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Ahhh! What the heck? Modeling drift?

Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
10-29-2003 15:45
I haven't noticed it lately either but I haven't been building much yet. The problem where dragging an arrow for one dimensional movement was causing changes in another dimension is definitely fixed for me. I was able to reproduce it very easily and I can no longer do so.

There is a little jumping when moving an object still, but it's jumping in only the dimension being altered, and not excessive. (from observations so far)

From: someone

Current building bugs include:
* Linking and unlinking are totally unpredictable; and very often don't work at all.


Havn't noticed a problem...yet. I think even before 1.1, once in awhile I'd try to link or unlink something and it wouldn't visually appear to change, although it may have link/unlinked in reality. Most importantly, I've always gotten it to work on a second try, and I've rarely had to do this. I'm pretty sure this is a pre 1.1 issue...might be only visual (related to glowing colors), unless you can verify that it isn't.

From: someone

*Stretching or moving an unlinked object also shifts the objects to which it was previously linked. I saw this both with my house and my hoverboard.


That's a disturbing one, not sure what's going on there. Haven't noticed it...yet. Is this easily reproduced?

From: someone

*Object drift and jittering is a constant problem. This is hard to describe, but I kept having the problem of two unlinked objects which were in perfect alignment, and not physically overlapping, flashing back and forth along the common border in an alternating-overlapping-strobe effect. It was as if each wall was fighting to be on the outside of the other, visually. I presume this is what they mean by 'jittering.'


I'm not sure I understand you fully here. If you mean two walls that have edges at *exactly* the same point...that's normal (and pre 1.1), you have to make one wall go a tad bit past or behind the other wall to stop the flickering. I'm not sure what you mean by "not physically overlapping"? To have flickering I think they'd have to overlap somewhere so I might totally misunderstand. I am anal and I've done alot of very very precise modeling that involves moving objects by the numbers to eliminate flickering, overlap, and gaps, so I notice that stuff. rofl.

By jittering they probably meant the jumping in a dimension that you weren't changing, when dragging an object via arrow...I guess.

From: someone

*Texture alignment is out of whack; I had two adjacent unlinked walls perfectly aligned with each other, with exactly the same size, and same texture settings; and the textures didn't line up. I had to spend ten minutes playing with offset to compensate.


Quite possible, haven't dealt with this... (have aligned textures that existed pre 1.1 suddenly become misaligned?)
Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
10-29-2003 18:12
From: someone
Originally posted by Garoad Kuroda
I haven't noticed it lately either but I haven't been building much yet. The problem where dragging an arrow for one dimensional movement was causing changes in another dimension is definitely fixed for me. I was able to reproduce it very easily and I can no longer do so.

There is a little jumping when moving an object still, but it's jumping in only the dimension being altered, and not excessive. (from observations so far)


I think I take this back. It's definitely better, at least, but I'm not sure it's 100% yet.

I think rotations are altering position.... 0.o
(added)
...
Actually I'm certain of it. (might only be with linked object rotations)
BlackAdder York
Charter Member
Join date: 22 May 2003
Posts: 283
10-29-2003 22:52
From: someone
Originally posted by Garoad Kuroda
Havn't noticed a problem...yet. I think even before 1.1, once in awhile I'd try to link or unlink something and it wouldn't visually appear to change, although it may have link/unlinked in reality. Most importantly, I've always gotten it to work on a second try, and I've rarely had to do this. I'm pretty sure this is a pre 1.1 issue...might be only visual (related to glowing colors), unless you can verify that it isn't.
Yes, it was easily verified. Typically, when I first linked some objects together, it would look like it had worked properly; the first tab would show a single object with tax correctly being $10 times the number of prims. The next time I would select that object, it was back to it's previous unlinked state. Each prim had it's own name, $10 tax, etc.--definitely unlinked. This happened many times, and it was rare for linking to actually be permanent unless the linking was repeated two or more times.

From: someone
That's a disturbing one, not sure what's going on there. Haven't noticed it...yet. Is this easily reproduced?
Easily as in 100% of the time. For example, my hoverboard is made of just 3 prims. I unlinked it in order to alter the angle of the nose and tail pieces. When I used rotate on the nose prim, it rotated the other two as if they were still linked. But they were definitely unlinked; they clearly showed up as separate prims when using Select, and I could move each one around individually with the arrows.


From: someone
I'm not sure I understand you fully here. If you mean two walls that have edges at *exactly* the same point...that's normal (and pre 1.1), you have to make one wall go a tad bit past or behind the other wall to stop the flickering. I'm not sure what you mean by "not physically overlapping"? To have flickering I think they'd have to overlap somewhere so I might totally misunderstand.
I'm not referring to the common slight flickering which can often be seen at the edge of linked prims. As I say, it's difficult to describe. I'm talking about one wall of a house which is made out of two large prims, side-by-side, linked together. After the entire house was unlinked, I made identical changes to the size of both prims along the z-axis. When I linked them back together, there's a massive flashing effect where they're joined--it looks as though they're overlapped by about half a meter, and the overlap which is visually in front keeps switching back and forth between the two prims at a strobe-like speed. Yeah, I realize how weird that sounds, but it happened every time I tried it.
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Cailyn Miller
mmm.... shiny
Join date: 11 Mar 2003
Posts: 369
10-30-2003 00:46
Well the jitter seems to be fixed, now I have problems when shift-copying groups of objects. I was copying a pair of doors last night (I needed a set for each apartment we were building), and both the original & the copy would move out of alignment, so I ended up with one door way above and behind the other, instead of level. Didn't happen every time, but enough to make it very frustrating.
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