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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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12-07-2005 14:28
I said the above as a content creator, don't forget. We don't NEED everyone to be a content creator. In fact, we don't WANT everyone to be a content creator! The world needs more diversity than that. Hard maybe for me or you to believe, but not everybody considers it fun! Plus, the amounts of money that would be earned by such a Linden-created job, which I repeat, is entirely hypothetical, would likely be for the same sort of peanuts that those who are successful as content creators wouldn't bother with. But people will certainly bother with them to get the foothold in SL, so it isn't too discouraging, boring, or daunting before they learn skills (if they want to learn them). And those peanuts should be available always, for anyone who wants to work for them, rather than making people feel like they are expected to learn all this junk. Eventually, many those same people will become more adjusted to just buying money and will be more likely to. coco
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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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12-07-2005 14:43
From: Cocoanut Koala I make my observations because new players (and some older ones) complain, right off the bat, that there is nothing to do and no way to make money. They are bored, and they don't WANT to learn to build or script. We want them! And we don't need to have everyone be a builder!
No, we actually don't want them. Anyone wandering around SL going "there is nothing to do" doesn't get the whole concept of a SECOND LIFE. The point is to live a SECOND LIFE. That SECOND LIFE can be anything you have ever imagined in your wildest dreams, those that have no imagination and can't exist without levels, goals, monsters to slay, hookers to run over, or whatever else are never going to be happy here. Not eveyone needs to build or script, but if you can't find enough interest in exploring, socializing, dancing or just living a fantasy life then go back to your regularly scheduled violent video game that requires less than zero intellectual ability and creativity. Who we want are the people who's eyes get big when the realize all the things they CAN do here...the ones who can't wait to fill their plate with the banquet of things SL has to offer. The people who's imaginations run wild when they contemplate the possibilities. Those things have nothing to do with building and scripting, they have to do the with non-linear thinking and being open to new ideas, concepts, cultures and adventures.
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 http://slurl.com/secondlife/TheBotanicalGardens/207/30/420/
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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12-07-2005 15:11
From: Isablan Neva No, we actually don't want them. Anyone wandering around SL going "there is nothing to do" doesn't get the whole concept of a SECOND LIFE. The point is to live a SECOND LIFE. That SECOND LIFE can be anything you have ever imagined in your wildest dreams Only if you can get hold of the objects you need to make it fit into the graphical game (or, at least, if you can't it's no better than a messenger service). And that means either money (which you have to make stuff to get, and you'd better hope others have made the things you need) or making stuff yourself.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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12-07-2005 15:24
From: Isablan Neva No, we actually don't want them. Anyone wandering around SL going "there is nothing to do" doesn't get the whole concept of a SECOND LIFE. The point is to live a SECOND LIFE. That SECOND LIFE can be anything you have ever imagined in your wildest dreams, those that have no imagination and can't exist without levels, goals, monsters to slay, hookers to run over, or whatever else are never going to be happy here. Not eveyone needs to build or script, but if you can't find enough interest in exploring, socializing, dancing or just living a fantasy life then go back to your regularly scheduled violent video game that requires less than zero intellectual ability and creativity. Who we want are the people who's eyes get big when the realize all the things they CAN do here...the ones who can't wait to fill their plate with the banquet of things SL has to offer. The people who's imaginations run wild when they contemplate the possibilities. Those things have nothing to do with building and scripting, they have to do the with non-linear thinking and being open to new ideas, concepts, cultures and adventures. Well then, you don't want them, but I do! Not everybody needs to grasp the same big pictures with imaginations running wild and contemplating the possibilities and all that. Probably someone has said this before, but Will Wright said that only 10% of the people will provide most of the creativity for the other 90%, and that was true in TSO and is true irl as well. I want the other 90% here, and I want them happy. I want them paying tier, and buying our stuff. if they need a way to make some Lindens to be happy - not a bunch of Lindens, just some way to make a few, so they don't feel totally helpless - then I'm all for it. coco P.S. Limit that way to premiums only, and I'm even happier.
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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12-07-2005 15:34
I'd be tempted to say that Isablan doesn't get the whole concept of Second Life... 
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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12-07-2005 15:54
Ive been reading this thread several days now, trying to decide if I really wanted to post. Apparently I've decided As a long time Mentor and Live Helper I wouldn't want to be 'paid' for it. It's a personal thing with me. I do it because in some small way I am contributing to SL. This past week I started going to Help Island, which is fairly new. Basically it's set up well. And it serves as a buffer between Orientaion Island and the mainland. It helps prepare the new residents to understand a bit more before being tossed to the dogs, so to say Yesterday I had a revelation come to me. I've found that Help Island hasn't been just helping the new people, it's also been helping me. I realized this by discovering that it has helped me to remember when I was new. The wonder and excitement has come back  So, I have decided tht once a month I'm going to dig deep in the 'black hole', my inventory has become and drag out a few of the items buried deep inside it. Just to remember. Money to me in SL has never been a goal. It's a nice thing to make some, emphasis on 'make' through my skills and ideas. Okay, that's all I have to say in reference to this 
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-07-2005 16:07
From: Cocoanut Koala I'm talking about doing it to get more players and more premium members. That relates to the Linden economy in that it perpetuates LL and SL. Probably a good return for a small outlay, too. They're already giving the accounts away for free, and the result is that they've got more new players than they're ready to deal with. The problem is that at the same time they removed the ability for the basic players to earn a little money by getting tips (er, get a stipend bonus for reputation points, but that's what it amounts to). To keep more players and get more players to actually interact in the game, they should bring that back with sufficient changes that the best way to "game" it is to actually do stuff that's worth getting tipped for. I'm not sure why they killed it. I suspect it was to avoid freaking out the premiums and the landowners over people getting a "free ride" on basic. Well, now the landowners are giving the basics an even bigger "free ride" by gaming the system. To counter that, they need to nerf dwell for free riders, too. Free riders dont spend much on "real life dwell" in real life. The dwell someone lays down should be based on their economic activity, not just their presence... people who spend more money on luxuries spend more on restaurant meals and buy more gas and snacks and whatever. For basics, they should generate maybe 1/2 or even 1/4 a premium dwell. Then anyone gets an extra half dwell point for an account holding more than 5000L in the past week, or being officer in a group with 1024*N (where N is the number of officers) land... because if you "own" land or buy or earn enough Lindens you're not a free rider any more. To get more premium members? Heck, they need to make the premium membership worth getting. The postage-stamp sized "first land" plots all bunched together into ghettoes need to go, to begin with, I don't know what else... I just know that getting a slightly better price for a trickle of Lindens and the rights to some land I've got no interest in owning doesn't interest me. I get more for my money renting land in the Islands. How about instead of having ghetto-like all-first-land sims, you scatter the first land plots along the Linden highways in all the sims? First-land buyers are Premium members, they shouldn't be treated as second-class citizens.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-07-2005 16:10
From: Cocoanut Koala I make my observations because new players (and some older ones) complain, right off the bat, that there is nothing to do and no way to make money. They sound like teenagers to me. That's normal teenager activity. It's in the teenager contract they sign when they turn 13. "I'm bored" "There's nothing to do".
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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12-07-2005 16:17
From: Yumi Murakami Only if you can get hold of the objects you need to make it fit into the graphical game (or, at least, if you can't it's no better than a messenger service). And that means either money (which you have to make stuff to get, and you'd better hope others have made the things you need) or making stuff yourself. When you show up in-game you have L$250 to your name, and another L$50 within the next 7 days. I got a really nice tintable shirt for L$70, the standard Linden jeans are perfectly decent, and in Yadni's Junkyard I got more freebies than I knew what to do with for another L$20. I still haven't gone through all the boxes... but there's so much free stuff there I really wonder how someone playing a human avatar could POSSIBLY need thousands of Lindens to get fixed up pretty much any way they want.
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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12-07-2005 16:18
From: Argent Stonecutter The dwell someone lays down should be based on their economic activity, not just their presence... Noooo!  The whole point of developer incentives is to get people to make interesting things. Okay, given, at the moment it's not working; but that doesn't mean we should change it to just benefit people with thriving businesses. As far as I'm concerned, the whole economy aspect of things can take a running jump - give us a good enviroment with interesting things to do.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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12-07-2005 16:49
From: Argent Stonecutter When you show up in-game you have L$250 to your name, and another L$50 within the next 7 days. I got a really nice tintable shirt for L$70, the standard Linden jeans are perfectly decent, and in Yadni's Junkyard I got more freebies than I knew what to do with for another L$20. I still haven't gone through all the boxes... but there's so much free stuff there I really wonder how someone playing a human avatar could POSSIBLY need thousands of Lindens to get fixed up pretty much any way they want. Well, like you've said, "you won't get far in SL if you only want to do one thing." That means you want to do several things. That means you need regular income, and L$50 doesn't go very far. It can be pretty good if carefully managed, but I expect most new folks don't have the hang of careful management yet.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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12-07-2005 16:51
From: Cocoanut Koala They did? Tell me how! 1) Log in 2) Find club 3) Fly to club 4) Right-click > Rate 5) Click all the positives, then click rate 6) Repeat all night long 7) Wait for your nicely inflated stipend bonus to come on Tuesday. From: Cocoanut Koala P.S. And what do you mean, it's not scalable? As the service grew, more and more people participated and this (measurably) devalued the L$. Left unchecked, the L$ would have lost value entirely and then content creators would have had to charge in US$. Obviously, there are a host of regulatory and other reasons why Linden Lab would prefer its own currency to a world run by US$. From: Cocoanut Koala They are bored, and they don't WANT to learn to build or script. Well, I'm not really sure what to tell you. WoW, perhaps? TSO? Second Life can't be everything to everyone. It's largely a creative medium, so if you don't enjoy the exploration or production of creativity, or don't enjoy socializing in 3D with all the advantages that entails, this isn't the place for you. I don't see the point of dumbing down Second Life to become TSO. If people want TSO, they can go there. No product can or will satisfy every single person who uses it. You don't retool a riding lawn tractor because it doesn't provide the advantages of an airplane. "But Enabran, what about the people who want an airplane?" Let them buy their airplane. Each has its place.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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12-07-2005 16:56
From: Enabran Templar Well, I'm not really sure what to tell you. WoW, perhaps? TSO? Second Life can't be everything to everyone. It's largely a creative medium, so if you don't enjoy the exploration or production of creativity It would be a great world if enjoying creativity and wanting to learn to create were the same thing... but they aren't. It would be a great world if enjoying creativity and being good at it were the same thing.. but they aren't. (Seen Greenidge Meantime?) So, can we really make SL support the people who enjoy creativity?
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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12-07-2005 16:57
From: Isablan Neva Who we want are the people who's eyes get big when the realize all the things they CAN do here...the ones who can't wait to fill their plate with the banquet of things SL has to offer. The people who's imaginations run wild when they contemplate the possibilities. Those things have nothing to do with building and scripting, they have to do the with non-linear thinking and being open to new ideas, concepts, cultures and adventures. Bravo. God damn, what a great post. Those really are excellent points. The whole idea of Second Life is the manifestation of one's creative fantasies. If you're not interested in manifesting your dreams, this is not the place for you. It's that simple. Truly imaginative types see this blank canvas and grasp at every brush that interests them, be it building, trying out crazy new body shapes, exploring the skies or just being the person that they always wanted to be but never had time to invent. I'm really not going to be sad if we shed the unimaginative. There are better places for them anyway.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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12-07-2005 16:59
From: Yumi Murakami So, can we really make SL support the people who enjoy creativity? If it didn't, the world would be blank. 1000+ simulators exist to refute your argument. SL doesn't discourage creativity any more than Photoshop does. Both are amazing creative outlets. But you have to get off your ass first. edit: Heh, I forget I'm talking to the person who fantasizes about the wishing makes it so program that makes entire fantasy worlds for lazy people without them having to lift a finger.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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12-07-2005 17:02
From: Enabran Templar I'm really not going to be sad if we shed the unimaginative. There are better places for them anyway. What I might say, though, is that they shouldn't have to find better places (at least, not if SL was fully matured). The idea is that the creative people create things and others enjoy them. Philip often talks about how SL is like the web: how many people that enjoy the web have even the feintest idea how to make a webpage?
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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12-07-2005 18:07
From: Enabran Templar 1) Log in 2) Find club 3) Fly to club 4) Right-click > Rate 5) Click all the positives, then click rate 6) Repeat all night long 7) Wait for your nicely inflated stipend bonus to come on Tuesday. As the service grew, more and more people participated and this (measurably) devalued the L$. Left unchecked, the L$ would have lost value entirely and then content creators would have had to charge in US$. Obviously, there are a host of regulatory and other reasons why Linden Lab would prefer its own currency to a world run by US$. Well, I'm not really sure what to tell you. WoW, perhaps? TSO? Second Life can't be everything to everyone. It's largely a creative medium, so if you don't enjoy the exploration or production of creativity, or don't enjoy socializing in 3D with all the advantages that entails, this isn't the place for you. I don't see the point of dumbing down Second Life to become TSO. If people want TSO, they can go there. No product can or will satisfy every single person who uses it. You don't retool a riding lawn tractor because it doesn't provide the advantages of an airplane. "But Enabran, what about the people who want an airplane?" Let them buy their airplane. Each has its place. OK, well, you mean - people voted for clubs or places, endlessly? And the bonus that club got was based on that? I'm not going to ask you what about airplanes. And I'm not trying to turn it into TSO. But what we have here is a situation where there is basically NO way to earn a nice, modest, little plodding along income except for the ways other players provide. Which have been money trees, bingo, free slots, money chairs. That any player can partake of. But I'm not talking about 90% of the game, or 90% of the point of the game. I'm talking about something which is more on the order of fine-tuning. You don't have to have all or nothing to still have SL. Putting in something like this that would take care of the proportion of players, like me, who want to have a way to make money besides sitting in chairs or selling our bodies till such time as if and when we have learned how to do something else, is a small thing, not a huge thing. It wouldn't involve large amounts of money, and it wouldn't be so attractive that people would want to do it forever. Or as big a deal as the system you spoke of, or as the rating stipends were, and would hopefully have a cap on how much you could make. (But NOT on how young you have to be to do it.) A small thing that would fill a big need and yet knock those butts right outta those chairs. coco
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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12-07-2005 18:11
From: Argent Stonecutter They're already giving the accounts away for free, and the result is that they've got more new players than they're ready to deal with. The problem is that at the same time they removed the ability for the basic players to earn a little money by getting tips (er, get a stipend bonus for reputation points, but that's what it amounts to). To keep more players and get more players to actually interact in the game, they should bring that back with sufficient changes that the best way to "game" it is to actually do stuff that's worth getting tipped for. I'm not sure why they killed it. I suspect it was to avoid freaking out the premiums and the landowners over people getting a "free ride" on basic. Well, now the landowners are giving the basics an even bigger "free ride" by gaming the system. To counter that, they need to nerf dwell for free riders, too. Free riders dont spend much on "real life dwell" in real life. The dwell someone lays down should be based on their economic activity, not just their presence... people who spend more money on luxuries spend more on restaurant meals and buy more gas and snacks and whatever. For basics, they should generate maybe 1/2 or even 1/4 a premium dwell. Then anyone gets an extra half dwell point for an account holding more than 5000L in the past week, or being officer in a group with 1024*N (where N is the number of officers) land... because if you "own" land or buy or earn enough Lindens you're not a free rider any more. To get more premium members? Heck, they need to make the premium membership worth getting. The postage-stamp sized "first land" plots all bunched together into ghettoes need to go, to begin with, I don't know what else... I just know that getting a slightly better price for a trickle of Lindens and the rights to some land I've got no interest in owning doesn't interest me. I get more for my money renting land in the Islands. How about instead of having ghetto-like all-first-land sims, you scatter the first land plots along the Linden highways in all the sims? First-land buyers are Premium members, they shouldn't be treated as second-class citizens. I don't agree that nerfing the dwell is the answer, as it just treats a symptom, rather than the problem itself, for one reason. I would agree that premiums should be made more valuable. I agree the 512 size land is too small. I wish they had made P2P dependant on being premium, as one poster once suggested. But - I still think they need to put in something for players to do to make small amounts of money. coco
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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12-07-2005 18:12
From: Argent Stonecutter They sound like teenagers to me. That's normal teenager activity. It's in the teenager contract they sign when they turn 13. "I'm bored" "There's nothing to do". Well, I was one of those who complained right off the bat, and I was no teenager. coco
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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12-07-2005 18:22
From: AJ DaSilva What I might say, though, is that they shouldn't have to find better places (at least, not if SL was fully matured). The idea is that the creative people create things and others enjoy them. Philip often talks about how SL is like the web: how many people that enjoy the web have even the feintest idea how to make a webpage? Exactly. Also, at any given point, you have only a certain pool of potential players who will be interested in the creative aspects. And you have only a certain pool of players among that pool who think they will be interested in the creative aspects, but it will turn out that they are not. Once you've run through that pool at any given time, and gotten all those players, you've reached saturation at that given time. That is why the non-creative types are important, for growth. Retention of them is important. Turning them into premiums is also important. Theoretically, we could already have reached saturation of all the computer types who are interested in this sort of creativity. Of course, we have not. But we are always on a certain curve. So it's important to appeal to more than just the hard-core creative types. For one thing, we don't NEED them to create the world. There will always be enough creative types to create it, at least for the forseeable (for a long time) future. We need them to populate it, live in it, and buy things in it. We need them to stay long enough to start doing that. For another, we need the variety. And if this IS the web, we don't need to appeal only to webmasters, do we? I heard so many times from so many people (including myself, a coupla years ago), "Well, isn't that all building and scripting? I don't want to learn all that stuff." Let's get them in here anyway. They don't HAVE to learn, and if we keep them happy and busy meanwhile, they just might desire to, or be happier buying money. Having them around doesn't hurt anyone; it gives us more customers. And since many of us make niche products, like, say siegebots, it is a good thing to have an ever-increasing population so the siegebot market doesn't become saturated and stagnant. I think this can be done in such a way that any detrimental economic effects will be say more than offset by the economic advantages all around, therefore resulting in a net gain. coco
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Lecktor Hannibal
YOUR MOM
Join date: 1 Jul 2004
Posts: 6,734
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12-07-2005 19:26
My eyes, they bleed.
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YOUR MOM says, 'Come visit us at SC MKII http://secondcitizen.net ' From: Khamon Fate Oh, Lecktor, you're terrible. Bikers have more fun than people !
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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12-07-2005 20:24
From: Cocoanut Koala OK, well, you mean - people voted for clubs or places, endlessly? And the bonus that club got was based on that? No. People went to a club. They rated everyone in sight at L$3 a person. People with rates thus accumulated were paid over L$1000 a week in ratings bonuses. On basic accounts. This income meant nothing. It was more than money chairs will ever pay and it meant nothing, except damage to the economy, which was corrected by Linden Lab. We've already been down the "give money away for an activity that produces nothing more than happy feelings" road. From: Cocoanut Koala It wouldn't involve large amounts of money, The amount of money is irrelevant as long as the population continues growing. From: Cocoanut Koala and it wouldn't be so attractive that people would want to do it forever. Or as big a deal as the system you spoke of, or as the rating stipends were, and would hopefully have a cap on how much you could make. (But NOT on how young you have to be to do it.) Actually, this is a great idea. I really like this. It reminds me of another idea I had where cars could use air as a fuel and leave no pollution. My idea was that you would take existing cars and add a tiny part to them that would then allow them to run forever using ambient atmospheric gases. So, the fuel is free, there is no pollution and it solves lots of problems. (Not sure how I'd make that work) Isn't that a cool idea?
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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12-07-2005 20:28
From: Cocoanut Koala Having them around doesn't hurt anyone; it gives us more customers. And since many of us make niche products, like, say siegebots, it is a good thing to have an ever-increasing population so the siegebot market doesn't become saturated and stagnant. Uh, the siegeBot is far from niche. It's a highly differentiated product within the enormous PvP weapons market. The weapons market is highly saturated -- my business is doing fine. Please try to have some idea of what you're talking about if you're going to try and tell me something I didn't know about a business I run with great enthusiasm.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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12-07-2005 22:09
I'm not calling your siegebot itself as niche, Enabran, sorry if it came off that way. I'm talking about weapons in general being niche. In other words, not something just everyone would buy - like clothes. There is a saturation point concerning people who like weapons, in other words. (Not that you will ever run into it - but the more players, the more siegebots sold.) coco
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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12-07-2005 22:20
From: Cocoanut Koala I'm not calling your siegebot itself as niche, Enabran, sorry if it came off that way. I'm talking about weapons in general being niche. In other words, not something just everyone would buy - like clothes. There is a saturation point concerning people who like weapons, in other words. (Not that you will ever run into it - but the more players, the more siegebots sold.) Guns are to men as clothes are to women.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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