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Shocked!! Appaled!! Digusted!!!

Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
08-23-2006 11:35
From: Crissaegrim Clutterbuck
What makes this thread memorable is the self-important chest-beating and the I am the Artiste! flummery of many of those who responded. Being offensive is easy, never especially creative (in 5000 years of recorded history, it's all been done ad nauseum), and frankly - boring as all hell. Especially if it's done to promote a "cause".

Make a satirical statement about the "sacredness" of the very young or the protectiveness that adults feel toward them without slaughtering them, cooking them, or sticking your penis in their ear. Put another way, say or do something that Jonathan Swift didn't say and do far better in A Modest Proposal, written hundreds of years ago. Or scenes from Bram Stoker's original Dracula. Or Malory's Le Morte d'Arthur. Or the Old Testament.

Then, perhaps, you can beat your chest like an Artiste.

You presume a lot. Especially a lot about me. Also you offer your opinion on art, which is fine, but don't presume that you have dome divine connection to the nature of art. Art has been shocking, in its ways for aeons: satire critque, deconstruction of preconceived notions are all valid tools of the artist. thankfully we are not limited to art that was generated prior to the 20th century, as you propose.

The measure of creativity is relative, and entirely subjective and there for you cannot opine as to the actual creativity of the maker.

The only flummery and chest pounding that went on here is yours, and rather than show you have any wisdom, you have simply shown yourself utterly capable of boorish and and assine pomposity.
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Lebeda 208,209
pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
08-23-2006 11:37
From: Annah Zamboni
If you took an empty sim and started stacking up a pile of Grim Babies, how many babies could you stack up? How high would the pile be?


37 posts... err... feet high! :D
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Jake Reitveld
Emperor of Second Life
Join date: 9 Mar 2005
Posts: 2,690
08-23-2006 11:38
From: Cocoanut Koala
Babies ARE sacred objects.

However, I haven't been moved to check out the grim babies at all, although there's a possibility I might find them at least partly pretty funny.

To the original poster, I, too, would find a lot of things shocking, appalling, and disgusting, if I weren't reacting to them largely with ennui. The only shock art that ever really worked was the original shock art to come to mass attention. (Probably the Jesus/pee thing.) After the initial shock art, everything else was sort of ho-hum. Basically because it is hard to be shocked over and over. Whatever there is, someone will take it to the limit, and things generally aren't too aesthetically pleasing at that edge.

I'm not too interested in shock art, viewing it mainly as a sort of grown-up version of saying naughty words in the school yard.

coco


Yes perhaps they are sacred objects..that means playing on the cultural preconception fo the sacred ness of babies is a more powerful tool for satire. The more sacred the cow, the better the hambuger tastes.

You are perfeclty entitled to dilike shock art, i feel the same way about thomas kinkade-when ever I see his work I want to wretch. Liking or disliking something is fine, as long as you realize that your like or dislike does not invalidate it as art.
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Lebeda 208,209
Flavian Molinari
Broadly Offensive Content
Join date: 1 Aug 2004
Posts: 662
08-23-2006 11:52
From: BoBo Boxer
Not a problem working on the poo particles while the servers are down.
BTW would you like that baby poo green or the more traditional brown?


You are my personal hero.


I'm thinking brown with just a hint of that green stink gas people are so fond of.
polysilox Apogee
Registered User
Join date: 16 May 2006
Posts: 78
08-23-2006 11:54
From: Soleil Mirabeau
Remember Garbage Pail Kids?

I <3 all my grim babies.




The artist behind Garbage Pail Kids is Art Speigelmann,.....He won a Pulitzer Prize for Maus, the story of his father's survival in Auschwitz.
Crissaegrim Clutterbuck
Dancing Martian Warlord
Join date: 9 Apr 2006
Posts: 277
08-24-2006 00:50
From: Jake Reitveld
The only flummery and chest pounding that went on here is yours, and rather than show you have any wisdom, you have simply shown yourself utterly capable of boorish and and assine pomposity.


Ooooo, I find you offensive... and therefore a true Artiste. As for the rest of your argument - well, yeah. Didn't I already say that? ;)
Elphaba Gould
Registered User
Join date: 27 Sep 2005
Posts: 47
08-30-2006 20:05
I think Grimn Babies are neat. I don't get why people are offedend by them... I mean they are packaged and sold as dolls, and does anyone have a kid that hasent kicked or shook or thrown or tossed their dolls? If so they are liars, throwing dolls is fun, doesnt mean your kids will grow up to be abusive. Well maybe they will because they have to sneak off and hide to do it, now THAT is weird!
MUWAH El
Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
09-01-2006 06:39
From: Schwanson Schlegel
Who would you like to police our content?


Me!

My ideal world contains no baby pink clothes on anyone over the age of 5, no floral tent dresses (unless it's a venus fly trap print) and no capri pants on anyone over 15 or 95 lbs. Oh... and Country Kitsch should be a shoot-on-site offense.

:D
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Selador Cellardoor
Registered User
Join date: 16 Nov 2003
Posts: 3,082
09-01-2006 07:35
I think your thread title would have been better with fewer exclamation points, and one more 'l' and one more 's'.
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Duke Dunderdale
Master Craftsman
Join date: 17 Jul 2006
Posts: 30
09-01-2006 07:35
From: Annah Zamboni
If you took an empty sim and started stacking up a pile of Grim Babies, how many babies could you stack up? How high would the pile be?


Ok, for this project, let's make a few assumptions:

1> We'll start the Grim-Pile at 21m (just above the water line in most sims).
2> We'll assume that a Grim Baby was built using a mere 2 prims. Not havingg seen them I'll assume they have more, but we'll use 2 for purposes of a really tall Grim-Pile.
3> This 2-Prim Grim Baby, when stretched to largest size, will at max reach 20m long along it's largest dimension. We''l dub this the Jolly Grim Giant (JGG).
4> A basic sim is 65536m, and can handle 14976 prims (I'm using the 177 per 512m limit I know of and multilpying here...)

Now, we divide that 14976 by 2 and get 7488 actual JGGs. With each being 20m tall, we multiply this, and get 149,760 meters tall. From the 21m land level, we would theoretically be able to construct a Grim-Pile of 149,781 meters in height.

However, this is all just hypothetical, since any JGG above 768m will soon be found in your Lost and Found folder. Now, if you have a JGG who's center of mass is at 767.99999 meters, you could reach a height of 777.99999 meters, approximately.

My 6.1 L's (approximately).

-Duke
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