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Second Life Developer Incentives

Francis Chung
This sentence no verb.
Join date: 22 Sep 2003
Posts: 918
12-11-2003 23:23
From: someone
Originally posted by Robin Linden
Revenue to creator (works for merchants)?
Number of child copies in world (works for someone selling vehicles, but easy to game)?
Have a panel of expert judges (set up categories and have a vote)?
Have a panel of Resident judges (ditto)?

Any other ideas?


Well, why not all of the above? Or any combination of the above?

I'm not sure an objective measure is the greatest way to go. Maybe 50% of the prize goes to some objective measure, and 50% goes to an arbitrary judge.

Like, there are some innovations, such as the birds, that will probably never win by any objective measure. It's a way of getting the gems that slip through the cracks of the objective measurement :)

Personally, the one on your list that I kinda dislike is Revenue to creator. It's like double-rewarding someone. They are already being rewarded with sales (L$), which, as we know, can be converted into US$.

As for clothing & accessories, a possible objective measure:
- Sum of all the time people spend wearing it.
But, ah, is there a bug in the game or something? A lot of clothes I have were created by (nobody).
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
12-11-2003 23:43
From: someone
Originally posted by Chip Midnight
Revenue to creator (object sales) is a natural since it can't be gamed so it seems very objective off the bat... and getting people to part with their L will be more imprtant than ever since there'll be no taxes.


It can be gamed...

(Huns' console)
Chip Midnight paid you L$2000.

(Chip's console)
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
12-12-2003 05:47
Ideas to base Developer Bonuses On:

* Dwell

* Revenue to creator (works for merchants)?

* Have a panel of expert judges (set up categories and have a vote) - (would probably only work if they were Lindens due to reasons Chip mentions)

* Ratings (for each category, but really only if done better)

* Written Feedback Reports to Lindens (an option that could be added to ratings screen perhaps)

* A handful of random winners selected from a pool each month (this could be something to just make sure that every SL player had a fair shot each month - perhaps disqualify if they have a record of griefing or something)

* Community voting on best build, designer, contributor, etc., per Sim (this would get the dwellers in each Sim to collectively decide who they think has made the most contribution in their Sim for that month)

* For Mentors and Resident Help Instructors, perhaps a random pool lottery based on those who have done 2 or more events or Classes that month. Perhaps also with more of a chance to win that month based on feedback from new users? Maybe not that last part.


These are what I can think of at the moment. And I think no matter what, the 25 for each month should include a combination of various things above. And then vary from month to month. If there is no way to know from month to month what the Devloper Bonus will be based on, then it will be much much harder for someone to scam their way into that position. If I think of more ideas, I'll post them as well. :)
_____________________
*hugs everyone*
Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
12-12-2003 06:26
..and I thought v1.1 was going to include a rating category for script writing. :p, /boo

How many script writers on the leader boards?
I expect the same results with the dwell reward program.

Too hard to guage/rate/compare/reward script writers, and fairly hard to do the same with builders. Dwell is definitely out as a means to judge scripts. Who want's to stand around on my land for 15 hours watching me script? Hrm, maybe I should start scripting in a mature sim in a hot tub with my shirt off!

Bos
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
12-12-2003 07:28
"Number of child copies in world (works for someone selling vehicles, but easy to game)?"

this will work if you can pull seller/giver and buyer/reciever from the logs so that you only count each combonation once. that'll prevent chip's scenario.

"Have a panel of expert judges (set up categories and have a vote)?"

as long as the panel were real experts that would be okay. the question here is credibility. for example, everybody needs some kind of proof that i'm a good builder if i'm going to help choose the best builds. if y'all can handle that pr, this will work fine.

Have a panel of Resident judges (ditto)?

here, each panel might be randomly drawn. send a few residents an email each weeks that says "hey you're on the panel this week, please email your vote for best <whatever we're rewarding this week> by <date> and so forth..."

just a general, all-encompassing, random drawing of players once a quarter is not a bad idea.
Liberty Tesla
Perpetual Newbie
Join date: 1 Sep 2003
Posts: 173
12-12-2003 08:43
For clothing designers, how about an award based on the number of avatar-hours that their clothing actually gets worn in-world? Likewise for attachments. That would be harder to game than purchases; you can only wear so many shoes, after all.

Similarly, how about awards to builders and scripters based on the number of copy-hours their objects are kept in-world by other users? Since there's a hard cap on prims, people won't keep items rezzed unless they like them (thus rewarding the creator for aesthetic, utilitarian, or entertainment value) and can afford them (rewarding the creator for keeping prim counts low). Again, there are ways to game it, but it's harder to game than rewarding purchases.

(And under this system, whoever created that brown persian rug would make a *mint*. The damn thing's everywhere.)

This has the nice side effect of creating an incentive for creators to keep their prices low, and to enable copying. (I *really* hate that most clothes are now copy-disabled. I like to mix-and-match outfits, and copy restriction makes that very difficult. But that's another rant.)
Relee Baysklef
Irresistable Squirrel
Join date: 18 Sep 2003
Posts: 360
12-13-2003 07:53
From: someone
Originally posted by Huns Valen
It can be gamed...

(Huns' console)
Chip Midnight paid you L$2000.

(Chip's console)
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.
Huns Valen bought Water Bong for L$200.



We could solve that problem by instituting a Sales Tax!


...


(Ten seconds later...)


WHO'S IDEA WAS IT TO OPEN A STORE THAT SELLS NOTHING BUT PITCH FORKS AND TORCHES! AIEEEEEEEEEEEEEE!!!!! *runs away*
Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
12-14-2003 00:39
From: someone
Originally posted by Robin Linden
However, we really want to reward content development in the broadest sense -- attractions, scripts, clothing, transportable objects, innovations like the birds.

Let's hijack this thread and brainstorm on objective ways to measure the contributions to Second Life that cut across all these different types of content, but can't be gamed.

Revenue to creator (works for merchants)?
Number of child copies in world (works for someone selling vehicles, but easy to game)?
Have a panel of expert judges (set up categories and have a vote)?
Have a panel of Resident judges (ditto)?

Any other ideas?

Yeah... include GROUP dwell into the system :P
I know that our group has some pretty mad dwell (NexCorp), and each and every member has worked hardcore into making it the place it is today. I don't know if themed communities or groups are trying to get weeded out in this changeover -- but for all the blood, sweat and tears that are put into ANY large contribution for the community that is developed by groups... seems as though there are some way too many instances of "oh yeah, those guys... hmm lets put that in the 'woops' filing cabinet" categories. In the past, there were individual taxes... then along came 1.1 to add up our taxes and split evenly between members. Was this a temporary fix?

A group of people can get together and make absolutely wonderful things. I'm not pissed that me (or 26 other members in ONE group) didn't recieve any 'developer incentives' based on dwell. But I know that there is a lot of curiosity floating around as to what people should do -- as there hasn't been any decisions made yet regarding groups other then comped land until they decide.

So until there can be something useful we can know about what to expect with groups... mind at least throwing us into the mix one way or another? ;)

--Water
_____________________
From: Philip Linden

For the more technically minded - the problem is actually NOT the asset server (or 'asshat' as you prefer to affectionately call it herein).
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
12-14-2003 10:23
Water, the incentives aren't very big yet... not big enough to accomodate entire groups. Mine was $29. But if it makes you happier I'll send you $1.12 (1/26th). :D
_____________________

My other hobby:
www.live365.com/stations/chip_midnight
Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
12-14-2003 12:10
Chip,

you are right, if divided it isnt much for a group BUT groups don't seem to have been considered very much if at all in the design of 1.2.

We are a big group and we are all sitting, waiting and wondering what our future it and how to make things continue to work.

$1.12 isnt much for one person, no. But a group could credit any earned monies to offset any added expenses. To at least have been considered would have been nicer than being totally left out.
_____________________
Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
12-14-2003 13:51
Chip, I'm not worried about the money. It's the fact that we weren't even _considered_ into any kind of equation that's irritating.

-_Water
_____________________
From: Philip Linden

For the more technically minded - the problem is actually NOT the asset server (or 'asshat' as you prefer to affectionately call it herein).
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