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Reasons why L$ doesn't belong on the teen grid

blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-19-2004 16:16
It's not just buying / selling between the grids.

What about Casino Games? Are those PG or Mature content? Teens shouldn't be gambling l$ if it can be traded for real money.
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Lance LeFay
is a Thug
Join date: 1 May 2003
Posts: 1,488
12-19-2004 16:22
Blaze, LL cannot stop trade of L (or TL) dollars. Yes, yes, I know that putting a clause in the ToS against selling TL$ would cut down on it, and get rid of *public* trading, but they would still be gambling with something that could be exchanged for USD.

Cubey, how would it be easier for L$ to go one direction? As far as I can see, it would be just as easy for a teen to sell something to our grid as us to theirs.
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Elle Pollack
Takes internets seriously
Join date: 12 Oct 2004
Posts: 796
12-19-2004 16:23
From: Cubey Terra


Also, if we can sell to the teen grid (and nice-versa), how do we support our products? How would I give upgrades, replacements, or just plain help? I guess I'll have to hire a teen sales rep.


Eureka!

Why not a third party website through which SL vendors from both grids can field things like customer support issues, etc?

If it's not on their servers, LL has no jurisdiction over it.
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-19-2004 16:26
Hey, yeah, we could use There.com as a meeting place.

(my attempt at humour, really)
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Lance LeFay
is a Thug
Join date: 1 May 2003
Posts: 1,488
12-19-2004 16:28
Don't make me wash your mouth out with soap.
_____________________
"Hoochie Hair is high on my list" - Andrew Linden
"Adorable is 'they pay me to say you are cute'" -Barnesworth Anubis
Kats Kothari
Disturbingly Cute
Join date: 14 Aug 2003
Posts: 556
12-19-2004 18:11
Like many people have stated before in the forums, one of the main problems in allowing the players of the Teen Grid to use the same currency as us and allow them to trade is that it allows the system to be milked by adult players who either have kids that join that grid or sneak in.

Example: I create an account for my cousin (who is 17 years old). I play with her account once in a while to create the items that I have created in SL or new things. By being one of the first creators in this grid, I can monopolize the market that much easier, guaranteeing that I make lots of Lindens to be traded later.

The first content creators/ sellers will have an advantage because the grid is new so all the products are new and exciting to the teen players.
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
12-19-2004 18:16
Doesn't Anshe Chung have a teenage daughter? :D
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Anshe Chung
Business Girl
Join date: 22 Mar 2004
Posts: 1,615
12-20-2004 00:06
From: Hank Ramos
Doesn't Anshe Chung have a teenage daughter? :D


I have teenage nephew and teenage students :-)

But, seriously, exactly this is likely to happen. Somebody will use teenage daughter or friend to setup account and profit in teeny grid. Having both economies linked with L$ while at same time introducing some movement barrier that is full of loopholes it is like if Linden Lab announce some kinda X-Price for first successful cheat.
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Kayin Zugzwang
A Superior Grouch
Join date: 7 Jun 2004
Posts: 269
12-20-2004 00:19
God, if I read this when I was 16 or 17 I would of been massively offended. When I was that age I was playing Diablo and Ultima online and it didn't add any undue stress or anything.

Man, I hate listening to people refer to minors(not kids!) as utterly incompetent. I socialize often enough with this age group(granted the more mature and intelligent ones) and would take them over many of the stupid adults I meet all around Second Life.
Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
12-20-2004 00:22
From: Kayin Zugzwang
God, if I read this when I was 16 or 17 I would of been massively offended. When I was that age I was playing Diablo and Ultima online and it didn't add any undue stress or anything.

Man, I hate listening to people refer to minors(not kids!) as utterly incompetent. I socialize often enough with this age group(granted the more mature and intelligent ones) and would take them over many of the stupid adults I meet all around Second Life.


Quit putting words in peoples mouths and your points may get some serious attention.

God.
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
12-20-2004 02:04
From: someone

Man, I hate listening to people refer to minors(not kids!) as utterly incompetent.


So do I.

But while I don't think minors are incompetent, they are, really by definition less life experienced than Adults and this puts them at a significant disadvantage.

In addition to more life experience, Adults usually have work experience, post secondary degrees and generally more financial assets.

I think it's important to give teenagers lots of leeway amongst themselves, but I don't think we should set them up to be economic prey for adults.
_____________________
Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :

"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches."
Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
12-20-2004 09:33
Simply put the Teen Grid should have its own currency and own exchange seperate from the Main Grid. Consider it monopoly money of sorts.

However to conclude this if the Teen grid is seprate from the adult grid keep it that way totaly with no crossover. No cross over Items No Cross over Money Nada.

When It comes time for a 18yr old with a gajillion Kid bucks to Transfere to the main grid think of it like graduating form the plastic cash register to a Visa Card. They have to start over cause thats how RL is let em freaking deal with it.

Shadow.

(speculative to say those 18yr olds crossing over would be adults that went to the teen grid anyway and if they logged in reporting they were 13 that means every 5 years they would have to rotate out a new charature to keep up the pace as LL would keep track of the age frame in the teen grid. Thus an adult would have a decent 25 year run before burning out a credit card. welcome to the demise of the economy cheap kid labor and outrageous drops in linden currency exchange as kids are too young and dont have a clue. )
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Elle Pollack
Takes internets seriously
Join date: 12 Oct 2004
Posts: 796
12-20-2004 15:55
From: Kats Kothari
Like many people have stated before in the forums, one of the main problems in allowing the players of the Teen Grid to use the same currency as us and allow them to trade is that it allows the system to be milked by adult players who either have kids that join that grid or sneak in.

Example: I create an account for my cousin (who is 17 years old). I play with her account once in a while to create the items that I have created in SL or new things. By being one of the first creators in this grid, I can monopolize the market that much easier, guaranteeing that I make lots of Lindens to be traded later.

The first content creators/ sellers will have an advantage because the grid is new so all the products are new and exciting to the teen players.


If you did that, you'd risk having both you and your teen banned from the grid. Sure that's not enough risk to put all but the most unscrupulous players off the idea?
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
12-20-2004 16:20
From: Elle Pollack
If you did that, you'd risk having both you and your teen banned from the grid. Sure that's not enough risk to put all but the most unscrupulous players off the idea?


You'd have no proof that the adult was using the teen account, or vice versa. There really does exist both a teen and adult in the same household, so they are allowed to both be in SL, one in TeenSL and the other in AdultSL. I see nothing mentioned that they aren't able to share experience with each other, trading scripts via notepad, sharing textures via local filesharing.
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Kats Kothari
Disturbingly Cute
Join date: 14 Aug 2003
Posts: 556
12-20-2004 18:18
From: Hank Ramos
You'd have no proof that the adult was using the teen account, or vice versa. There really does exist both a teen and adult in the same household, so they are allowed to both be in SL, one in TeenSL and the other in AdultSL. I see nothing mentioned that they aren't able to share experience with each other, trading scripts via notepad, sharing textures via local filesharing.


There are many adults that would risk creating a teen account in order to corner the market. We have seen many players go through risks in order to make a quick buck, so this wouldn't be any different for them. Also, if it has been pretty easy for minors to sneak into this grid, I'm sure that adults will find a way to do so in the teen grid. After all, besides asking a player (and the person could always lie), how else can you be sure that the person is actually a teen and not an adult pretending to be a teen?
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Maker of many kawaii items: Dolls, huggable plushies, and purses with cute critters.
Visit Kats' Kreatures for a better look and feel free to explore! =^_^=
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"The cat is cryptic, and close to strange things which men cannot see..."
- H.P. Lovecraft
Kayin Zugzwang
A Superior Grouch
Join date: 7 Jun 2004
Posts: 269
12-20-2004 19:18
From: blaze Spinnaker
So do I.

But while I don't think minors are incompetent, they are, really by definition less life experienced than Adults and this puts them at a significant disadvantage.

In addition to more life experience, Adults usually have work experience, post secondary degrees and generally more financial assets.

I think it's important to give teenagers lots of leeway amongst themselves, but I don't think we should set them up to be economic prey for adults.


Ah yes, but there is an important difference. Most kids have more online/video game experience then the rest of their famly combined. I think a lot of adults would actually find themselves economical prey to kids. In my experience from playng Magic:The Gathering I've seen many young kids play up their supposed inexperience to trick older people into bad trades. When I say young kids I mean 14 and 15 year olds. Older minors(16 and 17) are pretty skilled at this.

Though whatever -- you said the most important thing. As long as they have leeway everything will go over well.
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