Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Not a happy camper

Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
10-25-2005 07:23
Ok, I'm trying very hard to keep a lid on this, but I don't see any purpose in not mentioning it.

Yesterday 1.7 was awful, so I slept on it, I'm in now and it's still awful. What is LL playing at here?

I've lost stuff, lots of stuff, things you notice, like houses...

My sim with 350ish active scripts now reports 1700! I mean, like, where have the extra scripts come from?

Things take forever to rez (this with a fast 256Mb card, and a 3.2P4E with 4Gb ram) and when/if they do finally rez (say up to 30 minutes) they vanish the instant you look away and you have to start all over again.

Time dilation in many sims is often below 0.35! This has always been considered a BAD THING

With my present setup which used to give me 25-30 fps in my home sim I'm now getting 8.5fps and wandering round in a fog of semirezed objects. It feels just like being in a badly lagged mall...

Basically 1.7 has screwed things up big time for me. I can't DO anything in SL. Well, except sit and chat, which I can do for free anywhere...

Personally I'd rather see 1.6 back than this. 1.7 has made SL virtually unusable for me. What I can't understand is why LL have done this?
This isn't an upgrade - it's a disaster.

Bah! I'm going away for a bit before I really get wound up...
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
10-25-2005 07:27
yeah, need to figure out how to do a soft rollout
Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
10-25-2005 07:32
From: Doc Nielsen
Yesterday 1.7 was awful, so I slept on it, I'm in now and it's still awful. What is LL playing at here?

Its always aweful on major patch nights. A day or two later it gets MUCH better.
From: Doc Nielsen
My sim with 350ish active scripts now reports 1700! I mean, like, where have the extra scripts come from?

There's a thread here explaining that. There are NOT new scripts. The reporting has simply changed.
From: Doc Nielsen
Things take forever to rez (this with a fast 256Mb card, and a 3.2P4E with 4Gb ram) and when/if they do finally rez (say up to 30 minutes) they vanish the instant you look away and you have to start all over again.

I had something similar to that before this patch. Havent paid attention to it this patch since it was patch night and thats never a night to really judge/test things.
From: Doc Nielsen
Personally I'd rather see 1.6 back than this. 1.7 has made SL virtually unusable for me. What I can't understand is why LL have done this?
This isn't an upgrade - it's a disaster.

I dont see it as a disaster. It was patch night. Same thing always happens. But there are also alot of positives which are listed in several threads so I wont repeat them all. Like last night I was able to copy 700 textures into an object in 2 seconds. Pre-1.7 it would have take 10+ secs per each item that had to be manually put in the object 1 at a time. Map is awesome now! Not just looks but functionality. Etc.
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
10-25-2005 07:33
"Things take forever to rez (this with a fast 256Mb card, and a 3.2P4E with 4Gb ram) and when/if they do finally rez (say up to 30 minutes) they vanish the instant you look away and you have to start all over again."

Exactly my experience. This is something that will stop happening this way, right?

coco

p.s. Map awesome, but no list of Sims on it!! NOT awesome!
_____________________
VALENTINE BOUTIQUE
at Coco's Cottages

http://slurl.com/secondlife/Rosieri/85/166/87
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
10-25-2005 07:35
Before the upgrade sim fps 1800-2200 fps, after the upgrade sim fps 45. This is suppose to be a good thing? I agree with Doc, SL is running slower for me now.

My biggest complaint about SL is how long it takes to build. After this upgrade it's even slower, I logged out of sl in fustration last night.

Are they compensating all sims and moving resources around on an as needed basis? If so I don't think its too fair to sims where the ppl have realy tried to keep the fps resonable. Where they worked together so that their sim was not lag city. Again am I paying the same $ for less yet again?

baaa

Mar
_____________________
:p
Persephone Milk
Very Persenickety!
Join date: 7 Oct 2004
Posts: 870
10-25-2005 07:35
From: Doc Nielsen
This isn't an upgrade - it's a disaster.
Doc, this kind of stuff happens every time they issue a point release. In a day or so, everything will be fine. :)
_____________________
~ Persephone Milk ~

Please visit my stores on Persenickety Isle
Musical Alchemy - Pianos, harps and other musical intruments.
Persenickety! - Ladies Eyewear, Jewelry and Clothing Fashions
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
10-25-2005 07:36
From: Cocoanut Koala
"Things take forever to rez (this with a fast 256Mb card, and a 3.2P4E with 4Gb ram) and when/if they do finally rez (say up to 30 minutes) they vanish the instant you look away and you have to start all over again."

Exactly my experience. This is something that will stop happening this way, right?

coco



The thinking seems to be WHEN you have spent a few days in one place it will be properly cached. What I don't like about that is what happens when you visit a new place...
So, just sit in you home sim and do nothing and all will be fine. :rolleyes:
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
10-25-2005 07:37
From: Cocoanut Koala
"Things take forever to rez (this with a fast 256Mb card, and a 3.2P4E with 4Gb ram) and when/if they do finally rez (say up to 30 minutes) they vanish the instant you look away and you have to start all over again."

Exactly my experience. This is something that will stop happening this way, right?

coco

I was at Transylvania part of the night last night and there were the odd few textures that didnt seem to want to load. One guy was wearing wings and he was dancing for 30+ minutes and I never saw them rez. So I "mouse over" them and bam they show up. Another person walks up, same deal, mouse over and tada. Worked with objects too of course. Again, I had the "look away/vanish" issue BEFORE this patch.
Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
10-25-2005 07:42
Really though, does the original poster's problems sound like the typical upgrade woes, or could this possibly be remnants of the grid-wide griefing that occured night before last?

-Ghoti
_____________________
"Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon." ~ H.P. Lovecraft
Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
10-25-2005 07:43
From: Doc Nielsen
The thinking seems to be WHEN you have spent a few days in one place it will be properly cached. What I don't like about that is what happens when you visit a new place...

The 'thinking' is that once everyone has been in game a few days and had alot of their frequentedly (spelling?) visited places cached, the SL servers wont be hit as hard with requests and things will smooth out. No one has ever said sit in one place for days.
From: Doc Nielsen
So, just sit in you home sim and do nothing and all will be fine. :rolleyes:

Dunno, I read a post this morning from someone saying they visited different sims and the load times were fine. I think you are misunderstanding the cache/server load issue.
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
10-25-2005 07:43
From: Persephone Milk
Doc, this kind of stuff happens every time they issue a point release. In a day or so, everything will be fine. :)



Hmm, for me it IS the next day... And I have things to DO. Which I can't. Plus I keep finding broken/missing stuff. This is not good.
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
10-25-2005 07:46
From: Doc Nielsen
Hmm, for me it IS the next day... And I have things to DO. Which I can't. Plus I keep finding broken/missing stuff. This is not good.

Its still well less than 24 hours since patch release. If stuff is missing, report it. If stuff is broken, report it. So far in this thread I've only seen typical major patch night blues.
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
10-25-2005 07:47
It's typical. I might add that 4GB of RAM and 256MB G-RAM vidcard with a 3.2 GHz P4E won't make the server at the end of your connection any faster ;)
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
Jon Marlin
Builder, Coder, RL & SL
Join date: 10 Mar 2005
Posts: 297
10-25-2005 07:51
From: Martin Magpie
Before the upgrade sim fps 1800-2200 fps, after the upgrade sim fps 45. This is suppose to be a good thing? I agree with Doc, SL is running slower for me now.


If you bothered to read the release notes, you'd realize that they changed the way FPS is handled and reported, so 45 FPS means the sim is running at full speed.

Don't you remember what it was like after 1.6? It was many many days before things stabilized enough for login to work and teleporting to work and so on.

Its going to take time for all the sims to pre-cache the textures from the asset server, which is of course getting hammered by the logins and all the other sims pre-caching everything.

- Jon
_____________________
Come visit Marlin Engineering at Horseshoe (222, 26) to see my line of flying vehicles.
Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
10-25-2005 07:53
From: Martin Magpie
Before the upgrade sim fps 1800-2200 fps, after the upgrade sim fps 45. This is suppose to be a good thing? I agree with Doc, SL is running slower for me now.

My biggest complaint about SL is how long it takes to build. After this upgrade it's even slower, I logged out of sl in fustration last night.

Are they compensating all sims and moving resources around on an as needed basis? If so I don't think its too fair to sims where the ppl have realy tried to keep the fps resonable. Where they worked together so that their sim was not lag city. Again am I paying the same $ for less yet again?

baaa

Mar

If they are, that would be kinda crappy.

I was building last night. Half the time the item would just refuse to move, and snap back to where it was. Maybe this will improve with time, too.

coco
_____________________
VALENTINE BOUTIQUE
at Coco's Cottages

http://slurl.com/secondlife/Rosieri/85/166/87
Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
10-25-2005 07:54
How to read sim stats now: (it's all changed)

http://secondlife.com/tiki/tiki-index.php?page=How+do+I+read+the+sim+performance+stats%3F
_____________________
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
10-25-2005 08:17
From: Jon Marlin
If you bothered to read the release notes, you'd realize that they changed the way FPS is handled and reported, so 45 FPS means the sim is running at full speed.

Don't you remember what it was like after 1.6? It was many many days before things stabilized enough for login to work and teleporting to work and so on.

Its going to take time for all the sims to pre-cache the textures from the asset server, which is of course getting hammered by the logins and all the other sims pre-caching everything.

- Jon


I did bother to read the update list before the install, little information was really given and open to interpretation. I thought I phased my post as a question, perhaps it was not very clear.

Yes the servers cashe’ing the content may take some time, that is an excellent point. What are your feelings on the user clearing their cashe daily, and how it will affect daily performance?
_____________________
:p
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
10-25-2005 08:18
From: Cocoanut Koala
If they are, that would be kinda crappy.

I was building last night. Half the time the item would just refuse to move, and snap back to where it was. Maybe this will improve with time, too.

coco



I had the same problem with the snap back and reported it as a bug for linked objects. the only work around i found was to delink that part of the build resize, adjust or what not then relink the entire build. It's a pain.

Mar
_____________________
:p
Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
10-25-2005 08:38
From: Cocoanut Koala

p.s. Map awesome, but no list of Sims on it!! NOT awesome!


It's still there... Just start typing the name of a sim and you jump straight to it in the list (instead of having to scroll for 10 minutes) :)
Jon Marlin
Builder, Coder, RL & SL
Join date: 10 Mar 2005
Posts: 297
10-25-2005 08:45
From: Martin Magpie
I did bother to read the update list before the install, little information was really given and open to interpretation. I thought I phased my post as a question, perhaps it was not very clear.

Yes the servers cashe’ing the content may take some time, that is an excellent point. What are your feelings on the user clearing their cashe daily, and how it will affect daily performance?


The relevant part from the release notes:

* The simulator now attempts to run at a fixed frame rate (45 frames per second) which is the same as the physics frame rate. This means that if there are a large number of scripts on the simulator, the frame rate will stay the same, but all of the scripts will run less frequently/slower, improving overall performance.

Sorry for the tone of my previous message, I get frustrated at all the people complaining about stuff that to me (a software developer) is obvious.

Clearing your client cache daily will just make your performance worse. The cache is there to make things faster. If you clear it, you're putting more strain on your bandwidth, and more strain on the sim, as it has to re-download (to your client) all the stuff that was in your client cache.

I would expect things to improve dramatically by tomorrow night, or Thursday morning latest.

- Jon
_____________________
Come visit Marlin Engineering at Horseshoe (222, 26) to see my line of flying vehicles.
Cheyenne Marquez
Registered User
Join date: 19 Sep 2005
Posts: 940
10-25-2005 08:46
I have a question.

Before the update i used to be able to click the 512 adv graphics thingy (sorry, Im not very technical) :)

After the update, now the 512 is greyed out, and I can only click the 256.

What can I do to fix this?
Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
10-25-2005 09:09
From: Jon Marlin
The relevant part from the release notes:

* The simulator now attempts to run at a fixed frame rate (45 frames per second) which is the same as the physics frame rate. This means that if there are a large number of scripts on the simulator, the frame rate will stay the same, but all of the scripts will run less frequently/slower, improving overall performance.

Sorry for the tone of my previous message, I get frustrated at all the people complaining about stuff that to me (a software developer) is obvious.

Clearing your client cache daily will just make your performance worse. The cache is there to make things faster. If you clear it, you're putting more strain on your bandwidth, and more strain on the sim, as it has to re-download (to your client) all the stuff that was in your client cache.

I would expect things to improve dramatically by tomorrow night, or Thursday morning latest.

- Jon



Thanks Jon :) np on the tone. Understandable from your view point :)

I figured as much about the personal cashe. I can't say I am any too pleased about it. Keeping my system running as smooth as possible is a priority for me. Kinda like cashing every website, no I don't care for doing that either. After a while it tends to bog down the entire system.

For us who are not as tech savvy when it comes to simulator fps now at 45 can you explain it a little more clearly that the pargraph by ll? I read it to mean that they are basicaly coninualy swaping out the memory on the servers. Again not my area so I could be way off.

Thanks :)

Mar
_____________________
:p
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
10-25-2005 09:24
History repeats. :(

From: Doc Nielsen
I'm not given to profanity, but this latest update is really the absolute fucking limit!

NO TP!

AND I can't even ROAM because I'm crashingh at every other SIM border!

Ever heard of TESTING before using Philip? Or is that too bloody simple for you and your geeks?

Stop wasting time fiddling with auctions and tier and breaking the economy and get on with your job! Making the infrastructure WORK!


From: Doc Nielsen
Well, I'm glad to see the patch has been so effective... three crashes in under an hour, no tp and all the old problems.

My only consolation is all the cheap land I'm picking up as people leave.


Doc, it's just the way it is. Every time a new version of the client rolls out, you get very, very upset and it's just not worth it. The grid takes time to stabilize after starting cold. It's the way the architecture works. Please understand there are several terabytes of data that must be distributed to hundreds and hundreds of individual servers, all at once, and to top it off, there are thousands and thousands of clients adding to the bandwidth draw.

It's an enormous clusterfuck until everything has 99% of the data it needs. The rate at which this happens is slowed dramatically by all the folks wanting to log in and do stuff. The result is, it takes a day or two for everything to really get back to normal.

So, in the future, just expect this with new releases. And for god's sake, calm down. :)
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
DogSpot Boxer
vortex thruster
Join date: 23 Aug 2005
Posts: 671
10-25-2005 09:32
From: Enabran Templar
History repeats. :(
Doc, it's just the way it is. Every time a new version of the client rolls out, you get very, very upset and it's just not worth it.


I agree.

Perhaps Doc would prefer if LL kept everyone off the grid for a couple or three days while things were populated?
_____________________
Dogspot Boxer
Charter Member Of The Socially Inept Club

Our Motto:

We may be inept, but at least we're social
blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
10-25-2005 09:32
Just ignore him, doc. Your feelings are pretty valid, if you ask me.

I think it would be worthwhile investigating a soft rollout architecture.

SL isn't the most complicated infrastructure in the universe. It's not a requirement that this always has to be a nightmare.
1 2