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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05-15-2005 13:01
Gee, testing email on preview .. Now there's an idea!
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Wiccan Sojourner
Bewitched Designer
![]() Join date: 6 Aug 2004
Posts: 58
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inventories
05-15-2005 13:52
I saw mention of inventories being a problem somewhere a couple weeks ago so I started cleaning out my inventory as did a couple friends of mine, It was fun actually. Found stuff we had bought and never unpacked cause it had been lost in the shuffle. Then I sent stuff I wanted to keep and don't use to my alt who I had started near the first to be a third for the company I was creating. She just sits there having cost me 9.99 but now she has a use. I also sent backups of all the clothing for the stores I just started and copies of the important textures.
Closest I could come to a backup as we can't back up some of that stuff to our own systems. I will do more IF I can get back in. Oh also bought portfolio system and organized household items, ritual items etc into one spot, and in clothing, I sorted alphebetically by designer..I was always double buying cause I couldn't remember if I had already bought it. Now Torrid, Shadowweaver, Vindi, Asri etc etc all each have their own folder which is stored in folders "Designer a-e" etc. Works for me. All those who I only have 1 or 2 of are in one called "The Rest" (not very imaginative, I know). Probably just bored everyone to death but trying to work off excess energy before I try and get in game... don't wanna burst a vein if I can't. _____________________
Bewitched by Wiccan
Fashions for men and women, goth and not http://bewitcheddesigns.blogspot.com/ Blessed Be |