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Texture Ripping to Fix Bad Clothes

Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
08-30-2006 13:41
From: Chip Midnight
Like I said I'm not being judgemental, Belaya, and I'm quite surprised by the tone of your reply. I'm just relating the law as I understand it. But yes, I would greatly prefer that people not rip my textures. I'm not sure why that's difficult to understand or empathize with, or why you feel I'm trying to somehow trample your rights. And it's funny that you should mention the RIAA since your example reminds me of internet radio stream ripping, which is also illegal. If you have something of mine you'd like fixed to your satisfaction, ask me. Until then, kindly take your attitude back to Kazaa.


It is interesting the things you take a hard line with about being illegal and so they should never be done, and the things you advocate are fine to do regardless of the laws. You mentioned Kazaa, but that is an invalid comparison in this situation. No one is talking about taking the textures and distributing them (which is what the Kazaa comparison would be).

I buy music online all the time - I have spent thousands of dollars on legal music downloads. I have also stripped every last piece of DRM off of every copy. Do I distribute them? Nope, I removed the DRM so I am not locked into Apple's vision of what I should be able to play it on, be it my computer, my non-iPod MP3 player, or in my car or on my stereo. Illegal? Yep. Do I have an ounce of guilt about it? Fuck no.

I also have zero problem with the fair use concepts here. I am completely opposed to the unauthorized distribution of someone else's work, but I have no problem with someone who has bought and item and then modifies it as they see fit. What they do with it once they have it is up to them. I recognize why it is a touchy subject, but I think that most of that comes from an inability to trust that someone would not distribute the work. People who want to steal are going to, no matter what protections are put in place. Fair use is an important concept to stand up for - it is being trampled more and more in the digital age because of the ease of distribution, but what it ends up doing is treating customers like criminals.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
08-30-2006 13:53
Belaya, one very simple question for you (and for anyone else who thinks that ripping a texture to make a change for personal use is acceptable)...

Why wouldn't you just ask the creator for the texture so you could make your change?

That is the minimum of respect I would expect to be shown by my fellow SL residents. If I say no, and I would, and you go ahead and do it anyway, is it still A-OK even though I've expressly told you no? I think the whole reason people are trying to defend this practice is because they know that the vast majority of creators would say no. Are we simply tossing respect out the window because it conflicts with individual desires? because people are unwilling to accept no for an answer?

The protections afforded texture artists in SL are bad enough without members of the community basing the amount of consideration they show to others on the limits of the permissions system. Does it all boil down to "fuck it. I'll do what I want because I can and you can't stop me."? Is the amount of consideration we show each other as creators defined by the limits of the technology to protect us? If so, that's truly sad.
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Chip Midnight
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08-30-2006 13:58
From: Cristiano Midnight
It is interesting the things you take a hard line with about being illegal and so they should never be done, and the things you advocate are fine to do regardless of the laws. You mentioned Kazaa, but that is an invalid comparison in this situation. No one is talking about taking the textures and distributing them (which is what the Kazaa comparison would be).


I take a hard line on this because what people are asking is for a blanket legitimization of texture ripping based on the assumption that content creators should trust everyone by default. In a perfect world that would be fine, but one need only look around at the amount of theft in SL to know how imperfect it is. If you can't simply ask a designer for access to a texture and accept no as an answer if that's what it is, we're supposed to just be fine with people going ahead and doing it anyway? When did common courtesy become such an endangered species?
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Joe Foo
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Join date: 7 Mar 2004
Posts: 51
08-30-2006 14:05
From: Namssor Daguerre
most textures or texture outfits deal with one or two of the 3 permissions in SL. Your limited rights of use as a buyer should be perfectly clear from that point on. You have been granted a LICENSE of limited use after any purchase unless explicitly stated otherwise. A license, in this context, is PERMISSION in the form of one or more of these 3 rights of use - MOD, COPY, TRANSFER.
LL has occasionally had bugs with the DRM flags (a.k.a. permissions) changing spontaneously. If these bugs change the DRM flags to mod+copy+trans, does that automatically mean you intended for your work to be essentially public domain?

SL's DRM flags are not a reliable indicator of the content creator's intent, so you should not assume any rights other than "All rights reserved" unless the creator explicitly grants them; of course, keep in mind that federal copyright law still grants you rights to Fair Use and First Sale regardless of the creator's intent.
Belaya Statosky
Information Retrieval
Join date: 3 Jun 2004
Posts: 552
08-30-2006 14:06
From: Chip Midnight
Belaya, one very simple question for you (and for anyone else who thinks that ripping a texture to make a change for personal use is acceptable)...

Why wouldn't you just ask the creator for the texture so you could make your change?

That is the minimum of respect I would expect to be shown by my fellow SL residents. If I say no, and I would, and you go ahead and do it anyway, is it still A-OK even though I've expressly told you no? I think the whole reason people are trying to defend this practice is because they know that the vast majority of creators would say no. Are we simply tossing respect out the window because it conflicts with individual desires? because people are unwilling to accept no for an answer?

The protections afforded texture artists in SL are bad enough without members of the community basing the amount of consideration they show to others on the limits of the permissions system. Does it all boil down to "fuck it. I'll do what I want because I can and you can't stop me."? Is the amount of consideration we show each other as creators defined by the limits of the technology to protect us? If so, that's truly sad.


I have at times, depends on what the change is and the circumstances. Several are no longer around, some outright don't do custom, etc. I think you're trying to make this look like it's totally a lack of respect to exercise rights, which I don't feel is particularly fair, but nothing in this situation is very fair beyond a compromise. There's entitlement issues on both sides of this debate. I personally think common courtesy also extends to not assuming everyone is a criminal out to fuck you. But you're making an appeal to emotion at this point, so I'll answer with another.

I know someone who sells skins without bits at all. I know several people who have added their own on their own purchased copies later. Would you feel comfortable asking an essential stranger to 'pls add the vag'? Could you understand why someone wouldn't?

But beyond that, to more directly respond -- I have asked, not always, but in the few times I've done it at all, I've generally asked. I've also spoken to several people closer to me who are rather big in the clothing scene what their opinions were and for the most part they understood my position and accepted it and the one case I can think of where we didn't agree, we're still good friends.

I don't think we're going to be friends after such an exchange, I certainly don't think we're ever going to agree -- but hey, I certainly know how you feel. I know I said I wasn't going to reply and you'd have last word, but you asked me directly a question, so I did. I don't think we really have anything left to say to each other over this.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
08-30-2006 14:10
From: Chip Midnight
I take a hard line on this because what people are asking is for a blanket legitimization of texture ripping based on the assumption that content creators should trust everyone by default. In a perfect world that would be fine, but one need only look around at the amount of theft in SL to know how imperfect it is. If you can't simply ask a designer for access to a texture and accept no as an answer if that's what it is, we're supposed to just be fine with people going ahead and doing it anyway? When did common courtesy become such an endangered species?


You are right, it is not a perfect world, and that theft is already going on, regardless, because of the nature of digital content. I don't see anyone here advocating that distribution of someone else's work is a good thing or should be tolerated. I do however feel very strongly in fair use as an important principle also to protect, especially with as under siege as it currently is. What is done with an item after someone purchases it, as long as they are not reselling/redistributing it, is really up to them. You as the creator do not get to dictate how your product is used. In RL, if I buy a shirt and decide to cut the sleeves off of it, you as the designer have no say in that. The fair use aspect of this is the same with digital clothing. If they are maintaining only one copy of it, then it is theirs to do with as long as they do not redistribute it to others.

It is not about trusting everyone by default. At the same time, everyone should not be untrusted by default, which is what DRM is all about. It is a complex situation, and definitely not a black and white wrong vs right issue. It is something that we have to struggle with not just in SL, but also in RL as more and more stuff that we pay for becomes digital in nature.
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History Rust
Autonomous Paperweight
Join date: 25 May 2006
Posts: 99
08-30-2006 14:11
I'm not sure it's a courtesy issue. As long as the customer only modifies the original item, doesn't re-distribute it or pass it off as "stock", I can't find any regulation against it in the copyright laws.

Designers are justifiably worried about protecting their IP, but this shouldn't trump Fair Use for the customer.
Joe Foo
Registered User
Join date: 7 Mar 2004
Posts: 51
08-30-2006 14:28
From: Chip Midnight
Why wouldn't you just ask the creator for the texture so you could make your change?
  1. because there is no law stating that I have to do so
  2. because many creators will want to charge me for custom work, even though i am willing and able to do the work myself
  3. because many creators will not do custom work at all
  4. because some creators no longer login to SL
  5. because some creators do not care enough to respond to IMs in a timely fashion, and SL lacks an adequate feedback mechanism to make it easy to share or research the quality and/or accessibility of a seller
  6. because some creators go into panic mode when faced with the possibility that their content is not 100% safe from ripping, and will immediately and irrationally AR you just for asking
  7. because maybe i need to make the change *right now* for some reason, and the creator is not online to ask them to do it


From: someone
If I say no, and I would, and you go ahead and do it anyway, is it still A-OK even though I've expressly told you no?
Yes it is, because a content creator can't take away Fair Use rights.

From: someone
Are we simply tossing respect out the window because it conflicts with individual desires?
Creators who argue against Fair Use as a right are tossing out respect for their customers by treating them like criminals.

From: someone
Is the amount of consideration we show each other as creators defined by the limits of the technology to protect us? If so, that's truly sad.
Until we have DRM chips implanted into our heads at birth, you can't 100% protect it. Alice can not protect her data from Bob when Bob is the very person she is trying to send it to!
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
08-30-2006 14:29
From: Joe Foo
LL has occasionally had bugs with the DRM flags (a.k.a. permissions) changing spontaneously. If these bugs change the DRM flags to mod+copy+trans, does that automatically mean you intended for your work to be essentially public domain?

SL's DRM flags are not a reliable indicator of the content creator's intent, so you should not assume any rights other than "All rights reserved" unless the creator explicitly grants them; of course, keep in mind that federal copyright law still grants you rights to Fair Use and First Sale regardless of the creator's intent.


I am fully aware of the "permissions bugs", and I agree that people should assume "all rights reserved" and ask the original creator what rights they intended to transfer with the sale of thier textures. Most skin/clothing artists are not going to release full permissions outfits under any circumstance. Unless they say so in the description (not the permissions), I would question the validity of the permissions granted. This is exactly why I watermark my textures.
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
08-30-2006 14:31
From: Chip Midnight
Belaya, one very simple question for you (and for anyone else who thinks that ripping a texture to make a change for personal use is acceptable)...

Why wouldn't you just ask the creator for the texture so you could make your change?

That is the minimum of respect I would expect to be shown by my fellow SL residents. If I say no, and I would, and you go ahead and do it anyway, is it still A-OK even though I've expressly told you no?

I think it comes from knowing that when one asks, they already know the answer is going to be "no", but this "no" is to large degree due to what you said earlier -- the content creator will by default presume handing the texture to the person means this person will then distribute it to their friends and whoever else. So, it's a vicious circle of sorts -- the person who is asking has no way to prove they can be trusted even if they had every intention to keep the modification to themselves... so they don't ask. At the same time they might convince themselves it's still okay for them to do modification for themselves, because the refusal they'd get is caused by this "i just know you *would* then spread my textures around" factor, rather than the actual nature of request.

Btw, i don't think it's right to presume that "if someone rips the textures, then they'll for sure give it to friends too because it's such a small step from ripping" ... there's a large moral jump in my eyes from 'getting access to what i already paid for' and 'give copy of someone else's work to a 3rd party, screwing the original creator from profit in the process'. But i can only hope this way of looking at it is more widespread than your take on it :/
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
08-30-2006 15:09
From: Belaya Statosky
I have at times, depends on what the change is and the circumstances. Several are no longer around, some outright don't do custom, etc. I think you're trying to make this look like it's totally a lack of respect to exercise rights, which I don't feel is particularly fair, but nothing in this situation is very fair beyond a compromise.


I think compromise is only possible through dialogue, meaning if someone hasn't asked for my permission there isn't a compromise. There's only assumption.

From: someone
There's entitlement issues on both sides of this debate. I personally think common courtesy also extends to not assuming everyone is a criminal out to fuck you. But you're making an appeal to emotion at this point, so I'll answer with another.


You know, I'm not in any way against the fair use concept. I simply feel that asking SL content creators to accept it in the circumstances we're under puts an unfair burden on us. We (texture artists) really only have two choices in this issue defined by the system that we have to work under... trust everyone, or grant trust on an individual basis. There are people who I've known for a long time in SL that I've given my textures to and allowed them to customize it to their taste, but it's rare, and I think that rarity should be my perrogative.

From: someone
I know someone who sells skins without bits at all. I know several people who have added their own on their own purchased copies later. Would you feel comfortable asking an essential stranger to 'pls add the vag'? Could you understand why someone wouldn't?


Not really, no. I get asked to add naughty bits all the time. When I had time to do custom work I did literally hundreds of tattoo additions for people. The solution to the tatt problem is on LL's shoulders to follow through on generalized texture layers as they've stated on numerous occasions that they intend to do. In the meantime consumers need to accept the limitations of the system every bit as much as content creators do.

From: someone
I don't think we're going to be friends after such an exchange, I certainly don't think we're ever going to agree -- but hey, I certainly know how you feel. I know I said I wasn't going to reply and you'd have last word, but you asked me directly a question, so I did. I don't think we really have anything left to say to each other over this.


You judge me too harshly, Belaya. As I've said twice now I'm not passing judgement here. Like you, I'm merely stating a strong opinion and my reasons for holding it. If you think that precludes us from being able to be friends I'm sorry to hear that. I'm friends with a great many people with whom I disagree strongly on certain issues. I apologize if I gave you the impression that I'm judging anything but your argument. You threw me with the tone of your original response.
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Carl Metropolitan
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Join date: 7 Jul 2005
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08-30-2006 16:34
From: Namssor Daguerre
There is no lengthy legal wording needed to understand limited use. This little symbol, "©", or simply the creators name covers everything you need to know regarding your rights of use.


The copyright symbol tells me that what I have purchased is copyrighted by its creator. Under US law, copyright gives the creator (or copyright owner) certain broad rights over use and distribution of his or her work--but these rights are not unlimited. In general, can do what I please with a legally purchased copy of a copyrighted item, so long as I do not redistribute it (or an unauthorized derivitive work based upon it). US copyright law does not embrace the "moral rights" language that is common in European copyright law.

From: Namssor Daguerre
and even in the absence of that, most textures or texture outfits deal with one or two of the 3 permissions in SL. Your limited rights of use as a buyer should be perfectly clear from that point on. You have been granted a LICENSE of limited use after any purchase unless explicitly stated otherwise. A license, in this context, is PERMISSION in the form of one or more of these 3 rights of use - MOD, COPY, TRANSFER.


No--a license is a contract. The only contract I've accepted in dealing with Second Life is the one between me and Linden Labs (assuming the legality of "click though" contracts). There is no contractual relationship between me and a seller of SL content--unless one is explicitly created. Your claim that "you have been granted a LICENSE of limited use after any purchase unless explicitly stated otherwise" is equivalent to asserting that one party can unilaterally impose a contractual relationship on another, by fiat.
Carl Metropolitan
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08-30-2006 16:38
From: Chip Midnight
I take a hard line on this because what people are asking is for a blanket legitimization of texture ripping based on the assumption that content creators should trust everyone by default.


No one is supporting a "blanket legitimization of texture ripping"; rather it is being argued that the purchaser of an item has certain fair use rights--when dealing with a legitimately purchased copy of an item.

From: Chip Midnight
In a perfect world that would be fine, but one need only look around at the amount of theft in SL to know how imperfect it is.


No one on this thread is arguing in favor of texture theft.
Chip Midnight
ate my baby!
Join date: 1 May 2003
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08-30-2006 16:59
From: Cristiano Midnight
I also have zero problem with the fair use concepts here. I am completely opposed to the unauthorized distribution of someone else's work, but I have no problem with someone who has bought and item and then modifies it as they see fit. What they do with it once they have it is up to them. I recognize why it is a touchy subject, but I think that most of that comes from an inability to trust that someone would not distribute the work. People who want to steal are going to, no matter what protections are put in place. Fair use is an important concept to stand up for - it is being trampled more and more in the digital age because of the ease of distribution, but what it ends up doing is treating customers like criminals.


So I assume this means you sell your animations with full permissions? It's easy to take a noble stance on fair use when your content is fully protected. I wonder what your position would be if your work could be as easily copied.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
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08-30-2006 17:55
From: Chip Midnight
So I assume this means you sell your animations with full permissions? It's easy to take a noble stance on fair use when your content is fully protected. I wonder what your position would be if your work could be as easily copied.


You didn't respond to the bulk of what I said. My response is the same, even having had my stuff stolen left and right, I still support the fair use rights of it. BTW, the animation files are able to be ripped from the cache - they have not yet unencrypted them, but it is only a matter of time. Personally, I would love the abilty to alter an animation or pose that I bought because it isn't quite right for my avatar. I have no problem with someone doing that. Going after people who want to make slight alterations to something they bought is not going to stem the tide of theft - it is focusing on the wrong issue.

The reality is, this is not some theoretical situation. The textures are available, like it or not, with little or no effort at all. On the very narrow topic of modifications for fair use, I don't have a problem with it. This has no bearing on how I feel about the overall concept of content theft. They are two separate issues, but you are treating them as one in the same, while at the same time overstating your own rights as a content creator. Your ability to dictate what is done with an item once it is purchased is very limited - if it is not use that is reproducing the item for sale or distribution, I see nothing wrong with it - be it an animation or texture.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
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08-30-2006 18:15
I think "fair use" in SL is a red herring. Anyone who's ever been dissatisfied with one of my products and has told me has either gotten it fixed for them or been refunded. I would never lift a texture even if I owned the item it was associated with (or animation, or anything else). I'd ask the creator and if they said no I wouldn't go and do it anyway. To do otherwise, to me, is selfish and shows a complete disregard for the creator.

I feel that any legitimization of texture ripping, even to facilitate fair use (a concept that I support in spirit) just hastens us down the road to where content creation in SL simply won't be worth it anymore.
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Namssor Daguerre
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08-31-2006 09:53
From: Carl Metropolitan
The copyright symbol tells me that what I have purchased is copyrighted by its creator. Under US law, copyright gives the creator (or copyright owner) certain broad rights over use and distribution of his or her work--but these rights are not unlimited. In general, can do what I please with a legally purchased copy of a copyrighted item, so long as I do not redistribute it (or an unauthorized derivitive work based upon it).


That pretty much sums it up. You signed LL's contract under U.S. laws. You recognise the copyrights of the creator and any other limits the creator has specified in writing beyond general copyright, and you are forced by the software limits to abide by the permissions granted inside SL (assuming you are not exploiting bugs in the permissions system).

Hypothetical situation:

Customer A (hereafter refered to as A) buys creator X's (hereafter refered to as X) avatar texture product, then decides she wants to make alterations to it. A pulls the textures out of the open GL render and alters the hue and saturation in Photoshop, draws a few lines here and there, then uploads it back into SL for personal use.

Customer B comes along and contacts X about the new product, and why it wasn't announced. She then begins to critcise the stylistic deviation from all of X's other products and how the quality of X's work is going down hill. It's then determined by X that it is an unauthorized derivative work produced by A based on X's textures. LL won't touch this with a ten foot pole because there is nothing to "take down", so X's only recourse is to deny A any further support with customizations to her product because A did not come to X first with the request (which might have been refused anyways). Meanwhile, customers C, D, E, and F contact X about the same product they saw worn on A and ask very similar questions. At this point X tells them to go complain to A about it because she doesn't support those kind of customizations. This situation happens several times over until X is no longer recognized as the creator of the original product because of so many personally altered versions in circulation. Yes, they are in CIRCULATION because everyone can see them. X's work has essentially become public domain by unauthorized proxy.

I'm not going to debate the the definition of LICENSE with you. I explained my definition and referenced a widely accepted definition. I have nothing else to add to what I've already said up to this point regarding license.

From: Carl Metropolitan

Quote:
Originally Posted by Chip Midnight
I take a hard line on this because what people are asking is for a blanket legitimization of texture ripping based on the assumption that content creators should trust everyone by default.



No one is supporting a "blanket legitimization of texture ripping"; rather it is being argued that the purchaser of an item has certain fair use rights--when dealing with a legitimately purchased copy of an item.

Quote:
Originally Posted by Chip Midnight
In a perfect world that would be fine, but one need only look around at the amount of theft in SL to know how imperfect it is.



No one on this thread is arguing in favor of texture theft.


That's just peachy. Instead of calling it texture theft, let's argue in favor of copyright violation and bring in personal needs, then turn a blind eye towards the potential damage that can have to the original creator. But, let's call it "fair use rights" because "personal needs" sounds less official.
Joannah Cramer
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08-31-2006 10:31
From: Namssor Daguerre
Hypothetical situation:

Customer A (hereafter refered to as A) buys creator X's (hereafter refered to as X) avatar texture product, then decides she wants to make alterations to it. A pulls the textures out of the open GL render and alters the hue and saturation in Photoshop, draws a few lines here and there, then uploads it back into SL for personal use. (..)

This situation happens several times over until X is no longer recognized as the creator of the original product because of so many personally altered versions in circulation. Yes, they are in CIRCULATION because everyone can see them. X's work has essentially become public domain by unauthorized proxy.

Hmm this is however no different --when you think of it-- from situation where customer A buys a car from manufacturer X and paints the flames on hood, fits custom rims and does whatever else their sick imagination can come up with to the generic shape. The car is then certainly 'in circulation' because A then uses their modified vehicle every day, essentially putting them on public display. Along with thousand other customers who also modified their own copies of the car in whatever ways they found appropriate.

Yet it certainly doesn't make the vehicle in question public domain -- as the only source of generic model used as base for all these modifications is still supplied only by the original maker. And while some people may not have common sense not to mail the producer about some particular modifications they run into, it doesn't affect the view on manufacturer in general, in the eyes of general public.
Namssor Daguerre
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08-31-2006 10:56
From: Joannah Cramer
Hmm this is however no different --when you think of it-- from situation where customer A buys a car from manufacturer X and paints the flames on hood, fits custom rims and does whatever else their sick imagination can come up with to the generic shape. The car is then certainly 'in circulation' because A then uses their modified vehicle every day, essentially putting them on public display. Along with thousand other customers who also modified their own copies of the car in whatever ways they found appropriate.

Yet it certainly doesn't make the vehicle in question public domain -- as the only source of generic model used as base for all these modifications is still supplied only by the original maker. And while some people may not have common sense not to mail the producer about some particular modifications they run into, it doesn't affect the view on manufacturer in general, in the eyes of general public.


Doesn't the car, in this case, actually represent the avatar if you are trying to make a fair comparison? Also, can you change the paint job on that car with the click of a mouse? Assuming you can get unlimited free cars from the manufacturer (as we do avatars these days), can you copy one paint job from one car onto another, or do you start again from scratch each time (maybe using a template as a guide)?
Chip Midnight
ate my baby!
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08-31-2006 11:00
Comparing SL art assets to real world tangible products like cars or clothes is a false analogy. They're bound by different sets of laws.
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Jake Reitveld
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08-31-2006 11:04
From: Dillon Morenz
I'm interested in views on the ethics of this (see subject). I haven't done it, nor do I intend to do it, but it's certainly crossed my mind, and I wonder if others do it. Basically, I'm tired of buying clothes that are so badly made that I realise I'll never wear them within seconds of buying/trying on. They generally look fantastic on the vendor image, but then it didn't display particular areas with appalling seam matching (particularly around shoulders), badly cut collars, halo effect around neck and arms, etc. -- which inevitably give the effect of something that fell out of a Yadni's box.

I sympathize with the complexities involved in making *good* clothes, but it bothers me that (i) I paid premium prices for clothes with (ii) issues that I can often fix in photoshop quite easily -- but of course I'm not allowed.

Yeah, I make my own clothes before anybody suggests I do so, but I don't think that justifies the sale of badly made ones. I spent around $1700L on clothes in the past four/five days, and approx. 700L of that on clothes I'll never wear. What's more, I've become accustomed to this pattern over the past couple of months: That 1/3 to 1/2 the clothes I buy will be badly made, and more often than not, a refund will be out of the question. Is this a guy thing? I sometimes wonder if many guys even pan the camera around their avatar, and notice the defects obvious to everybody else.

Unless we get a try before you buy facility, or at least a dummy avatar in store that could demonstrate clothes prior to sale, I guess these clothes will remain for sale...simply because they continue to sell.


Make your own clothes then.
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Io Zeno
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08-31-2006 11:06
From: Jake Reitveld
Make your own clothes then.


He does. And I guess if everybody did, you would be out of business.

Jeez.
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Aaron Levy
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Join date: 3 Jun 2004
Posts: 2,147
08-31-2006 11:06
From: Velvet Tripp
If you break the copy-protection, its will be illegal. Simple as that. At least at the european union.


There is no copy protection in Second Life. It's all an illusion.
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
08-31-2006 11:11
From: Aaron Levy
There is no copy protection in Second Life. It's all an illusion.


Oh jeez! WTF am I doing here!? Everyone can make thier own textures and stuff. Nobody has any rights?!

Bye ;)
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
08-31-2006 13:20
From: Namssor Daguerre
Doesn't the car, in this case, actually represent the avatar if you are trying to make a fair comparison?

Well, it'll probably depend on how you look at it. You can either see the car (both the brand and the final looks) as the personification of person driving it, and then yes, associating with AV 'on the whole' would be logical. On the other hand though, you can see the car (again the brand and the final looks) as _part_ of one's RL image, together with clothing, physical fitness etc. In which case the skin = one's car comparison is imo quite fair.

This is pretty much splitting hair on details of analogy though... as it was mainly to address the point that modifications of generic product would damage the image of producer, and put the product into field of public domain... which imo wouldn't happen due to how people are already used to perceive this issue, being exposed to idea of 'personal mods' every day in RL through instances like in example i used ^^;;

But of course, with the whole icky legality factor still present here, this is all quite moot in the end o.O;
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