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SL in Newsweek 10/16

Heavy Weaver
Registered User
Join date: 1 Sep 2002
Posts: 34
10-09-2005 21:08
http://msnbc.msn.com/id/9629835/site/newsweek/

The Net: How Much for a Jetpack?
Newsweek

OCt. 17, 2005 issue - If the managers and residents of the online virtual world Second Life agree on anything, it's this: don't call it a game. Second Life is the Internet's purest embodiment of science-fiction author Neal Stephenson's vision of the "Metaverse," a parallel online universe where residents wander around as animated avatars and interact with one another. Think of Second Life as a 3-D eBay. All the occupants look like characters from "Shrek" and conduct business with a currency, the Linden dollar, that's convertible into real U.S. greenbacks on Web-based currency exchanges. Everything users create in the world (at secondlife.com) is theirs to sell or barter. Medford, Ore., single mom Munchflower Zaius, for example, designs decorative cyberclothes and skins and makes a high five-figure income selling them to Second Life citizens. "I put in a 40-hour week," says Zaius, who is so famous in the virtual world she prefers to use her Second Life name and keep her real name private. "I have fun, but for the most part, it's become a full-time job."

Second Life has become something else, too—the Net's fastest-growing virtual world, with a robust marketplace whose dynamics mimic the vicissitudes of a real national economy. Sixty thousand residents conduct 50,000 trans-actions per day on the service, spending the equivalent of about $2 million U.S. dollars per month on things ranging from beachfront property to sunglasses to personal jetpacks. Philip Rosedale, CEO of Linden Lab, the San Francisco company that runs Second Life, has faced such real-world headaches as a tax revolt (Lifers hoisted boxes of Linden tea into a virtual Boston harbor to protest membership fees) and steady inflation, which is damaging for residents like Zaius who depend on a stable Linden dollar for their livelihoods.

But with help from the bankers and venture capitalists who invested in his company, the 37-year-old Rosedale is now trying to stabilize his currency—with some unintended consequences. In August, with the Linden dollar down about 25 percent on the year against the U.S. dollar, he reduced the weekly stipend given to paying members of the service in an effort to tighten the money supply. Last week, trying to improve economic efficiency and reduce fraud, he opened Linden's own currency exchange, the LindeX, forcing the closure of a popular private exchange that operated on a separate Web site. Like a surprise announcement from Fed chairman Alan Greenspan, the move had an immediate effect. The value of the Linden dollar first shot downward as panicked residents rushed to convert into U.S. dollars, but later began to rise for the first time in months in a dramatic show of confidence. Such authentic economic turbulence actually seems to please Rosedale. "I'm not building a game," he says. "I'm building a country."

—Brad Stone
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-09-2005 21:15
Heavy Weaver strikes again! ;)
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
10-09-2005 22:15
From: Philip Rosedale, via Article
"I'm not building a game," he says. "I'm building a country."

I'll let that hang in the air for a moment, for those debating this subject about a week ago.
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
10-09-2005 22:29
From: Heavy Weaver
"I'm not building a game," he says. "I'm building a country."
What did I tell you? Expect this quote to be pulled out in future virtual-world political discussions. :)

EDIT: Jeffrey already beat me to the quote. :D

~Ulrika~
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-09-2005 22:47
From: http://news.zdnet.com/2100-1040_22-5890497.html

From: someone
Robin Harper, Linden Lab's senior vice president of community and support, rejected "state" or "country," noting that such names bring with them an expectation on the part of users that the publisher will provide in-world government and policing, something Linden Lab has steadfastly avoided, preferring instead to allow users to police themselves through community standards.


And this is why I love contradictions! :)
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
10-09-2005 23:10
From: Torley Torgeson
And this is why I love contradictions! :)
What's interesting is, that Robin's statement not only contradicts Philip's statement but is self-contradictory in and of itself.

To paraphrase, she states that they are avoiding labels that bring about the expectation that the Lindens will provide in-world policing or government, however the community standards which are supposed to be an example of users policing themselves are in fact set and enforced by the Lindens. Were this not the case, we would have player-implemented policing and government, which we certainly do not have (except in Neualtenburg).

I find it supremely amusing that our policing and governing body is actively denying terms which create an expectation of policing and governance. It explains much. :D

~Ulrika~
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Beryl Greenacre
Big Scaredy-Baby
Join date: 24 Jun 2003
Posts: 1,312
10-09-2005 23:36
Philip gives good sound bite; Robin gets to come in later and sternly explain/clarify official policy. It's a sort of "Good Linden-Bad Linden" roleplaying thing. ;)
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Ulrika Zugzwang
Magnanimous in Victory
Join date: 10 Jun 2004
Posts: 6,382
10-09-2005 23:45
From: Beryl Greenacre
Philip gives good sound bite; Robin gets to come in later and sternly explain/clarify official policy. It's a sort of "Good Linden-Bad Linden" roleplaying thing. ;)
Or a visionary Linden, self-contradictory Linden thing. :)

~Ulrika~
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Chik-chik-chika-ahh
Seth Kanahoe
political fugue artist
Join date: 30 Jan 2005
Posts: 1,220
10-10-2005 00:14
Or konfooshun. Or anRkey.
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Seth Kanahoe
political fugue artist
Join date: 30 Jan 2005
Posts: 1,220
10-10-2005 00:18
Or konfushun. Or anRkee.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
10-10-2005 01:41
From: Philip Rosedale
I'm not building a game. I'm building a country.
Listen, strange women lyin' in ponds distributin' swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony. Oh, but you can't expect to wield supreme executive power just because some watery tart threw a sword at you. Oh but if I went 'round sayin' I was Emperor, just because some moistened bint lobbed a scimitar at me, they'd put me away.

Could this guy possibly believe himself? :confused:
David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
10-10-2005 01:43
From: Heavy Weaver
http://msnbc.msn.com/id/9629835/site/newsweek/

The Net: How Much for a Jetpack?
Newsweek

OCt. 17, 2005 issue - If the managers and residents of the online virtual world Second Life agree on anything, it's this: don't call it a game. Second Life is the Internet's purest embodiment of science-fiction author Neal Stephenson's vision of the "Metaverse," a parallel online universe where residents wander around as animated avatars and interact with one another. Think of Second Life as a 3-D eBay. All the occupants look like characters from "Shrek" and conduct business with a currency, the Linden dollar, that's convertible into real U.S. greenbacks on Web-based currency exchanges.


Wha? I don't like like a character from Shrek! And this isn't anything remotely like e-bay.
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David Lamoreaux

Owner - Perilous Pleasures and Extreme Erotica Gallery
crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
10-10-2005 03:16
From: David Valentino
Wha? I don't like like a character from Shrek! And this isn't anything remotely like e-bay.


i agree with you but to the avrage person reading news week i think its a good description.

as mny of you may have found when talking to people in real life its not easy to describe second life in a way they can understand.
Lecter Hannibal
Registered User
Join date: 20 Apr 2004
Posts: 7
10-10-2005 04:28
Yep, as I believed. Its the skinmakers who make the big bucks.
Definetly need to start withchunting these instead of landbarons, since they are those whoring the game most. The jelousy of people have all this time been pointed to the wrong profession.
I will open a school, where people will be retrained to take all the bitching, dirt throwing and negative attitude against skin makers ( those lazy bones who only work 40h/week and make 5 numbered sums) and away from landbarons ( who work 110+h /week and make maybe if lucky make a 4 digit number).

Just imagine if people like " well cannot name, but you know" , could be retrained. Would only be one week and SL would be skinless ......
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
10-10-2005 04:50
From: Malachi Petunia
Listen, strange women lyin' in ponds distributin' swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony. Oh, but you can't expect to wield supreme executive power just because some watery tart threw a sword at you. Oh but if I went 'round sayin' I was Emperor, just because some moistened bint lobbed a scimitar at me, they'd put me away.

Could this guy possibly believe himself? :confused:

According to what I 'm pretty SURE he said at the State of Play (I watched some of it), he also believes that loss of reputation is enough to prevent much of any problem with a businessperson making off with other people's Lindens in SL, thus abrogating any need for government, law and punishment, knowledge of a resident's rl info, and/or LL involvement in adjudicating such issues should they arise.

coco
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
10-10-2005 05:53
From: someone
According to what I 'm pretty SURE he said at the State of Play (I watched some of it), he also believes that loss of reputation is enough to prevent much of any problem with a businessperson making off with other people's Lindens in SL, thus abrogating any need for government, law and punishment, knowledge of a resident's rl info, and/or LL involvement in adjudicating such issues should they arise.
Oh good to know, thanks. No government, law and punishment, etc. Cool! I guess I needn't worry about that twelve sim shooting spree I went on the other night. You know, for kicks!
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
10-10-2005 05:55
Well, you'd have to watch it for yourself to make sure I haven't interpreted it wrong. But the question was about what you can do if some unscrupulous businessperson makes off with your money instead of giving you your goods or whatever, and the answer seemed to be that fear of loss of reputation would pretty head off that problem. Which I thought was awfully naive or idealistic or something.

coco
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Euterpe Roo
The millionth monkey
Join date: 24 Jan 2005
Posts: 1,395
10-10-2005 06:39
From: Beryl Greenacre
Philip gives good sound bite; Robin gets to come in later and sternly explain/clarify official policy. It's a sort of "Good Linden-Bad Linden" roleplaying thing. ;)


~and~

From: Phillip Linden in Newsweek
'I am not builiding a role-playing game; I am building an empire'


OK, OK. I took some liberties with the Phillip Linden quote. ;)

Which willn't it be, folks?
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Lecktor Hannibal
YOUR MOM
Join date: 1 Jul 2004
Posts: 6,734
10-10-2005 06:44
From: Lecter Hannibal
Yep, as I believed. Its the skinmakers who make the big bucks.
Definetly need to start withchunting these instead of landbarons, since they are those whoring the game most. The jelousy of people have all this time been pointed to the wrong profession.
I will open a school, where people will be retrained to take all the bitching, dirt throwing and negative attitude against skin makers ( those lazy bones who only work 40h/week and make 5 numbered sums) and away from landbarons ( who work 110+h /week and make maybe if lucky make a 4 digit number).

Just imagine if people like " well cannot name, but you know" , could be retrained. Would only be one week and SL would be skinless ......

HAHAHAHAHA :D Where have you been 'cuz???
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Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
10-10-2005 06:50
From: Cocoanut Koala
According to what I 'm pretty SURE he said at the State of Play (I watched some of it), he also believes that loss of reputation is enough to prevent much of any problem with a businessperson making off with other people's Lindens in SL, thus abrogating any need for government, law and punishment, knowledge of a resident's rl info, and/or LL involvement in adjudicating such issues should they arise.

coco

That seems to be some flawed logic to me. If Philip really thinks that, I think he is wrong. If I was to be a scam artist, I could just run a business of somesort that holds the money of others. Maybe a bank, or a land holding company, or something like that. Once I am around a few month, really earn the trust of others, and have a large amount of cash on hand, I could just sell it all and vanish from SL. If I really earned the trust, I could easily walk away with 10k USD. Then all I need to do is get an alt and do it again. Unless SL can have enforciable contrats, I really don't see a good way to avoid this.
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From: Cristiano Midnight
This forum is weird.
Trinity Serpentine
Schwan's Avitar Reject
Join date: 1 Oct 2003
Posts: 2,972
10-10-2005 12:43
On a positive note...

Congratulations, Munchflower! I love you, Lowlow. *big smoochers*
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Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
10-10-2005 12:51
We agree that it shouldn't be called a game? I am bound by contractual agreement acknowledgeing it is not a game, but really, I think there has been enough debate in the forums to suggest that some residents do call it a game.
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Salazar Jack
Nova Albion native
Join date: 12 Feb 2004
Posts: 1,105
10-10-2005 13:59
From: David Valentino
Wha? I don't like like a character from Shrek!


Me neither! The nerve!



Um... well okay.. maybe a smidge.
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Katt Kongo
M2 Publisher
Join date: 9 Jun 2005
Posts: 1,020
10-10-2005 14:12
From: Heavy Weaver
All the occupants look like characters from "Shrek"


*gasp* We do NOT! I do NOT!
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Vivianne Draper
Registered User
Join date: 15 Sep 2005
Posts: 1,157
10-10-2005 14:14
From: Katt Kongo
*gasp* We do NOT! I do NOT!


eh I kinda do. Really its not THAT far off. Much as we would love to believe otherwise.
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