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IS it just me?

Anthea Thereian
Delirious
Join date: 26 Jun 2004
Posts: 119
10-25-2005 10:47
I have uninstalled and reinstalled SL.. and it still plays like i have epoxyy on my feet and 400 pound sandbags on my back.. building is laughable.. and shopping ridiculous.. port in to shop... go get coffee.. feed the dog.. brush the cat... investigate penguin ownership.. alphabetize all the spices.. return to computer.. cheer the fact you see grass,, return to kitchen .. make ice.. counts the ants in the back yard.. return to computer.. wow a TREEE cheer.. go to move.. CRASH.. and start all over..

tell me you are working to fix this MESS... oh and Munch i will be shopping as soon as i can see somethin other than transparent grey things * hug*
Maximus Massiel
Registered User
Join date: 8 Sep 2005
Posts: 124
10-25-2005 10:49
Same
Lacey Fardel
Registered User
Join date: 18 Oct 2005
Posts: 87
10-25-2005 12:45
It's pretty bad. Better than this morning but still bad. Was going to do a haunted house but that couldn't happen today with it taking hours to rez. Hopefully it will all settle down soon.
Jon Marlin
Builder, Coder, RL & SL
Join date: 10 Mar 2005
Posts: 297
10-25-2005 12:55
Kelly Linden has indicated that there seems to be some kind of texture caching bug. This would put a huge load on the sims, and cause the rezzing and texture issues people have been reporting.

- Jon
_____________________
Come visit Marlin Engineering at Horseshoe (222, 26) to see my line of flying vehicles.
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
10-25-2005 12:55
It's like this:

We have an asset cluster. It's several machines that store our inventory, our shapes, our textures, objects, sounds, robots, sex balls, prim hair and sofas -- all that stuff. It's several terabytes of data. That's a whole lot of data. Much, much larger than you have in your computer.

Then we have simulators. Each simulator, or sim, has a name and physical space and stuff that sits inside it. It pulls all of that stuff down from the asset server, and sends it to you. (someone check me on this step) Simulators also calculate physics information, like how things bump into eachother and where they need to fly when those collisions happen.

Finally, we have clients. That's you and me running Second Life on our machines at home. Our clients have to connect to the asset cluster, which is very busy handing out terabytes of data to 900 simulators, and our clients have to connect to individual servers, which are all busily transferring data with the asset cluster.

The final result of all this is that a bunch of things are doing much more than they normally do at once. This makes everything look weird and perform poorly for about 36 hours after a patch. Once everything is up to speed, there is dramatically less data transfer happening concurrently and everything works like we expect.

In addition to all of that, there are some caching issues that are making textures look a little funny after they load. Give it some time.
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
10-25-2005 12:56
From: Jon Marlin
Kelly Linden has indicated that there seems to be some kind of texture caching bug. This would put a huge load on the sims, and cause the rezzing and texture issues people have been reporting.

- Jon


Jonny on the spot! :D
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
10-25-2005 14:23
Is it not supposed to do that?
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Katt Kongo
M2 Publisher
Join date: 9 Jun 2005
Posts: 1,020
10-25-2005 14:30
*sticks a pencil behind her ear and adjusts her press pass*
Can I quote you on that, Enabran?
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
10-25-2005 14:44
From: Katt Kongo
*sticks a pencil behind her ear and adjusts her press pass*
Can I quote you on that, Enabran?



Why not interview the thousands who can only stay logged in for 5 minutes?

I am with all those who say go back to 1.6... 1.7 is too buggy and we have had enought time for everything to load up.
Katt Kongo
M2 Publisher
Join date: 9 Jun 2005
Posts: 1,020
10-25-2005 14:50
Patience is a virtue. :p
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The Metaverse Messenger
A real newspaper for a virtual world.
Now with over 63,000 readers!
http://www.metaversemessenger.com
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
10-25-2005 15:14
From: Magnum Serpentine
Why not interview the thousands who can only stay logged in for 5 minutes?

I am with all those who say go back to 1.6... 1.7 is too buggy and we have had enought time for everything to load up.


Funny, you said that with 1.6, too.

Here's a newsflash, chief. If we rolled back to 1.6, we'd have to take the grid offline, disconnect everyone and reinstall all of the server software. That would restart the clock on the stabilization of the grid and that would leave our resident technical expert declaring that... I dunno, it's time to go back to 1.5? :rolleyes:
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Kazuo Murakami
Sofa King
Join date: 31 Aug 2005
Posts: 359
10-25-2005 15:18
Val Fardel
Registered User
Join date: 11 Oct 2005
Posts: 90
10-25-2005 15:26
Jeez, I'm new as can be here and even I know that this is going to take a few days to work out. In all my time in various MMOGs I have a general rule of thumb...

"Don't log in on patch day, don't expect to DO anything for a few days after a major patch and if you do log in then you have accepted the risk for whatever nastiness happens to you."

I've never been disappointed following this rule.
Maximus Massiel
Registered User
Join date: 8 Sep 2005
Posts: 124
10-25-2005 15:53
stinks pretty bad
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
10-25-2005 15:57
From: Jon Marlin
Kelly Linden has indicated that there seems to be some kind of texture caching bug. This would put a huge load on the sims, and cause the rezzing and texture issues people have been reporting.

- Jon



'Seems' to be? FFS! Anyone with a couple of brain cells can see that, along with much else, the texture caching in SL is FUBAR in this version.

What a brilliant response that was. With people like that attempting to explain away the mess that is 1.7 LL are really in trouble.
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
10-25-2005 16:02
From: Enabran Templar
It's like this:

We have an asset cluster. It's several machines that store our inventory, our shapes, our textures, objects, sounds, robots, sex balls, prim hair and sofas -- all that stuff. It's several terabytes of data. That's a whole lot of data. Much, much larger than you have in your computer.

Then we have simulators. Each simulator, or sim, has a name and physical space and stuff that sits inside it. It pulls all of that stuff down from the asset server, and sends it to you. (someone check me on this step) Simulators also calculate physics information, like how things bump into eachother and where they need to fly when those collisions happen.

Finally, we have clients. That's you and me running Second Life on our machines at home. Our clients have to connect to the asset cluster, which is very busy handing out terabytes of data to 900 simulators, and our clients have to connect to individual servers, which are all busily transferring data with the asset cluster.

The final result of all this is that a bunch of things are doing much more than they normally do at once. This makes everything look weird and perform poorly for about 36 hours after a patch. Once everything is up to speed, there is dramatically less data transfer happening concurrently and everything works like we expect.

In addition to all of that, there are some caching issues that are making textures look a little funny after they load. Give it some time.



Get real Enabran... The textures DO load - eventually - if you wait long enough, than you move, they vanish, and you have to do it all over again. And again. And again. The textures aren't being cached at all from what I can see.

And things aren't getting any better.
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Maximus Massiel
Registered User
Join date: 8 Sep 2005
Posts: 124
10-25-2005 16:36
agreed. have not seen any improvement.
Richie Waves
Predictable
Join date: 29 Jun 2005
Posts: 1,424
10-25-2005 16:48
Slow image rezzes.. slow enough/sometimes failing Tp's leaving me in a void and having to relog.. no lag problems though.
_____________________
no u!
Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
10-25-2005 16:49
Mmm, do y'all think think this a temporary predicament or a permanent problem?
Sabrinna Fairplay
Registered User
Join date: 23 Jul 2004
Posts: 3
this is worse than any other download
10-25-2005 16:57
this has to be the the mother of all downloads,explain to me all these down times why we hav to tolerate lag,the inconvience,,36 hours is long time and do we get out of it ,hopefully better service ,i hope so ,its been needed for along time now, i am patient and very tolerant ,but........... this has been very frustrating and sl dosnt seem to care at all !!!!!!! :(
Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
10-25-2005 17:06
From: Sabrinna Fairplay
this has to be the the mother of all downloads,explain to me all these down times why we hav to tolerate lag,the inconvience,,36 hours is long time and do we get out of it ,hopefully better service ,i hope so ,its been needed for along time now, i am patient and very tolerant ,but........... this has been very frustrating and sl dosnt seem to care at all !!!!!!! :(


They're doing all they can, you need to chill out =P
Maximus Massiel
Registered User
Join date: 8 Sep 2005
Posts: 124
10-25-2005 17:09
From: Kujila Maltz
They're doing all they can, you need to chill out =P


If they are doing all they can, it's not enough.
Phix Grayson
Registered User
Join date: 25 May 2004
Posts: 10
yep, its bad.
10-25-2005 17:12
so now my wife and i are getting a required update notice, she updated first, and now cant log back in.

i just logged out, and am updating now. i updated from last nights 2 updates i received.

and to even speak of the nightmare at slx, well damn, if a bank could break, it just did.

Second Life 1.7.0(53) Oct 25, 2005
==================================
* Optimized Map Queries


updated, no problems, and can get in.
Wife has un-installed and re-installed, says she needs to update every time, guess ill take a look at it.
Cage Mandala
Registered User
Join date: 13 Jan 2004
Posts: 36
My god this is crap
10-25-2005 17:20
I have lived in a total lag free sim for over a year no update before 1.7 has ever effected it. I cant even walk take 1 step get pushed back a step i cant fly every time i get 10 feet from my house it all has to rerez again this is total crap and this after i just dled there new update to improve performance??? no im sorry if anything it made it worse. this is the worst its ever been in the almost 2 years i been playing i reported this to tech and he tells me gee im sorry theres nothing we can do lolol.
Maximus Massiel
Registered User
Join date: 8 Sep 2005
Posts: 124
10-25-2005 17:21
HAve not noticed any improvement


From: Phix Grayson
so now my wife and i are getting a required update notice, she updated first, and now cant log back in.

i just logged out, and am updating now. i updated from last nights 2 updates i received.

and to even speak of the nightmare at slx, well damn, if a bank could break, it just did.

Second Life 1.7.0(53) Oct 25, 2005
==================================
* Optimized Map Queries


updated, no problems, and can get in.
Wife has un-installed and re-installed, says she needs to update every time, guess ill take a look at it.
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