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Parasitic capitalism and you, the content creator

Aurael Neurocam
Will script for food
Join date: 25 Oct 2005
Posts: 267
11-30-2005 14:06
From: Cubey Terra
Some items are intended to be educational -- a base on which to innovate. Unfortunately, putting limits on that defeats their purpose. How do we distribute an item with full permissions, but prevent the item from being resold, unmodified (or worse, with crippled permissions)?

(I know there's no answer to that... it was a rhetorical question. :) )


You realize that a "no resale" option won't actually work. All they have to do is sell the item in a vendor, which doesn't "sell" the item, but does an inventory transfer.

Now if the "no resale" option also disabled inventory transfers, that'd be fine, but it has other problems: what if I *want* to put an item in a vendor with the "no resale" flat set, for whatever reason?

IMO: If you donate something to the community, then let them have it - for better or for worse. If someone sells something that you're giving away, and you really don't like that, then perhaps finding a way to publicize the free markets or free bazaars would be better than the current cycle of recrimnation and angry name calling.

The simple fact is that there will always be people who manage to find a way to sell what you made for free... I can't think of a scenario where a "no resale" box would block all forms of transfer that include money while still ensuring the recipient's rights to modify that object later.

The only thing I can think of that WOULD work is a flag that says "this item was intended to remain free" that filters up to any items linked to that item. The first time someone who bought a "free" item looks at the properties, they'll see "This item was intended to be free" in the properties window and go back to where they got it, asking for a refund. Perhaps a dialog should pop up on the transfer of a free item that says "This item was intended to be given away for free. If you paid money for it, please <click here> and file an abuse report".
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
11-30-2005 14:20
I have few items I'll be setting out for free soon. I'm keeping them free because alot of the code it is based on is free (altough mangled beyond recognition in some cases). I'm wondering if I should still make the freetocopy and run the risk of the Capitalists reselling it, or if I should add checks in the code that alert me, the owner, and the 'creator' of a problem.
Or... if the devices should ask for anim, control, and money permissions and deduct L$10 every 50 seconds the script is running.
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Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
11-30-2005 14:26
From: Travis Lambert
... I'm really supportive of the idea of having an object option of 'no resale', because it makes the need for option two above less neccesary. ...
I will chime in with the rest and agree with this.

What I find humorous though is the way people talk about making a special "no resale" tick box like its a modification of the transfer rights when in fact it was LL's confabulation of what is (in RL) two seperate things that caused the problem in the first place.

The fact that they (for some unfathomable reason) thought that "transfer" was equal to "sell" when they were designing the rights system in the first place is the cause of all the problems we have experienced.

For a place that is practicaly founded on creativity and formed by contracts over digital rights, to get the digital rights system it so completely ass backwards and then to *not* change it all this time has to be one of the most ironic aspects of the game itself. Here they are advertising all over the world about creative content and digital rights and they dont even have the basics down right.

The best indication of the obvious error is the confusion of language that surrounds the transfer right. People trying to understand the rights system for the first time often comment about how confusing it is to talk about mod copy and transfer, when the tick boxes say mod copy and something like... (resell/give but only under certain conditions). Confusing language like that is often a really big clue to a logical inconsistency.

Somewhere there must be someone (possibly they still work at LL), who was at one of those first meetings and stood up and said "wait a minute, not everything is or should be for sale, what about gifts?" It would be interesting to kow why they were not listened to, and why they are not being promoted as we speak.
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Da5id Neurocam
Registered User
Join date: 28 Oct 2005
Posts: 14
11-30-2005 14:29
From: Enabran Templar
Content creators so afflicted should file DMCA takedown requests with Linden Lab, faxing or E-Mailing a screenshot of the item properties window including a creation date and original creator tag. I'd be interested in seeing the results.


Hear, hear! This is exactly what needs to happen. If Linden will not respond because it's the right thing to do, they most certainly will if it's the legally-required thing to do!
Aether Languish
Entropy Creations Liason
Join date: 18 Oct 2005
Posts: 12
11-30-2005 14:34
As a way of using the current system to stop such occurences from happening (Example: User A gets Freebie created by User B, User A decides to sell Freebie after changing the color of the item for 1000L$ for whatever reason and in fact goes so far as to set this item up in a shop.), many are making their freebies no transfer, this as has been noted before makes the items less available to the public at large. We know that this may be a problem (we as in EC), and have as such released a dev kit (meaning 1L$ price tag so it might as well be a freebie too) providing a freebie node script system which can be set to NoMod/Copy/Transfer yet still allow the User to get a package of freebies from the Creator's Freebie Node Server. Kind of like an auto-update system but just for freebies.

So say a Greeter wanted to give a set of a certain someone's freebies to a new player, all they'd have to do is give the new player a Freebie Node created by that certain someone and have them drop it on the ground, after saying yes to the pop up question, the Node asks the server for a box, which the server gives to the new player. Thus, the new player has their package of no transfer freebies and are able to learn/enjoy them however they want, and if they want to give their friends the same no transfer items, they can just give them the Node and let them ask for their own package from the server. And since the nodes are scripted to be named " Freebie Node" at the end, its doubtful that someone would actually sell it for some money. The Freebie Node also asks the same question of anyone that touches it, so could be setup in a person's home to let all who drop in enjoy the same freebies.

Feedback anyone as to whether this is a good idea or not?

And if you want your own Freebie Node Dev Kit, just IM the head of EC, Varick Eisenberg inworld asking for one, visit a EC shop inworld, or check it out at SL Exchange:

http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=39092
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-30-2005 15:50
From: Burke Prefect
I have few items I'll be setting out for free soon. I'm keeping them free because alot of the code it is based on is free (altough mangled beyond recognition in some cases). I'm wondering if I should still make the freetocopy and run the risk of the Capitalists reselling it, or if I should add checks in the code that alert me, the owner, and the 'creator' of a problem.
I vote for just putting the code out under an open source license. And you're welcome to pass those scripts I gave you to anyone you want, sell them at any price you want, or anything in between.
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
11-30-2005 15:59
Argent, looking at the code and then experiencing the functionality astounded me. :D I do retain liscenses with the code (The Hellraiser Jeep is three vehicles in one script) and usually leave them open when they're finished. :D I'm going to license Killswitch Interface with the same terms, so long as I get a copy of what they made for perusal.
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Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
11-30-2005 16:26
From: Aether Languish

Feedback anyone as to whether this is a good idea or not?


That's actually a pretty cool idea. allow people to copy and give away the node, but not the freebies; the node itself can be left no-mod...
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Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
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