Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

An Artificial Life Ecosystem Sim?

Luciftias Neurocam
Ecosystem Design
Join date: 13 Oct 2005
Posts: 742
06-01-2006 07:30
For those who are interested, the lice have moved (of their own accord) to a location that is actually less dense in food sources that the place I put them at. I'm not sure what caused this, except that perhaps too many lice crowded into a small area produced more collisions and made it harder to breed, so as the generations propagated they moved to an area less likely to cause collisions.

I've put the seed queen at the original location several times and the hive has moved to the new one each time.


I you want to find them, I suggest just hang out above the water at the center of the sim and look for 10-40 dark shapes moving under the water in a swarming fashion. That'll be them.

Now for some predators.

I'm thinking...a carnivorous vacuum cleaner.
Dhalia Unsung
confused not conditioned
Join date: 30 Dec 2004
Posts: 297
06-01-2006 11:55
i just wanted to throw something out here, since i dont have any other way to get ahold of the group :) My computer is rather dead atm. I was planning on gathering all my photos from the sim and the creators and placing them on flickr or some similar site. For now they are up on slu.

anyways *waves to group members and the good dr* ill be back when i can :/
Luciftias Neurocam
Ecosystem Design
Join date: 13 Oct 2005
Posts: 742
06-05-2006 08:08
As an exploration of llHttpRequest, I've written a script to enable one to observe an updated-every-minute estimated population of queen gridlice at www.magnificentwreckage.com/ewg.html. Also included is a SLurl to their current average location. You'll teleport into the observation deck and then just fly to the beacon.
1 2 3