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Not a happy camper |
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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10-25-2005 09:40
When patch time rolls around I usually take a couple of days off from SL or if I do log in it's only to socialize.Things are always slow as the caches on the individual sims fill back up. It's normal. You can also always expect a problem or two to pop up that requires the grid to go back down soon after a new patch goes up. Getting mad about it is just silly, especially if you've been around long enough to have gone through other point releases. If you're finding things frustrating at the moment, take a day or two off until things return to normal. Rezzing problems, teleport problems, attachment problems, texture problems... all are normal for a couple of days after a patch. It's also normal that lots of threads like this one will pop up.
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![]() My other hobby: www.live365.com/stations/chip_midnight |
Simple Chaos
Registered User
Join date: 13 Nov 2003
Posts: 84
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10-25-2005 09:43
For those with no patience, there's always the alternative:
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Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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10-25-2005 09:44
Perhaps Doc would prefer if LL kept everyone off the grid for a couple or three days while things were populated? That's always brought up facetiously, but I think it's actually a pretty valid idea. I don't think that three days would even be necessary in this case. I'm going to guess that client demand places a proportionally larger bandwidth strain on the asset cluster than the actual simulators do as the grid comes back online. Even if it's not larger, it's certainly not negligible. If that strain didn't exist, I'd posit that the grid would stabilize a lot more quickly. Maybe 12 hours of downtime is something that's called for? 24? Also, in the interests of making this not hurt so much, I wonder why the individual simulators can't cache a recent set of data and use it after the grid is brought back up. Maybe the assets needs to undergo some sort of conversion or tagging for each update? Format revisions, that sort of thing? I'd love some Linden insight on that. I think it would be worthwhile investigating a soft rollout architecture. SL isn't the most complicated infrastructure in the universe. It's not a requirement that this always has to be a nightmare. That's our champ! Thanks for always wanting to come up with new things that make life better, tiger! Nevermind thinking of implementation, we'll leave that to the smart people. Also, btw, I wanted to ask you: Maybe the car companies could come up with a way that the cars can fuel themselves on water and air pollution? That wouldn't cost anything to implement? Not sure how they would make that happen, but they need to do it. Maybe you could write 'em a letter, champ! _____________________
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Jon Marlin
Builder, Coder, RL & SL
![]() Join date: 10 Mar 2005
Posts: 297
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10-25-2005 09:47
For us who are not as tech savvy when it comes to simulator fps now at 45 can you explain it a little more clearly that the pargraph by ll? I read it to mean that they are basicaly coninualy swaping out the memory on the servers. Again not my area so I could be way off. Well, my take on this (and I don't work for LL, so I don't know for sure), is that instead of letting scripts consume all the CPU in a sim, and thus bogging it down, they are putting a fixed level in place, at 45 FPS. As scripts start to take enough CPU to slow the sim down, instead of slowing everything in the sim, they are slowing the scripts down, or more specifically giving each script less time slices to run. The net effect is the sim CPU will have more spare cycles to devote to things like avatar movement, visibility, etc, and as more and more scripts get added the performance of the scripts, which for the most part doesn't matter much, will degrade. - Jon _____________________
Come visit Marlin Engineering at Horseshoe (222, 26) to see my line of flying vehicles.
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Maximus Massiel
Registered User
Join date: 8 Sep 2005
Posts: 124
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10-25-2005 09:55
This rezzing sucks
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Lordfly Digeridoo
Prim Orchestrator
![]() Join date: 21 Jul 2003
Posts: 3,628
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10-25-2005 09:59
This rezzing sucks So go outside and wait 48 hours. It'll be better then. I promise. Why do I know? I've been through 7 of these. They're all the same. LF _____________________
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http://www.lordfly.com/ http://www.twitter.com/lordfly http://www.plurk.com/lordfly |
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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10-25-2005 10:24
Well, my take on this (and I don't work for LL, so I don't know for sure), is that instead of letting scripts consume all the CPU in a sim, and thus bogging it down, they are putting a fixed level in place, at 45 FPS. As scripts start to take enough CPU to slow the sim down, instead of slowing everything in the sim, they are slowing the scripts down, or more specifically giving each script less time slices to run. The net effect is the sim CPU will have more spare cycles to devote to things like avatar movement, visibility, etc, and as more and more scripts get added the performance of the scripts, which for the most part doesn't matter much, will degrade. - Jon Thanks so much Jon, excellent explination and very much appreciated. That makes a great deal of sense. ![]() Mar _____________________
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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10-25-2005 10:31
Older folks have gone threw this many times, and for the most part seem used to it.
Newer folks find this fustrating and would not like to be pacified. Yup I can see both points of view. Just because it's always been this way, does not necessarly make it ok. imo. Mar _____________________
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ReallyRick Metropolitan
Yes it's really me.
![]() Join date: 4 Jun 2005
Posts: 691
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10-25-2005 11:03
Okay I am confused. If sim FPS is set at 45 and scripts are suppossed to be "slowed down" then why when I went to Nomine today did I experience the following:
Time Dialation: 0.28 Sim FPS: 12 Active Scripts: 2032 _____________________
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Jon Marlin
Builder, Coder, RL & SL
![]() Join date: 10 Mar 2005
Posts: 297
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10-25-2005 11:11
Okay I am confused. If sim FPS is set at 45 and scripts are suppossed to be "slowed down" then why when I went to Nomine today did I experience the following: Time Dialation: 0.28 Sim FPS: 12 Active Scripts: 2032 Well, you have to understand the sims are using most of their processing capacity to download and cache assets from the asset server right now. This will continue probably until tomorrow evening. I would wait until Thursday morning before worrying too much about sim performance - the numbers will be skewed until then. - Jon _____________________
Come visit Marlin Engineering at Horseshoe (222, 26) to see my line of flying vehicles.
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Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
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10-25-2005 16:12
I agree. Perhaps Doc would prefer if LL kept everyone off the grid for a couple or three days while things were populated? Actually that might be a great deal less frustrating than this! I've been in, on and off, for 14 hours today, well over 24 hours past the upgrade and there has been absolutely no improvement that I can see. Places I've visited several times still don't rez. And what's seriously worrying me is that I can't get a decent draw distance - used to be 256 everywhere except shops and malls, now I can barely manage 80. Leaving aside the other stuff. SL without the ability to see across a SIM? Yuk. _____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
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Cocoanut Koala
Coco's Cottages
![]() Join date: 7 Feb 2005
Posts: 7,903
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10-25-2005 18:06
It's still there... Just start typing the name of a sim and you jump straight to it in the list (instead of having to scroll for 10 minutes) ![]() OK! Cool! Now if I can remember which one of those "F" named sims it was! I'll find it, though! nm my complaints about this on other threads, then. coco _____________________
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Eboni Khan
Misanthrope
![]() Join date: 17 Mar 2004
Posts: 2,133
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10-25-2005 18:33
Wow, you people have short memories. 1.6 was a disaster. This has been a cake walk so far. At least you can log in, move and teleport. Its it not the best but with 1.6 you couldn't do a damn thing.
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Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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10-25-2005 18:42
I posted something to another thread but it's applicable here too (and these threads are too linear).
"The Great Grid Graystorm of '05" is what I'm calling it. And while this is the longest-lasting graystorm I've ever seen, as much as we may flinch from what lies ahead—fear of the unknown and all that—the best thing to do is to keep moving forward. Because if we shrink back, we lose ground, we lose the ability to cross the gaps, the bridges that encumber and baffle us... we lose a part of ourselves as avatars to Pioneer, Pound through, and Party! I've been flitting around the gridverse today, checking out pockets of civilization. After you've lived through this, you'll be ready for 1.8. And maybe then, for those who are new at that time (in the future), we current experiencees of this graystorm can help guide them on too. The longterm view is gonna win this one out. ![]() Few months from now... "Remember that time when..." and we'll have the shared experiential comforts of having been through this together.Maybe it's kinda like giving birth, or the taste of watermelons. I didn't know what it was like until going through it. _____________________
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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10-25-2005 18:46
Doc, this kind of stuff happens every time they issue a point release. In a day or so, everything will be fine. ![]() Well its been a day or so and things are not fine. Infact a new release for this thursday 1.7.1 I hold my hopes for it. |
Enabran Templar
Capitalist Pig
![]() Join date: 26 Aug 2004
Posts: 4,506
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10-25-2005 18:49
I really prefer not getting my blood pressure elevated over easily-predictable facts over which I have no control. It's better than... well, all of this.
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Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags? |
Dnate Mars
Lost
Join date: 27 Jan 2004
Posts: 1,309
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10-25-2005 19:20
Actually that might be a great deal less frustrating than this! I've been in, on and off, for 14 hours today, well over 24 hours past the upgrade and there has been absolutely no improvement that I can see. Places I've visited several times still don't rez. And what's seriously worrying me is that I can't get a decent draw distance - used to be 256 everywhere except shops and malls, now I can barely manage 80. Leaving aside the other stuff. SL without the ability to see across a SIM? Yuk. There have been improvement. We have had 1.7.0.52 and 1.7.0.53 so far. There are bugs, and they have all the resources being dumped into finding and fixing the bugs. I know there are texture cashing bugs. That seems to be a big issue right now. I hope that 1.7.1 helps fix them. Just think of this as RC3 ![]() _____________________
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