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Bring back P2P teleport and Auto Fly |
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Shadow Garden
Just horsin' around
Join date: 17 Jul 2005
Posts: 226
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11-21-2005 11:37
I think it would be great if they just gave us limited ability to transport from land we own to other land we own. I have land in Metis and Cleary, neither of which is close to a telehub. Would be great if I didn't have to fly the last bit each way. And considering I have to dodge Mt. Jaffee to get to Cleary, it is a considerable flight.
![]() _____________________
"Ah, ignorance and stupidity all in the same package ... How efficient of you!" - Londo Molari, Babylon V.
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Nolan Nash
Frischer Frosch
![]() Join date: 15 May 2003
Posts: 7,141
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Whom Gods Destroy?
11-21-2005 11:42
This is typical. We try to talk about facilitating ease of individual travel and the discussion gets derailed into talking about businesses and telehubs. I find it bizarre that the general population supports the requirements of a few land and business owners over the needs of individuals in the community to travel freely around the mainland. I have to admit though, anti-p2ps exhibit excellent political skills keeping us all convinced that these baronial economic requirements, on which our world allegedly hinges, are critically more important than our individual freedom to travel where we want when we want. Linden Lab's purpose is less clear. I've no idea what their justifications are. Frankly, I think they've no idea what their justifications are. I agree. With. This. Post. So much. That I. Will kiss. The green. Orion. Alien. Lady. Marta. For. Science! ![]() _____________________
“Time's fun when you're having flies.” ~Kermit
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Kevn Klein
God is Love!
Join date: 5 Nov 2004
Posts: 3,422
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11-21-2005 12:28
This is typical. We try to talk about facilitating ease of individual travel and the discussion gets derailed into talking about businesses and telehubs. I find it bizarre that the general population supports the requirements of a few land and business owners over the needs of individuals in the community to travel freely around the mainland. I have to admit though, anti-p2ps exhibit excellent political skills keeping us all convinced that these baronial economic requirements, on which our world allegedly hinges, are critically more important than our individual freedom to travel where we want when we want. Linden Lab's purpose is less clear. I've no idea what their justifications are. Frankly, I think they've no idea what their justifications are. Talking of removing a major function of SL can't be contained to only ease of travel. That is the bright side of the issue. We have to look at all aspects, we must weigh the benefits to the negative aspects. The fact many might like the idea doesn't change the fact there are many drawbacks. We lose more than we gain. That's why we have to look at everyone's concern. Businesses matter, as do residents who want peace. As for politics, how can anyone be sure the people pushing for P2P are not really people looking to get rich selling land far from the dead hubs. All sides have politics at interest. We are talking about changing the way of life in SL drastically. It deserves deep discussions. LL will do what's best for SL in their opinion, and right now it seems they think SL is better off with hubs. I'm sure they aren't walking blindly in these matters. |
Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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11-21-2005 13:17
Talking of removing a major function of SL can't be contained to only ease of travel. We have to look at all aspects, we must weigh the benefits to the negative aspects. The fact many might like the idea doesn't change the fact there are many drawbacks. We lose more than we gain. We are talking about changing the way of life in SL drastically. It deserves deep discussions. LL will do what's best for SL in their opinion, and right now it seems they think SL is better off with hubs. I'm sure they aren't walking blindly in these matters. _____________________
Visit the Fate Gardens Website @ fategardens.net
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Kevn Klein
God is Love!
Join date: 5 Nov 2004
Posts: 3,422
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11-21-2005 13:40
Nobody in this thread was talking about removing anything. Your post was the first to mention the elimination of telehubs. We who? Lose what? Yes it does. I wonder why the people at LL won't discuss it with us? Yeah, they seem to think we're better off without a client API, inworld browsing, working vehicles, offline storage, internal XML/RPC, and effective group management or rental features in About Land as well. 1. Talking of bringing back P2P (the topic of the thread) is talking of killing the hubs. 2. We = everyone who participates in discussions that concern this issue. Lose? Lose what we have now. 3. Each one of those examples are not comparable. Many things are technically difficult to achieve, not that LL isn't working on it. In the case of P2P they already have the coding in hand and need to turn it on if they think it's a good idea. The fact they don't tells us something about their opinion. |
Ghoti Nyak
καλλιστι
![]() Join date: 7 Aug 2004
Posts: 2,078
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11-21-2005 13:47
"bumping into others" place. The only thing I ever bump into at telehubs is all the damned unrezzed buildings as I madly dash to get out of there. -Ghoti _____________________
"Sometimes I believe that this less material life is our truer life, and that our vain presence on the terraqueous globe is itself the secondary or merely virtual phenomenon." ~ H.P. Lovecraft
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Travis Lambert
White dog, red collar
![]() Join date: 3 Jun 2004
Posts: 2,819
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11-21-2005 14:17
The only thing I ever bump into at telehubs is all the damned unrezzed buildings as I madly dash to get out of there. -Ghoti I'm struggling to come up with a suitable analogy for what I'm trying to convey here, but here's my best shot: Walk with me back in time to a year ago today: November, 2004. Back then, one of the most frustrating 'behaviors' of the time were ghosts. For those of you that didn't have the pleasure of experiencing this wonderful side effect of lag - it was when Avatars or Objects would stick around long after they were deleted or logged out. This created a bizarre situation where Avatars would show up in front of you that weren't actually there. And most frustrating - if someone rezzed a 'Gigantic Monkey' on your property while it was laggy - it would stay there forever - (or until you relogged, whichever came first). Short of having everyone relog to not see the offending object, the only workaround at the time was to "Drag the ghosted object into the ground". Because of object permissions, this could only be done by the object owner. If the object owner was offline or otherwise not available - there was little you could do but have everyone relog. At that time, it seemed to make perfect sense to have a feature suggestion that allowed folks to move any object that was on their own parcel regardless of permissions. I used to be a strong supporter of that idea. Nowadays, with ghosts long gone - that kind of feature suggestion doesn't make any sense at all. It was a suggestion based upon the limitations of the technology as it existed back then. Here's my point: Making drastic changes to the way our world works because of limitations in the technology today may not be such a grand idea in the long term. The 2.0 Renderers may make slow-rezzing-at-telehubs something we remember from our past - like ghosts are today. ![]() _____________________
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Hank Ramos
Lifetime Scripter
![]() Join date: 15 Nov 2003
Posts: 2,328
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11-21-2005 14:37
But we already have free PTP teleportation right now!
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Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
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11-21-2005 15:07
I live in one of the most remote places in SL, specifically chosen to be as far away from a hub as humanly possible, and I still have crazy laggy / commercial neighbors. Although, to be fair, living next to the Brainiacs HQ does keep life interesting, does it not? (And anecdotally, it seems to keep everyone else out... it's kind of like living next door to a nuclear power plant! ![]() _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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11-21-2005 16:08
The 2.0 Renderers may make slow-rezzing-at-telehubs something we remember from our past - like ghosts are today. ![]() 1. Given that they will likely require faster graphics cards (my graphics card is a hand-me-up from my son, when he upgraded HIS so he could play HalfLife 2) and will still be downloading the same amount of data (or more, if new features require more data in prims), I find this unlikely. 2. Faster rezzing would also make it easier to get away from the telehubs sooner. 3. And... At that time, it seemed to make perfect sense to have a feature suggestion that allowed folks to move any object that was on their own parcel regardless of permissions. |
Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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11-22-2005 05:25
Here is the telehub roof answer from the Content Team.
Sorry, this question was asked in another thread. I'll leave the reference here too FYI. _____________________
Visit the Fate Gardens Website @ fategardens.net
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Gus Plisskin
Registered User
Join date: 8 Feb 2005
Posts: 84
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11-22-2005 06:18
Pretty please? I'd like P2P teleporting or I'd like to be able to set home more than one place. Either would be wonderful. Private telehubs for larger land owners would be fun as well. LL has made it clear telehubs are important for social engineering of the world. I don't understand what LL feels they gain. If SL is a virtual environment, it needs less social engineering than if it were a conventional MMORPG. Chase P.S. None of these things are as important as lag reduction. |
Gus Plisskin
Registered User
Join date: 8 Feb 2005
Posts: 84
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11-22-2005 06:19
Pretty please? I'd like P2P teleporting or I'd like to be able to set home more than one place. Either would be wonderful. Private telehubs for larger land owners would be fun as well. LL has made it clear telehubs are important for social engineering of the world. I don't understand what LL feels they gain. If SL is a virtual environment, it needs less social engineering than if it were a conventional MMORPG. Chase P.S. None of these things are as important as lag reduction. |
Eggy Lippmann
Wiktator
![]() Join date: 1 May 2003
Posts: 7,939
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11-22-2005 10:30
IIRC it was L$10/teleport. No it wasn't a flat fee. It was dependent on the distance. I don't remember if there was any minimum, but it sometimes went up to $35 or so when teleporting a large distance. But you had Auto Fly, it was free, and it was pretty good if you wore an attachment that raised you above buildings... _____________________
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Hank Ramos
Lifetime Scripter
![]() Join date: 15 Nov 2003
Posts: 2,328
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11-22-2005 11:23
But we already have L$0/teleport PTP teleportation right now!
![]() PTP Teleporter and Integrated Directory HUD Device |
Steve Steed
Premium account
![]() Join date: 2 Sep 2004
Posts: 420
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11-22-2005 11:29
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Second Life is based on the values of tolerance and free expression. Residents are asked to adhere to community standards that are based on the golden rule, but beyond those standards, there are few to no restrictions.
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Hugsy Penguin
Sky Junkie
![]() Join date: 20 Jun 2005
Posts: 851
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11-22-2005 12:49
No it wasn't a flat fee. It was dependent on the distance. I don't remember if there was any minimum, but it sometimes went up to $35 or so when teleporting a large distance. But you had Auto Fly, it was free, and it was pretty good if you wore an attachment that raised you above buildings... What was SL like back then with respect to the mixing of business and residential plots and the impact of that on lag and land prices? HP |
Cid Jacobs
Theoretical Meteorologist
![]() Join date: 18 Jul 2004
Posts: 4,304
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11-22-2005 22:12
Direct Teleporting Coming to a Sim Near You
Some of you have noticed that the proposals in support of point-to-point teleporting (32 and 89) have been acknowledged and marked as being considered for development. We're working on code changes that would allow anyone to teleport to a point on the map without first going through a telehub. Obviously there are many details to consider, particularly as it relates to access permissions. However we expect that we'll have something to test soon, and will be able to release the code some time in December. One of the objections that has been made to P2P teleporting is the possibly negative impact on the value of land around telehubs. We're looking at two concurrent plans for minimizing the change in value. First is to increase the traffic payments for a period of time after the change is made for landowners in the vicinity of the telehubs. Second is to convert the telehubs into public gathering spots. More details will follow, and we also plan to have a meeting in-world to talk about ideas for the public areas. Please feel free to discuss your ideas here , and we'll also plan to meet next week on Tuesday at 2PM SLT. Meeting info will be posted separately. ![]() _____________________
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Eggy Lippmann
Wiktator
![]() Join date: 1 May 2003
Posts: 7,939
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11-23-2005 00:19
If you would like me to find you a nce lag free area far from a hub for you to move to, I'd be happy to do it. There are many. I was land shopping this week so I'm familiar with what's out there, how laggy it is, and how far from a hub one should be to avoid the lag. I find if one stays at least 400m from a hub, the chances of being lagged reduces dramatically. Thank you but that won't be necessary. I am 700 meters away from a hub ![]() It was a beautiful neighborhood once... but then everyone returned the trees and built the most insane crap. Right now I have a *giant cannon* on one side, and the crazy brainiacs in front of me with all their physics and particles and whatnot. I like Deevyde, but that man seriously needs a lesson in resource conservation. There's also some kind of movie theater there, and I've seen all sorts of malls, clubs and skyboxes pop in and out of existence in the 18 months I've lived there. _____________________
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Tip Baker
Registered User
Join date: 12 Nov 2005
Posts: 100
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11-23-2005 05:07
Hi all,
What impact will this have on those games/installations/buildings that rely on players teleporting to a specific area and then walking around? In an RPG will I be able to teleport over a trap instead of figuring it out? I'm part way through coding a combat game. But its going to be a bit dull if you can just teleport right next to your opponent. Hmm, I may have to rethink my plans. Thinking a bit further, this also means that SIMs no longer need to be connected together. If you can move instantly from any sim to another, there is no need to pretend they are a consistant 'land mass'. It would solve a lot of the neighbor disputes if the edges of all sims looked out to sea. |
Fleep Tuque
Registered User
Join date: 11 Oct 2005
Posts: 9
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11-23-2005 05:41
Seems like that could be resolved by allowing the landowner to set the teleport location for that plot just as you do when you're setting the landmark, rather than allowing users to teleport to anywhere on the map.
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Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
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11-23-2005 05:54
Thank you but that won't be necessary. I am 700 meters away from a hub ![]() It was a beautiful neighborhood once... but then everyone returned the trees and built the most insane crap. Right now I have a *giant cannon* on one side, and the crazy brainiacs in front of me with all their physics and particles and whatnot. I like Deevyde, but that man seriously needs a lesson in resource conservation. There's also some kind of movie theater there, and I've seen all sorts of malls, clubs and skyboxes pop in and out of existence in the 18 months I've lived there. Yeah, those "SL Movie Stations"... has the guy who makes 'em figured out I can float above his "buy pass" lines and watch the movies for free, yet? _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |