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Water Ripples in 1.8 deserves its own thread (w/pics)

Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
12-03-2005 16:04
From: Torley Torgeson
Does the ripplewater require at least 2.0 support?


Yeah I am curious of that as well, I think my card supports up to 1.4
Captain Barmy
Pirateocrat
Join date: 18 Mar 2005
Posts: 187
12-03-2005 16:15
From: Torley Torgeson
I also miss seeing the word "cyberspace" used more.

I came across the word "hyperspace" while doing an paper on technoshamanism. Cyberspace is nostalgic, and reminds me of the '90s :D
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Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
12-03-2005 16:22
From: Captain Barmy
I came across the word "hyperspace" while doing an paper on technoshamanism. Cyberspace is nostalgic, and reminds me of the '90s :D


I hear "blogosphere" all the time now -_-;
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
12-03-2005 16:25
From: Captain Barmy
I came across the word "hyperspace" while doing an paper on technoshamanism. Cyberspace is nostalgic, and reminds me of the '90s :D


hyperspace? hyperspace is 80s for what happens at the speed of light.
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Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
12-03-2005 16:26
LUKE: Why don't you outrun them? I thought you said this thing was fast.

HAN: Watch your mouth, kid, or you're going to find yourself floating home. We'll be safe enough once we make the jump to hyperspace. Besides, I know a few maneuvers. We'll lose them!
Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
12-03-2005 16:31
From: Kujila Maltz
LUKE: Why don't you outrun them? I thought you said this thing was fast.

HAN: Watch your mouth, kid, or you're going to find yourself floating home. We'll be safe enough once we make the jump to hyperspace. Besides, I know a few maneuvers. We'll lose them!


If Luke had had water effects like these on the desert planet of Tatooine, I bet he wouldn't have mouthed off so much to Han.


FULL CIRCLE!
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Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
12-03-2005 16:35
If your having trouble with a card that you know supports pixelshaders, i would recommending trying the latest drivers direct from nvidia or ati / www.omegadrivers.net for laptops
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
12-03-2005 16:36
From: Rickard Roentgen
hyperspace? hyperspace is 80s for what happens at the speed of light.


Not quite -- hyperspace describes an additional spatial dimension wherein physics as we know it does not apply. The proposed result being faster-than-light travel while moving through said space. :)
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Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
ok, here's my pretty pic...
12-03-2005 17:04
and when are we getting surfable waves dammit? ;)

Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
12-03-2005 17:07
When we get a virtual tide! Seeing as we already have a virtual moon I don't understand why there are not waves. =0
Soleil Mirabeau
eh?
Join date: 6 Oct 2005
Posts: 995
12-03-2005 17:09
From: Cory Edo













Are you ready for the value of your waterfront land to triple overnight?




Yep. :D :D :D
Rickard Roentgen
Renaissance Punk
Join date: 4 Apr 2004
Posts: 1,869
12-03-2005 17:10
From: Enabran Templar
Not quite -- hyperspace describes an additional spatial dimension wherein physics as we know it does not apply. The proposed result being faster-than-light travel while moving through said space. :)


if you want to get technical about it :P. My definition was catchier.
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Panther Farber
The rainbow colored furry
Join date: 11 Mar 2004
Posts: 119
12-03-2005 18:14
i must say that it does look very oily. not something i would want to bathe in unless i want to find myself being cleaned off by some cleanup workers with sponges and paper towels. . . actually i take that back. . . i wouldn't mind if the guy doing the cleaning was good looking.
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Octal Khan
Putting the Mod in Modern
Join date: 14 Feb 2004
Posts: 116
12-03-2005 18:32
From: Kujila Maltz
When we get a virtual tide! Seeing as we already have a virtual moon I don't understand why there are not waves. =0


actually waves are caused by wind, not the moon or tide....and since we have wind already, we should have waves! :)
Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
12-03-2005 19:05
Another thing I just realized is that this takes care of that godawful flat sun/moon reflection on the water. Hallelujah!
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Margot Abattoir
Senior Member
Join date: 15 Jul 2004
Posts: 234
Now THAT'S water!!!
12-03-2005 19:20
Actually the regular Linden sea is not at all bad..but can't wait to 'work' with this one!!

Very nice!
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
12-03-2005 20:20
From: Rickard Roentgen
the waves are no height Chip. The old method actually changed the shape of the surface, this just puts neat effects on a flat surface.


Yay! Thanks, Rickard.
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Mulch Ennui
15 Minutes are Over
Join date: 22 May 2005
Posts: 2,607
read corys comment
12-03-2005 20:35
cancel
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Ilianexsi Sojourner
Chick with Horns
Join date: 11 Jul 2004
Posts: 1,707
12-04-2005 07:01
This is a hypnotic effect.... I was just hanging around doing nothing but staring at the water. Now if only they'd put Moraine up on the preview grid so I cold see what my place looks like with ripply water...
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Damien Fate
Goofy designer
Join date: 6 Nov 2003
Posts: 634
12-04-2005 07:42
Yay ripples!

I also like how subtle the water when shallow and joining up with the land, no harsh blue lines :)
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
12-04-2005 08:01
From: Torley Torgeson
Also wondering. Furthermore, this feature requires pixelshaders, and the Ti4600 DOES support those, at least 1.1.

http://en.wikipedia.org/wiki/List_of_computer_games_that_require_Pixel_Shaders

Does the ripplewater require at least 2.0 support?
Torely that link seems to imply that we need to have Microsoft Direct X (expletive deleted) to have pixel-shading support? Does anyone know if this is true?
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Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
12-04-2005 10:01
From: Dianne Mechanique
Torely that link seems to imply that we need to have Microsoft Direct X (expletive deleted) to have pixel-shading support? Does anyone know if this is true?


I dont think this would be true, sl is pretty much designed to be platform compatible, so this should work on macs too.

So far it looks like cards with pixelshader 2.0 and above support are working, anybody with an ati radeon 8500-9200 with the latest catalysts?

And if you have a geforce 4ti card try the latest nvidia drivers. note geforce 4mx cards dont support pixelshaders
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-04-2005 10:26
From: Damien Fate
I also like how subtle the water when shallow and joining up with the land, no harsh blue lines :)
On my video card it looks like the water's piling up on the land like it's made of jello. :)
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
12-04-2005 10:29
Does anyone know how the water effects are generated? ie, is it a dynamically generated texture (kinda like the clouds or the night sky), or is it just a repeating texture face snazzied up?
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