Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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10-29-2003 15:45
I haven't noticed it lately either but I haven't been building much yet. The problem where dragging an arrow for one dimensional movement was causing changes in another dimension is definitely fixed for me. I was able to reproduce it very easily and I can no longer do so. There is a little jumping when moving an object still, but it's jumping in only the dimension being altered, and not excessive. (from observations so far) From: someone Current building bugs include: * Linking and unlinking are totally unpredictable; and very often don't work at all.
Havn't noticed a problem...yet. I think even before 1.1, once in awhile I'd try to link or unlink something and it wouldn't visually appear to change, although it may have link/unlinked in reality. Most importantly, I've always gotten it to work on a second try, and I've rarely had to do this. I'm pretty sure this is a pre 1.1 issue...might be only visual (related to glowing colors), unless you can verify that it isn't. From: someone *Stretching or moving an unlinked object also shifts the objects to which it was previously linked. I saw this both with my house and my hoverboard.
That's a disturbing one, not sure what's going on there. Haven't noticed it...yet. Is this easily reproduced? From: someone *Object drift and jittering is a constant problem. This is hard to describe, but I kept having the problem of two unlinked objects which were in perfect alignment, and not physically overlapping, flashing back and forth along the common border in an alternating-overlapping-strobe effect. It was as if each wall was fighting to be on the outside of the other, visually. I presume this is what they mean by 'jittering.'
I'm not sure I understand you fully here. If you mean two walls that have edges at *exactly* the same point...that's normal (and pre 1.1), you have to make one wall go a tad bit past or behind the other wall to stop the flickering. I'm not sure what you mean by "not physically overlapping"? To have flickering I think they'd have to overlap somewhere so I might totally misunderstand. I am anal and I've done alot of very very precise modeling that involves moving objects by the numbers to eliminate flickering, overlap, and gaps, so I notice that stuff. rofl. By jittering they probably meant the jumping in a dimension that you weren't changing, when dragging an object via arrow...I guess. From: someone *Texture alignment is out of whack; I had two adjacent unlinked walls perfectly aligned with each other, with exactly the same size, and same texture settings; and the textures didn't line up. I had to spend ten minutes playing with offset to compensate.
Quite possible, haven't dealt with this... (have aligned textures that existed pre 1.1 suddenly become misaligned?)
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
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10-29-2003 18:12
From: someone Originally posted by Garoad Kuroda I haven't noticed it lately either but I haven't been building much yet. The problem where dragging an arrow for one dimensional movement was causing changes in another dimension is definitely fixed for me. I was able to reproduce it very easily and I can no longer do so.
There is a little jumping when moving an object still, but it's jumping in only the dimension being altered, and not excessive. (from observations so far)
I think I take this back. It's definitely better, at least, but I'm not sure it's 100% yet. I think rotations are altering position.... 0.o (added) ... Actually I'm certain of it. (might only be with linked object rotations)
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BlackAdder York
Charter Member
Join date: 22 May 2003
Posts: 283
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10-29-2003 22:52
From: someone Originally posted by Garoad Kuroda Havn't noticed a problem...yet. I think even before 1.1, once in awhile I'd try to link or unlink something and it wouldn't visually appear to change, although it may have link/unlinked in reality. Most importantly, I've always gotten it to work on a second try, and I've rarely had to do this. I'm pretty sure this is a pre 1.1 issue...might be only visual (related to glowing colors), unless you can verify that it isn't. Yes, it was easily verified. Typically, when I first linked some objects together, it would look like it had worked properly; the first tab would show a single object with tax correctly being $10 times the number of prims. The next time I would select that object, it was back to it's previous unlinked state. Each prim had it's own name, $10 tax, etc.--definitely unlinked. This happened many times, and it was rare for linking to actually be permanent unless the linking was repeated two or more times. From: someone That's a disturbing one, not sure what's going on there. Haven't noticed it...yet. Is this easily reproduced? Easily as in 100% of the time. For example, my hoverboard is made of just 3 prims. I unlinked it in order to alter the angle of the nose and tail pieces. When I used rotate on the nose prim, it rotated the other two as if they were still linked. But they were definitely unlinked; they clearly showed up as separate prims when using Select, and I could move each one around individually with the arrows. From: someone I'm not sure I understand you fully here. If you mean two walls that have edges at *exactly* the same point...that's normal (and pre 1.1), you have to make one wall go a tad bit past or behind the other wall to stop the flickering. I'm not sure what you mean by "not physically overlapping"? To have flickering I think they'd have to overlap somewhere so I might totally misunderstand. I'm not referring to the common slight flickering which can often be seen at the edge of linked prims. As I say, it's difficult to describe. I'm talking about one wall of a house which is made out of two large prims, side-by-side, linked together. After the entire house was unlinked, I made identical changes to the size of both prims along the z-axis. When I linked them back together, there's a massive flashing effect where they're joined--it looks as though they're overlapped by about half a meter, and the overlap which is visually in front keeps switching back and forth between the two prims at a strobe-like speed. Yeah, I realize how weird that sounds, but it happened every time I tried it.
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Cailyn Miller
mmm.... shiny
Join date: 11 Mar 2003
Posts: 369
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10-30-2003 00:46
Well the jitter seems to be fixed, now I have problems when shift-copying groups of objects. I was copying a pair of doors last night (I needed a set for each apartment we were building), and both the original & the copy would move out of alignment, so I ended up with one door way above and behind the other, instead of level. Didn't happen every time, but enough to make it very frustrating.
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