




Are you ready for the value of your waterfront land to triple overnight?
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Water Ripples in 1.8 deserves its own thread (w/pics) |
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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12-03-2005 10:05
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Enabran Templar
Capitalist Pig
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Posts: 4,506
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12-03-2005 10:07
Damn.
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Eboni Khan
Misanthrope
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Posts: 2,133
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12-03-2005 10:08
Are you ready for the value of your waterfront land to triple overnight? Shit Stirrer |
Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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12-03-2005 10:13
Shit Stirrer ITS YOUR SPOON LADY ![]() _____________________
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Cadroe Murphy
Assistant to Mr. Shatner
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Posts: 689
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12-03-2005 10:19
Ah, it finally happened; the cool thing my ancient-ass Quadro2 Pro doesn't support. That water is sweet.
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Eboni Khan
Misanthrope
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12-03-2005 10:24
Ah, it finally happened; the cool thing my ancient-ass Quadro2 Pro doesn't support. That water is sweet. I would like to pat your Quadro2 Pro on the monitor for still chugging along. /clap |
Kong Dassin
65 days not in world
Join date: 24 Aug 2005
Posts: 31
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12-03-2005 10:32
That next to the last picture, from the bottom of the sea looking up into the skies, gives some good ideas about cloud formations. When are they going to do something about sky, clouds and weather?
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Patroklus Murakami
Social Democrat
![]() Join date: 17 Sep 2005
Posts: 164
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Anyone have luck posting pics from 1.8 to Snapzilla?
12-03-2005 10:36
I took a ton of waterside pics but they don't appear to be there. Nay mind, I'll go back and take some more later. Can't wait til this hits the main grid (smug waterfront property owner *grins*)
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FlipperPA Peregrine
Magically Delicious!
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Posts: 3,703
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12-03-2005 10:41
I took a ton of waterside pics but they don't appear to be there. Nay mind, I'll go back and take some more later. Can't wait til this hits the main grid (smug waterfront property owner *grins*) I think outgoing email (which may include the snapshot-to-email functionality) may be disabled on the preview grid, IIRC. Cory, those pics are stunningly beautiful. Regards, -Flip _____________________
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Verkin Raven
Registered User
Join date: 5 Jan 2005
Posts: 243
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12-03-2005 10:42
They really need to fix the underwater fog effect, so we can have more of a caribbean reef look instead of a "muddy pond" look. The second picture from the last shows the structures crystal clear, but solid black. Yuck.
I wonder why this won't work on a Ti4600, especially when SL is OpenGL based, and such a card has no problem with this... |
Kujila Maltz
lol
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12-03-2005 10:58
Does the new water splash and make rings around you when you jump into it?
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Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
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12-03-2005 11:25
Does the new water splash and make rings around you when you jump into it? ![]() Aw mans I wish. Maybe in 1.9. One thing I noticed (and it may have been because I was looking at snapshots and not directly through her monitor) but my esteemed colleague Toast Bard seemed to get a better resolution on the ripple effect than I was able to. It is due to her more styley graphics card? Cause I'll bite the bullet and upgrade if that's the case. ![]() _____________________
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Zepp Zaftig
Unregistered Abuser
Join date: 20 Mar 2005
Posts: 470
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12-03-2005 11:25
Does the new water splash and make rings around you when you jump into it? ![]() No, but it would be really awesome if it did. |
Forseti Svarog
ESC
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Posts: 1,730
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12-03-2005 11:49
i could make a crack about oil spills, but actually... yeah, it's pretty
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Chip Midnight
ate my baby!
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Posts: 10,231
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12-03-2005 11:51
Are the waves a more reasonable height than with the old wave effect? I always keep it turned off or else it penetrates the basement of my house. This new system looks a million times better.
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Nephilaine Protagonist
PixelSlinger
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12-03-2005 11:55
soooooooo pretty
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Moopf Murray
Moopfmerising
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12-03-2005 11:55
For some reason all the pics look like SL's water's had an oil slick to me! I need to log into preview to check it out for myself, I'm thinking it looks more like water when it moves
![]() PS. Just noticed that Foresti's made the same observation. Glad it's not just me! _____________________
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
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12-03-2005 12:04
Do these fancy ripples cause any more lag than normal?
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Frans Charming
You only need one Frans
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12-03-2005 12:10
Do these fancy ripples cause any more lag than normal? Minor Features: * Ripple effect for water can now be turned on in the Graphics preference pane - Ripple water uses the graphics card's pixel shading to create more realistic looking water - The functionality will only be available for machines with cards supporting pixel shading - Turning on this feature will cause viewer FPS to drop to some degree, so it is not enabled by default _____________________
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
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12-03-2005 12:14
Minor Features: * Ripple effect for water can now be turned on in the Graphics preference pane - Ripple water uses the graphics card's pixel shading to create more realistic looking water - The functionality will only be available for machines with cards supporting pixel shading - Turning on this feature will cause viewer FPS to drop to some degree, so it is not enabled by default Thanks for the info, how do I know if I have a pixel shading supported card? Never heard that mentioned before. _____________________
~Mewz!~
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Argent Stonecutter
Emergency Mustelid
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12-03-2005 13:16
Does the new water splash and make rings around you when you jump into it? ![]() No, but I'll bet Jillian will have an attachment to do that with particles by the time this hits the main grid. If you don't know what I'm talking about, check her splashable water at Yadni's. I still think this effect should be appliable to any surface, so you can make your prim water just as good as real water... |
Torley Linden
Enlightenment!
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Posts: 16,530
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12-03-2005 13:19
I wonder why this won't work on a Ti4600, especially when SL is OpenGL based, and such a card has no problem with this... Also wondering. Furthermore, this feature requires pixelshaders, and the Ti4600 DOES support those, at least 1.1. http://en.wikipedia.org/wiki/List_of_computer_games_that_require_Pixel_Shaders Does the ripplewater require at least 2.0 support? _____________________
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Rickard Roentgen
Renaissance Punk
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Posts: 1,869
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12-03-2005 13:38
Are the waves a more reasonable height than with the old wave effect? I always keep it turned off or else it penetrates the basement of my house. This new system looks a million times better. the waves are no height Chip. The old method actually changed the shape of the surface, this just puts neat effects on a flat surface. _____________________
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Captain Barmy
Pirateocrat
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Posts: 187
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12-03-2005 16:00
Soon, I'll be able to surf the metaverse!
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Torley Linden
Enlightenment!
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Posts: 16,530
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12-03-2005 16:02
Soon, I'll be able to surf the metaverse! ![]() *dodges tomatoes* I find that's a lovely way to put it. I also miss seeing the word "cyberspace" used more. _____________________
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