Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Void sims.. will they remain Linden-protected land?

Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
10-30-2004 12:17
From: Moleculor Satyr
Wrong FPS.


Try again

Something to draw=FPS Decrease
Nothing to draw=FPS Increase

look at your numbers.
Salazar Jack
Nova Albion native
Join date: 12 Feb 2004
Posts: 1,105
10-30-2004 12:44


Maybe something like this? A few Linden-type trees and plants. Since those are already present and rendered locally on our client (if I remember right), they shouldn't add to the work of the servers, should they?
_____________________
kahruvel.com - Onward & Upward!
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-30-2004 12:46
A few trees, a look at the waters, beautiful.

In other words, a nice place to have a picnic with a loved one, and fly kites, and perhaps ultimate frisbee with friends. :)
_____________________
Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
10-30-2004 13:02
From: Torley Torgeson
A few trees, a look at the waters, beautiful.

In other words, a nice place to have a picnic with a loved one, and fly kites, and perhaps ultimate frisbee with friends. :)


Ultimate Frisbee rules! Anyone want to make that in game?
_____________________
Flickr Second Life Photo Gallery

I no longer regularly login to SecondLife, but please contact me if an issue arises that needs my attention.
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
10-30-2004 13:11
From: Einsman Schlegel
Try again

Something to draw=FPS Decrease
Nothing to draw=FPS Increase

look at your numbers.


Wrong again. Your CLIENT FPS is what you're talking about. Everyone -else- is talking about SimFPS, which is the speed/resourcesavailable of a sim. The more scripts, objects using physics, avatars, and other such processor intensive items make the SimFPS drop.

Again, you're talking about the wrong FPS.
Salazar Jack
Nova Albion native
Join date: 12 Feb 2004
Posts: 1,105
10-30-2004 13:23
From: Moleculor Satyr
Wrong again. Your CLIENT FPS is what you're talking about. Everyone -else- is talking about SimFPS, which is the speed/resourcesavailable of a sim. The more scripts, objects using physics, avatars, and other such processor intensive items make the SimFPS drop.

Again, you're talking about the wrong FPS.


What about what happens when I am approaching Seacliff from another sim and I start to see it on the horizon? Doesn't Seacliff's server have to send me the information to render Seacliff's environment and builds? Wouldn't that increase the workload of Seacliff's server?

Also, wouldn't the new ability for Federal to look directly into Seacliff's area cause Seacliff's server to work harder as well, since it would have to send it's content to everyone who looks in it's direction from a neighboring sim?

In this situation it would be a combination of Seacliff's server's ability to send me the info (server FPS) and my client's ability to render it (client FPS), wouldn't it?
_____________________
kahruvel.com - Onward & Upward!
Moleculor Satyr
Fireflies!
Join date: 5 Jan 2004
Posts: 2,650
10-30-2004 13:38
From: Salazar Jack
What about what happens when I am approaching Seacliff from another sim and I start to see it on the horizon? Doesn't Seacliff's server have to send me the information to render Seacliff's environment and builds? Wouldn't that increase the workload of Seacliff's server?

Also, wouldn't the new ability for Federal to look directly into Seacliff's area cause Seacliff's server to work harder as well, since it would have to send it's content to everyone who looks in it's direction from a neighboring sim?


Only if there are people there, who can see into our sim.

Check your Alt-1 stats. See the last number in the advanced thing? Child Agents? That's the number of avatars who are in other sims who are connected to ours to get data from it.

Since this number is usually zero in Seacliff, the fact that we can see Federal and Federal can see us doesn't change a thing. We've had larger crowds of people some of the time sitting in the SLPL, back when their sim was the only one attached to ours. Our SimFPS never took a hit then.

From: Salazar Jack
In this situation it would be a combination of Seacliff's server's ability to send me the info (server FPS) and my client's ability to render it (client FPS), wouldn't it?


SimFPS might affect Client FPS (but only because the network and rendering code is on the same thread, according to the Lindens, but I doubt that they coded things badly enough to where a sim locking up will lock your framerate up, so chances of it are low), but Client FPS will NEVER affect SimFPS. Ever. And the only thing that has decreased is SimFPS. My Client FPS is just fine.
Upshaw Underhill
Techno-Hobbit
Join date: 13 Mar 2003
Posts: 293
10-30-2004 17:50
From: someone
Originally posted by Torley Torgeson:
In other words, a nice place to have a picnic with a loved one, and fly kites, and perhaps ultimate frisbee with friends.


'Cept we can't rez the picnic basket and blanket for the picnic, can't rez the kite to fly it or the frisbee to toss around. <sigh>

I not only second Kathy on the 'set it all to auto-return after 5' but I'd love to see that on *all* Linden land. I realize there are places like Luna where there's a reason for the no-rez so as to up the prim allowance in the stalls but auto-return still takes care of that. And if dedicated griefers make use of this new freedom that's what the TOS and bannings are for aren't they?

L8r,
UU
Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
10-30-2004 18:08
i totally agree Upshaw. making all the void sims no-rez kinda ruins them for me. can't really do anything except fly through them, which is cool but still a waste. the best i can get out of them is having to fly around the borders looking for the invisible sweet spot where i can rez a vehicle.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-30-2004 18:29
I think making the little islands into rez stops would be a good idea.
DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
10-30-2004 19:00
From: Zuzi Martinez
making all the void sims no-rez kinda ruins them for me. can't really do anything except fly through them, which is cool but still a waste. the best i can get out of them is having to fly around the borders looking for the invisible sweet spot where i can rez a vehicle.


There are already groups of sims dedicated to vehicle usage. I don't believe these void sims are intended to be used as playgrounds or sandboxes. I believe the sole intent is to provide continuous space for us to move from point A to point B. Before the voids, we constantly bumped into these dead spaces and had to go around - sometimes way out of our way.
Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
10-30-2004 19:11
even if that's true, ya can't rez things in the vehicle sims either (yeah yeah except one tiny little spot) and they don't have lovely open oceans. :P
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
10-30-2004 19:44
From: Zuzi Martinez
even if that's true, ya can't rez things in the vehicle sims either (yeah yeah except one tiny little spot) and they don't have lovely open oceans. :P


Actually, that's TWO tiny spots. :) There's a rezzing area in Fame too. Also, you can now rez vehicles in the three sandboxes 1 sim south of the vehicle park.
_____________________
C U B E Y · T E R R A
planes · helicopters · blimps · balloons · skydiving · submarines
Available at Abbotts Aerodrome and XstreetSL.com

Salazar Jack
Nova Albion native
Join date: 12 Feb 2004
Posts: 1,105
One Server - Four Sims
10-30-2004 20:28
I think these void sims should remain as they are for the time being. As completely simple and free of all processing demands as possible. They should exist simply for travel through. At some point in the future, when processing power has increased substantially, the uses for the void sims can evolve and take on additional responsibilities. For now let's leave them as pristine open waterways that help to connect our world.

Until such a time, please make use of the coastline in the Forest of Kahruvel should you need to rez a boat or plane. This includes the entire coastline of Rodeo and the western coast of Stinson that borders the Rosedale area. You can also rez a boat or plane on Vari Reef Beach in Vari or at the The Rez Stop in Montara.

Ideally, I like the idea of being able to rez objects with a 5 minute auto-return and Eggy's idea of making just the islands little rez stops. These areas would have to be script-enabled too, correct? Wouldn't this open the possibility to situations where any kind of scripted object could be rezzed -- a potential spot for abuse or unintended mishap?

Oh boy, to many worries in this virtual world.
_____________________
kahruvel.com - Onward & Upward!
Zebulon Starseeker
Hujambo!
Join date: 31 Dec 1969
Posts: 203
10-30-2004 21:03
This is so weird now. Flying into Welsh from the north - for ages Welsh never had a northern or southern sim...hell i'm going to get lost now trying to find it on the map. :cool:
_____________________
Salazar Jack
Nova Albion native
Join date: 12 Feb 2004
Posts: 1,105
10-30-2004 21:35
I love the idea of getting lost in Second Life.
_____________________
kahruvel.com - Onward & Upward!
Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
10-30-2004 22:01
bleh. if they're going to be nothing but scenery and we can't use them for picnics, vehicles, snowball fights and such, why have them empty? drop in useable land sims that might have destinations instead of empty stuff to fly through and hope you don't get carpal tunnel from holding the forward button. :D
Zippity Neutra
What'd I miss?
Join date: 29 Sep 2004
Posts: 191
Give it time, and watch the neighboring coastline
10-30-2004 23:22
Just to throw my two L$0.02 into this... I'd say give it a couple weeks. Because suddenly a vast coastline that heretofore had been mostly decorative now has a vast space next to it, and viable destinations across from it. I'd guess that land use on all the neighboring sim edges is going to change a lot, land values will adjust, and as Salazar Jack pointed out the convenient areas for rezzing up a vehicle will become clear and more widely known.

I wonder how many plots on edges have owners who haven't even been in-world in the past week? They're in for a shock, huh? :)
Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
Loving the new oceans :)
10-31-2004 07:49
I for one love them as they are, I have worried for months that my view north from Jenner would eventually be made into land and feraed that my view would then be ruined. I can now take my boats out at home and travel freely. Its also a perfect spot to land my float planes.

There always seems to be coastlines where a boat can be rezzed so I dont see a problem there. Im really happy about them :)
_____________________
"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
10-31-2004 07:53
The new watery voids rock. I had a lot of fun frolicking around Seacliff yesterday. :)
_____________________
C U B E Y · T E R R A
planes · helicopters · blimps · balloons · skydiving · submarines
Available at Abbotts Aerodrome and XstreetSL.com

1 2