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1.8.0(3) - P2P changes! Huge privacy and landowner rights victory for SL!

Cocoanut Koala
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Join date: 7 Feb 2005
Posts: 7,903
12-08-2005 12:38
From: Hiro Pendragon
I don't want to be driving / sailing / flying along and smack into someone rezzing out of nowhere.

You know, I hadn't even thought of that. What a thought! Instead of people just rezzing in at their home or last location one time during the game session, they will be materializing out of nowhere all the time everywhere! Wild.

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Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
12-08-2005 12:38
From: Hiro Pendragon
Having the tp -> nearest landing point doesn't add any value.
It means that people TP to the edge of your land, instead of ending up any random spot in it as they click around the banned block looking for some place they can get into. It's a win-win situation: you get to know and even control where they show up, and they don't have to play the click-click game and arrive pissed off as well as uninvited.
Nathan Stewart
Registered User
Join date: 2 Feb 2005
Posts: 1,039
12-08-2005 12:39
From: Argent Stonecutter
I have no idea what you mean by this. If you had a shop next to a property that was teleport blocked, that'd be like having mini-telehub land, wouldn't it? Why would that be a problem?


I meant if you owned a shop next to a blocked teleport piece of land, and someone was trying to get to your store, perhaps by clicking on the map or if you had changed the land slightly and the old landmark was out of date, would you want their teleport blocked totally, sent to an old hub or as intended they knew where abouts they wanted to go so send them close to there selected point with a beacon pointing
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Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
12-08-2005 12:39
From: Hiro Pendragon
I don't want to be driving / sailing / flying along and smack into someone rezzing out of nowhere.

So your only reason for keeping telehubs in the game, is that if your driving along you don't want to crash into someone rezzing out of nowhere.

The odds of that happening are so amazingly minute(someone would need to teleport to land that is set no teleport, directly accross from linden land that you are driving on at the exact second you are driving on it), yet that is the only reason you can give for keeping telehubs in the game. Should we add cross walks to the streets then? Or not allow people to drop from the sky quickly, because it's just as likely your vehicle will crash into someone falling from the sky, then someone managing to teleport directly infront of you so close that you can't turn your vehicle. Infact when people teleport aren't they phantom for a few seconds to keep people at telehubs from filing abuse reports for bumping?

I don't believe I need to even argue this point anymore, you just made it for me. Thanks.
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
12-08-2005 12:40
From: Cocoanut Koala
You know, I hadn't even thought of that. What a thought! Instead of people just rezzing in at their home or last location one time during the game session, they will be materializing out of nowhere all the time everywhere!
Not "everywhere". They won't tend to be materializing up high in the air, for example. What's the default rez altitude again?
Argent Stonecutter
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Join date: 20 Sep 2005
Posts: 20,263
12-08-2005 12:42
From: Nathan Stewart
I meant if you owned a shop next to a blocked teleport piece of land, and someone was trying to get to your store, perhaps by clicking on the map or if you had changed the land slightly and the old landmark was out of date, would you want their teleport blocked totally, sent to an old hub or as intended they knew where abouts they wanted to go so send them close to there selected point with a beacon pointing
Well, I'm arguing that they should end up on the nearest available spot... which would be your land and your landing point if you set one. I honestly can't see any good reason for any other outcome.
Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
12-08-2005 12:43
From: Argent Stonecutter
If it kicks you back to a telehub that's just wrong. It MUST kick you to the nearest available place to where you were going to teleport anyway. Otherwise people are just going to be going "teleport... no.. next parcel... teleport... no... teleport... ok" and getting the same result by search. I know I would. That doesn't give you any more privacy and just pisses people off.
Me and you are in complete agreement on that :) I'm arguing against Hiro when it comes to his telehub issues :)
From: someone

Well, yes, I'm assuming that point would be your landing point for that plot. The point is, setting a landing point for your plot or setting your whole plot to no teleport shouldn't really be distinguishable to the user. If they are, then that's a design flaw and a big problem.

I was only talking about whether the default should be block or no-block, and what that means for privacy. And I think the default should be block so that you won't be teleporting onto people's land until they're ready to receive you. Instead you'll end up on a nearby street, or at some enterprising person's mall... but you'll still be closer than you would be in the current system.

What this means is that if someone sets an LP or doesn't know about removing the block, you don't automatically associate a block with privacy, you associate it with either carelessness or an intent to focus attention. If blocks are rare to start with, people will start seeing them as privacy signs, and THEN the division into "private' and "public" you're concerned about will start.

My only problem with setting default to private is that all the land in the game right now will start off as private/no teleport. That means people that don't read the patch notes, or don't log on. Will have their land set to no teleport pretty much permenatly. Also imagine trying to get around the grid when 1.8.3 goes live for the first time. You would barely be able to teleport anywhere for the first 24 hours or so :)
Forseti Svarog
ESC
Join date: 2 Nov 2004
Posts: 1,730
12-08-2005 12:48
From: Argent Stonecutter
If it kicks you back to a telehub that's just wrong. It MUST kick you to the nearest available place to where you were going to teleport anyway. Otherwise people are just going to be going "teleport... no.. next parcel... teleport... no... teleport... ok" and getting the same result by search. I know I would. That doesn't give you any more privacy and just pisses people off.


well, that's a good point. I hadn't thought of that, but that's probably exactly what people will do.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
12-08-2005 12:49
From: Forseti Svarog
well, that's a good point. I hadn't thought of that, but that's probably exactly what people will do.


"If I can't get 5 meters within striking range, I'll have to settle for 50."
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Hiro Pendragon
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Join date: 22 Jan 2004
Posts: 5,905
12-08-2005 12:50
From: Argent Stonecutter
If it kicks you back to a telehub that's just wrong.

Here's the concept:

Joe Avatar does not want people porting to his land.
Joe Avatar sets his land to no-port.
Joe Avarar does not WANT the person being plopped next door.
Joe Avatar wants it clear and obvious that teleporting to the land is not allowed.

If Joe Avatar wanted someone porting there, they'd have a landing spot.

...

As for the street - I doubt it's a minute possibility. It's just a matter of traffic. What happens as LL fixes some of the border handoff issues? More people will drive for fun, eh? What if there's a parade, or a race, or whatever? And on average, it takes a quarter minute for a person to rez in, so they are now blocking the path, unable to move for a noticeable amount of time.

The question is really "Should people who pay for server space be allowed to control how people access it?" The answer is an obvious yes.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-08-2005 12:52
From: Sera Cela
It does go to the nearest LP if TP is blocked. Nathan just let me try it :)
Great. Now they just need to make blocking the default so that you don't end up in people's bedrooms by default. because most land is going to be set to "by default" for months after the cutover.
Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
12-08-2005 12:52
From: Forseti Svarog
well, that's a good point. I hadn't thought of that, but that's probably exactly what people will do.

The major problem is that it doesn't know it's no teleport land untill it contacts the new region when teleporting :) So inbetween the presses of the teleport button hunting for passable land it's about 30 seconds per click :)
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
12-08-2005 13:00
From: Hiro Pendragon
Here's the concept:

Joe Avatar does not want people porting to his land.
Joe Avatar sets his land to no-port.
Joe Avarar does not WANT the person being plopped next door.
Well Joe Avatar is stuffed, because when Fred Teleporter gets bounced to a telehub, he's going to try clicking on nearby parcels, and so he ends up "plopped next door" anyway. Except now he's in your neighbor's bedroom instead of on the edge of your neighbor's property, so you get to piss off your neighbor as well as Fred Teleporter.

From: someone
As for the street - I doubt it's a minute possibility. It's just a matter of traffic. What happens as LL fixes some of the border handoff issues? More people will drive for fun, eh? What if there's a parade, or a race, or whatever? And on average, it takes a quarter minute for a person to rez in, so they are now blocking the path, unable to move for a noticeable amount of time.
Um, they're materialising on the edge of the street, where every Linden street has a footpath. They're more likely to end up in the middle of the street if you bounce them back to the telehub and they retry on the street instead.

From: someone
The question is really "Should people who pay for server space be allowed to control how people access it?"
The question is "Should LL implement restrictions that make the problem the landowners are worried about worse".
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
12-08-2005 13:03
From: Argent Stonecutter
Well Joe Avatar is stuffed, because when Fred Teleporter gets bounced to a telehub, he's going to try clicking on nearby parcels, and so he ends up "plopped next door" anyway. Except now he's in your neighbor's bedroom instead of on the edge of your neighbor's property, so you get to piss off your neighbor as well as Fred Teleporter.

Then perhaps LL ought to implement it like I originally stated - by not allowing it from the map. Instead, it should only be accessable from:
- Landmark
- Classified ad
- Profile Pick
- Offer Teleport

But I think even this way - people will just have to deal that it's not proper etiquette to keep clicking away.

From: someone

Um, they're materialising on the edge of the street, where every Linden street has a footpath. They're more likely to end up in the middle of the street if you bounce them back to the telehub and they retry on the street instead.

No, I've seen streets without footpaths.

From: someone
The question is "Should LL implement restrictions that make the problem the landowners are worried about worse".

Ah, well, that's where we disagree.
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Argent Stonecutter
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Posts: 20,263
12-08-2005 13:12
From: Sera Cela
My only problem with setting default to private is that all the land in the game right now will start off as private/no teleport. That means people that don't read the patch notes, or don't log on. Will have their land set to no teleport pretty much permenatly.
And why is this a problem? Seriously. All that means is you may have to walk or fly 30 or 40 meters from the nearest Linden land to get to their place, instead of just plopping there. Worst case, if the Lindens don't turn it on for the Linden land, you will have to teleport from the same telehub (if they don't turn it on at ex-telehubs right away, they'll do it within 15 minutes of people's complaints) until someone with a shop or something opens it up closer than that. That doesn't seem like a big problem to me.
Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
12-08-2005 13:14
From: Hiro Pendragon
Here's the concept:

Joe Avatar does not want people porting to his land.
Joe Avatar sets his land to no-port.
Joe Avarar does not WANT the person being plopped next door.
Joe Avatar wants it clear and obvious that teleporting to the land is not allowed.

If Joe Avatar wanted someone porting there, they'd have a landing spot.

From: someone
Joe Avarar does not WANT the person being plopped next door.

Joe Avatar doesn't have the right to decide where the person can and can't go.
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
12-08-2005 13:15
From: Argent Stonecutter
All that means is you may have to walk or fly 30 or 40 meters from the nearest Linden land to get to their place,

And here is exactly your false assumption.

People will not want people coming to their place. Not porting near it, nothing. They have that right because they pay for the server space for the land.

Yes, altering P2P is only 1 piece of the whole privacy picture, but this is an important piece.
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Argent Stonecutter
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12-08-2005 13:16
From: Hiro Pendragon
People will just have to deal that it's not proper etiquette to keep clicking away.
What's "proper etiquette" is going to develop from what people actually do. And if that's "clicking away" that's what you're going to "have to deal with".
From: someone
No, I've seen streets without footpaths.
I haven't seen ANY where the street goes right to the edge of every 16m square all along the edge of the parcel the road is on. If they don't have footpaths, they have grass or rock or sand there, they're STILL not going to end up on the road. They're going to end up on the parcel, off the road.
Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
12-08-2005 13:16
From: Argent Stonecutter
And why is this a problem? Seriously. All that means is you may have to walk or fly 30 or 40 meters from the nearest Linden land to get to their place, instead of just plopping there. Worst case, if the Lindens don't turn it on for the Linden land, you will have to teleport from the same telehub (if they don't turn it on at ex-telehubs right away, they'll do it within 15 minutes of people's complaints) until someone with a shop or something opens it up closer than that. That doesn't seem like a big problem to me.

It's just a matter of preference I guess. I'm acting under the assumption that the majority of people will want their land to be set to public so less people will have to change the option from it's default. Either way it's not really a huge issue. I just like the default behavior of something to be the most common setting. It's a UI design thing that my Human Computer Interaction professor killed one of my projects on before :)
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
12-08-2005 13:16
From: Argent Stonecutter
What's "proper etiquette" is going to develop from what people actually do. And if that's "clicking away" that's what you're going to deal with.
And why would people click away?

I would click, see that I am not desired there, and go somewhere else.
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Argent Stonecutter
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12-08-2005 13:17
From: Sera Cela
Either way it's not really a huge issue. I just like the default behavior of something to be the most common setting. It's a UI design thing that my Human Computer Interaction professor killed one of my projects on before :)
I like the default to be the least surprising setting. And that's "no change". Your HCI professor would agree... he'd call it "the principle of least astonishment".
Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
12-08-2005 13:17
From: Hiro Pendragon
And here is exactly your false assumption.

People will not want people coming to their place. Not porting near it, nothing. They have that right because they pay for the server space for the land.

Yes, altering P2P is only 1 piece of the whole privacy picture, but this is an important piece.

If you don't want people coming to your place, just set your land to not allow anyone to access it. That's been in the game for a while now. I'm not seeing your point.
Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
12-08-2005 13:19
From: Hiro Pendragon
And why would people click away?

I would click, see that I am not desired there, and go somewhere else.

Your acting under the assumption that people will be using p2p to randomly pop around the map.

That is not what the vast amount of people will use it for. People will use it to teleport to events and stores directly, not just randomly clicking on the map.
Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
12-08-2005 13:20
From: Hiro Pendragon
If this is the case, then I still have work to do.

Sending over someone to a neighboring piece of land is *not* a solution. If someone doesn't want you to tp to their land, a neighbor shouldn't be having unexpected visitors.

And why would offer teleport override what the landowner wants? That would be just silly!

This has got to change.

Ah, Hiro, if you have your land open to TPs, they're not unexpected.

Furthermore, what do you think are the chances that more than one or two (if even that many) people per day will happen to pick that non-tp enabled parcel next to yours? Especially when it is most likely not advertized, as the owner obviously prefers privacy?
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Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
12-08-2005 13:20
From: Argent Stonecutter
I like the default to be the least surprising setting. And that's "no change". Your HCI professor would agree... he'd call it "the principle of least astonishment".

I don't think it's a big enough change to fall under that. It's not like people couldn't access or cross over their land before. Now it's just that if they want to they can teleport directly to your land. Which is wierd to do if your not expected to go there in the first place.
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